Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset * XML docs * Disable stats reset * Wrong comment * Fix more XML docs * PR feedback
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@@ -583,11 +583,20 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
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/// <summary>
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/// Generate a new <see cref="CompressorCommand"/>.
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/// </summary>
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/// <param name="bufferOffset">The target buffer offset.</param>
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/// <param name="parameter">The compressor parameter.</param>
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/// <param name="state">The compressor state.</param>
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/// <param name="effectResultState">The DSP effect result state.</param>
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/// <param name="isEnabled">Set to true if the effect should be active.</param>
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/// <param name="nodeId">The node id associated to this command.</param>
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public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
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{
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if (parameter.IsChannelCountValid())
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{
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CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
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CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
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command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
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