more Lock
This commit is contained in:
committed by
Evan Husted
parent
fb32540b6e
commit
938886824e
@@ -6,6 +6,7 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
const string CancelText = "Cancel";
|
||||
const string ControllerToggleText = "Toggle input";
|
||||
|
||||
private readonly object _bufferLock = new();
|
||||
private readonly Lock _bufferLock = new();
|
||||
|
||||
private RenderingSurfaceInfo _surfaceInfo = null;
|
||||
private SKImageInfo _imageInfo;
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
|
||||
public ProcessState State { get; private set; }
|
||||
|
||||
private readonly object _processLock = new();
|
||||
private readonly object _threadingLock = new();
|
||||
private readonly Lock _processLock = new();
|
||||
private readonly Lock _threadingLock = new();
|
||||
|
||||
public KAddressArbiter AddressArbiter { get; private set; }
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
public bool WaitingInArbitration { get; set; }
|
||||
|
||||
private readonly object _activityOperationLock = new();
|
||||
private readonly Lock _activityOperationLock = new();
|
||||
|
||||
public KThread(KernelContext context) : base(context)
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.Types;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
|
||||
{
|
||||
@@ -17,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
private KEvent _accumulatedSuspendedTickChangedEvent;
|
||||
private int _accumulatedSuspendedTickChangedEventHandle;
|
||||
|
||||
private readonly object _fatalSectionLock = new();
|
||||
private readonly Lock _fatalSectionLock = new();
|
||||
private int _fatalSectionCount;
|
||||
|
||||
// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
|
||||
private byte[] _buffer;
|
||||
private int _bufferEnd;
|
||||
|
||||
private readonly object _scanLock = new();
|
||||
private readonly Lock _scanLock = new();
|
||||
|
||||
private Dictionary<ulong, NetworkInfo> _scanResultsLast = new();
|
||||
private Dictionary<ulong, NetworkInfo> _scanResults = new();
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
|
||||
private readonly Switch _device;
|
||||
|
||||
private readonly object _syncpointAllocatorLock = new();
|
||||
private readonly Lock _syncpointAllocatorLock = new();
|
||||
|
||||
public NvHostSyncpt(Switch device)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
|
||||
namespace Ryujinx.HLE
|
||||
@@ -20,12 +21,12 @@ namespace Ryujinx.HLE
|
||||
private readonly long[] _framesRendered;
|
||||
private readonly double[] _percentTime;
|
||||
|
||||
private readonly object[] _frameLock;
|
||||
private readonly object[] _percentLock;
|
||||
private readonly Lock[] _frameLock = new[] { new Lock() };
|
||||
private readonly Lock[] _percentLock = new[] { new Lock() };
|
||||
|
||||
private readonly double _ticksToSeconds;
|
||||
|
||||
private readonly Timer _resetTimer;
|
||||
private readonly System.Timers.Timer _resetTimer;
|
||||
|
||||
public PerformanceStatistics()
|
||||
{
|
||||
@@ -41,10 +42,7 @@ namespace Ryujinx.HLE
|
||||
_framesRendered = new long[1];
|
||||
_percentTime = new double[1];
|
||||
|
||||
_frameLock = new[] { new object() };
|
||||
_percentLock = new[] { new object() };
|
||||
|
||||
_resetTimer = new Timer(750);
|
||||
_resetTimer = new(750);
|
||||
|
||||
_resetTimer.Elapsed += ResetTimerElapsed;
|
||||
_resetTimer.AutoReset = true;
|
||||
|
||||
Reference in New Issue
Block a user