[Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info Some changes were manually reverted. * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass
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@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
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private readonly byte[] _workBuffer = new byte[WorkBufferSize];
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private FFmpegContext _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
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private FFmpegContext _context = new(AVCodecID.AV_CODEC_ID_H264);
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private int _oldOutputWidth;
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private int _oldOutputHeight;
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@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
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byte[] output = new byte[data.Length + prep.Length];
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prep.CopyTo(output);
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data.CopyTo(new Span<byte>(output).Slice(prep.Length));
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data.CopyTo(new Span<byte>(output)[prep.Length..]);
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return output;
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}
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@@ -84,9 +84,9 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
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Flush();
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}
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public Span<byte> AsSpan()
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public readonly Span<byte> AsSpan()
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{
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return new Span<byte>(_workBuffer).Slice(0, _offset);
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return new Span<byte>(_workBuffer)[.._offset];
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}
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public void WriteU(uint value, int valueSize) => WriteBits((int)value, valueSize);
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@@ -118,4 +118,4 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
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WriteBits((int)value, size - 1);
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}
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}
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}
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}
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@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
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{
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public static Span<byte> Reconstruct(ref H264PictureInfo pictureInfo, byte[] workBuffer)
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{
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H264BitStreamWriter writer = new H264BitStreamWriter(workBuffer);
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H264BitStreamWriter writer = new(workBuffer);
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// Sequence Parameter Set.
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writer.WriteU(1, 24);
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