diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 21dc3eb0b..aeb12a575 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -64,14 +64,9 @@ jobs: run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - - name: Publish Ryujinx.Headless.SDL2 - run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained - if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - - name: Set executable bit run: | chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh - chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest' - name: Build AppImage @@ -119,13 +114,6 @@ jobs: name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage path: publish_appimage - - name: Upload Ryujinx.Headless.SDL2 artifact - uses: actions/upload-artifact@v4 - with: - name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }} - path: publish_sdl2_headless - if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' - build_macos: name: macOS Universal (${{ matrix.configuration }}) runs-on: ubuntu-latest @@ -171,20 +159,9 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" - - name: Upload Ryujinx artifact uses: actions/upload-artifact@v4 with: name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal path: "publish/*.tar.gz" if: github.event_name == 'pull_request' - - - name: Upload Ryujinx.Headless.SDL2 artifact - uses: actions/upload-artifact@v4 - with: - name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal - path: "publish_headless/*.tar.gz" - if: github.event_name == 'pull_request' diff --git a/.github/workflows/canary.yml b/.github/workflows/canary.yml index 3100671e9..a0653f540 100644 --- a/.github/workflows/canary.yml +++ b/.github/workflows/canary.yml @@ -21,9 +21,9 @@ env: DOTNET_CLI_TELEMETRY_OPTOUT: 1 RYUJINX_BASE_VERSION: "1.2" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary" - RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev" + RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing" RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx" - RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary" + RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Canary-Releases" RELEASE: 1 jobs: @@ -43,8 +43,8 @@ jobs: with: script: | github.rest.git.createRef({ - owner: context.repo.owner, - repo: context.repo.repo, + owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}", + repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}", ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}', sha: context.sha }) @@ -64,7 +64,7 @@ jobs: | Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | | Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | | Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | - | macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + | macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true @@ -116,7 +116,6 @@ jobs: - name: Publish run: | dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained - dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained - name: Packing Windows builds if: matrix.platform.os == 'windows-latest' @@ -125,11 +124,6 @@ jobs: rm publish/libarmeilleure-jitsupport.dylib 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish popd - - pushd publish_sdl2_headless - rm publish/libarmeilleure-jitsupport.dylib - 7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish - popd shell: bash - name: Packing Linux builds @@ -140,12 +134,6 @@ jobs: chmod +x publish/Ryujinx.sh publish/Ryujinx tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish popd - - pushd publish_sdl2_headless - rm publish/libarmeilleure-jitsupport.dylib - chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2 - tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish - popd shell: bash #- name: Build AppImage (Linux) @@ -191,21 +179,21 @@ jobs: with: name: ${{ steps.version_info.outputs.build_version }} artifacts: "release_output/*.tar.gz,release_output/*.zip" - #artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*" + #artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*" tag: ${{ steps.version_info.outputs.build_version }} body: | # Canary builds: - These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with. - + These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with. + | Platform | Artifact | |--|--| - | Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | + | Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | - "**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}" + **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true @@ -262,15 +250,11 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 - - name: Pushing new release uses: ncipollo/release-action@v1 with: name: "Canary ${{ steps.version_info.outputs.build_version }}" - artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz" + artifacts: "publish_ava/*.tar.gz" tag: ${{ steps.version_info.outputs.build_version }} body: "" omitBodyDuringUpdate: true diff --git a/.github/workflows/nightly_pr_comment.yml b/.github/workflows/nightly_pr_comment.yml index 85a6e2de4..6ca4710dc 100644 --- a/.github/workflows/nightly_pr_comment.yml +++ b/.github/workflows/nightly_pr_comment.yml @@ -38,20 +38,16 @@ jobs: return core.error(`No artifacts found`); } let body = `Download the artifacts for this pull request:\n`; - let hidden_headless_artifacts = `\n\n
GUI-less\n`; let hidden_debug_artifacts = `\n\n
Only for Developers\n`; for (const art of artifacts) { + const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`; if(art.name.includes('Debug')) { - hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; - } else if(art.name.includes('nogui-ryujinx')) { - hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; + hidden_debug_artifacts += `\n* [${art.name}](${url})`; } else { - body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; + body += `\n* [${art.name}](${url})`; } } - hidden_headless_artifacts += `\n
`; hidden_debug_artifacts += `\n
`; - body += hidden_headless_artifacts; body += hidden_debug_artifacts; const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number}); diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 59c31c71b..584507d75 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -21,7 +21,7 @@ env: DOTNET_CLI_TELEMETRY_OPTOUT: 1 RYUJINX_BASE_VERSION: "1.2" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release" - RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev" + RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx" RELEASE: 1 @@ -42,8 +42,8 @@ jobs: with: script: | github.rest.git.createRef({ - owner: context.repo.owner, - repo: context.repo.repo, + owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}", + repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}", ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}', sha: context.sha }) @@ -54,13 +54,13 @@ jobs: name: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }} body: | - # Regular builds: + # Stable builds: | Platform | Artifact | |--|--| - | Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | - | Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | - | Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | - | macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + | Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true @@ -112,7 +112,6 @@ jobs: - name: Publish run: | dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained - dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained - name: Packing Windows builds if: matrix.platform.os == 'windows-latest' @@ -121,11 +120,6 @@ jobs: rm libarmeilleure-jitsupport.dylib 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish popd - - pushd publish_sdl2_headless - rm libarmeilleure-jitsupport.dylib - 7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish - popd shell: bash - name: Build AppImage (Linux) @@ -172,11 +166,6 @@ jobs: chmod +x Ryujinx.sh Ryujinx tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish popd - - pushd publish_sdl2_headless - chmod +x Ryujinx.sh Ryujinx.Headless.SDL2 - tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish - popd shell: bash - name: Pushing new release @@ -186,15 +175,15 @@ jobs: artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*" tag: ${{ steps.version_info.outputs.build_version }} body: | - # Regular builds: + # Stable builds: | Platform | Artifact | |--|--| - | Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip | - | Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz | - | Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz | - | macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz | - - "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" + | Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) | + | Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) | + | Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) | + | macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) | + + **Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }} omitBodyDuringUpdate: true allowUpdates: true replacesArtifacts: true @@ -251,15 +240,11 @@ jobs: run: | ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 - - name: Publish macOS Ryujinx.Headless.SDL2 - run: | - ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 - - name: Pushing new release uses: ncipollo/release-action@v1 with: name: ${{ steps.version_info.outputs.build_version }} - artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz" + artifacts: "publish/*.tar.gz" tag: ${{ steps.version_info.outputs.build_version }} body: "" omitBodyDuringUpdate: true diff --git a/Directory.Packages.props b/Directory.Packages.props index 34655164e..59abe363c 100644 --- a/Directory.Packages.props +++ b/Directory.Packages.props @@ -44,6 +44,7 @@ + diff --git a/Ryujinx.sln b/Ryujinx.sln index c3cb5a2b0..87c1021c1 100644 --- a/Ryujinx.sln +++ b/Ryujinx.sln @@ -57,8 +57,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\ EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}" -EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}" EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}" @@ -81,6 +79,15 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}" + ProjectSection(ProjectDependencies) = postProject + {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} + EndProjectSection +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal.SharpMetalExtensions", "src/Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj", "{81EA598C-DBA1-40B0-8DA4-4796B78F2037}" +EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}" ProjectSection(SolutionItems) = preProject .editorconfig = .editorconfig @@ -90,8 +97,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution .github\workflows\release.yml = .github\workflows\release.yml EndProjectSection EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}" -EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -206,10 +211,6 @@ Global {D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU {D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU - {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU {BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -257,6 +258,14 @@ Global {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU {4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU + {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/src/ARMeilleure/Translation/PTC/PtcProfiler.cs b/src/ARMeilleure/Translation/PTC/PtcProfiler.cs index 7e630ae10..bdb9abd05 100644 --- a/src/ARMeilleure/Translation/PTC/PtcProfiler.cs +++ b/src/ARMeilleure/Translation/PTC/PtcProfiler.cs @@ -1,4 +1,5 @@ using ARMeilleure.State; +using Humanizer; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Common.Memory; @@ -58,8 +59,8 @@ namespace ARMeilleure.Translation.PTC { _ptc = ptc; - _timer = new Timer(SaveInterval * 1000d); - _timer.Elapsed += PreSave; + _timer = new Timer(SaveInterval.Seconds()); + _timer.Elapsed += TimerElapsed; _outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan()); @@ -72,6 +73,9 @@ namespace ARMeilleure.Translation.PTC Enabled = false; } + private void TimerElapsed(object _, ElapsedEventArgs __) + => new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start(); + public void AddEntry(ulong address, ExecutionMode mode, bool highCq) { if (IsAddressInStaticCodeRange(address)) @@ -262,7 +266,7 @@ namespace ARMeilleure.Translation.PTC compressedStream.SetLength(0L); } - private void PreSave(object source, ElapsedEventArgs e) + private void PreSave() { _waitEvent.Reset(); @@ -428,7 +432,7 @@ namespace ARMeilleure.Translation.PTC { _disposed = true; - _timer.Elapsed -= PreSave; + _timer.Elapsed -= TimerElapsed; _timer.Dispose(); Wait(); diff --git a/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs b/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs index bae6e35de..05dbe67d9 100644 --- a/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs +++ b/src/Ryujinx.Common/Configuration/AspectRatioExtensions.cs @@ -35,6 +35,8 @@ namespace Ryujinx.Common.Configuration #pragma warning restore IDE0055 }; } + + public static float ToFloatY(this AspectRatio aspectRatio) { diff --git a/src/Ryujinx.Common/Configuration/GraphicsBackend.cs b/src/Ryujinx.Common/Configuration/GraphicsBackend.cs index e3b4f91b0..9d399d560 100644 --- a/src/Ryujinx.Common/Configuration/GraphicsBackend.cs +++ b/src/Ryujinx.Common/Configuration/GraphicsBackend.cs @@ -6,7 +6,9 @@ namespace Ryujinx.Common.Configuration [JsonConverter(typeof(TypedStringEnumConverter))] public enum GraphicsBackend { + Auto, Vulkan, OpenGl, + Metal } } diff --git a/src/Ryujinx.Common/Configuration/ScalingFilter.cs b/src/Ryujinx.Common/Configuration/ScalingFilter.cs index 1c6a74b3a..474685d49 100644 --- a/src/Ryujinx.Common/Configuration/ScalingFilter.cs +++ b/src/Ryujinx.Common/Configuration/ScalingFilter.cs @@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration Bilinear, Nearest, Fsr, + Area, } } diff --git a/src/Ryujinx.Common/Logging/Logger.cs b/src/Ryujinx.Common/Logging/Logger.cs index 26d343969..6ea6b7ac3 100644 --- a/src/Ryujinx.Common/Logging/Logger.cs +++ b/src/Ryujinx.Common/Logging/Logger.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; +using System.Linq; using System.Runtime.CompilerServices; using System.Threading; @@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging _time.Restart(); } - private static ILogTarget GetTarget(string targetName) - { - foreach (var target in _logTargets) - { - if (target.Name.Equals(targetName)) - { - return target; - } - } - - return null; - } + private static ILogTarget GetTarget(string targetName) + => _logTargets.FirstOrDefault(target => target.Name.Equals(targetName)); public static void AddTarget(ILogTarget target) { + if (_logTargets.Any(t => t.Name == target.Name)) + { + return; + } + _logTargets.Add(target); Updated += target.Log; diff --git a/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs b/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs index a9dbe646a..1fcfea4da 100644 --- a/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs +++ b/src/Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs @@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets private readonly int _overflowTimeout; - string ILogTarget.Name { get => _target.Name; } - - public AsyncLogTargetWrapper(ILogTarget target) - : this(target, -1) - { } + string ILogTarget.Name => _target.Name; public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block) { diff --git a/src/Ryujinx.Common/TitleIDs.cs b/src/Ryujinx.Common/TitleIDs.cs new file mode 100644 index 000000000..b75ee1299 --- /dev/null +++ b/src/Ryujinx.Common/TitleIDs.cs @@ -0,0 +1,190 @@ +using Gommon; +using Ryujinx.Common.Configuration; +using System; +using System.Linq; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common +{ + public static class TitleIDs + { + public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend) + { + switch (currentBackend) + { + case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS(): + return GraphicsBackend.Vulkan; + case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal: + return currentBackend; + } + + if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64)) + return GraphicsBackend.Vulkan; + + return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan; + } + + public static readonly string[] GreatMetalTitles = + [ + "01006f8002326000", // Animal Crossings: New Horizons + "01009bf0072d4000", // Captain Toad: Treasure Tracker + "0100a5c00d162000", // Cuphead + "010023800d64a000", // Deltarune + "010028600EBDA000", // Mario 3D World + "0100152000022000", // Mario Kart 8 Deluxe + "01005CA01580E000", // Persona 5 + "01008C0016544000", // Sea of Stars + "01006A800016E000", // Smash Ultimate + "0100000000010000", // Super Mario Odyessy + ]; + + public static string GetDiscordGameAsset(string titleId) + => DiscordGameAssetKeys.Contains(titleId) ? titleId : "game"; + + public static readonly string[] DiscordGameAssetKeys = + [ + "010055d009f78000", // Fire Emblem: Three Houses + "0100a12011cc8000", // Fire Emblem: Shadow Dragon + "0100a6301214e000", // Fire Emblem Engage + "0100f15003e64000", // Fire Emblem Warriors + "010071f0143ea000", // Fire Emblem Warriors: Three Hopes + + "01007e3006dda000", // Kirby Star Allies + "01004d300c5ae000", // Kirby and the Forgotten Land + "01006b601380e000", // Kirby's Return to Dream Land Deluxe + "01003fb00c5a8000", // Super Kirby Clash + "0100227010460000", // Kirby Fighters 2 + "0100a8e016236000", // Kirby's Dream Buffet + + "01007ef00011e000", // The Legend of Zelda: Breath of the Wild + "01006bb00c6f0000", // The Legend of Zelda: Link's Awakening + "01002da013484000", // The Legend of Zelda: Skyward Sword HD + "0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom + "01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom + "01000b900d8b0000", // Cadence of Hyrule + "0100ae00096ea000", // Hyrule Warriors: Definitive Edition + "01002b00111a2000", // Hyrule Warriors: Age of Calamity + + "010048701995e000", // Luigi's Mansion 2 HD + "0100dca0064a6000", // Luigi's Mansion 3 + + "010093801237c000", // Metroid Dread + "010012101468c000", // Metroid Prime Remastered + + "0100000000010000", // SUPER MARIO ODYSSEY + "0100ea80032ea000", // Super Mario Bros. U Deluxe + "01009b90006dc000", // Super Mario Maker 2 + "010049900f546000", // Super Mario 3D All-Stars + "010049900F546001", // ^ 64 + "010049900F546002", // ^ Sunshine + "010049900F546003", // ^ Galaxy + "010028600ebda000", // Super Mario 3D World + Bowser's Fury + "010015100b514000", // Super Mario Bros. Wonder + "0100152000022000", // Mario Kart 8 Deluxe + "010036b0034e4000", // Super Mario Party + "01006fe013472000", // Mario Party Superstars + "0100965017338000", // Super Mario Party Jamboree + "01006d0017f7a000", // Mario & Luigi: Brothership + "010067300059a000", // Mario + Rabbids: Kingdom Battle + "0100317013770000", // Mario + Rabbids: Sparks of Hope + "0100a3900c3e2000", // Paper Mario: The Origami King + "0100ecd018ebe000", // Paper Mario: The Thousand-Year Door + "0100bc0018138000", // Super Mario RPG + "0100bde00862a000", // Mario Tennis Aces + "0100c9c00e25c000", // Mario Golf: Super Rush + "010019401051c000", // Mario Strikers: Battle League + "010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020 + "0100b99019412000", // Mario vs. Donkey Kong + + "0100aa80194b0000", // Pikmin 1 + "0100d680194b2000", // Pikmin 2 + "0100f4c009322000", // Pikmin 3 Deluxe + "0100b7c00933a000", // Pikmin 4 + + "010003f003a34000", // Pokémon: Let's Go Pikachu! + "0100187003a36000", // Pokémon: Let's Go Eevee! + "0100abf008968000", // Pokémon Sword + "01008db008c2c000", // Pokémon Shield + "0100000011d90000", // Pokémon Brilliant Diamond + "010018e011d92000", // Pokémon Shining Pearl + "01001f5010dfa000", // Pokémon Legends: Arceus + "0100a3d008c5c000", // Pokémon Scarlet + "01008f6008c5e000", // Pokémon Violet + "0100b3f000be2000", // Pokkén Tournament DX + "0100f4300bf2c000", // New Pokémon Snap + + "01003bc0000a0000", // Splatoon 2 (US) + "0100f8f0000a2000", // Splatoon 2 (EU) + "01003c700009c000", // Splatoon 2 (JP) + "0100c2500fc20000", // Splatoon 3 + "0100ba0018500000", // Splatoon 3: Splatfest World Premiere + + "010040600c5ce000", // Tetris 99 + "0100277011f1a000", // Super Mario Bros. 35 + "0100ad9012510000", // PAC-MAN 99 + "0100ccf019c8c000", // F-ZERO 99 + "0100d870045b6000", // NES - Nintendo Switch Online + "01008d300c50c000", // SNES - Nintendo Switch Online + "0100c9a00ece6000", // N64 - Nintendo Switch Online + "0100e0601c632000", // N64 - Nintendo Switch Online 18+ + "0100c62011050000", // GB - Nintendo Switch Online + "010012f017576000", // GBA - Nintendo Switch Online + + "01000320000cc000", // 1-2 Switch + "0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp + "01006f8002326000", // Animal Crossing: New Horizons + "0100620012d6e000", // Big Brain Academy: Brain vs. Brain + "010018300d006000", // BOXBOY! + BOXGIRL! + "0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze + "0100ed000d390000", // Dr. Kawashima's Brain Training + "010067b017588000", // Endless Ocean Luminous + "0100d2f00d5c0000", // Nintendo Switch Sports + "01006b5012b32000", // Part Time UFO + "0100704000B3A000", // Snipperclips + "01006a800016e000", // Super Smash Bros. Ultimate + "0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore + + "010076f0049a2000", // Bayonetta + "01007960049a0000", // Bayonetta 2 + "01004a4010fea000", // Bayonetta 3 + "0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon + + "0100dcd01525a000", // Persona 3 Portable + "010062b01525c000", // Persona 4 Golden + "010075a016a3a000", // Persona 4 Arena Ultimax + "01005ca01580e000", // Persona 5 Royal + "0100801011c3e000", // Persona 5 Strikers + "010087701b092000", // Persona 5 Tactica + + "01009aa000faa000", // Sonic Mania + "01004ad014bf0000", // Sonic Frontiers + "01005ea01c0fc000", // SONIC X SHADOW GENERATIONS + "01005ea01c0fc001", // ^ + + "010056e00853a000", // A Hat in Time + "0100dbf01000a000", // Burnout Paradise Remastered + "0100744001588000", // Cars 3: Driven to Win + "0100b41013c82000", // Cruis'n Blast + "01001b300b9be000", // Diablo III: Eternal Collection + "01008c8012920000", // Dying Light Platinum Edition + "010073c01af34000", // LEGO Horizon Adventures + "0100770008dd8000", // Monster Hunter Generations Ultimate + "0100b04011742000", // Monster Hunter Rise + "0100853015e86000", // No Man's Sky + "01007bb017812000", // Portal + "0100abd01785c000", // Portal 2 + "01008e200c5c2000", // Muse Dash + "01007820196a6000", // Red Dead Redemption + "01002f7013224000", // Rune Factory 5 + "01008d100d43e000", // Saints Row IV + "0100de600beee000", // Saints Row: The Third - The Full Package + "01001180021fa000", // Shovel Knight: Specter of Torment + "0100d7a01b7a2000", // Star Wars: Bounty Hunter + "0100800015926000", // Suika Game + "0100e46006708000", // Terraria + "01000a10041ea000", // The Elder Scrolls V: Skyrim + "010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon- + "010080b00ad66000", // Undertale + ]; + } +} diff --git a/src/Ryujinx.Graphics.GAL/AntiAliasing.cs b/src/Ryujinx.Graphics.GAL/AntiAliasing.cs deleted file mode 100644 index 04b529764..000000000 --- a/src/Ryujinx.Graphics.GAL/AntiAliasing.