Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -733,7 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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byte[] codeB,
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bool asCompute)
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{
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(var physical, ulong cb1DataAddress) = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
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(PhysicalMemory physical, ulong cb1DataAddress) = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
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MemoryManager memoryManager = channel.MemoryManager;
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@@ -775,7 +775,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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MemoryManager memoryManager = channel.MemoryManager;
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(var physical, ulong cb1DataAddress) = context.Stage == ShaderStage.Compute
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(PhysicalMemory physical, ulong cb1DataAddress) = context.Stage == ShaderStage.Compute
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? channel.BufferManager.GetComputeUniformBufferAddress(1)
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: channel.BufferManager.GetGraphicsUniformBufferAddress(StageToStageIndex(context.Stage), 1);
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