misc: chore: Use collection expressions in Shader project

This commit is contained in:
Evan Husted
2025-01-26 15:50:50 -06:00
parent a5dbcb75d0
commit 95f9e548ca
38 changed files with 198 additions and 204 deletions

View File

@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand d = Register(dest, RegisterType.Gpr);
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@@ -328,7 +328,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{
@@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new();
List<Operand> sourcesList = [];
if (isBindless)
{