Refactor Share Buffer Implementation to Follow Code Style Guidelines

This commit is contained in:
Jacobwasbeast
2025-02-07 04:16:27 -06:00
parent 3ca8618f5f
commit 7f27b791f8
22 changed files with 92 additions and 87 deletions

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@@ -113,9 +113,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context that the pool belongs to</param>
/// <param name="channel">GPU channel that the pool belongs to</param>
/// <param name="physicalMemory">GPU backing memory of the pool</param>
/// <param name="address">Address of the pool in guest memory</param>
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physical, ulong address, int maximumId);
protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId);
public void Dispose()
{