2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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@@ -10,8 +10,10 @@ namespace Ryujinx.Ava.UI.Models
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public string DockedMode { get; }
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public string FifoStatus { get; }
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public string GameStatus { get; }
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public uint ShaderCount { get; }
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public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus)
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public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
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{
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VSyncEnabled = vSyncEnabled;
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VolumeStatus = volumeStatus;
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@@ -19,6 +21,7 @@ namespace Ryujinx.Ava.UI.Models
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AspectRatio = aspectRatio;
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GameStatus = gameStatus;
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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}
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}
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