RenderTargetColorMasks
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committed by
Evan Husted
parent
7ed45d12db
commit
a58568d036
@@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
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}
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public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
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