Consolidate most logic into StickVisualizer.
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@@ -48,7 +48,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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private int _controller;
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private string _controllerImage;
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private int _device;
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[ObservableProperty] private object _configViewModel;
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private object _configViewModel;
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[ObservableProperty] private string _profileName;
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private bool _isLoaded;
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@@ -67,6 +67,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
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}
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}
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public StickVisualizer VisualStick { get; private set; }
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public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
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public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
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@@ -87,6 +88,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public bool IsModified { get; set; }
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public event Action NotifyChangesEvent;
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public object ConfigViewModel
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{
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get => _configViewModel;
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set
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{
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_configViewModel = value;
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VisualStick.UpdateConfig(value);
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OnPropertyChanged();
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}
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}
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public PlayerIndex PlayerIdChoose
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{
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get => _playerIdChoose;
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@@ -262,6 +276,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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Devices = new ObservableCollection<(DeviceType Type, string Id, string Name)>();
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ProfilesList = new AvaloniaList<string>();
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DeviceList = new AvaloniaList<string>();
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VisualStick = new StickVisualizer(this);
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ControllerImage = ProControllerResource;
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@@ -282,12 +297,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (Config is StandardKeyboardInputConfig keyboardInputConfig)
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{
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ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
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ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
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}
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if (Config is StandardControllerInputConfig controllerInputConfig)
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{
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ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
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ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
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}
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}
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@@ -884,10 +899,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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(ConfigViewModel as ControllerInputViewModel)?.StickVisualizer.PollTokenSource.Cancel();
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_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
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VisualStick.Dispose();
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SelectedGamepad?.Dispose();
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AvaloniaKeyboardDriver.Dispose();
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