Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -900,7 +900,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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var bufferCache = textureBufferBounds.BufferCache;
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BufferCache bufferCache = textureBufferBounds.BufferCache;
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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