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum AntiAliasing - { - None, - Fxaa, - SmaaLow, - SmaaMedium, - SmaaHigh, - SmaaUltra, - } -} diff --git a/src/Ryujinx.Graphics.GAL/ComputeSize.cs b/src/Ryujinx.Graphics.GAL/ComputeSize.cs new file mode 100644 index 000000000..ce9c2531c --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/ComputeSize.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.GAL +{ + public readonly struct ComputeSize + { + public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1); + + public readonly int X; + public readonly int Y; + public readonly int Z; + + public ComputeSize(int x, int y, int z) + { + X = x; + Y = y; + Z = z; + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Format.cs b/src/Ryujinx.Graphics.GAL/Format.cs index 17c42d2d4..b1eb68f72 100644 --- a/src/Ryujinx.Graphics.GAL/Format.cs +++ b/src/Ryujinx.Graphics.GAL/Format.cs @@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL return 1; } + /// + /// Get bytes per element for this format. + /// + /// Texture format + /// Byte size for an element of this format (pixel, vertex attribute, etc) + public static int GetBytesPerElement(this Format format) + { + int scalarSize = format.GetScalarSize(); + + switch (format) + { + case Format.R8G8Unorm: + case Format.R8G8Snorm: + case Format.R8G8Uint: + case Format.R8G8Sint: + case Format.R8G8Uscaled: + case Format.R8G8Sscaled: + case Format.R16G16Float: + case Format.R16G16Unorm: + case Format.R16G16Snorm: + case Format.R16G16Uint: + case Format.R16G16Sint: + case Format.R16G16Uscaled: + case Format.R16G16Sscaled: + case Format.R32G32Float: + case Format.R32G32Uint: + case Format.R32G32Sint: + case Format.R32G32Uscaled: + case Format.R32G32Sscaled: + return 2 * scalarSize; + + case Format.R8G8B8Unorm: + case Format.R8G8B8Snorm: + case Format.R8G8B8Uint: + case Format.R8G8B8Sint: + case Format.R8G8B8Uscaled: + case Format.R8G8B8Sscaled: + case Format.R16G16B16Float: + case Format.R16G16B16Unorm: + case Format.R16G16B16Snorm: + case Format.R16G16B16Uint: + case Format.R16G16B16Sint: + case Format.R16G16B16Uscaled: + case Format.R16G16B16Sscaled: + case Format.R32G32B32Float: + case Format.R32G32B32Uint: + case Format.R32G32B32Sint: + case Format.R32G32B32Uscaled: + case Format.R32G32B32Sscaled: + return 3 * scalarSize; + + case Format.R8G8B8A8Unorm: + case Format.R8G8B8A8Snorm: + case Format.R8G8B8A8Uint: + case Format.R8G8B8A8Sint: + case Format.R8G8B8A8Srgb: + case Format.R8G8B8A8Uscaled: + case Format.R8G8B8A8Sscaled: + case Format.B8G8R8A8Unorm: + case Format.B8G8R8A8Srgb: + case Format.R16G16B16A16Float: + case Format.R16G16B16A16Unorm: + case Format.R16G16B16A16Snorm: + case Format.R16G16B16A16Uint: + case Format.R16G16B16A16Sint: + case Format.R16G16B16A16Uscaled: + case Format.R16G16B16A16Sscaled: + case Format.R32G32B32A32Float: + case Format.R32G32B32A32Uint: + case Format.R32G32B32A32Sint: + case Format.R32G32B32A32Uscaled: + case Format.R32G32B32A32Sscaled: + return 4 * scalarSize; + } + + return scalarSize; + } + /// /// Checks if the texture format is a depth or depth-stencil format. /// diff --git a/src/Ryujinx.Graphics.GAL/IWindow.cs b/src/Ryujinx.Graphics.GAL/IWindow.cs index 12686cb28..48144f0b0 100644 --- a/src/Ryujinx.Graphics.GAL/IWindow.cs +++ b/src/Ryujinx.Graphics.GAL/IWindow.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using System; namespace Ryujinx.Graphics.GAL diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index 102fdb1bb..7a4836982 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; diff --git a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs index 2fd3227dc..c7965a03d 100644 --- a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs +++ b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs @@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL { public int FragmentOutputMap { get; } public ResourceLayout ResourceLayout { get; } + public ComputeSize ComputeLocalSize { get; } public ProgramPipelineState? State { get; } public bool FromCache { get; set; } - public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false) + public ShaderInfo( + int fragmentOutputMap, + ResourceLayout resourceLayout, + ComputeSize computeLocalSize, + ProgramPipelineState? state, + bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; ResourceLayout = resourceLayout; + ComputeLocalSize = computeLocalSize; State = state; FromCache = fromCache; } - - public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false) - { - FragmentOutputMap = fragmentOutputMap; - ResourceLayout = resourceLayout; - State = null; - FromCache = fromCache; - } } } diff --git a/src/Ryujinx.Graphics.GAL/UpscaleType.cs b/src/Ryujinx.Graphics.GAL/UpscaleType.cs deleted file mode 100644 index e2482faef..000000000 --- a/src/Ryujinx.Graphics.GAL/UpscaleType.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum ScalingFilter - { - Bilinear, - Nearest, - Fsr, - Area, - } -} diff --git a/src/Ryujinx.Graphics.GAL/VSyncMode.cs b/src/Ryujinx.Graphics.GAL/VSyncMode.cs deleted file mode 100644 index c5794b8f7..000000000 --- a/src/Ryujinx.Graphics.GAL/VSyncMode.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public enum VSyncMode - { - Switch, - Unbounded, - Custom - } -} diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs index 6de50fb2e..34f2cfcad 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeContext.cs @@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw /// class VtgAsComputeContext : IDisposable { - private const int DummyBufferSize = 16; - private readonly GpuContext _context; /// @@ -48,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw 1, 1, 1, - 1, + format.GetBytesPerElement(), format, DepthStencilMode.Depth, Target.TextureBuffer, @@ -521,21 +519,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write); } - /// - /// Gets the range for a dummy 16 bytes buffer, filled with zeros. - /// - /// Dummy buffer range - public BufferRange GetDummyBufferRange() - { - if (_dummyBuffer == BufferHandle.Null) - { - _dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory); - _context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0); - } - - return new BufferRange(_dummyBuffer, 0, DummyBufferSize); - } - /// /// Gets the range for a sequential index buffer, with ever incrementing index values. /// diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs index 73682866b..2de324392 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs @@ -147,7 +147,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { _vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount); _vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0); - SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format); continue; } @@ -163,15 +162,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { _vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount); _vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0); - SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format); continue; } int vbStride = vertexBuffer.UnpackStride(); ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count); - ulong oldVbSize = vbSize; - ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset(); int componentSize = format.GetScalarSize(); @@ -345,20 +341,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw return maxOutputVertices / verticesPerPrimitive; } - /// - /// Binds a dummy buffer as vertex buffer into a buffer texture. - /// - /// Shader resource binding reservations - /// Buffer texture index - /// Buffer texture format - private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format) - { - ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format); - bufferTexture.SetStorage(_vacContext.GetDummyBufferRange()); - - _context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null); - } - /// /// Binds a vertex buffer into a buffer texture. /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index c36fc0ada..b6b811389 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -324,6 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache bool loadHostCache = header.CodeGenVersion == CodeGenVersion; + if (context.Capabilities.Api == TargetApi.Metal) + { + loadHostCache = false; + } + int programIndex = 0; DataEntry entry = new(); @@ -392,7 +397,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache context, shaders, specState.PipelineState, - specState.TransformFeedbackDescriptors != null); + specState.TransformFeedbackDescriptors != null, + specState.ComputeState.GetLocalSize()); IProgram hostProgram; @@ -629,7 +635,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return; } - WriteHostCode(context, hostCode, program.Shaders, streams, timestamp); + if (context.Capabilities.Api != TargetApi.Metal) + { + WriteHostCode(context, hostCode, program.Shaders, streams, timestamp); + } } /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 20f96462e..74922d1e3 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; - ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null); + ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState; + + ShaderInfoBuilder shaderInfoBuilder = new( + _context, + compilation.SpecializationState.TransformFeedbackDescriptors != null, + computeLocalSize: computeState.GetLocalSize()); for (int index = 0; index < compilation.TranslatedStages.Length; index++) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 1be75f242..4e9134291 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly GpuAccessorState _state; private readonly int _stageIndex; private readonly bool _compute; - private readonly bool _isVulkan; + private readonly bool _isOpenGL; private readonly bool _hasGeometryShader; private readonly bool _supportsQuads; @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _channel = channel; _state = state; _stageIndex = stageIndex; - _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; + _isOpenGL = context.Capabilities.Api == TargetApi.OpenGL; _hasGeometryShader = hasGeometryShader; _supportsQuads = context.Capabilities.SupportsQuads; @@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader public GpuGraphicsState QueryGraphicsState() { return _state.GraphicsState.CreateShaderGraphicsState( - !_isVulkan, + _isOpenGL, _supportsQuads, _hasGeometryShader, - _isVulkan || _state.GraphicsState.YNegateEnabled); + !_isOpenGL || _state.GraphicsState.YNegateEnabled); } /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index d89eebabf..701ff764a 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer"); } @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { if (count == 1) { @@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); } @@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { int binding; - if (_context.Capabilities.Api == TargetApi.Vulkan) + if (_context.Capabilities.Api != TargetApi.OpenGL) { if (count == 1) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs index d8cdbc348..720f7e796 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs @@ -1,3 +1,5 @@ +using Ryujinx.Graphics.GAL; + namespace Ryujinx.Graphics.Gpu.Shader { /// @@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader SharedMemorySize = sharedMemorySize; HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; } + + /// + /// Gets the local group size of the shader in a GAL compatible struct. + /// + /// Local group size + public ComputeSize GetLocalSize() + { + return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ); + } } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 4fc66c4c0..0924c60f8 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -224,7 +224,10 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false); ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) }; - ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info); + ShaderInfo info = ShaderInfoBuilder.BuildForCompute( + _context, + translatedShader.Program.Info, + computeState.GetLocalSize()); IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info); cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader); @@ -425,7 +428,8 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage; - program = lastInVertexPipeline.GenerateVertexPassthroughForCompute(); + (program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute(); + infoBuilder.AddStageInfoVac(vacInfo); } else { @@ -530,7 +534,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled) { ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language); - ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled); + ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled); return new(_context.Renderer.CreateProgram(new[] { source }, info), program.Info, context.GetResourceReservations()); } @@ -822,16 +826,20 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Creates shader translation options with the requested graphics API and flags. - /// The shader language is choosen based on the current configuration and graphics API. + /// The shader language is chosen based on the current configuration and graphics API. /// /// Target graphics API /// Translation flags /// Translation options private static TranslationOptions CreateTranslationOptions(TargetApi api, TranslationFlags flags) { - TargetLanguage lang = GraphicsConfig.EnableSpirvCompilationOnVulkan && api == TargetApi.Vulkan - ? TargetLanguage.Spirv - : TargetLanguage.Glsl; + TargetLanguage lang = api switch + { + TargetApi.OpenGL => TargetLanguage.Glsl, + TargetApi.Vulkan => GraphicsConfig.EnableSpirvCompilationOnVulkan ? TargetLanguage.Spirv : TargetLanguage.Glsl, + TargetApi.Metal => TargetLanguage.Msl, + _ => throw new NotImplementedException() + }; return new TranslationOptions(lang, api, flags); } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index 49823562f..e283d0832 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ResourceStages.Geometry; private readonly GpuContext _context; + private readonly ComputeSize _computeLocalSize; private int _fragmentOutputMap; @@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU context that owns the shaders that will be added to the builder /// Indicates if the graphics shader is used with transform feedback enabled /// Indicates that the vertex shader will be emulated on a compute shader - public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false) + /// Indicates the local thread size for a compute shader + public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default) { _context = context; + _computeLocalSize = computeLocalSize; _fragmentOutputMap = -1; @@ -95,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false) { AddDescriptor(stages, type, setIndex, start, count); - AddUsage(stages, type, setIndex, start, count, write); + // AddUsage(stages, type, setIndex, start, count, write); } /// @@ -159,6 +162,25 @@ namespace Ryujinx.Graphics.Gpu.Shader AddUsage(info.Images, stages, isImage: true); } + public void AddStageInfoVac(ShaderProgramInfo info) + { + ResourceStages stages = info.Stage switch + { + ShaderStage.Compute => ResourceStages.Compute, + ShaderStage.Vertex => ResourceStages.Vertex, + ShaderStage.TessellationControl => ResourceStages.TessellationControl, + ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation, + ShaderStage.Geometry => ResourceStages.Geometry, + ShaderStage.Fragment => ResourceStages.Fragment, + _ => ResourceStages.None, + }; + + AddUsage(info.CBuffers, stages, isStorage: false); + AddUsage(info.SBuffers, stages, isStorage: true); + AddUsage(info.Textures, stages, isImage: false); + AddUsage(info.Images, stages, isImage: true); + } + /// /// Adds a resource descriptor to the list of descriptors. /// @@ -361,14 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly()); - if (pipeline.HasValue) - { - return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache); - } - else - { - return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache); - } + return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache); } /// @@ -378,14 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shaders from the disk cache /// Optional pipeline for background compilation /// Indicates if the graphics shader is used with transform feedback enabled + /// Compute local thread size /// Shader information public static ShaderInfo BuildForCache( GpuContext context, IEnumerable programs, ProgramPipelineState? pipeline, - bool tfEnabled) + bool tfEnabled, + ComputeSize computeLocalSize) { - ShaderInfoBuilder builder = new(context, tfEnabled); + ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize); foreach (CachedShaderStage program in programs) { @@ -403,11 +420,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// GPU context that owns the shader /// Compute shader information + /// Compute local thread size /// True if the compute shader comes from a disk cache, false otherwise /// Shader information - public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) + public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false) { - ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false); + ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize); builder.AddStageInfo(info); @@ -422,10 +440,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Indicates if the graphics shader is used with transform feedback enabled /// True if the compute shader comes from a disk cache, false otherwise /// Shader information - public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false) + public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false) { - ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true); + ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute); + builder.AddStageInfoVac(info2); builder.AddStageInfo(info, vertexAsCompute: true); return builder.Build(null, fromCache); diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs new file mode 100644 index 000000000..f8fe7d2e7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/CAMetalLayerExtensions.cs @@ -0,0 +1,22 @@ +using SharpMetal; +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using SharpMetal.QuartzCore; +using System.Runtime.Versioning; +// ReSharper disable InconsistentNaming + +namespace Ryujinx.Graphics.Metal.SharpMetalExtensions +{ + [SupportedOSPlatform("macOS")] + public static class CAMetalLayerExtensions + { + private static readonly Selector sel_developerHUDProperties = "developerHUDProperties"; + private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:"; + + public static NSDictionary GetDeveloperHudProperties(this CAMetalLayer metalLayer) + => new(ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties)); + + public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, NSDictionary dictionary) + => ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionary); + } +} diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs new file mode 100644 index 000000000..dc2495d07 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/NSHelper.cs @@ -0,0 +1,32 @@ +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using System.Runtime.Versioning; +// ReSharper disable InconsistentNaming + +namespace Ryujinx.Graphics.Metal.SharpMetalExtensions +{ + [SupportedOSPlatform("macOS")] + public static class NSHelper + { + private static readonly Selector sel_getCStringMaxLengthEncoding = "getCString:maxLength:encoding:"; + private static readonly Selector sel_stringWithUTF8String = "stringWithUTF8String:"; + + public static unsafe string ToDotNetString(this NSString source) + { + char[] sourceBuffer = new char[source.Length]; + fixed (char* pSourceBuffer = sourceBuffer) + { + ObjectiveC.bool_objc_msgSend(source, + sel_getCStringMaxLengthEncoding, + pSourceBuffer, + source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1, + (ulong)NSStringEncoding.UTF16); + } + + return new string(sourceBuffer); + } + + public static NSString ToNSString(this string source) + => new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass(nameof(NSString)), sel_stringWithUTF8String, source)); + } +} diff --git a/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj new file mode 100644 index 000000000..1e75b4d26 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal.SharpMetalExtensions/Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj @@ -0,0 +1,11 @@ + + + enable + enable + true + + + + + + diff --git a/src/Ryujinx.Graphics.Metal/Auto.cs b/src/Ryujinx.Graphics.Metal/Auto.cs new file mode 100644 index 000000000..7e79ecbc3 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Auto.cs @@ -0,0 +1,146 @@ +using System; +using System.Diagnostics; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + interface IAuto + { + bool HasCommandBufferDependency(CommandBufferScoped cbs); + + void IncrementReferenceCount(); + void DecrementReferenceCount(int cbIndex); + void DecrementReferenceCount(); + } + + interface IAutoPrivate : IAuto + { + void AddCommandBufferDependencies(CommandBufferScoped cbs); + } + + [SupportedOSPlatform("macos")] + class Auto : IAutoPrivate, IDisposable where T : IDisposable + { + private int _referenceCount; + private T _value; + + private readonly BitMap _cbOwnership; + private readonly MultiFenceHolder _waitable; + + private bool _disposed; + private bool _destroyed; + + public Auto(T value) + { + _referenceCount = 1; + _value = value; + _cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers); + } + + public Auto(T value, MultiFenceHolder waitable) : this(value) + { + _waitable = waitable; + } + + public T Get(CommandBufferScoped cbs, int offset, int size, bool write = false) + { + _waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size, write); + return Get(cbs); + } + + public T GetUnsafe() + { + return _value; + } + + public T Get(CommandBufferScoped cbs) + { + if (!