Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36)
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@@ -71,9 +71,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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public void Initialize()
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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public void Initialize(ulong cpuMemorySize)
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{
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_cache.Initialize(_context);
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_cache.Initialize(_context, cpuMemorySize);
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}
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/// <summary>
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