Avoid inexact read with 'Stream.Read' (#6847)
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@@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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dataFileStream.Read(cb1Data);
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dataFileStream.ReadExactly(cb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, guestCode);
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_cache[index] = (guestCode, cb1Data);
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@@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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byte[] cachedCode = new byte[entry.CodeSize];
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byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
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dataFileStream.Read(cachedCb1Data);
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dataFileStream.ReadExactly(cachedCb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
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if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
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