Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="context">GPU context that the sampler pool belongs to</param>
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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/// <param name="physicalMemory">GPU backing memory of the pool</param>
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/// <param name="address">Address of the sampler pool in guest memory</param>
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/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
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protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId)
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