RDNA3 Vulkan project
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43
src/Ryujinx.Graphics.Rdna3Vulkan/RenderPassCacheKey.cs
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43
src/Ryujinx.Graphics.Rdna3Vulkan/RenderPassCacheKey.cs
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using System;
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using System.Linq;
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namespace Ryujinx.Graphics.Rdna3Vulkan
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{
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internal readonly struct RenderPassCacheKey : IRefEquatable<RenderPassCacheKey>
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{
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private readonly TextureView _depthStencil;
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private readonly TextureView[] _colors;
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public RenderPassCacheKey(TextureView depthStencil, TextureView[] colors)
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{
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_depthStencil = depthStencil;
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_colors = colors;
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}
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public override int GetHashCode()
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{
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HashCode hc = new();
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hc.Add(_depthStencil);
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if (_colors != null)
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{
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foreach (var color in _colors)
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{
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hc.Add(color);
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}
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}
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return hc.ToHashCode();
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}
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public bool Equals(ref RenderPassCacheKey other)
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{
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bool colorsNull = _colors == null;
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bool otherNull = other._colors == null;
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return other._depthStencil == _depthStencil &&
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colorsNull == otherNull &&
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(colorsNull || other._colors.SequenceEqual(_colors));
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}
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}
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}
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