_destroyed) + { + AddCommandBufferDependencies(cbs); + } + + return _value; + } + + public bool HasCommandBufferDependency(CommandBufferScoped cbs) + { + return _cbOwnership.IsSet(cbs.CommandBufferIndex); + } + + public bool HasRentedCommandBufferDependency(CommandBufferPool cbp) + { + return _cbOwnership.AnySet(); + } + + public void AddCommandBufferDependencies(CommandBufferScoped cbs) + { + // We don't want to add a reference to this object to the command buffer + // more than once, so if we detect that the command buffer already has ownership + // of this object, then we can just return without doing anything else. + if (_cbOwnership.Set(cbs.CommandBufferIndex)) + { + if (_waitable != null) + { + cbs.AddWaitable(_waitable); + } + + cbs.AddDependant(this); + } + } + + public bool TryIncrementReferenceCount() + { + int lastValue; + do + { + lastValue = _referenceCount; + + if (lastValue == 0) + { + return false; + } + } + while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); + + return true; + } + + public void IncrementReferenceCount() + { + if (Interlocked.Increment(ref _referenceCount) == 1) + { + Interlocked.Decrement(ref _referenceCount); + throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed."); + } + } + + public void DecrementReferenceCount(int cbIndex) + { + _cbOwnership.Clear(cbIndex); + DecrementReferenceCount(); + } + + public void DecrementReferenceCount() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _value.Dispose(); + _value = default; + _destroyed = true; + } + + Debug.Assert(_referenceCount >= 0); + } + + public void Dispose() + { + if (!_disposed) + { + DecrementReferenceCount(); + _disposed = true; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BackgroundResources.cs b/src/Ryujinx.Graphics.Metal/BackgroundResources.cs new file mode 100644 index 000000000..8bf6b92bd --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BackgroundResources.cs @@ -0,0 +1,107 @@ +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class BackgroundResource : IDisposable + { + private readonly MetalRenderer _renderer; + + private CommandBufferPool _pool; + private PersistentFlushBuffer _flushBuffer; + + public BackgroundResource(MetalRenderer renderer) + { + _renderer = renderer; + } + + public CommandBufferPool GetPool() + { + if (_pool == null) + { + MTLCommandQueue queue = _renderer.BackgroundQueue; + _pool = new CommandBufferPool(queue, true); + _pool.Initialize(null); // TODO: Proper encoder factory for background render/compute + } + + return _pool; + } + + public PersistentFlushBuffer GetFlushBuffer() + { + _flushBuffer ??= new PersistentFlushBuffer(_renderer); + + return _flushBuffer; + } + + public void Dispose() + { + _pool?.Dispose(); + _flushBuffer?.Dispose(); + } + } + + [SupportedOSPlatform("macos")] + class BackgroundResources : IDisposable + { + private readonly MetalRenderer _renderer; + + private readonly Dictionary _resources; + + public BackgroundResources(MetalRenderer renderer) + { + _renderer = renderer; + + _resources = new Dictionary(); + } + + private void Cleanup() + { + lock (_resources) + { + foreach (KeyValuePair tuple in _resources) + { + if (!tuple.Key.IsAlive) + { + tuple.Value.Dispose(); + _resources.Remove(tuple.Key); + } + } + } + } + + public BackgroundResource Get() + { + Thread thread = Thread.CurrentThread; + + lock (_resources) + { + if (!_resources.TryGetValue(thread, out BackgroundResource resource)) + { + Cleanup(); + + resource = new BackgroundResource(_renderer); + + _resources[thread] = resource; + } + + return resource; + } + } + + public void Dispose() + { + lock (_resources) + { + foreach (var resource in _resources.Values) + { + resource.Dispose(); + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BitMap.cs b/src/Ryujinx.Graphics.Metal/BitMap.cs new file mode 100644 index 000000000..4ddc438c1 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BitMap.cs @@ -0,0 +1,157 @@ +namespace Ryujinx.Graphics.Metal +{ + readonly struct BitMap + { + public const int IntSize = 64; + + private const int IntShift = 6; + private const int IntMask = IntSize - 1; + + private readonly long[] _masks; + + public BitMap(int count) + { + _masks = new long[(count + IntMask) / IntSize]; + } + + public bool AnySet() + { + for (int i = 0; i < _masks.Length; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + return false; + } + + public bool IsSet(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + return (_masks[wordIndex] & wordMask) != 0; + } + + public bool IsSet(int start, int end) + { + if (start == end) + { + return IsSet(start); + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + return (_masks[startIndex] & startMask & endMask) != 0; + } + + if ((_masks[startIndex] & startMask) != 0) + { + return true; + } + + for (int i = startIndex + 1; i < endIndex; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + if ((_masks[endIndex] & endMask) != 0) + { + return true; + } + + return false; + } + + public bool Set(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + if ((_masks[wordIndex] & wordMask) != 0) + { + return false; + } + + _masks[wordIndex] |= wordMask; + + return true; + } + + public void SetRange(int start, int end) + { + if (start == end) + { + Set(start); + return; + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + _masks[startIndex] |= startMask & endMask; + } + else + { + _masks[startIndex] |= startMask; + + for (int i = startIndex + 1; i < endIndex; i++) + { + _masks[i] |= -1; + } + + _masks[endIndex] |= endMask; + } + } + + public void Clear(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + _masks[wordIndex] &= ~wordMask; + } + + public void Clear() + { + for (int i = 0; i < _masks.Length; i++) + { + _masks[i] = 0; + } + } + + public void ClearInt(int start, int end) + { + for (int i = start; i <= end; i++) + { + _masks[i] = 0; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferHolder.cs b/src/Ryujinx.Graphics.Metal/BufferHolder.cs new file mode 100644 index 000000000..cc86a403f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferHolder.cs @@ -0,0 +1,385 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class BufferHolder : IDisposable + { + private CacheByRange _cachedConvertedBuffers; + + public int Size { get; } + + private readonly IntPtr _map; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + + private readonly MultiFenceHolder _waitable; + private readonly Auto _buffer; + + private readonly ReaderWriterLockSlim _flushLock; + private FenceHolder _flushFence; + private int _flushWaiting; + + public BufferHolder(MetalRenderer renderer, Pipeline pipeline, MTLBuffer buffer, int size) + { + _renderer = renderer; + _pipeline = pipeline; + _map = buffer.Contents; + _waitable = new MultiFenceHolder(size); + _buffer = new Auto(new(buffer), _waitable); + + _flushLock = new ReaderWriterLockSlim(); + + Size = size; + } + + public Auto GetBuffer() + { + return _buffer; + } + + public Auto GetBuffer(bool isWrite) + { + if (isWrite) + { + SignalWrite(0, Size); + } + + return _buffer; + } + + public Auto GetBuffer(int offset, int size, bool isWrite) + { + if (isWrite) + { + SignalWrite(offset, size); + } + + return _buffer; + } + + public void SignalWrite(int offset, int size) + { + if (offset == 0 && size == Size) + { + _cachedConvertedBuffers.Clear(); + } + else + { + _cachedConvertedBuffers.ClearRange(offset, size); + } + } + + private void ClearFlushFence() + { + // Assumes _flushLock is held as writer. + + if (_flushFence != null) + { + if (_flushWaiting == 0) + { + _flushFence.Put(); + } + + _flushFence = null; + } + } + + private void WaitForFlushFence() + { + if (_flushFence == null) + { + return; + } + + // If storage has changed, make sure the fence has been reached so that the data is in place. + _flushLock.ExitReadLock(); + _flushLock.EnterWriteLock(); + + if (_flushFence != null) + { + var fence = _flushFence; + Interlocked.Increment(ref _flushWaiting); + + // Don't wait in the lock. + + _flushLock.ExitWriteLock(); + + fence.Wait(); + + _flushLock.EnterWriteLock(); + + if (Interlocked.Decrement(ref _flushWaiting) == 0) + { + fence.Put(); + } + + _flushFence = null; + } + + // Assumes the _flushLock is held as reader, returns in same state. + _flushLock.ExitWriteLock(); + _flushLock.EnterReadLock(); + } + + public PinnedSpan GetData(int offset, int size) + { + _flushLock.EnterReadLock(); + + WaitForFlushFence(); + + Span result; + + if (_map != IntPtr.Zero) + { + result = GetDataStorage(offset, size); + + // Need to be careful here, the buffer can't be unmapped while the data is being used. + _buffer.IncrementReferenceCount(); + + _flushLock.ExitReadLock(); + + return PinnedSpan.UnsafeFromSpan(result, _buffer.DecrementReferenceCount); + } + + throw new InvalidOperationException("The buffer is not mapped"); + } + + public unsafe Span GetDataStorage(int offset, int size) + { + int mappingSize = Math.Min(size, Size - offset); + + if (_map != IntPtr.Zero) + { + return new Span((void*)(_map + offset), mappingSize); + } + + throw new InvalidOperationException("The buffer is not mapped."); + } + + public unsafe void SetData(int offset, ReadOnlySpan data, CommandBufferScoped? cbs = null, bool allowCbsWait = true) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + // If persistently mapped, set the data directly if the buffer is not currently in use. + bool isRented = _buffer.HasRentedCommandBufferDependency(_renderer.CommandBufferPool); + + // If the buffer is rented, take a little more time and check if the use overlaps this handle. + bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false); + + if (!needsFlush) + { + WaitForFences(offset, dataSize); + + data[..dataSize].CopyTo(new Span((void*)(_map + offset), dataSize)); + + SignalWrite(offset, dataSize); + + return; + } + } + + if (cbs != null && + cbs.Value.Encoders.CurrentEncoderType == EncoderType.Render && + !(_buffer.HasCommandBufferDependency(cbs.Value) && + _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize))) + { + // If the buffer hasn't been used on the command buffer yet, try to preload the data. + // This avoids ending and beginning render passes on each buffer data upload. + + cbs = _pipeline.GetPreloadCommandBuffer(); + } + + if (allowCbsWait) + { + _renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, this, offset, data); + } + else + { + bool rentCbs = cbs == null; + if (rentCbs) + { + cbs = _renderer.CommandBufferPool.Rent(); + } + + if (!_renderer.BufferManager.StagingBuffer.TryPushData(cbs.Value, this, offset, data)) + { + // Need to do a slow upload. + BufferHolder srcHolder = _renderer.BufferManager.Create(dataSize); + srcHolder.SetDataUnchecked(0, data); + + var srcBuffer = srcHolder.GetBuffer(); + var dstBuffer = this.GetBuffer(true); + + Copy(cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize); + + srcHolder.Dispose(); + } + + if (rentCbs) + { + cbs.Value.Dispose(); + } + } + } + + public unsafe void SetDataUnchecked(int offset, ReadOnlySpan data) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + data[..dataSize].CopyTo(new Span((void*)(_map + offset), dataSize)); + } + } + + public void SetDataUnchecked(int offset, ReadOnlySpan data) where T : unmanaged + { + SetDataUnchecked(offset, MemoryMarshal.AsBytes(data)); + } + + public static void Copy( + CommandBufferScoped cbs, + Auto src, + Auto dst, + int srcOffset, + int dstOffset, + int size, + bool registerSrcUsage = true) + { + var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value; + var dstbuffer = dst.Get(cbs, dstOffset, size, true).Value; + + cbs.Encoders.EnsureBlitEncoder().CopyFromBuffer( + srcBuffer, + (ulong)srcOffset, + dstbuffer, + (ulong)dstOffset, + (ulong)size); + } + + public void WaitForFences() + { + _waitable.WaitForFences(); + } + + public void WaitForFences(int offset, int size) + { + _waitable.WaitForFences(offset, size); + } + + private bool BoundToRange(int offset, ref int size) + { + if (offset >= Size) + { + return false; + } + + size = Math.Min(Size - offset, size); + + return true; + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size) + { + if (!BoundToRange(offset, ref size)) + { + return null; + } + + var key = new I8ToI16CacheKey(_renderer); + + if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder)) + { + holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3); + + _renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size); + + key.SetBuffer(holder.GetBuffer()); + + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + return holder.GetBuffer(); + } + + public Auto GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize) + { + if (!BoundToRange(offset, ref size)) + { + return null; + } + + var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize); + + if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder)) + { + // The destination index size is always I32. + + int indexCount = size / indexSize; + + int convertedCount = pattern.GetConvertedCount(indexCount); + + holder = _renderer.BufferManager.Create(convertedCount * 4); + + _renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount); + + key.SetBuffer(holder.GetBuffer()); + + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + return holder.GetBuffer(); + } + + public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder) + { + return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder); + } + + public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder) + { + _cachedConvertedBuffers.Add(offset, size, key, holder); + } + + public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency) + { + _cachedConvertedBuffers.AddDependency(offset, size, key, dependency); + } + + public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key) + { + _cachedConvertedBuffers.Remove(offset, size, key); + } + + + public void Dispose() + { + _pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size); + + _buffer.Dispose(); + _cachedConvertedBuffers.Dispose(); + + _flushLock.EnterWriteLock(); + + ClearFlushFence(); + + _flushLock.ExitWriteLock(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferManager.cs b/src/Ryujinx.Graphics.Metal/BufferManager.cs new file mode 100644 index 000000000..07a686223 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferManager.cs @@ -0,0 +1,237 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct ScopedTemporaryBuffer : IDisposable + { + private readonly BufferManager _bufferManager; + private readonly bool _isReserved; + + public readonly BufferRange Range; + public readonly BufferHolder Holder; + + public BufferHandle Handle => Range.Handle; + public int Offset => Range.Offset; + + public ScopedTemporaryBuffer(BufferManager bufferManager, BufferHolder holder, BufferHandle handle, int offset, int size, bool isReserved) + { + _bufferManager = bufferManager; + + Range = new BufferRange(handle, offset, size); + Holder = holder; + + _isReserved = isReserved; + } + + public void Dispose() + { + if (!_isReserved) + { + _bufferManager.Delete(Range.Handle); + } + } + } + + [SupportedOSPlatform("macos")] + class BufferManager : IDisposable + { + private readonly IdList _buffers; + + private readonly MTLDevice _device; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + + public int BufferCount { get; private set; } + + public StagingBuffer StagingBuffer { get; } + + public BufferManager(MTLDevice device, MetalRenderer renderer, Pipeline pipeline) + { + _device = device; + _renderer = renderer; + _pipeline = pipeline; + _buffers = new IdList(); + + StagingBuffer = new StagingBuffer(_renderer, this); + } + + public BufferHandle Create(nint pointer, int size) + { + // TODO: This is the wrong Metal method, we need no-copy which SharpMetal isn't giving us. + var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared); + + if (buffer == IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}, and pointer 0x{pointer:X}."); + + return BufferHandle.Null; + } + + var holder = new BufferHolder(_renderer, _pipeline, buffer, size); + + BufferCount++; + + ulong handle64 = (uint)_buffers.Add(holder); + + return Unsafe.As(ref handle64); + } + + public BufferHandle CreateWithHandle(int size) + { + return CreateWithHandle(size, out _); + } + + public BufferHandle CreateWithHandle(int size, out BufferHolder holder) + { + holder = Create(size); + + if (holder == null) + { + return BufferHandle.Null; + } + + BufferCount++; + + ulong handle64 = (uint)_buffers.Add(holder); + + return Unsafe.As(ref handle64); + } + + public ScopedTemporaryBuffer ReserveOrCreate(CommandBufferScoped cbs, int size) + { + StagingBufferReserved? result = StagingBuffer.TryReserveData(cbs, size); + + if (result.HasValue) + { + return new ScopedTemporaryBuffer(this, result.Value.Buffer, StagingBuffer.Handle, result.Value.Offset, result.Value.Size, true); + } + else + { + // Create a temporary buffer. + BufferHandle handle = CreateWithHandle(size, out BufferHolder holder); + + return new ScopedTemporaryBuffer(this, holder, handle, 0, size, false); + } + } + + public BufferHolder Create(int size) + { + var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared); + + if (buffer != IntPtr.Zero) + { + return new BufferHolder(_renderer, _pipeline, buffer, size); + } + + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}."); + + return null; + } + + public Auto GetBuffer(BufferHandle handle, bool isWrite, out int size) + { + if (TryGetBuffer(handle, out var holder)) + { + size = holder.Size; + return holder.GetBuffer(isWrite); + } + + size = 0; + return null; + } + + public Auto GetBuffer(BufferHandle handle, int offset, int size, bool isWrite) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBuffer(offset, size, isWrite); + } + + return null; + } + + public Auto GetBuffer(BufferHandle handle, bool isWrite) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBuffer(isWrite); + } + + return null; + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferI8ToI16(cbs, offset, size); + } + + return null; + } + + public Auto GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize); + } + + return null; + } + + public PinnedSpan GetData(BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetData(offset, size); + } + + return new PinnedSpan(); + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data) where T : unmanaged + { + SetData(handle, offset, MemoryMarshal.Cast(data), null); + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data, CommandBufferScoped? cbs) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.SetData(offset, data, cbs); + } + } + + public void Delete(BufferHandle handle) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.Dispose(); + _buffers.Remove((int)Unsafe.As(ref handle)); + } + } + + private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder) + { + return _buffers.TryGetValue((int)Unsafe.As(ref handle), out holder); + } + + public void Dispose() + { + StagingBuffer.Dispose(); + + foreach (var buffer in _buffers) + { + buffer.