misc: chore: Use collection expressions in Shader project
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@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AggregateType[] inArguments,
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AggregateType[] outArguments)
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{
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_loopTails = new HashSet<BasicBlock>();
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_loopTails = [];
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_blockStack = new Stack<(AstBlock, int, int)>();
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@@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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_gotoTempAsgs = new Dictionary<int, AstAssignment>();
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_gotos = new List<GotoStatement>();
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_gotos = [];
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_currBlock = new AstBlock(AstBlockType.Main);
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@@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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ResourceManager.SetUsedConstantBufferBinding(binding);
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IAstNode[] sources = new IAstNode[]
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{
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IAstNode[] sources =
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[
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new AstOperand(OperandType.Constant, binding),
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new AstOperand(OperandType.Constant, 0),
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new AstOperand(OperandType.Constant, vecIndex),
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new AstOperand(OperandType.Constant, elemIndex),
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};
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new AstOperand(OperandType.Constant, elemIndex)
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];
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return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
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}
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