Implement Surface Flinger shared layers.
Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -40,7 +40,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
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context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
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context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
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context.ResponseData.Write(layerId);
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