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs b/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs new file mode 100644 index 000000000..379e27407 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/BufferUsageBitmap.cs @@ -0,0 +1,85 @@ +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class BufferUsageBitmap + { + private readonly BitMap _bitmap; + private readonly int _size; + private readonly int _granularity; + private readonly int _bits; + private readonly int _writeBitOffset; + + private readonly int _intsPerCb; + private readonly int _bitsPerCb; + + public BufferUsageBitmap(int size, int granularity) + { + _size = size; + _granularity = granularity; + + // There are two sets of bits - one for read tracking, and the other for write. + int bits = (size + (granularity - 1)) / granularity; + _writeBitOffset = bits; + _bits = bits << 1; + + _intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize; + _bitsPerCb = _intsPerCb * BitMap.IntSize; + + _bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers); + } + + public void Add(int cbIndex, int offset, int size, bool write) + { + if (size == 0) + { + return; + } + + // Some usages can be out of bounds (vertex buffer on amd), so bound if necessary. + if (offset + size > _size) + { + size = _size - offset; + } + + int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0); + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + _bitmap.SetRange(start, end); + } + + public bool OverlapsWith(int cbIndex, int offset, int size, bool write = false) + { + if (size == 0) + { + return false; + } + + int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0); + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + return _bitmap.IsSet(start, end); + } + + public bool OverlapsWith(int offset, int size, bool write) + { + for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++) + { + if (OverlapsWith(i, offset, size, write)) + { + return true; + } + } + + return false; + } + + public void Clear(int cbIndex) + { + _bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CacheByRange.cs b/src/Ryujinx.Graphics.Metal/CacheByRange.cs new file mode 100644 index 000000000..76515808f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CacheByRange.cs @@ -0,0 +1,294 @@ +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + interface ICacheKey : IDisposable + { + bool KeyEqual(ICacheKey other); + } + + [SupportedOSPlatform("macos")] + struct I8ToI16CacheKey : ICacheKey + { + // Used to notify the pipeline that bindings have invalidated on dispose. + // private readonly MetalRenderer _renderer; + // private Auto _buffer; + + public I8ToI16CacheKey(MetalRenderer renderer) + { + // _renderer = renderer; + // _buffer = null; + } + + public readonly bool KeyEqual(ICacheKey other) + { + return other is I8ToI16CacheKey; + } + + public readonly void SetBuffer(Auto buffer) + { + // _buffer = buffer; + } + + public readonly void Dispose() + { + // TODO: Tell pipeline buffer is dirty! + // _renderer.PipelineInternal.DirtyIndexBuffer(_buffer); + } + } + + [SupportedOSPlatform("macos")] + readonly struct TopologyConversionCacheKey : ICacheKey + { + private readonly IndexBufferPattern _pattern; + private readonly int _indexSize; + + // Used to notify the pipeline that bindings have invalidated on dispose. + // private readonly MetalRenderer _renderer; + // private Auto _buffer; + + public TopologyConversionCacheKey(MetalRenderer renderer, IndexBufferPattern pattern, int indexSize) + { + // _renderer = renderer; + // _buffer = null; + _pattern = pattern; + _indexSize = indexSize; + } + + public readonly bool KeyEqual(ICacheKey other) + { + return other is TopologyConversionCacheKey entry && + entry._pattern == _pattern && + entry._indexSize == _indexSize; + } + + public void SetBuffer(Auto buffer) + { + // _buffer = buffer; + } + + public readonly void Dispose() + { + // TODO: Tell pipeline buffer is dirty! + // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer); + } + } + + [SupportedOSPlatform("macos")] + readonly struct Dependency + { + private readonly BufferHolder _buffer; + private readonly int _offset; + private readonly int _size; + private readonly ICacheKey _key; + + public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key) + { + _buffer = buffer; + _offset = offset; + _size = size; + _key = key; + } + + public void RemoveFromOwner() + { + _buffer.RemoveCachedConvertedBuffer(_offset, _size, _key); + } + } + + [SupportedOSPlatform("macos")] + struct CacheByRange where T : IDisposable + { + private struct Entry + { + public readonly ICacheKey Key; + public readonly T Value; + public List DependencyList; + + public Entry(ICacheKey key, T value) + { + Key = key; + Value = value; + DependencyList = null; + } + + public readonly void InvalidateDependencies() + { + if (DependencyList != null) + { + foreach (Dependency dependency in DependencyList) + { + dependency.RemoveFromOwner(); + } + + DependencyList.Clear(); + } + } + } + + private Dictionary> _ranges; + + public void Add(int offset, int size, ICacheKey key, T value) + { + List entries = GetEntries(offset, size); + + entries.Add(new Entry(key, value)); + } + + public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency) + { + List entries = GetEntries(offset, size); + + for (int i = 0; i < entries.Count; i++) + { + Entry entry = entries[i]; + + if (entry.Key.KeyEqual(key)) + { + if (entry.DependencyList == null) + { + entry.DependencyList = new List(); + entries[i] = entry; + } + + entry.DependencyList.Add(dependency); + + break; + } + } + } + + public void Remove(int offset, int size, ICacheKey key) + { + List entries = GetEntries(offset, size); + + for (int i = 0; i < entries.Count; i++) + { + Entry entry = entries[i]; + + if (entry.Key.KeyEqual(key)) + { + entries.RemoveAt(i--); + + DestroyEntry(entry); + } + } + + if (entries.Count == 0) + { + _ranges.Remove(PackRange(offset, size)); + } + } + + public bool TryGetValue(int offset, int size, ICacheKey key, out T value) + { + List entries = GetEntries(offset, size); + + foreach (Entry entry in entries) + { + if (entry.Key.KeyEqual(key)) + { + value = entry.Value; + + return true; + } + } + + value = default; + return false; + } + + public void Clear() + { + if (_ranges != null) + { + foreach (List entries in _ranges.Values) + { + foreach (Entry entry in entries) + { + DestroyEntry(entry); + } + } + + _ranges.Clear(); + _ranges = null; + } + } + + public readonly void ClearRange(int offset, int size) + { + if (_ranges != null && _ranges.Count > 0) + { + int end = offset + size; + + List toRemove = null; + + foreach (KeyValuePair> range in _ranges) + { + (int rOffset, int rSize) = UnpackRange(range.Key); + + int rEnd = rOffset + rSize; + + if (rEnd > offset && rOffset < end) + { + List entries = range.Value; + + foreach (Entry entry in entries) + { + DestroyEntry(entry); + } + + (toRemove ??= new List()).Add(range.Key); + } + } + + if (toRemove != null) + { + foreach (ulong range in toRemove) + { + _ranges.Remove(range); + } + } + } + } + + private List GetEntries(int offset, int size) + { + _ranges ??= new Dictionary>(); + + ulong key = PackRange(offset, size); + + if (!_ranges.TryGetValue(key, out List value)) + { + value = new List(); + _ranges.Add(key, value); + } + + return value; + } + + private static void DestroyEntry(Entry entry) + { + entry.Key.Dispose(); + entry.Value?.Dispose(); + entry.InvalidateDependencies(); + } + + private static ulong PackRange(int offset, int size) + { + return (uint)offset | ((ulong)size << 32); + } + + private static (int offset, int size) UnpackRange(ulong range) + { + return ((int)range, (int)(range >> 32)); + } + + public void Dispose() + { + Clear(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs b/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs new file mode 100644 index 000000000..ec4150030 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferEncoder.cs @@ -0,0 +1,170 @@ +using Ryujinx.Graphics.Metal; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Versioning; + +interface IEncoderFactory +{ + MTLRenderCommandEncoder CreateRenderCommandEncoder(); + MTLComputeCommandEncoder CreateComputeCommandEncoder(); +} + +/// +/// Tracks active encoder object for a command buffer. +/// +[SupportedOSPlatform("macos")] +class CommandBufferEncoder +{ + public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None; + + public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value); + + public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value); + + public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value); + + internal MTLCommandEncoder? CurrentEncoder { get; private set; } + + private MTLCommandBuffer _commandBuffer; + private IEncoderFactory _encoderFactory; + + public void Initialize(MTLCommandBuffer commandBuffer, IEncoderFactory encoderFactory) + { + _commandBuffer = commandBuffer; + _encoderFactory = encoderFactory; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLRenderCommandEncoder EnsureRenderEncoder() + { + if (CurrentEncoderType != EncoderType.Render) + { + return BeginRenderPass(); + } + + return RenderEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLBlitCommandEncoder EnsureBlitEncoder() + { + if (CurrentEncoderType != EncoderType.Blit) + { + return BeginBlitPass(); + } + + return BlitEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public MTLComputeCommandEncoder EnsureComputeEncoder() + { + if (CurrentEncoderType != EncoderType.Compute) + { + return BeginComputePass(); + } + + return ComputeEncoder; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetRenderEncoder(out MTLRenderCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Render) + { + encoder = default; + return false; + } + + encoder = RenderEncoder; + return true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetBlitEncoder(out MTLBlitCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Blit) + { + encoder = default; + return false; + } + + encoder = BlitEncoder; + return true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetComputeEncoder(out MTLComputeCommandEncoder encoder) + { + if (CurrentEncoderType != EncoderType.Compute) + { + encoder = default; + return false; + } + + encoder = ComputeEncoder; + return true; + } + + public void EndCurrentPass() + { + if (CurrentEncoder != null) + { + switch (CurrentEncoderType) + { + case EncoderType.Blit: + BlitEncoder.EndEncoding(); + CurrentEncoder = null; + break; + case EncoderType.Compute: + ComputeEncoder.EndEncoding(); + CurrentEncoder = null; + break; + case EncoderType.Render: + RenderEncoder.EndEncoding(); + CurrentEncoder = null; + break; + default: + throw new InvalidOperationException(); + } + + CurrentEncoderType = EncoderType.None; + } + } + + private MTLRenderCommandEncoder BeginRenderPass() + { + EndCurrentPass(); + + var renderCommandEncoder = _encoderFactory.CreateRenderCommandEncoder(); + + CurrentEncoder = renderCommandEncoder; + CurrentEncoderType = EncoderType.Render; + + return renderCommandEncoder; + } + + private MTLBlitCommandEncoder BeginBlitPass() + { + EndCurrentPass(); + + using var descriptor = new MTLBlitPassDescriptor(); + var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor); + + CurrentEncoder = blitCommandEncoder; + CurrentEncoderType = EncoderType.Blit; + return blitCommandEncoder; + } + + private MTLComputeCommandEncoder BeginComputePass() + { + EndCurrentPass(); + + var computeCommandEncoder = _encoderFactory.CreateComputeCommandEncoder(); + + CurrentEncoder = computeCommandEncoder; + CurrentEncoderType = EncoderType.Compute; + return computeCommandEncoder; + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs b/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs new file mode 100644 index 000000000..5e7576b37 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs @@ -0,0 +1,289 @@ +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class CommandBufferPool : IDisposable + { + public const int MaxCommandBuffers = 16; + + private readonly int _totalCommandBuffers; + private readonly int _totalCommandBuffersMask; + private readonly MTLCommandQueue _queue; + private readonly Thread _owner; + private IEncoderFactory _defaultEncoderFactory; + + public bool OwnedByCurrentThread => _owner == Thread.CurrentThread; + + [SupportedOSPlatform("macos")] + private struct ReservedCommandBuffer + { + public bool InUse; + public bool InConsumption; + public int SubmissionCount; + public MTLCommandBuffer CommandBuffer; + public CommandBufferEncoder Encoders; + public FenceHolder Fence; + + public List Dependants; + public List Waitables; + + public void Use(MTLCommandQueue queue, IEncoderFactory stateManager) + { + MTLCommandBufferDescriptor descriptor = new(); +#if DEBUG + descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus; +#endif + + CommandBuffer = queue.CommandBuffer(descriptor); + Fence = new FenceHolder(CommandBuffer); + + Encoders.Initialize(CommandBuffer, stateManager); + + InUse = true; + } + + public void Initialize() + { + Dependants = new List(); + Waitables = new List(); + Encoders = new CommandBufferEncoder(); + } + } + + private readonly ReservedCommandBuffer[] _commandBuffers; + + private readonly int[] _queuedIndexes; + private int _queuedIndexesPtr; + private int _queuedCount; + private int _inUseCount; + + public CommandBufferPool(MTLCommandQueue queue, bool isLight = false) + { + _queue = queue; + _owner = Thread.CurrentThread; + + _totalCommandBuffers = isLight ? 2 : MaxCommandBuffers; + _totalCommandBuffersMask = _totalCommandBuffers - 1; + + _commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers]; + + _queuedIndexes = new int[_totalCommandBuffers]; + _queuedIndexesPtr = 0; + _queuedCount = 0; + } + + public void Initialize(IEncoderFactory encoderFactory) + { + _defaultEncoderFactory = encoderFactory; + + for (int i = 0; i < _totalCommandBuffers; i++) + { + _commandBuffers[i].Initialize(); + WaitAndDecrementRef(i); + } + } + + public void AddDependant(int cbIndex, IAuto dependant) + { + dependant.IncrementReferenceCount(); + _commandBuffers[cbIndex].Dependants.Add(dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InConsumption) + { + AddWaitable(i, waitable); + } + } + } + } + + public void AddInUseWaitable(MultiFenceHolder waitable) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse) + { + AddWaitable(i, waitable); + } + } + } + } + + public void AddWaitable(int cbIndex, MultiFenceHolder waitable) + { + ref var entry = ref _commandBuffers[cbIndex]; + if (waitable.AddFence(cbIndex, entry.Fence)) + { + entry.Waitables.Add(waitable); + } + } + + public bool IsFenceOnRentedCommandBuffer(FenceHolder fence) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse && entry.Fence == fence) + { + return true; + } + } + } + + return false; + } + + public FenceHolder GetFence(int cbIndex) + { + return _commandBuffers[cbIndex].Fence; + } + + public int GetSubmissionCount(int cbIndex) + { + return _commandBuffers[cbIndex].SubmissionCount; + } + + private int FreeConsumed(bool wait) + { + int freeEntry = 0; + + while (_queuedCount > 0) + { + int index = _queuedIndexes[_queuedIndexesPtr]; + + ref var entry = ref _commandBuffers[index]; + + if (wait || !entry.InConsumption || entry.Fence.IsSignaled()) + { + WaitAndDecrementRef(index); + + wait = false; + freeEntry = index; + + _queuedCount--; + _queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers; + } + else + { + break; + } + } + + return freeEntry; + } + + public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs) + { + Return(cbs); + return Rent(); + } + + public CommandBufferScoped Rent() + { + lock (_commandBuffers) + { + int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers); + + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[cursor]; + + if (!entry.InUse && !entry.InConsumption) + { + entry.Use(_queue, _defaultEncoderFactory); + + _inUseCount++; + + return new CommandBufferScoped(this, entry.CommandBuffer, entry.Encoders, cursor); + } + + cursor = (cursor + 1) & _totalCommandBuffersMask; + } + } + + throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})"); + } + + public void Return(CommandBufferScoped cbs) + { + // Ensure the encoder is committed. + cbs.Encoders.EndCurrentPass(); + + lock (_commandBuffers) + { + int cbIndex = cbs.CommandBufferIndex; + + ref var entry = ref _commandBuffers[cbIndex]; + + Debug.Assert(entry.InUse); + Debug.Assert(entry.CommandBuffer.NativePtr == cbs.CommandBuffer.NativePtr); + entry.InUse = false; + entry.InConsumption = true; + entry.SubmissionCount++; + _inUseCount--; + + var commandBuffer = entry.CommandBuffer; + commandBuffer.Commit(); + + int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers; + _queuedIndexes[ptr] = cbIndex; + _queuedCount++; + } + } + + private void WaitAndDecrementRef(int cbIndex) + { + ref var entry = ref _commandBuffers[cbIndex]; + + if (entry.InConsumption) + { + entry.Fence.Wait(); + entry.InConsumption = false; + } + + foreach (var dependant in entry.Dependants) + { + dependant.DecrementReferenceCount(cbIndex); + } + + foreach (var waitable in entry.Waitables) + { + waitable.RemoveFence(cbIndex); + waitable.RemoveBufferUses(cbIndex); + } + + entry.Dependants.Clear(); + entry.Waitables.Clear(); + entry.Fence?.Dispose(); + } + + public void Dispose() + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + WaitAndDecrementRef(i); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs b/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs new file mode 100644 index 000000000..822f69b46 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CommandBufferScoped.cs @@ -0,0 +1,43 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct CommandBufferScoped : IDisposable + { + private readonly CommandBufferPool _pool; + public MTLCommandBuffer CommandBuffer { get; } + public CommandBufferEncoder Encoders { get; } + public int CommandBufferIndex { get; } + + public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex) + { + _pool = pool; + CommandBuffer = commandBuffer; + Encoders = encoders; + CommandBufferIndex = commandBufferIndex; + } + + public void AddDependant(IAuto dependant) + { + _pool.AddDependant(CommandBufferIndex, dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + _pool.AddWaitable(CommandBufferIndex, waitable); + } + + public FenceHolder GetFence() + { + return _pool.GetFence(CommandBufferIndex); + } + + public void Dispose() + { + _pool?.Return(this); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Constants.cs b/src/Ryujinx.Graphics.Metal/Constants.cs new file mode 100644 index 000000000..43baf722a --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Constants.cs @@ -0,0 +1,41 @@ +namespace Ryujinx.Graphics.Metal +{ + static class Constants + { + public const int MaxShaderStages = 5; + public const int MaxVertexBuffers = 16; + public const int MaxUniformBuffersPerStage = 18; + public const int MaxStorageBuffersPerStage = 16; + public const int MaxTexturesPerStage = 64; + public const int MaxImagesPerStage = 16; + + public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages; + public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages; + public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages; + public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages; + public const int MaxColorAttachments = 8; + public const int MaxViewports = 16; + // TODO: Check this value + public const int MaxVertexAttributes = 31; + + public const int MinResourceAlignment = 16; + + // Must match constants set in shader generation + public const uint ZeroBufferIndex = MaxVertexBuffers; + public const uint BaseSetIndex = MaxVertexBuffers + 1; + + public const uint ConstantBuffersIndex = BaseSetIndex; + public const uint StorageBuffersIndex = BaseSetIndex + 1; + public const uint TexturesIndex = BaseSetIndex + 2; + public const uint ImagesIndex = BaseSetIndex + 3; + + public const uint ConstantBuffersSetIndex = 0; + public const uint StorageBuffersSetIndex = 1; + public const uint TexturesSetIndex = 2; + public const uint ImagesSetIndex = 3; + + public const uint MaximumBufferArgumentTableEntries = 31; + + public const uint MaximumExtraSets = MaximumBufferArgumentTableEntries - ImagesIndex; + } +} diff --git a/src/Ryujinx.Graphics.Metal/CounterEvent.cs b/src/Ryujinx.Graphics.Metal/CounterEvent.cs new file mode 100644 index 000000000..46b04997e --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/CounterEvent.cs @@ -0,0 +1,22 @@ +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.Metal +{ + class CounterEvent : ICounterEvent + { + public CounterEvent() + { + Invalid = false; + } + + public bool Invalid { get; set; } + public bool ReserveForHostAccess() + { + return true; + } + + public void Flush() { } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs b/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs new file mode 100644 index 000000000..bb6e4c180 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DepthStencilCache.cs @@ -0,0 +1,68 @@ +using Ryujinx.Graphics.Metal.State; +using SharpMetal.Metal; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class DepthStencilCache : StateCache + { + private readonly MTLDevice _device; + + public DepthStencilCache(MTLDevice device) + { + _device = device; + } + + protected override DepthStencilUid GetHash(DepthStencilUid descriptor) + { + return descriptor; + } + + protected override MTLDepthStencilState CreateValue(DepthStencilUid descriptor) + { + // Create descriptors + + ref StencilUid frontUid = ref descriptor.FrontFace; + + using var frontFaceStencil = new MTLStencilDescriptor + { + StencilFailureOperation = frontUid.StencilFailureOperation, + DepthFailureOperation = frontUid.DepthFailureOperation, + DepthStencilPassOperation = frontUid.DepthStencilPassOperation, + StencilCompareFunction = frontUid.StencilCompareFunction, + ReadMask = frontUid.ReadMask, + WriteMask = frontUid.WriteMask + }; + + ref StencilUid backUid = ref descriptor.BackFace; + + using var backFaceStencil = new MTLStencilDescriptor + { + StencilFailureOperation = backUid.StencilFailureOperation, + DepthFailureOperation = backUid.DepthFailureOperation, + DepthStencilPassOperation = backUid.DepthStencilPassOperation, + StencilCompareFunction = backUid.StencilCompareFunction, + ReadMask = backUid.ReadMask, + WriteMask = backUid.WriteMask + }; + + var mtlDescriptor = new MTLDepthStencilDescriptor + { + DepthCompareFunction = descriptor.DepthCompareFunction, + DepthWriteEnabled = descriptor.DepthWriteEnabled + }; + + if (descriptor.StencilTestEnabled) + { + mtlDescriptor.BackFaceStencil = backFaceStencil; + mtlDescriptor.FrontFaceStencil = frontFaceStencil; + } + + using (mtlDescriptor) + { + return _device.NewDepthStencilState(mtlDescriptor); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs b/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs new file mode 100644 index 000000000..a2d2247c4 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DisposableBuffer.cs @@ -0,0 +1,26 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct DisposableBuffer : IDisposable + { + public MTLBuffer Value { get; } + + public DisposableBuffer(MTLBuffer buffer) + { + Value = buffer; + } + + public void Dispose() + { + if (Value != IntPtr.Zero) + { + Value.SetPurgeableState(MTLPurgeableState.Empty); + Value.