up to date with 08126b26b1
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using SharpMetal.Foundation;
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@@ -15,14 +16,11 @@ namespace Ryujinx.Graphics.Metal
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private readonly MTLCommandQueue _mtlCommandQueue;
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private MTLCommandBuffer _commandBuffer;
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private MTLRenderCommandEncoder _renderCommandEncoder;
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private MTLRenderPipelineState _renderPipelineState;
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private MTLBlitCommandEncoder _blitCommandEncoder;
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private MTLCommandEncoder _currentEncoder;
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public MTLRenderCommandEncoder RenderCommandEncoder => _renderCommandEncoder;
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public MTLBlitCommandEncoder BlitCommandEncoder => _blitCommandEncoder;
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public MTLCommandEncoder CurrentEncoder;
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private PrimitiveTopology _topology;
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private RenderEncoderState _renderEncoderState;
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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@@ -35,35 +33,56 @@ namespace Ryujinx.Graphics.Metal
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var error = new NSError(IntPtr.Zero);
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_renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error));
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if (error != IntPtr.Zero)
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{
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// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
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throw new Exception($"Failed to create render pipeline state!");
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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CreateCommandBuffer();
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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}
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public void EndCurrentPass()
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{
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if (_currentEncoder != null)
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{
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_currentEncoder.EndEncoding();
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_currentEncoder = null;
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}
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}
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public MTLRenderCommandEncoder BeginRenderPass()
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{
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EndCurrentPass();
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var descriptor = new MTLRenderPassDescriptor { };
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_currentEncoder = renderCommandEncoder;
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return renderCommandEncoder;
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}
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public MTLBlitCommandEncoder BeginBlitPass()
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{
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor { };
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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_currentEncoder = blitCommandEncoder;
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return blitCommandEncoder;
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}
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public void Present()
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{
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_renderCommandEncoder.EndEncoding();
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_blitCommandEncoder.EndEncoding();
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EndCurrentPass();
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// TODO: Give command buffer a valid MTLDrawable
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// _commandBuffer.PresentDrawable();
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_commandBuffer.Commit();
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CreateCommandBuffer();
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}
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public void CreateCommandBuffer()
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{
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder.SetRenderPipelineState(_renderPipelineState);
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_blitCommandEncoder = _commandBuffer.BlitCommandEncoder(new MTLBlitPassDescriptor());
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}
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public void Barrier()
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@@ -73,7 +92,27 @@ namespace Ryujinx.Graphics.Metal
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public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
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{
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throw new NotImplementedException();
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MTLBlitCommandEncoder blitCommandEncoder;
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if (_currentEncoder is MTLBlitCommandEncoder encoder)
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{
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blitCommandEncoder = encoder;
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}
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else
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{
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blitCommandEncoder = BeginBlitPass();
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}
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// Might need a closer look, range's count, lower, and upper bound
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// must be a multiple of 4
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MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref destination));
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blitCommandEncoder.FillBuffer(mtlBuffer,
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new NSRange
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{
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location = (ulong)offset,
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length = (ulong)size
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},
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(byte)value);
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}
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public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
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@@ -104,18 +143,40 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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MTLRenderCommandEncoder renderCommandEncoder;
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_renderCommandEncoder.DrawPrimitives(_primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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{
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renderCommandEncoder = encoder;
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}
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else
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{
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renderCommandEncoder = BeginRenderPass();
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}
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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MTLRenderCommandEncoder renderCommandEncoder;
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_renderCommandEncoder.DrawIndexedPrimitives(_primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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{
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renderCommandEncoder = encoder;
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}
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else
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{
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renderCommandEncoder = BeginRenderPass();
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}
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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@@ -180,12 +241,26 @@ namespace Ryujinx.Graphics.Metal
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public void SetFaceCulling(bool enable, Face face)
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{
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_renderCommandEncoder.SetCullMode(enable ? face.Convert() : MTLCullMode.None);
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var cullMode = enable ? face.Convert() : MTLCullMode.None;
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetCullMode(cullMode);
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}
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_renderEncoderState.CullMode = cullMode;
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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_renderCommandEncoder.SetFrontFacingWinding(frontFace.Convert());
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var winding = frontFace.Convert();
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetFrontFacingWinding(winding);
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}
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_renderEncoderState.Winding = winding;
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}
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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@@ -244,7 +319,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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_topology = topology;
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_renderEncoderState.Topology = topology;
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}
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public void SetProgram(IProgram program)
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