Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -113,9 +113,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="context">GPU context that the pool belongs to</param>
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/// <param name="channel">GPU channel that the pool belongs to</param>
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/// <param name="physicalMemory">GPU backing memory of the pool</param>
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/// <param name="address">Address of the pool in guest memory</param>
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/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physical, ulong address, int maximumId);
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId);
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public void Dispose()
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{
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