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/DisposableSampler.cs b/src/Ryujinx.Graphics.Metal/DisposableSampler.cs new file mode 100644 index 000000000..ba041be89 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/DisposableSampler.cs @@ -0,0 +1,22 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly struct DisposableSampler : IDisposable + { + public MTLSamplerState Value { get; } + + public DisposableSampler(MTLSamplerState sampler) + { + Value = sampler; + } + + public void Dispose() + { + Value.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs b/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs new file mode 100644 index 000000000..d575d521f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Effects/IPostProcessingEffect.cs @@ -0,0 +1,10 @@ +using System; + +namespace Ryujinx.Graphics.Metal.Effects +{ + internal interface IPostProcessingEffect : IDisposable + { + const int LocalGroupSize = 64; + Texture Run(Texture view, int width, int height); + } +} diff --git a/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs b/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs new file mode 100644 index 000000000..19f1a3c3d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Effects/IScalingFilter.cs @@ -0,0 +1,18 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.Metal.Effects +{ + internal interface IScalingFilter : IDisposable + { + float Level { get; set; } + void Run( + Texture view, + Texture destinationTexture, + Format format, + int width, + int height, + Extents2D source, + Extents2D destination); + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderResources.cs b/src/Ryujinx.Graphics.Metal/EncoderResources.cs new file mode 100644 index 000000000..562500d76 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderResources.cs @@ -0,0 +1,63 @@ +using SharpMetal.Metal; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Metal +{ + public struct RenderEncoderBindings + { + public List Resources = new(); + public List VertexBuffers = new(); + public List FragmentBuffers = new(); + + public RenderEncoderBindings() { } + + public readonly void Clear() + { + Resources.Clear(); + VertexBuffers.Clear(); + FragmentBuffers.Clear(); + } + } + + public struct ComputeEncoderBindings + { + public List Resources = new(); + public List Buffers = new(); + + public ComputeEncoderBindings() { } + + public readonly void Clear() + { + Resources.Clear(); + Buffers.Clear(); + } + } + + public struct BufferResource + { + public MTLBuffer Buffer; + public ulong Offset; + public ulong Binding; + + public BufferResource(MTLBuffer buffer, ulong offset, ulong binding) + { + Buffer = buffer; + Offset = offset; + Binding = binding; + } + } + + public struct Resource + { + public MTLResource MtlResource; + public MTLResourceUsage ResourceUsage; + public MTLRenderStages Stages; + + public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages) + { + MtlResource = resource; + ResourceUsage = resourceUsage; + Stages = stages; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderState.cs b/src/Ryujinx.Graphics.Metal/EncoderState.cs new file mode 100644 index 000000000..34de168a6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderState.cs @@ -0,0 +1,206 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.State; +using Ryujinx.Graphics.Shader; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [Flags] + enum DirtyFlags + { + None = 0, + RenderPipeline = 1 << 0, + ComputePipeline = 1 << 1, + DepthStencil = 1 << 2, + DepthClamp = 1 << 3, + DepthBias = 1 << 4, + CullMode = 1 << 5, + FrontFace = 1 << 6, + StencilRef = 1 << 7, + Viewports = 1 << 8, + Scissors = 1 << 9, + Uniforms = 1 << 10, + Storages = 1 << 11, + Textures = 1 << 12, + Images = 1 << 13, + + ArgBuffers = Uniforms | Storages | Textures | Images, + + RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers, + ComputeAll = ComputePipeline | ArgBuffers, + All = RenderAll | ComputeAll, + } + + record struct BufferRef + { + public Auto Buffer; + public BufferRange? Range; + + public BufferRef(Auto buffer) + { + Buffer = buffer; + } + + public BufferRef(Auto buffer, ref BufferRange range) + { + Buffer = buffer; + Range = range; + } + } + + record struct TextureRef + { + public ShaderStage Stage; + public TextureBase Storage; + public Auto Sampler; + public Format ImageFormat; + + public TextureRef(ShaderStage stage, TextureBase storage, Auto sampler) + { + Stage = stage; + Storage = storage; + Sampler = sampler; + } + } + + record struct ImageRef + { + public ShaderStage Stage; + public Texture Storage; + + public ImageRef(ShaderStage stage, Texture storage) + { + Stage = stage; + Storage = storage; + } + } + + struct PredrawState + { + public MTLCullMode CullMode; + public DepthStencilUid DepthStencilUid; + public PrimitiveTopology Topology; + public MTLViewport[] Viewports; + } + + struct RenderTargetCopy + { + public MTLScissorRect[] Scissors; + public Texture DepthStencil; + public Texture[] RenderTargets; + } + + [SupportedOSPlatform("macos")] + class EncoderState + { + public Program RenderProgram = null; + public Program ComputeProgram = null; + + public PipelineState Pipeline; + public DepthStencilUid DepthStencilUid; + + public readonly record struct ArrayRef(ShaderStage Stage, T Array); + + public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings]; + public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings]; + public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings * 2]; + public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxImageBindings * 2]; + + public ArrayRef[] TextureArrayRefs = []; + public ArrayRef[] ImageArrayRefs = []; + + public ArrayRef[] TextureArrayExtraRefs = []; + public ArrayRef[] ImageArrayExtraRefs = []; + + public IndexBufferState IndexBuffer = default; + + public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip; + + public float DepthBias; + public float SlopeScale; + public float Clamp; + + public int BackRefValue = 0; + public int FrontRefValue = 0; + + public PrimitiveTopology Topology = PrimitiveTopology.Triangles; + public MTLCullMode CullMode = MTLCullMode.None; + public MTLWinding Winding = MTLWinding.CounterClockwise; + public bool CullBoth = false; + + public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports]; + public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports]; + + // Changes to attachments take recreation! + public Texture DepthStencil; + public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments]; + public ITexture PreMaskDepthStencil = default; + public ITexture[] PreMaskRenderTargets; + public bool FramebufferUsingColorWriteMask; + + public Array8 StoredBlend; + public ColorF BlendColor = new(); + + public readonly VertexBufferState[] VertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers]; + public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes]; + // Dirty flags + public DirtyFlags Dirty = DirtyFlags.None; + + // Only to be used for present + public bool ClearLoadAction = false; + + public RenderEncoderBindings RenderEncoderBindings = new(); + public ComputeEncoderBindings ComputeEncoderBindings = new(); + + public EncoderState() + { + Pipeline.Initialize(); + DepthStencilUid.DepthCompareFunction = MTLCompareFunction.Always; + } + + public RenderTargetCopy InheritForClear(EncoderState other, bool depth, int singleIndex = -1) + { + // Inherit render target related information without causing a render encoder split. + + var oldState = new RenderTargetCopy + { + Scissors = other.Scissors, + RenderTargets = other.RenderTargets, + DepthStencil = other.DepthStencil + }; + + Scissors = other.Scissors; + RenderTargets = other.RenderTargets; + DepthStencil = other.DepthStencil; + + Pipeline.ColorBlendAttachmentStateCount = other.Pipeline.ColorBlendAttachmentStateCount; + Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState; + Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat; + + ref var blendStates = ref Pipeline.Internal.ColorBlendState; + + // Mask out irrelevant attachments. + for (int i = 0; i < blendStates.Length; i++) + { + if (depth || (singleIndex != -1 && singleIndex != i)) + { + blendStates[i].WriteMask = MTLColorWriteMask.None; + } + } + + return oldState; + } + + public void Restore(RenderTargetCopy copy) + { + Scissors = copy.Scissors; + RenderTargets = copy.RenderTargets; + DepthStencil = copy.DepthStencil; + + Pipeline.Internal.ResetColorState(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs new file mode 100644 index 000000000..169e0142d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs @@ -0,0 +1,1789 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.State; +using Ryujinx.Graphics.Shader; +using SharpMetal.Metal; +using System; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + struct EncoderStateManager : IDisposable + { + private const int ArrayGrowthSize = 16; + + private readonly MTLDevice _device; + private readonly Pipeline _pipeline; + private readonly BufferManager _bufferManager; + + private readonly DepthStencilCache _depthStencilCache; + private readonly MTLDepthStencilState _defaultState; + + private readonly EncoderState _mainState = new(); + private EncoderState _currentState; + + public readonly IndexBufferState IndexBuffer => _currentState.IndexBuffer; + public readonly PrimitiveTopology Topology => _currentState.Topology; + public readonly Texture[] RenderTargets => _currentState.RenderTargets; + public readonly Texture DepthStencil => _currentState.DepthStencil; + public readonly ComputeSize ComputeLocalSize => _currentState.ComputeProgram.ComputeLocalSize; + + // RGBA32F is the biggest format + private const int ZeroBufferSize = 4 * 4; + private readonly BufferHandle _zeroBuffer; + + public unsafe EncoderStateManager(MTLDevice device, BufferManager bufferManager, Pipeline pipeline) + { + _device = device; + _pipeline = pipeline; + _bufferManager = bufferManager; + + _depthStencilCache = new(device); + _currentState = _mainState; + + _defaultState = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid); + + // Zero buffer + byte[] zeros = new byte[ZeroBufferSize]; + fixed (byte* ptr = zeros) + { + _zeroBuffer = _bufferManager.Create((IntPtr)ptr, ZeroBufferSize); + } + } + + public readonly void Dispose() + { + _depthStencilCache.Dispose(); + } + + private readonly void SignalDirty(DirtyFlags flags) + { + _currentState.Dirty |= flags; + } + + public readonly void SignalRenderDirty() + { + SignalDirty(DirtyFlags.RenderAll); + } + + public readonly void SignalComputeDirty() + { + SignalDirty(DirtyFlags.ComputeAll); + } + + public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All) + { + _currentState = state ?? _mainState; + + SignalDirty(flags); + + return _mainState; + } + + public PredrawState SavePredrawState() + { + return new PredrawState + { + CullMode = _currentState.CullMode, + DepthStencilUid = _currentState.DepthStencilUid, + Topology = _currentState.Topology, + Viewports = _currentState.Viewports.ToArray(), + }; + } + + public readonly void RestorePredrawState(PredrawState state) + { + _currentState.CullMode = state.CullMode; + _currentState.DepthStencilUid = state.DepthStencilUid; + _currentState.Topology = state.Topology; + _currentState.Viewports = state.Viewports; + + SignalDirty(DirtyFlags.CullMode | DirtyFlags.DepthStencil | DirtyFlags.Viewports); + } + + public readonly void SetClearLoadAction(bool clear) + { + _currentState.ClearLoadAction = clear; + } + + public readonly void DirtyTextures() + { + SignalDirty(DirtyFlags.Textures); + } + + public readonly void DirtyImages() + { + SignalDirty(DirtyFlags.Images); + } + + public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder() + { + // Initialise Pass & State + using var renderPassDescriptor = new MTLRenderPassDescriptor(); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + if (_currentState.RenderTargets[i] is Texture tex) + { + var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i); + tex.PopulateRenderPassAttachment(passAttachment); + passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load; + passAttachment.StoreAction = MTLStoreAction.Store; + } + } + + var depthAttachment = renderPassDescriptor.DepthAttachment; + var stencilAttachment = renderPassDescriptor.StencilAttachment; + + if (_currentState.DepthStencil != null) + { + switch (_currentState.DepthStencil.GetHandle().PixelFormat) + { + // Depth Only Attachment + case MTLPixelFormat.Depth16Unorm: + case MTLPixelFormat.Depth32Float: + depthAttachment.Texture = _currentState.DepthStencil.GetHandle(); + depthAttachment.LoadAction = MTLLoadAction.Load; + depthAttachment.StoreAction = MTLStoreAction.Store; + break; + + // Stencil Only Attachment + case MTLPixelFormat.Stencil8: + stencilAttachment.Texture = _currentState.DepthStencil.GetHandle(); + stencilAttachment.LoadAction = MTLLoadAction.Load; + stencilAttachment.StoreAction = MTLStoreAction.Store; + break; + + // Combined Attachment + case MTLPixelFormat.Depth24UnormStencil8: + case MTLPixelFormat.Depth32FloatStencil8: + depthAttachment.Texture = _currentState.DepthStencil.GetHandle(); + depthAttachment.LoadAction = MTLLoadAction.Load; + depthAttachment.StoreAction = MTLStoreAction.Store; + + stencilAttachment.Texture = _currentState.DepthStencil.GetHandle(); + stencilAttachment.LoadAction = MTLLoadAction.Load; + stencilAttachment.StoreAction = MTLStoreAction.Store; + break; + default: + Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.GetHandle().PixelFormat}!"); + break; + } + } + + // Initialise Encoder + var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor); + + return renderCommandEncoder; + } + + public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder() + { + using var descriptor = new MTLComputePassDescriptor(); + var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor); + + return computeCommandEncoder; + } + + public readonly void RenderResourcesPrepass() + { + _currentState.RenderEncoderBindings.Clear(); + + if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0) + { + SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Storages) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Textures) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Images) != 0) + { + UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings); + } + } + + public readonly void ComputeResourcesPrepass() + { + _currentState.ComputeEncoderBindings.Clear(); + + if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Storages) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Textures) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings); + } + + if ((_currentState.Dirty & DirtyFlags.Images) != 0) + { + UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings); + } + } + + public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder) + { + if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0) + { + SetRenderPipelineState(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0) + { + SetDepthStencilState(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0) + { + SetDepthClamp(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0) + { + SetDepthBias(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.CullMode) != 0) + { + SetCullMode(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0) + { + SetFrontFace(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0) + { + SetStencilRefValue(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.Viewports) != 0) + { + SetViewports(renderCommandEncoder); + } + + if ((_currentState.Dirty & DirtyFlags.Scissors) != 0) + { + SetScissors(renderCommandEncoder); + } + + foreach (var resource in _currentState.RenderEncoderBindings.Resources) + { + renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages); + } + + foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers) + { + renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers) + { + renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + _currentState.Dirty &= ~DirtyFlags.RenderAll; + } + + public readonly void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder) + { + if ((_currentState.Dirty & DirtyFlags.ComputePipeline) != 0) + { + SetComputePipelineState(computeCommandEncoder); + } + + foreach (var resource in _currentState.ComputeEncoderBindings.Resources) + { + computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage); + } + + foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers) + { + computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding); + } + + _currentState.Dirty &= ~DirtyFlags.ComputeAll; + } + + private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder) + { + MTLRenderPipelineState pipelineState = _currentState.Pipeline.CreateRenderPipeline(_device, _currentState.RenderProgram); + + renderCommandEncoder.SetRenderPipelineState(pipelineState); + + renderCommandEncoder.SetBlendColor( + _currentState.BlendColor.Red, + _currentState.BlendColor.Green, + _currentState.BlendColor.Blue, + _currentState.BlendColor.Alpha); + } + + private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder) + { + if (_currentState.ComputeProgram == null) + { + return; + } + + var pipelineState = PipelineState.CreateComputePipeline(_device, _currentState.ComputeProgram); + + computeCommandEncoder.SetComputePipelineState(pipelineState); + } + + public readonly void UpdateIndexBuffer(BufferRange buffer, IndexType type) + { + if (buffer.Handle != BufferHandle.Null) + { + _currentState.IndexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type); + } + else + { + _currentState.IndexBuffer = IndexBufferState.Null; + } + } + + public readonly void UpdatePrimitiveTopology(PrimitiveTopology topology) + { + _currentState.Topology = topology; + } + + public readonly void UpdateProgram(IProgram program) + { + Program prg = (Program)program; + + if (prg.VertexFunction == IntPtr.Zero && prg.ComputeFunction == IntPtr.Zero) + { + if (prg.FragmentFunction == IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, "No compute function"); + } + else + { + Logger.Error?.PrintMsg(LogClass.Gpu, "No vertex function"); + } + return; + } + + if (prg.VertexFunction != IntPtr.Zero) + { + _currentState.RenderProgram = prg; + + SignalDirty(DirtyFlags.RenderPipeline | DirtyFlags.ArgBuffers); + } + else if (prg.ComputeFunction != IntPtr.Zero) + { + _currentState.ComputeProgram = prg; + + SignalDirty(DirtyFlags.ComputePipeline | DirtyFlags.ArgBuffers); + } + } + + public readonly void UpdateRasterizerDiscard(bool discard) + { + _currentState.Pipeline.RasterizerDiscardEnable = discard; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil) + { + _currentState.FramebufferUsingColorWriteMask = false; + UpdateRenderTargetsInternal(colors, depthStencil); + } + + public readonly void UpdateRenderTargetColorMasks(ReadOnlySpan componentMask) + { + ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState; + + for (int i = 0; i < componentMask.Length; i++) + { + bool red = (componentMask[i] & (0x1 << 0)) != 0; + bool green = (componentMask[i] & (0x1 << 1)) != 0; + bool blue = (componentMask[i] & (0x1 << 2)) != 0; + bool alpha = (componentMask[i] & (0x1 << 3)) != 0; + + var mask = MTLColorWriteMask.None; + + mask |= red ? MTLColorWriteMask.Red : 0; + mask |= green ? MTLColorWriteMask.Green : 0; + mask |= blue ? MTLColorWriteMask.Blue : 0; + mask |= alpha ? MTLColorWriteMask.Alpha : 0; + + ref ColorBlendStateUid mtlBlend = ref blendState[i]; + + // When color write mask is 0, remove all blend state to help the pipeline cache. + // Restore it when the mask becomes non-zero. + if (mtlBlend.WriteMask != mask) + { + if (mask == 0) + { + _currentState.StoredBlend[i] = mtlBlend; + + mtlBlend.Swap(new ColorBlendStateUid()); + } + else if (mtlBlend.WriteMask == 0) + { + mtlBlend.Swap(_currentState.StoredBlend[i]); + } + } + + blendState[i].WriteMask = mask; + } + + if (_currentState.FramebufferUsingColorWriteMask) + { + UpdateRenderTargetsInternal(_currentState.PreMaskRenderTargets, _currentState.PreMaskDepthStencil); + } + else + { + // Requires recreating pipeline + if (_pipeline.CurrentEncoderType == EncoderType.Render) + { + _pipeline.EndCurrentPass(); + } + } + } + + private readonly void UpdateRenderTargetsInternal(ITexture[] colors, ITexture depthStencil) + { + // TBDR GPUs don't work properly if the same attachment is bound to multiple targets, + // due to each attachment being a copy of the real attachment, rather than a direct write. + // + // Just try to remove duplicate attachments. + // Save a copy of the array to rebind when mask changes. + + // Look for textures that are masked out. + + ref PipelineState pipeline = ref _currentState.Pipeline; + ref var blendState = ref pipeline.Internal.ColorBlendState; + + pipeline.ColorBlendAttachmentStateCount = (uint)colors.Length; + + for (int i = 0; i < colors.Length; i++) + { + if (colors[i] == null) + { + continue; + } + + var mtlMask = blendState[i].WriteMask; + + for (int j = 0; j < i; j++) + { + // Check each binding for a duplicate binding before it. + + if (colors[i] == colors[j]) + { + // Prefer the binding with no write mask. + + var mtlMask2 = blendState[j].WriteMask; + + if (mtlMask == 0) + { + colors[i] = null; + MaskOut(colors, depthStencil); + } + else if (mtlMask2 == 0) + { + colors[j] = null; + MaskOut(colors, depthStencil); + } + } + } + } + + _currentState.RenderTargets = new Texture[Constants.MaxColorAttachments]; + + for (int i = 0; i < colors.Length; i++) + { + if (colors[i] is not Texture tex) + { + blendState[i].PixelFormat = MTLPixelFormat.Invalid; + + continue; + } + + blendState[i].PixelFormat = tex.GetHandle().PixelFormat; // TODO: cache this + _currentState.RenderTargets[i] = tex; + } + + if (depthStencil is Texture depthTexture) + { + pipeline.DepthStencilFormat = depthTexture.GetHandle().PixelFormat; // TODO: cache this + _currentState.DepthStencil = depthTexture; + } + else if (depthStencil == null) + { + pipeline.DepthStencilFormat = MTLPixelFormat.Invalid; + _currentState.DepthStencil = null; + } + + // Requires recreating pipeline + if (_pipeline.CurrentEncoderType == EncoderType.Render) + { + _pipeline.EndCurrentPass(); + } + } + + private readonly void MaskOut(ITexture[] colors, ITexture depthStencil) + { + if (!_currentState.FramebufferUsingColorWriteMask) + { + _currentState.PreMaskRenderTargets = colors; + _currentState.PreMaskDepthStencil = depthStencil; + } + + // If true, then the framebuffer must be recreated when the mask changes. + _currentState.FramebufferUsingColorWriteMask = true; + } + + public readonly void UpdateVertexAttribs(ReadOnlySpan vertexAttribs) + { + vertexAttribs.CopyTo(_currentState.VertexAttribs); + + // Update the buffers on the pipeline + UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateBlendDescriptors(int index, BlendDescriptor blend) + { + ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState[index]; + + blendState.Enable = blend.Enable; + blendState.AlphaBlendOperation = blend.AlphaOp.Convert(); + blendState.RgbBlendOperation = blend.ColorOp.Convert(); + blendState.SourceAlphaBlendFactor = blend.AlphaSrcFactor.Convert(); + blendState.DestinationAlphaBlendFactor = blend.AlphaDstFactor.Convert(); + blendState.SourceRGBBlendFactor = blend.ColorSrcFactor.Convert(); + blendState.DestinationRGBBlendFactor = blend.ColorDstFactor.Convert(); + + if (blendState.WriteMask == 0) + { + _currentState.StoredBlend[index] = blendState; + + blendState.Swap(new ColorBlendStateUid()); + } + + _currentState.BlendColor = blend.BlendConstant; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public void UpdateStencilState(StencilTestDescriptor stencilTest) + { + ref DepthStencilUid uid = ref _currentState.DepthStencilUid; + + uid.FrontFace = new StencilUid + { + StencilFailureOperation = stencilTest.FrontSFail.Convert(), + DepthFailureOperation = stencilTest.FrontDpFail.Convert(), + DepthStencilPassOperation = stencilTest.FrontDpPass.Convert(), + StencilCompareFunction = stencilTest.FrontFunc.Convert(), + ReadMask = (uint)stencilTest.FrontFuncMask, + WriteMask = (uint)stencilTest.FrontMask + }; + + uid.BackFace = new StencilUid + { + StencilFailureOperation = stencilTest.BackSFail.Convert(), + DepthFailureOperation = stencilTest.BackDpFail.Convert(), + DepthStencilPassOperation = stencilTest.BackDpPass.Convert(), + StencilCompareFunction = stencilTest.BackFunc.Convert(), + ReadMask = (uint)stencilTest.BackFuncMask, + WriteMask = (uint)stencilTest.BackMask + }; + + uid.StencilTestEnabled = stencilTest.TestEnable; + + UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef); + + SignalDirty(DirtyFlags.DepthStencil); + } + + public readonly void UpdateDepthState(DepthTestDescriptor depthTest) + { + ref DepthStencilUid uid = ref _currentState.DepthStencilUid; + + uid.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always; + uid.DepthWriteEnabled = depthTest.TestEnable && depthTest.WriteEnable; + + SignalDirty(DirtyFlags.DepthStencil); + } + + public readonly void UpdateDepthClamp(bool clamp) + { + _currentState.DepthClipMode = clamp ? MTLDepthClipMode.Clamp : MTLDepthClipMode.Clip; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetDepthClamp(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.DepthClamp); + } + + public readonly void UpdateDepthBias(float depthBias, float slopeScale, float clamp) + { + _currentState.DepthBias = depthBias; + _currentState.SlopeScale = slopeScale; + _currentState.Clamp = clamp; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetDepthBias(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.DepthBias); + } + + public readonly void UpdateLogicOpState(bool enable, LogicalOp op) + { + _currentState.Pipeline.LogicOpEnable = enable; + _currentState.Pipeline.LogicOp = op.Convert(); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateMultisampleState(MultisampleDescriptor multisample) + { + _currentState.Pipeline.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable; + _currentState.Pipeline.AlphaToOneEnable = multisample.AlphaToOneEnable; + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public void UpdateScissors(ReadOnlySpan> regions) + { + for (int i = 0; i < regions.Length; i++) + { + var region = regions[i]; + + _currentState.Scissors[i] = new MTLScissorRect + { + height = (ulong)region.Height, + width = (ulong)region.Width, + x = (ulong)region.X, + y = (ulong)region.Y + }; + } + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetScissors(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.Scissors); + } + + public void UpdateViewports(ReadOnlySpan viewports) + { + static float Clamp(float value) + { + return Math.Clamp(value, 0f, 1f); + } + + for (int i = 0; i < viewports.Length; i++) + { + var viewport = viewports[i]; + // Y coordinate is inverted + _currentState.Viewports[i] = new MTLViewport + { + originX = viewport.Region.X, + originY = viewport.Region.Y + viewport.Region.Height, + width = viewport.Region.Width, + height = -viewport.Region.Height, + znear = Clamp(viewport.DepthNear), + zfar = Clamp(viewport.DepthFar) + }; + } + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetViewports(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.Viewports); + } + + public readonly void UpdateVertexBuffers(ReadOnlySpan vertexBuffers) + { + for (int i = 0; i < Constants.MaxVertexBuffers; i++) + { + if (i < vertexBuffers.Length) + { + var vertexBuffer = vertexBuffers[i]; + + _currentState.VertexBuffers[i] = new VertexBufferState( + vertexBuffer.Buffer.Handle, + vertexBuffer.Buffer.Offset, + vertexBuffer.Buffer.Size, + vertexBuffer.Divisor, + vertexBuffer.Stride); + } + else + { + _currentState.VertexBuffers[i] = VertexBufferState.Null; + } + } + + // Update the buffers on the pipeline + UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs); + + SignalDirty(DirtyFlags.RenderPipeline); + } + + public readonly void UpdateUniformBuffers(ReadOnlySpan buffers) + { + foreach (BufferAssignment assignment in buffers) + { + var buffer = assignment.Range; + int index = assignment.Binding; + + Auto mtlBuffer = buffer.Handle == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(buffer.Handle, buffer.Write); + + _currentState.UniformBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer); + } + + SignalDirty(DirtyFlags.Uniforms); + } + + public readonly void UpdateStorageBuffers(ReadOnlySpan buffers) + { + foreach (BufferAssignment assignment in buffers) + { + var buffer = assignment.Range; + int index = assignment.Binding; + + Auto mtlBuffer = buffer.Handle == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(buffer.Handle, buffer.Write); + + _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer); + } + + SignalDirty(DirtyFlags.Storages); + } + + public readonly void UpdateStorageBuffers(int first, ReadOnlySpan> buffers) + { + for (int i = 0; i < buffers.Length; i++) + { + var mtlBuffer = buffers[i]; + int index = first + i; + + _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer); + } + + SignalDirty(DirtyFlags.Storages); + } + + public void UpdateCullMode(bool enable, Face face) + { + var dirtyScissor = (face == Face.FrontAndBack) != _currentState.CullBoth; + + _currentState.CullMode = enable ? face.Convert() : MTLCullMode.None; + _currentState.CullBoth = face == Face.FrontAndBack; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetCullMode(renderCommandEncoder); + SetScissors(renderCommandEncoder); + return; + } + + // Mark dirty + SignalDirty(DirtyFlags.CullMode); + + if (dirtyScissor) + { + SignalDirty(DirtyFlags.Scissors); + } + } + + public readonly void UpdateFrontFace(FrontFace frontFace) + { + _currentState.Winding = frontFace.Convert(); + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetFrontFace(renderCommandEncoder); + return; + } + + SignalDirty(DirtyFlags.FrontFace); + } + + private readonly void UpdateStencilRefValue(int frontRef, int backRef) + { + _currentState.FrontRefValue = frontRef; + _currentState.BackRefValue = backRef; + + // Inline update + if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder)) + { + SetStencilRefValue(renderCommandEncoder); + } + + SignalDirty(DirtyFlags.StencilRef); + } + + public readonly void UpdateTextureAndSampler(ShaderStage stage, int binding, TextureBase texture, SamplerHolder samplerHolder) + { + if (texture != null) + { + _currentState.TextureRefs[binding] = new(stage, texture, samplerHolder?.GetSampler()); + } + else + { + _currentState.TextureRefs[binding] = default; + } + + SignalDirty(DirtyFlags.Textures); + } + + public readonly void UpdateImage(ShaderStage stage, int binding, TextureBase image) + { + if (image is Texture view) + { + _currentState.ImageRefs[binding] = new(stage, view); + } + else + { + _currentState.ImageRefs[binding] = default; + } + + SignalDirty(DirtyFlags.Images); + } + + public readonly void UpdateTextureArray(ShaderStage stage, int binding, TextureArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.TextureArrayRefs, binding, ArrayGrowthSize); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Textures); + } + } + + public readonly void UpdateTextureArraySeparate(ShaderStage stage, int setIndex, TextureArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.TextureArrayExtraRefs, setIndex - MetalRenderer.TotalSets); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Textures); + } + } + + public readonly void UpdateImageArray(ShaderStage stage, int binding, ImageArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.ImageArrayRefs, binding, ArrayGrowthSize); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Images); + } + } + + public readonly void UpdateImageArraySeparate(ShaderStage stage, int setIndex, ImageArray array) + { + ref EncoderState.ArrayRef arrayRef = ref GetArrayRef(ref _currentState.ImageArrayExtraRefs, setIndex - MetalRenderer.TotalSets); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef = new EncoderState.ArrayRef(stage, array); + + SignalDirty(DirtyFlags.Images); + } + } + + private static ref EncoderState.ArrayRef GetArrayRef(ref EncoderState.ArrayRef[] array, int index, int growthSize = 1) + { + ArgumentOutOfRangeException.ThrowIfNegative(index); + + if (array.Length <= index) + { + Array.Resize(ref array, index + growthSize); + } + + return ref array[index]; + } + + private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder) + { + if (DepthStencil != null) + { + MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid); + + renderCommandEncoder.SetDepthStencilState(state); + } + else + { + renderCommandEncoder.SetDepthStencilState(_defaultState); + } + } + + private readonly void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode); + } + + private readonly void SetDepthBias(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetDepthBias(_currentState.DepthBias, _currentState.SlopeScale, _currentState.Clamp); + } + + private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder) + { + var isTriangles = (_currentState.Topology == PrimitiveTopology.Triangles) || + (_currentState.Topology == PrimitiveTopology.TriangleStrip); + + if (_currentState.CullBoth && isTriangles) + { + renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0 }); + } + else + { + if (_currentState.Scissors.Length > 0) + { + fixed (MTLScissorRect* pMtlScissors = _currentState.Scissors) + { + renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_currentState.Scissors.Length); + } + } + } + } + + private readonly unsafe void SetViewports(MTLRenderCommandEncoder renderCommandEncoder) + { + if (_currentState.Viewports.Length > 0) + { + fixed (MTLViewport* pMtlViewports = _currentState.Viewports) + { + renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)_currentState.Viewports.Length); + } + } + } + + private readonly void UpdatePipelineVertexState(VertexBufferState[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors) + { + ref PipelineState pipeline = ref _currentState.Pipeline; + uint indexMask = 0; + + for (int i = 0; i < attribDescriptors.Length; i++) + { + ref var attrib = ref pipeline.Internal.VertexAttributes[i]; + + if (attribDescriptors[i].IsZero) + { + attrib.Format = attribDescriptors[i].Format.Convert(); + indexMask |= 1u << (int)Constants.ZeroBufferIndex; + attrib.BufferIndex = Constants.ZeroBufferIndex; + attrib.Offset = 0; + } + else + { + attrib.Format = attribDescriptors[i].Format.Convert(); + indexMask |= 1u << attribDescriptors[i].BufferIndex; + attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex; + attrib.Offset = (ulong)attribDescriptors[i].Offset; + } + } + + for (int i = 0; i < bufferDescriptors.Length; i++) + { + ref var layout = ref pipeline.Internal.VertexBindings[i]; + + if ((indexMask & (1u << i)) != 0) + { + layout.Stride = (uint)bufferDescriptors[i].Stride; + + if (layout.Stride == 0) + { + layout.Stride = 1; + layout.StepFunction = MTLVertexStepFunction.Constant; + layout.StepRate = 0; + } + else + { + if (bufferDescriptors[i].Divisor > 0) + { + layout.StepFunction = MTLVertexStepFunction.PerInstance; + layout.StepRate = (uint)bufferDescriptors[i].Divisor; + } + else + { + layout.StepFunction = MTLVertexStepFunction.PerVertex; + layout.StepRate = 1; + } + } + } + else + { + layout = new(); + } + } + + ref var zeroBufLayout = ref pipeline.Internal.VertexBindings[(int)Constants.ZeroBufferIndex]; + + // Zero buffer + if ((indexMask & (1u << (int)Constants.ZeroBufferIndex)) != 0) + { + zeroBufLayout.Stride = 1; + zeroBufLayout.StepFunction = MTLVertexStepFunction.Constant; + zeroBufLayout.StepRate = 0; + } + else + { + zeroBufLayout = new(); + } + + pipeline.VertexAttributeDescriptionsCount = (uint)attribDescriptors.Length; + pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out? + } + + private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings) + { + for (int i = 0; i < bufferStates.Length; i++) + { + (MTLBuffer mtlBuffer, int offset) = bufferStates[i].GetVertexBuffer(_bufferManager, _pipeline.Cbs); + + if (mtlBuffer.NativePtr != IntPtr.Zero) + { + bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i)); + } + } + + Auto autoZeroBuffer = _zeroBuffer == BufferHandle.Null + ? null + : _bufferManager.GetBuffer(_zeroBuffer, false); + + if (autoZeroBuffer == null) + { + return; + } + + var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value; + bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex)); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer) + { + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + var range = buffer.Range; + var autoBuffer = buffer.Buffer; + + if (autoBuffer != null) + { + var offset = 0; + MTLBuffer mtlBuffer; + + if (range.HasValue) + { + offset = range.Value.Offset; + mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value; + } + else + { + mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value; + } + + gpuAddress = mtlBuffer.GpuAddress + (ulong)offset; + nativePtr = mtlBuffer.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTexture(ref TextureRef texture) + { + var storage = texture.Storage; + + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (storage != null) + { + if (storage is TextureBuffer textureBuffer) + { + textureBuffer.RebuildStorage(false); + } + + var mtlTexture = storage.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForImage(ref ImageRef image) + { + var storage = image.Storage; + + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (storage != null) + { + var mtlTexture = storage.