Merge branch 'master' into xeyes

This commit is contained in:
Evan Husted
2025-01-26 17:33:58 -06:00
committed by GitHub
527 changed files with 7960 additions and 6917 deletions

View File

@@ -6,6 +6,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.UI.Views.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
@@ -84,15 +85,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
await RumbleInputView.Show(this);
}
public RelayCommand LedDisabledChanged => Commands.Create(() =>
public async void ShowLedConfig()
{
if (!Config.EnableLedChanging) return;
if (Config.TurnOffLed)
ParentModel.SelectedGamepad.ClearLed();
else
ParentModel.SelectedGamepad.SetLed(Config.LedColor.ToUInt32());
});
await LedInputView.Show(this);
}
public void OnParentModelChanged()
{

View File

@@ -271,11 +271,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public InputViewModel()
{
PlayerIndexes = new ObservableCollection<PlayerModel>();
Controllers = new ObservableCollection<ControllerModel>();
Devices = new ObservableCollection<(DeviceType Type, string Id, string Name)>();
ProfilesList = new AvaloniaList<string>();
DeviceList = new AvaloniaList<string>();
PlayerIndexes = [];
Controllers = [];
Devices = [];
ProfilesList = [];
DeviceList = [];
VisualStick = new StickVisualizer(this);
ControllerImage = ProControllerResource;
@@ -825,7 +825,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
IsModified = false;
List<InputConfig> newConfig = new();
List<InputConfig> newConfig = [];
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);

View File

@@ -0,0 +1,53 @@
using Avalonia.Media;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ryujinx.Ava.UI.Helpers;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class LedInputViewModel : BaseModel
{
public required InputViewModel ParentModel { get; init; }
public RelayCommand LedDisabledChanged => Commands.Create(() =>
{
if (!EnableLedChanging) return;
if (TurnOffLed)
ParentModel.SelectedGamepad.ClearLed();
else
ParentModel.SelectedGamepad.SetLed(LedColor.ToUInt32());
});
[ObservableProperty] private bool _enableLedChanging;
[ObservableProperty] private Color _ledColor;
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
private bool _turnOffLed;
public bool TurnOffLed
{
get => _turnOffLed;
set
{
_turnOffLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
private bool _useRainbowLed;
public bool UseRainbowLed
{
get => _useRainbowLed;
set
{
_useRainbowLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
}
}