Standardize logging locations across desktop platforms (#6238)

* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
jcm
2024-02-10 19:17:19 -06:00
committed by GitHub
parent 95c4912d58
commit 84d6e8d121
6 changed files with 156 additions and 50 deletions

View File

@@ -9,8 +9,6 @@ namespace Ryujinx.Ui.Common.Configuration
{
public static class LoggerModule
{
public static string LogDirectoryPath { get; private set; }
public static void Initialize()
{
ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
@@ -84,26 +82,22 @@ namespace Ryujinx.Ui.Common.Configuration
{
if (e.NewValue)
{
string logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
FileStream logFile = FileLogTarget.PrepareLogFile(logDir);
string logDir = AppDataManager.LogsDirPath;
FileStream logFile = null;
if (!string.IsNullOrEmpty(logDir))
{
logFile = FileLogTarget.PrepareLogFile(logDir);
}
if (logFile == null)
{
logDir = Path.Combine(AppDataManager.BaseDirPath, "Logs");
logFile = FileLogTarget.PrepareLogFile(logDir);
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
Logger.RemoveTarget("file");
if (logFile == null)
{
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
LogDirectoryPath = null;
Logger.RemoveTarget("file");
return;
}
return;
}
LogDirectoryPath = logDir;
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000,