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTextureBuffer(ref TextureBuffer bufferTexture) + { + ulong gpuAddress = 0; + IntPtr nativePtr = IntPtr.Zero; + + if (bufferTexture != null) + { + bufferTexture.RebuildStorage(false); + + var mtlTexture = bufferTexture.GetHandle(); + + gpuAddress = mtlTexture.GpuResourceID._impl; + nativePtr = mtlTexture.NativePtr; + } + + return (gpuAddress, nativePtr); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings) + { + if (resourcePointer != IntPtr.Zero) + { + bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages)); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings) + { + if (resourcePointer != IntPtr.Zero) + { + bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0)); + } + } + + private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings) + { + var bindingSegments = program.BindingSegments[setIndex]; + + if (bindingSegments.Length == 0) + { + return; + } + + ScopedTemporaryBuffer vertArgBuffer = default; + ScopedTemporaryBuffer fragArgBuffer = default; + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + vertArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + if (program.FragArgumentBufferSizes[setIndex] > 0) + { + fragArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.FragArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + Span vertResourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]]; + Span fragResourceIds = stackalloc ulong[program.FragArgumentBufferSizes[setIndex]]; + + var vertResourceIdIndex = 0; + var fragResourceIdIndex = 0; + + foreach (ResourceBindingSegment segment in bindingSegments) + { + int binding = segment.Binding; + int count = segment.Count; + + switch (setIndex) + { + case Constants.ConstantBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.UniformBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + break; + case Constants.StorageBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.StorageBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + break; + case Constants.TexturesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var texture = ref _currentState.TextureRefs[index]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + if (texture.Sampler != null) + { + vertResourceIds[vertResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + vertResourceIdIndex++; + } + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + if (texture.Sampler != null) + { + fragResourceIds[fragResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + fragResourceIdIndex++; + } + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + } + else + { + var textureArray = _currentState.TextureArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferTexture) + { + var textures = textureArray.GetTextureRefs(); + var samplers = new Auto[textures.Length]; + + for (int i = 0; i < textures.Length; i++) + { + TextureRef texture = textures[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + samplers[i] = texture.Sampler; + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + + foreach (var sampler in samplers) + { + ulong gpuAddress = 0; + + if (sampler != null) + { + gpuAddress = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + } + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + } + } + } + else + { + var bufferTextures = textureArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferTextures.Length; i++) + { + TextureBuffer bufferTexture = bufferTextures[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings); + } + } + } + break; + case Constants.ImagesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var image = ref _currentState.ImageRefs[index]; + var (gpuAddress, nativePtr) = AddressForImage(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + else + { + var imageArray = _currentState.ImageArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferImage) + { + var images = imageArray.GetTextureRefs(); + + for (int i = 0; i < images.Length; i++) + { + TextureRef image = images[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + else + { + var bufferImages = imageArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferImages.Length; i++) + { + TextureBuffer image = bufferImages[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image); + + MTLRenderStages renderStages = 0; + + if ((segment.Stages & ResourceStages.Vertex) != 0) + { + vertResourceIds[vertResourceIdIndex] = gpuAddress; + vertResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageVertex; + } + + if ((segment.Stages & ResourceStages.Fragment) != 0) + { + fragResourceIds[fragResourceIdIndex] = gpuAddress; + fragResourceIdIndex++; + renderStages |= MTLRenderStages.RenderStageFragment; + } + + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings); + } + } + } + break; + } + } + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds)); + var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + + if (program.FragArgumentBufferSizes[setIndex] > 0) + { + fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds)); + var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + } + + private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings) + { + var bindingSegments = program.BindingSegments[setIndex]; + + if (bindingSegments.Length == 0) + { + return; + } + + ScopedTemporaryBuffer argBuffer = default; + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong)); + } + + Span resourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]]; + var resourceIdIndex = 0; + + foreach (ResourceBindingSegment segment in bindingSegments) + { + int binding = segment.Binding; + int count = segment.Count; + + switch (setIndex) + { + case Constants.ConstantBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.UniformBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0)); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + break; + case Constants.StorageBuffersSetIndex: + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref BufferRef buffer = ref _currentState.StorageBufferRefs[index]; + var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + break; + case Constants.TexturesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var texture = ref _currentState.TextureRefs[index]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + + if (texture.Sampler != null) + { + resourceIds[resourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + resourceIdIndex++; + } + } + } + } + else + { + var textureArray = _currentState.TextureArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferTexture) + { + var textures = textureArray.GetTextureRefs(); + var samplers = new Auto[textures.Length]; + + for (int i = 0; i < textures.Length; i++) + { + TextureRef texture = textures[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref texture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + + samplers[i] = texture.Sampler; + } + } + + foreach (var sampler in samplers) + { + if (sampler != null) + { + resourceIds[resourceIdIndex] = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl; + resourceIdIndex++; + } + } + } + else + { + var bufferTextures = textureArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferTextures.Length; i++) + { + TextureBuffer bufferTexture = bufferTextures[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + } + break; + case Constants.ImagesSetIndex: + if (!segment.IsArray) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + ref var image = ref _currentState.ImageRefs[index]; + var (gpuAddress, nativePtr) = AddressForImage(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + else + { + var imageArray = _currentState.ImageArrayRefs[binding].Array; + + if (segment.Type != ResourceType.BufferImage) + { + var images = imageArray.GetTextureRefs(); + + for (int i = 0; i < images.Length; i++) + { + TextureRef image = images[i]; + var (gpuAddress, nativePtr) = AddressForTexture(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + else + { + var bufferImages = imageArray.GetBufferTextureRefs(); + + for (int i = 0; i < bufferImages.Length; i++) + { + TextureBuffer image = bufferImages[i]; + var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image); + + if ((segment.Stages & ResourceStages.Compute) != 0) + { + AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings); + resourceIds[resourceIdIndex] = gpuAddress; + resourceIdIndex++; + } + } + } + } + break; + } + } + + if (program.ArgumentBufferSizes[setIndex] > 0) + { + argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds)); + var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value; + bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex))); + } + } + + private static uint SetIndexToBindingIndex(uint setIndex) + { + return setIndex switch + { + Constants.ConstantBuffersSetIndex => Constants.ConstantBuffersIndex, + Constants.StorageBuffersSetIndex => Constants.StorageBuffersIndex, + Constants.TexturesSetIndex => Constants.TexturesIndex, + Constants.ImagesSetIndex => Constants.ImagesIndex, + _ => throw new NotImplementedException() + }; + } + + private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetCullMode(_currentState.CullMode); + } + + private readonly void SetFrontFace(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetFrontFacingWinding(_currentState.Winding); + } + + private readonly void SetStencilRefValue(MTLRenderCommandEncoder renderCommandEncoder) + { + renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/EnumConversion.cs b/src/Ryujinx.Graphics.Metal/EnumConversion.cs new file mode 100644 index 000000000..e498546e8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/EnumConversion.cs @@ -0,0 +1,293 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class EnumConversion + { + public static MTLSamplerAddressMode Convert(this AddressMode mode) + { + return mode switch + { + AddressMode.Clamp => MTLSamplerAddressMode.ClampToEdge, // TODO: Should be clamp. + AddressMode.Repeat => MTLSamplerAddressMode.Repeat, + AddressMode.MirrorClamp => MTLSamplerAddressMode.MirrorClampToEdge, // TODO: Should be mirror clamp. + AddressMode.MirroredRepeat => MTLSamplerAddressMode.MirrorRepeat, + AddressMode.ClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, + AddressMode.ClampToEdge => MTLSamplerAddressMode.ClampToEdge, + AddressMode.MirrorClampToEdge => MTLSamplerAddressMode.MirrorClampToEdge, + AddressMode.MirrorClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, // TODO: Should be mirror clamp to border. + _ => LogInvalidAndReturn(mode, nameof(AddressMode), MTLSamplerAddressMode.ClampToEdge) // TODO: Should be clamp. + }; + } + + public static MTLBlendFactor Convert(this BlendFactor factor) + { + return factor switch + { + BlendFactor.Zero or BlendFactor.ZeroGl => MTLBlendFactor.Zero, + BlendFactor.One or BlendFactor.OneGl => MTLBlendFactor.One, + BlendFactor.SrcColor or BlendFactor.SrcColorGl => MTLBlendFactor.SourceColor, + BlendFactor.OneMinusSrcColor or BlendFactor.OneMinusSrcColorGl => MTLBlendFactor.OneMinusSourceColor, + BlendFactor.SrcAlpha or BlendFactor.SrcAlphaGl => MTLBlendFactor.SourceAlpha, + BlendFactor.OneMinusSrcAlpha or BlendFactor.OneMinusSrcAlphaGl => MTLBlendFactor.OneMinusSourceAlpha, + BlendFactor.DstAlpha or BlendFactor.DstAlphaGl => MTLBlendFactor.DestinationAlpha, + BlendFactor.OneMinusDstAlpha or BlendFactor.OneMinusDstAlphaGl => MTLBlendFactor.OneMinusDestinationAlpha, + BlendFactor.DstColor or BlendFactor.DstColorGl => MTLBlendFactor.DestinationColor, + BlendFactor.OneMinusDstColor or BlendFactor.OneMinusDstColorGl => MTLBlendFactor.OneMinusDestinationColor, + BlendFactor.SrcAlphaSaturate or BlendFactor.SrcAlphaSaturateGl => MTLBlendFactor.SourceAlphaSaturated, + BlendFactor.Src1Color or BlendFactor.Src1ColorGl => MTLBlendFactor.Source1Color, + BlendFactor.OneMinusSrc1Color or BlendFactor.OneMinusSrc1ColorGl => MTLBlendFactor.OneMinusSource1Color, + BlendFactor.Src1Alpha or BlendFactor.Src1AlphaGl => MTLBlendFactor.Source1Alpha, + BlendFactor.OneMinusSrc1Alpha or BlendFactor.OneMinusSrc1AlphaGl => MTLBlendFactor.OneMinusSource1Alpha, + BlendFactor.ConstantColor => MTLBlendFactor.BlendColor, + BlendFactor.OneMinusConstantColor => MTLBlendFactor.OneMinusBlendColor, + BlendFactor.ConstantAlpha => MTLBlendFactor.BlendAlpha, + BlendFactor.OneMinusConstantAlpha => MTLBlendFactor.OneMinusBlendAlpha, + _ => LogInvalidAndReturn(factor, nameof(BlendFactor), MTLBlendFactor.Zero) + }; + } + + public static MTLBlendOperation Convert(this BlendOp op) + { + return op switch + { + BlendOp.Add or BlendOp.AddGl => MTLBlendOperation.Add, + BlendOp.Subtract or BlendOp.SubtractGl => MTLBlendOperation.Subtract, + BlendOp.ReverseSubtract or BlendOp.ReverseSubtractGl => MTLBlendOperation.ReverseSubtract, + BlendOp.Minimum => MTLBlendOperation.Min, + BlendOp.Maximum => MTLBlendOperation.Max, + _ => LogInvalidAndReturn(op, nameof(BlendOp), MTLBlendOperation.Add) + }; + } + + public static MTLCompareFunction Convert(this CompareOp op) + { + return op switch + { + CompareOp.Never or CompareOp.NeverGl => MTLCompareFunction.Never, + CompareOp.Less or CompareOp.LessGl => MTLCompareFunction.Less, + CompareOp.Equal or CompareOp.EqualGl => MTLCompareFunction.Equal, + CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => MTLCompareFunction.LessEqual, + CompareOp.Greater or CompareOp.GreaterGl => MTLCompareFunction.Greater, + CompareOp.NotEqual or CompareOp.NotEqualGl => MTLCompareFunction.NotEqual, + CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => MTLCompareFunction.GreaterEqual, + CompareOp.Always or CompareOp.AlwaysGl => MTLCompareFunction.Always, + _ => LogInvalidAndReturn(op, nameof(CompareOp), MTLCompareFunction.Never) + }; + } + + public static MTLCullMode Convert(this Face face) + { + return face switch + { + Face.Back => MTLCullMode.Back, + Face.Front => MTLCullMode.Front, + Face.FrontAndBack => MTLCullMode.None, + _ => LogInvalidAndReturn(face, nameof(Face), MTLCullMode.Back) + }; + } + + public static MTLWinding Convert(this FrontFace frontFace) + { + // The viewport is flipped vertically, therefore we need to switch the winding order as well + return frontFace switch + { + FrontFace.Clockwise => MTLWinding.CounterClockwise, + FrontFace.CounterClockwise => MTLWinding.Clockwise, + _ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise) + }; + } + + public static MTLIndexType Convert(this IndexType type) + { + return type switch + { + IndexType.UShort => MTLIndexType.UInt16, + IndexType.UInt => MTLIndexType.UInt32, + _ => LogInvalidAndReturn(type, nameof(IndexType), MTLIndexType.UInt16) + }; + } + + public static MTLLogicOperation Convert(this LogicalOp op) + { + return op switch + { + LogicalOp.Clear => MTLLogicOperation.Clear, + LogicalOp.And => MTLLogicOperation.And, + LogicalOp.AndReverse => MTLLogicOperation.AndReverse, + LogicalOp.Copy => MTLLogicOperation.Copy, + LogicalOp.AndInverted => MTLLogicOperation.AndInverted, + LogicalOp.Noop => MTLLogicOperation.Noop, + LogicalOp.Xor => MTLLogicOperation.Xor, + LogicalOp.Or => MTLLogicOperation.Or, + LogicalOp.Nor => MTLLogicOperation.Nor, + LogicalOp.Equiv => MTLLogicOperation.Equivalence, + LogicalOp.Invert => MTLLogicOperation.Invert, + LogicalOp.OrReverse => MTLLogicOperation.OrReverse, + LogicalOp.CopyInverted => MTLLogicOperation.CopyInverted, + LogicalOp.OrInverted => MTLLogicOperation.OrInverted, + LogicalOp.Nand => MTLLogicOperation.Nand, + LogicalOp.Set => MTLLogicOperation.Set, + _ => LogInvalidAndReturn(op, nameof(LogicalOp), MTLLogicOperation.And) + }; + } + + public static MTLSamplerMinMagFilter Convert(this MagFilter filter) + { + return filter switch + { + MagFilter.Nearest => MTLSamplerMinMagFilter.Nearest, + MagFilter.Linear => MTLSamplerMinMagFilter.Linear, + _ => LogInvalidAndReturn(filter, nameof(MagFilter), MTLSamplerMinMagFilter.Nearest) + }; + } + + public static (MTLSamplerMinMagFilter, MTLSamplerMipFilter) Convert(this MinFilter filter) + { + return filter switch + { + MinFilter.Nearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest), + MinFilter.Linear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear), + MinFilter.NearestMipmapNearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest), + MinFilter.LinearMipmapNearest => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Nearest), + MinFilter.NearestMipmapLinear => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Linear), + MinFilter.LinearMipmapLinear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear), + _ => LogInvalidAndReturn(filter, nameof(MinFilter), (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest)) + + }; + } + + public static MTLPrimitiveType Convert(this PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Points => MTLPrimitiveType.Point, + PrimitiveTopology.Lines => MTLPrimitiveType.Line, + PrimitiveTopology.LineStrip => MTLPrimitiveType.LineStrip, + PrimitiveTopology.Triangles => MTLPrimitiveType.Triangle, + PrimitiveTopology.TriangleStrip => MTLPrimitiveType.TriangleStrip, + _ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), MTLPrimitiveType.Triangle) + }; + } + + public static MTLStencilOperation Convert(this StencilOp op) + { + return op switch + { + StencilOp.Keep or StencilOp.KeepGl => MTLStencilOperation.Keep, + StencilOp.Zero or StencilOp.ZeroGl => MTLStencilOperation.Zero, + StencilOp.Replace or StencilOp.ReplaceGl => MTLStencilOperation.Replace, + StencilOp.IncrementAndClamp or StencilOp.IncrementAndClampGl => MTLStencilOperation.IncrementClamp, + StencilOp.DecrementAndClamp or StencilOp.DecrementAndClampGl => MTLStencilOperation.DecrementClamp, + StencilOp.Invert or StencilOp.InvertGl => MTLStencilOperation.Invert, + StencilOp.IncrementAndWrap or StencilOp.IncrementAndWrapGl => MTLStencilOperation.IncrementWrap, + StencilOp.DecrementAndWrap or StencilOp.DecrementAndWrapGl => MTLStencilOperation.DecrementWrap, + _ => LogInvalidAndReturn(op, nameof(StencilOp), MTLStencilOperation.Keep) + }; + } + + public static MTLTextureType Convert(this Target target) + { + return target switch + { + Target.TextureBuffer => MTLTextureType.TextureBuffer, + Target.Texture1D => MTLTextureType.Type1D, + Target.Texture1DArray => MTLTextureType.Type1DArray, + Target.Texture2D => MTLTextureType.Type2D, + Target.Texture2DArray => MTLTextureType.Type2DArray, + Target.Texture2DMultisample => MTLTextureType.Type2DMultisample, + Target.Texture2DMultisampleArray => MTLTextureType.Type2DMultisampleArray, + Target.Texture3D => MTLTextureType.Type3D, + Target.Cubemap => MTLTextureType.Cube, + Target.CubemapArray => MTLTextureType.CubeArray, + _ => LogInvalidAndReturn(target, nameof(Target), MTLTextureType.Type2D) + }; + } + + public static MTLTextureSwizzle Convert(this SwizzleComponent swizzleComponent) + { + return swizzleComponent switch + { + SwizzleComponent.Zero => MTLTextureSwizzle.Zero, + SwizzleComponent.One => MTLTextureSwizzle.One, + SwizzleComponent.Red => MTLTextureSwizzle.Red, + SwizzleComponent.Green => MTLTextureSwizzle.Green, + SwizzleComponent.Blue => MTLTextureSwizzle.Blue, + SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha, + _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero) + }; + } + + public static MTLVertexFormat Convert(this Format format) + { + return format switch + { + Format.R16Float => MTLVertexFormat.Half, + Format.R16G16Float => MTLVertexFormat.Half2, + Format.R16G16B16Float => MTLVertexFormat.Half3, + Format.R16G16B16A16Float => MTLVertexFormat.Half4, + Format.R32Float => MTLVertexFormat.Float, + Format.R32G32Float => MTLVertexFormat.Float2, + Format.R32G32B32Float => MTLVertexFormat.Float3, + Format.R11G11B10Float => MTLVertexFormat.FloatRG11B10, + Format.R32G32B32A32Float => MTLVertexFormat.Float4, + Format.R8Uint => MTLVertexFormat.UChar, + Format.R8G8Uint => MTLVertexFormat.UChar2, + Format.R8G8B8Uint => MTLVertexFormat.UChar3, + Format.R8G8B8A8Uint => MTLVertexFormat.UChar4, + Format.R16Uint => MTLVertexFormat.UShort, + Format.R16G16Uint => MTLVertexFormat.UShort2, + Format.R16G16B16Uint => MTLVertexFormat.UShort3, + Format.R16G16B16A16Uint => MTLVertexFormat.UShort4, + Format.R32Uint => MTLVertexFormat.UInt, + Format.R32G32Uint => MTLVertexFormat.UInt2, + Format.R32G32B32Uint => MTLVertexFormat.UInt3, + Format.R32G32B32A32Uint => MTLVertexFormat.UInt4, + Format.R8Sint => MTLVertexFormat.Char, + Format.R8G8Sint => MTLVertexFormat.Char2, + Format.R8G8B8Sint => MTLVertexFormat.Char3, + Format.R8G8B8A8Sint => MTLVertexFormat.Char4, + Format.R16Sint => MTLVertexFormat.Short, + Format.R16G16Sint => MTLVertexFormat.Short2, + Format.R16G16B16Sint => MTLVertexFormat.Short3, + Format.R16G16B16A16Sint => MTLVertexFormat.Short4, + Format.R32Sint => MTLVertexFormat.Int, + Format.R32G32Sint => MTLVertexFormat.Int2, + Format.R32G32B32Sint => MTLVertexFormat.Int3, + Format.R32G32B32A32Sint => MTLVertexFormat.Int4, + Format.R8Unorm => MTLVertexFormat.UCharNormalized, + Format.R8G8Unorm => MTLVertexFormat.UChar2Normalized, + Format.R8G8B8Unorm => MTLVertexFormat.UChar3Normalized, + Format.R8G8B8A8Unorm => MTLVertexFormat.UChar4Normalized, + Format.R16Unorm => MTLVertexFormat.UShortNormalized, + Format.R16G16Unorm => MTLVertexFormat.UShort2Normalized, + Format.R16G16B16Unorm => MTLVertexFormat.UShort3Normalized, + Format.R16G16B16A16Unorm => MTLVertexFormat.UShort4Normalized, + Format.R10G10B10A2Unorm => MTLVertexFormat.UInt1010102Normalized, + Format.R8Snorm => MTLVertexFormat.CharNormalized, + Format.R8G8Snorm => MTLVertexFormat.Char2Normalized, + Format.R8G8B8Snorm => MTLVertexFormat.Char3Normalized, + Format.R8G8B8A8Snorm => MTLVertexFormat.Char4Normalized, + Format.R16Snorm => MTLVertexFormat.ShortNormalized, + Format.R16G16Snorm => MTLVertexFormat.Short2Normalized, + Format.R16G16B16Snorm => MTLVertexFormat.Short3Normalized, + Format.R16G16B16A16Snorm => MTLVertexFormat.Short4Normalized, + Format.R10G10B10A2Snorm => MTLVertexFormat.Int1010102Normalized, + + _ => LogInvalidAndReturn(format, nameof(Format), MTLVertexFormat.Float4) + }; + } + + private static T2 LogInvalidAndReturn(T1 value, string name, T2 defaultValue = default) + { + Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}."); + + return defaultValue; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FenceHolder.cs b/src/Ryujinx.Graphics.Metal/FenceHolder.cs new file mode 100644 index 000000000..a8dd28c0d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FenceHolder.cs @@ -0,0 +1,77 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class FenceHolder : IDisposable + { + private MTLCommandBuffer _fence; + private int _referenceCount; + private bool _disposed; + + public FenceHolder(MTLCommandBuffer fence) + { + _fence = fence; + _referenceCount = 1; + } + + public MTLCommandBuffer GetUnsafe() + { + return _fence; + } + + public bool TryGet(out MTLCommandBuffer fence) + { + int lastValue; + do + { + lastValue = _referenceCount; + + if (lastValue == 0) + { + fence = default; + return false; + } + } while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue); + + fence = _fence; + return true; + } + + public MTLCommandBuffer Get() + { + Interlocked.Increment(ref _referenceCount); + return _fence; + } + + public void Put() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _fence = default; + } + } + + public void Wait() + { + _fence.WaitUntilCompleted(); + } + + public bool IsSignaled() + { + return _fence.Status == MTLCommandBufferStatus.Completed; + } + + public void Dispose() + { + if (!