This commit is contained in:
Otozinclus
2025-01-22 19:37:51 -05:00
committed by GitHub

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@@ -86,6 +86,11 @@ namespace Ryujinx.Input.SDL2
Features = GetFeaturesFlag(); Features = GetFeaturesFlag();
_triggerThreshold = 0.0f; _triggerThreshold = 0.0f;
if (SDL_GameControllerHasLED(_gamepadHandle) == SDL_bool.SDL_TRUE)
{
SetLedColor("FFE3B5");
}
// Enable motion tracking // Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion)) if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{ {
@@ -101,6 +106,16 @@ namespace Ryujinx.Input.SDL2
} }
} }
public void SetLedColor(string hex)
{
ulong LEDcolor = Convert.ToUInt64(hex, 16);
byte red = (byte)((LEDcolor >> 16) % 256);
byte green = (byte)((LEDcolor >> 8) % 256);
byte blue = (byte)(LEDcolor % 256);
SDL_GameControllerSetLED(_gamepadHandle, red, green, blue);
}
private GamepadFeaturesFlag GetFeaturesFlag() private GamepadFeaturesFlag GetFeaturesFlag()
{ {
GamepadFeaturesFlag result = GamepadFeaturesFlag.None; GamepadFeaturesFlag result = GamepadFeaturesFlag.None;