misc: chore: Use collection expressions in Shader project
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@@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool isBuffer)
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{
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HashSet<SpvInstruction> decoratedTypes = new();
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HashSet<SpvInstruction> decoratedTypes = [];
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foreach (BufferDefinition buffer in buffers)
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{
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