update
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@@ -159,26 +159,24 @@ namespace Ryujinx.Input.SDL3
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const int ElementCount = 3;
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float[] values = new float[ElementCount];
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unsafe
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{
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fixed (float* valuesPtr = &values[0])
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float* values = stackalloc float[ElementCount];
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if (!SDL_GetGamepadSensorData(_gamepadHandle, sensorType, values, ElementCount))
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{
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if (!SDL_GetGamepadSensorData(_gamepadHandle, sensorType, valuesPtr, ElementCount))
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{
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return Vector3.Zero;
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}
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return Vector3.Zero;
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}
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Vector3 value = new(values[0], values[1], values[2]);
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return inputId switch
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{
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MotionInputId.Gyroscope => RadToDegree(value),
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MotionInputId.Accelerometer => GsToMs2(value),
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_ => value
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};
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}
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Vector3 value = new(values[0], values[1], values[2]);
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return inputId switch
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{
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MotionInputId.Gyroscope => RadToDegree(value),
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MotionInputId.Accelerometer => GsToMs2(value),
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_ => value
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};
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}
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
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