Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Shader;
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using System;
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@@ -385,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
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{
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ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
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var physical = _channel.MemoryManager.GetBackingMemory(poolAddress);
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PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(poolAddress);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
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