Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state * Texture buffer/data flush, blit shader fix
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@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Metal
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{
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MTLCommandQueue queue = _renderer.BackgroundQueue;
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_pool = new CommandBufferPool(queue);
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_pool.Initialize(null); // TODO: Proper encoder factory for background render/compute
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}
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return _pool;
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