[Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)

* dotnet format style --severity info

Some changes were manually reverted.

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
This commit is contained in:
TSRBerry
2023-06-25 19:03:48 +02:00
committed by GitHub
parent 2b2ce68f07
commit 7ffe7f8442
14 changed files with 33 additions and 36 deletions

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
private readonly byte[] _workBuffer = new byte[WorkBufferSize];
private FFmpegContext _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
private FFmpegContext _context = new(AVCodecID.AV_CODEC_ID_H264);
private int _oldOutputWidth;
private int _oldOutputHeight;
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
byte[] output = new byte[data.Length + prep.Length];
prep.CopyTo(output);
data.CopyTo(new Span<byte>(output).Slice(prep.Length));
data.CopyTo(new Span<byte>(output)[prep.Length..]);
return output;
}

View File

@@ -84,9 +84,9 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
Flush();
}
public Span<byte> AsSpan()
public readonly Span<byte> AsSpan()
{
return new Span<byte>(_workBuffer).Slice(0, _offset);
return new Span<byte>(_workBuffer)[.._offset];
}
public void WriteU(uint value, int valueSize) => WriteBits((int)value, valueSize);
@@ -118,4 +118,4 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
WriteBits((int)value, size - 1);
}
}
}
}

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
{
public static Span<byte> Reconstruct(ref H264PictureInfo pictureInfo, byte[] workBuffer)
{
H264BitStreamWriter writer = new H264BitStreamWriter(workBuffer);
H264BitStreamWriter writer = new(workBuffer);
// Sequence Parameter Set.
writer.WriteU(1, 24);