RenderTargetColorMasks

This commit is contained in:
Isaac Marovitz
2024-05-27 21:35:32 -04:00
committed by Evan Husted
parent 7ed45d12db
commit a58568d036
3 changed files with 33 additions and 1 deletions

View File

@@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Metal
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)