Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state * Texture buffer/data flush, blit shader fix
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@@ -176,14 +176,14 @@ namespace Ryujinx.Graphics.Metal
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public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
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{
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SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
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SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null);
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}
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public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
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public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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holder.SetData(offset, data, cbs, endRenderPass);
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holder.SetData(offset, data, cbs);
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}
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}
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