misc: chore: Use collection expressions in Shader project

This commit is contained in:
Evan Husted
2025-01-26 15:50:50 -06:00
parent a5dbcb75d0
commit 95f9e548ca
38 changed files with 198 additions and 204 deletions

View File

@@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private class BlockState
{
private int _entryCount;
private readonly List<Instruction> _labels = new();
private readonly List<Instruction> _labels = [];
public Instruction GetNextLabel(CodeGenContext context)
{
@@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction[] GetMainInterface()
{
List<Instruction> mainInterface = new();
List<Instruction> mainInterface = [];
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);