_disposed) + { + Put(); + _disposed = true; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FormatConverter.cs b/src/Ryujinx.Graphics.Metal/FormatConverter.cs new file mode 100644 index 000000000..e099187b8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FormatConverter.cs @@ -0,0 +1,49 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Metal +{ + class FormatConverter + { + public static void ConvertD24S8ToD32FS8(Span output, ReadOnlySpan input) + { + const float UnormToFloat = 1f / 0xffffff; + + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i++) + { + uint depthStencil = inputUint[i]; + uint depth = depthStencil >> 8; + uint stencil = depthStencil & 0xff; + + int j = i * 2; + + outputUint[j] = (uint)BitConverter.SingleToInt32Bits(depth * UnormToFloat); + outputUint[j + 1] = stencil; + } + } + + public static void ConvertD32FS8ToD24S8(Span output, ReadOnlySpan input) + { + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i += 2) + { + float depth = BitConverter.Int32BitsToSingle((int)inputUint[i]); + uint stencil = inputUint[i + 1]; + uint depthStencil = (Math.Clamp((uint)(depth * 0xffffff), 0, 0xffffff) << 8) | (stencil & 0xff); + + int j = i >> 1; + + outputUint[j] = depthStencil; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/FormatTable.cs b/src/Ryujinx.Graphics.Metal/FormatTable.cs new file mode 100644 index 000000000..c1f8923f9 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/FormatTable.cs @@ -0,0 +1,196 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class FormatTable + { + private static readonly MTLPixelFormat[] _table; + + static FormatTable() + { + _table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length]; + + Add(Format.R8Unorm, MTLPixelFormat.R8Unorm); + Add(Format.R8Snorm, MTLPixelFormat.R8Snorm); + Add(Format.R8Uint, MTLPixelFormat.R8Uint); + Add(Format.R8Sint, MTLPixelFormat.R8Sint); + Add(Format.R16Float, MTLPixelFormat.R16Float); + Add(Format.R16Unorm, MTLPixelFormat.R16Unorm); + Add(Format.R16Snorm, MTLPixelFormat.R16Snorm); + Add(Format.R16Uint, MTLPixelFormat.R16Uint); + Add(Format.R16Sint, MTLPixelFormat.R16Sint); + Add(Format.R32Float, MTLPixelFormat.R32Float); + Add(Format.R32Uint, MTLPixelFormat.R32Uint); + Add(Format.R32Sint, MTLPixelFormat.R32Sint); + Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm); + Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm); + Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint); + Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint); + Add(Format.R16G16Float, MTLPixelFormat.RG16Float); + Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm); + Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm); + Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint); + Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint); + Add(Format.R32G32Float, MTLPixelFormat.RG32Float); + Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint); + Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint); + // Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm); + // Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm); + // Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint); + // Add(Format.R8G8B8Sint, MTLPixelFormat.R8G8B8Sint); + // Add(Format.R16G16B16Float, MTLPixelFormat.R16G16B16Float); + // Add(Format.R16G16B16Unorm, MTLPixelFormat.R16G16B16Unorm); + // Add(Format.R16G16B16Snorm, MTLPixelFormat.R16G16B16SNorm); + // Add(Format.R16G16B16Uint, MTLPixelFormat.R16G16B16Uint); + // Add(Format.R16G16B16Sint, MTLPixelFormat.R16G16B16Sint); + // Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat); + // Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint); + // Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint); + Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm); + Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm); + Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint); + Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint); + Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float); + Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm); + Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm); + Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint); + Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint); + Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float); + Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint); + Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint); + Add(Format.S8Uint, MTLPixelFormat.Stencil8); + Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm); + Add(Format.S8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.X8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.D32Float, MTLPixelFormat.Depth32Float); + Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8); + Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8); + Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB); + // Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm); + Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm); + // Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm); + Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm); + Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm); + Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm); + Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint); + Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float); + Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float); + Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1RGBA); + Add(Format.Bc2Unorm, MTLPixelFormat.BC2RGBA); + Add(Format.Bc3Unorm, MTLPixelFormat.BC3RGBA); + Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1RGBAsRGB); + Add(Format.Bc2Srgb, MTLPixelFormat.BC2RGBAsRGB); + Add(Format.Bc3Srgb, MTLPixelFormat.BC3RGBAsRGB); + Add(Format.Bc4Unorm, MTLPixelFormat.BC4RUnorm); + Add(Format.Bc4Snorm, MTLPixelFormat.BC4RSnorm); + Add(Format.Bc5Unorm, MTLPixelFormat.BC5RGUnorm); + Add(Format.Bc5Snorm, MTLPixelFormat.BC5RGSnorm); + Add(Format.Bc7Unorm, MTLPixelFormat.BC7RGBAUnorm); + Add(Format.Bc7Srgb, MTLPixelFormat.BC7RGBAUnormsRGB); + Add(Format.Bc6HSfloat, MTLPixelFormat.BC6HRGBFloat); + Add(Format.Bc6HUfloat, MTLPixelFormat.BC6HRGBUfloat); + Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2RGB8); + // Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2RGBA8); + Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.ETC2RGB8A1); + Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2RGB8sRGB); + // Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2RGBA8sRGB); + Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.ETC2RGB8A1sRGB); + // Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled); + // Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled); + // Add(Format.R16Uscaled, MTLPixelFormat.R16Uscaled); + // Add(Format.R16Sscaled, MTLPixelFormat.R16Sscaled); + // Add(Format.R32Uscaled, MTLPixelFormat.R32Uscaled); + // Add(Format.R32Sscaled, MTLPixelFormat.R32Sscaled); + // Add(Format.R8G8Uscaled, MTLPixelFormat.R8G8Uscaled); + // Add(Format.R8G8Sscaled, MTLPixelFormat.R8G8Sscaled); + // Add(Format.R16G16Uscaled, MTLPixelFormat.R16G16Uscaled); + // Add(Format.R16G16Sscaled, MTLPixelFormat.R16G16Sscaled); + // Add(Format.R32G32Uscaled, MTLPixelFormat.R32G32Uscaled); + // Add(Format.R32G32Sscaled, MTLPixelFormat.R32G32Sscaled); + // Add(Format.R8G8B8Uscaled, MTLPixelFormat.R8G8B8Uscaled); + // Add(Format.R8G8B8Sscaled, MTLPixelFormat.R8G8B8Sscaled); + // Add(Format.R16G16B16Uscaled, MTLPixelFormat.R16G16B16Uscaled); + // Add(Format.R16G16B16Sscaled, MTLPixelFormat.R16G16B16Sscaled); + // Add(Format.R32G32B32Uscaled, MTLPixelFormat.R32G32B32Uscaled); + // Add(Format.R32G32B32Sscaled, MTLPixelFormat.R32G32B32Sscaled); + // Add(Format.R8G8B8A8Uscaled, MTLPixelFormat.R8G8B8A8Uscaled); + // Add(Format.R8G8B8A8Sscaled, MTLPixelFormat.R8G8B8A8Sscaled); + // Add(Format.R16G16B16A16Uscaled, MTLPixelFormat.R16G16B16A16Uscaled); + // Add(Format.R16G16B16A16Sscaled, MTLPixelFormat.R16G16B16A16Sscaled); + // Add(Format.R32G32B32A32Uscaled, MTLPixelFormat.R32G32B32A32Uscaled); + // Add(Format.R32G32B32A32Sscaled, MTLPixelFormat.R32G32B32A32Sscaled); + // Add(Format.R10G10B10A2Snorm, MTLPixelFormat.A2B10G10R10SNormPack32); + // Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32); + // Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32); + // Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32); + Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC4x4LDR); + Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC5x4LDR); + Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC5x5LDR); + Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC6x5LDR); + Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC6x6LDR); + Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC8x5LDR); + Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC8x6LDR); + Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC8x8LDR); + Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC10x5LDR); + Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC10x6LDR); + Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC10x8LDR); + Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC10x10LDR); + Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC12x10LDR); + Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC12x12LDR); + Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC4x4sRGB); + Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC5x4sRGB); + Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC5x5sRGB); + Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC6x5sRGB); + Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC6x6sRGB); + Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC8x5sRGB); + Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC8x6sRGB); + Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC8x8sRGB); + Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC10x5sRGB); + Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC10x6sRGB); + Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC10x8sRGB); + Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC10x10sRGB); + Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC12x10sRGB); + Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC12x12sRGB); + Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm); + Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm); + Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm); + Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm); + Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8UnormsRGB); + } + + private static void Add(Format format, MTLPixelFormat mtlFormat) + { + _table[(int)format] = mtlFormat; + } + + public static MTLPixelFormat GetFormat(Format format) + { + var mtlFormat = _table[(int)format]; + + if (IsD24S8(format)) + { + if (!MTLDevice.CreateSystemDefaultDevice().Depth24Stencil8PixelFormatSupported) + { + mtlFormat = MTLPixelFormat.Depth32FloatStencil8; + } + } + + if (mtlFormat == MTLPixelFormat.Invalid) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Format {format} is not supported by the host."); + } + + return mtlFormat; + } + + public static bool IsD24S8(Format format) + { + return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HardwareInfo.cs b/src/Ryujinx.Graphics.Metal/HardwareInfo.cs new file mode 100644 index 000000000..4b3b710f8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HardwareInfo.cs @@ -0,0 +1,82 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Metal +{ + static partial class HardwareInfoTools + { + + private readonly static IntPtr _kCFAllocatorDefault = IntPtr.Zero; + private readonly static UInt32 _kCFStringEncodingASCII = 0x0600; + private const string IOKit = "/System/Library/Frameworks/IOKit.framework/IOKit"; + private const string CoreFoundation = "/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation"; + + [LibraryImport(IOKit, StringMarshalling = StringMarshalling.Utf8)] + private static partial IntPtr IOServiceMatching(string name); + + [LibraryImport(IOKit)] + private static partial IntPtr IOServiceGetMatchingService(IntPtr mainPort, IntPtr matching); + + [LibraryImport(IOKit)] + private static partial IntPtr IORegistryEntryCreateCFProperty(IntPtr entry, IntPtr key, IntPtr allocator, UInt32 options); + + [LibraryImport(CoreFoundation, StringMarshalling = StringMarshalling.Utf8)] + private static partial IntPtr CFStringCreateWithCString(IntPtr allocator, string cString, UInt32 encoding); + + [LibraryImport(CoreFoundation)] + [return: MarshalAs(UnmanagedType.U1)] + public static partial bool CFStringGetCString(IntPtr theString, IntPtr buffer, long bufferSizes, UInt32 encoding); + + [LibraryImport(CoreFoundation)] + public static partial IntPtr CFDataGetBytePtr(IntPtr theData); + + static string GetNameFromId(uint id) + { + return id switch + { + 0x1002 => "AMD", + 0x106B => "Apple", + 0x10DE => "NVIDIA", + 0x13B5 => "ARM", + 0x8086 => "Intel", + _ => $"0x{id:X}" + }; + } + + public static string GetVendor() + { + var serviceDict = IOServiceMatching("IOGPU"); + var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict); + var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "vendor-id", _kCFStringEncodingASCII); + var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0); + + byte[] buffer = new byte[4]; + var bufferPtr = CFDataGetBytePtr(cfProperty); + Marshal.Copy(bufferPtr, buffer, 0, buffer.Length); + + var vendorId = BitConverter.ToUInt32(buffer); + + return GetNameFromId(vendorId); + } + + public static string GetModel() + { + var serviceDict = IOServiceMatching("IOGPU"); + var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict); + var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "model", _kCFStringEncodingASCII); + var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0); + + char[] buffer = new char[64]; + IntPtr bufferPtr = Marshal.AllocHGlobal(buffer.Length); + + if (CFStringGetCString(cfProperty, bufferPtr, buffer.Length, _kCFStringEncodingASCII)) + { + var model = Marshal.PtrToStringUTF8(bufferPtr); + Marshal.FreeHGlobal(bufferPtr); + return model; + } + + return ""; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HashTableSlim.cs b/src/Ryujinx.Graphics.Metal/HashTableSlim.cs new file mode 100644 index 000000000..a27a53d47 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HashTableSlim.cs @@ -0,0 +1,143 @@ +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Metal +{ + interface IRefEquatable + { + bool Equals(ref T other); + } + + class HashTableSlim where TKey : IRefEquatable + { + private const int TotalBuckets = 16; // Must be power of 2 + private const int TotalBucketsMask = TotalBuckets - 1; + + private struct Entry + { + public int Hash; + public TKey Key; + public TValue Value; + } + + private struct Bucket + { + public int Length; + public Entry[] Entries; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public readonly Span AsSpan() + { + return Entries == null ? Span.Empty : Entries.AsSpan(0, Length); + } + } + + private readonly Bucket[] _hashTable = new Bucket[TotalBuckets]; + + public IEnumerable Keys + { + get + { + foreach (Bucket bucket in _hashTable) + { + for (int i = 0; i < bucket.Length; i++) + { + yield return bucket.Entries[i].Key; + } + } + } + } + + public IEnumerable Values + { + get + { + foreach (Bucket bucket in _hashTable) + { + for (int i = 0; i < bucket.Length; i++) + { + yield return bucket.Entries[i].Value; + } + } + } + } + + public void Add(ref TKey key, TValue value) + { + var entry = new Entry + { + Hash = key.GetHashCode(), + Key = key, + Value = value, + }; + + int hashCode = key.GetHashCode(); + int bucketIndex = hashCode & TotalBucketsMask; + + ref var bucket = ref _hashTable[bucketIndex]; + if (bucket.Entries != null) + { + int index = bucket.Length; + + if (index >= bucket.Entries.Length) + { + Array.Resize(ref bucket.Entries, index + 1); + } + + bucket.Entries[index] = entry; + } + else + { + bucket.Entries = new[] + { + entry, + }; + } + + bucket.Length++; + } + + public bool Remove(ref TKey key) + { + int hashCode = key.GetHashCode(); + + ref var bucket = ref _hashTable[hashCode & TotalBucketsMask]; + var entries = bucket.AsSpan(); + for (int i = 0; i < entries.Length; i++) + { + ref var entry = ref entries[i]; + + if (entry.Hash == hashCode && entry.Key.Equals(ref key)) + { + entries[(i + 1)..].CopyTo(entries[i..]); + bucket.Length--; + + return true; + } + } + + return false; + } + + public bool TryGetValue(ref TKey key, out TValue value) + { + int hashCode = key.GetHashCode(); + + var entries = _hashTable[hashCode & TotalBucketsMask].AsSpan(); + for (int i = 0; i < entries.Length; i++) + { + ref var entry = ref entries[i]; + + if (entry.Hash == hashCode && entry.Key.Equals(ref key)) + { + value = entry.Value; + return true; + } + } + + value = default; + return false; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/HelperShader.cs b/src/Ryujinx.Graphics.Metal/HelperShader.cs new file mode 100644 index 000000000..53f503207 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/HelperShader.cs @@ -0,0 +1,868 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class HelperShader : IDisposable + { + private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements. + private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders"; + private readonly MetalRenderer _renderer; + private readonly Pipeline _pipeline; + private MTLDevice _device; + + private readonly ISampler _samplerLinear; + private readonly ISampler _samplerNearest; + private readonly IProgram _programColorBlitF; + private readonly IProgram _programColorBlitI; + private readonly IProgram _programColorBlitU; + private readonly IProgram _programColorBlitMsF; + private readonly IProgram _programColorBlitMsI; + private readonly IProgram _programColorBlitMsU; + private readonly List _programsColorClearF = new(); + private readonly List _programsColorClearI = new(); + private readonly List _programsColorClearU = new(); + private readonly IProgram _programDepthStencilClear; + private readonly IProgram _programStrideChange; + private readonly IProgram _programConvertD32S8ToD24S8; + private readonly IProgram _programConvertIndexBuffer; + private readonly IProgram _programDepthBlit; + private readonly IProgram _programDepthBlitMs; + private readonly IProgram _programStencilBlit; + private readonly IProgram _programStencilBlitMs; + + private readonly EncoderState _helperShaderState = new(); + + public HelperShader(MTLDevice device, MetalRenderer renderer, Pipeline pipeline) + { + _device = device; + _renderer = renderer; + _pipeline = pipeline; + + _samplerNearest = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest)); + _samplerLinear = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); + + var blitResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build(); + + var blitSource = ReadMsl("Blit.metal"); + + var blitSourceF = blitSource.Replace("FORMAT", "float", StringComparison.Ordinal); + _programColorBlitF = new Program(renderer, device, [ + new ShaderSource(blitSourceF, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitSourceI = blitSource.Replace("FORMAT", "int"); + _programColorBlitI = new Program(renderer, device, [ + new ShaderSource(blitSourceI, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceI, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitSourceU = blitSource.Replace("FORMAT", "uint"); + _programColorBlitU = new Program(renderer, device, [ + new ShaderSource(blitSourceU, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceU, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSource = ReadMsl("BlitMs.metal"); + + var blitMsSourceF = blitMsSource.Replace("FORMAT", "float"); + _programColorBlitMsF = new Program(renderer, device, [ + new ShaderSource(blitMsSourceF, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSourceI = blitMsSource.Replace("FORMAT", "int"); + _programColorBlitMsI = new Program(renderer, device, [ + new ShaderSource(blitMsSourceI, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceI, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var blitMsSourceU = blitMsSource.Replace("FORMAT", "uint"); + _programColorBlitMsU = new Program(renderer, device, [ + new ShaderSource(blitMsSourceU, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitMsSourceU, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var colorClearResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0).Build(); + + var colorClearSource = ReadMsl("ColorClear.metal"); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "float"); + _programsColorClearF.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "int"); + _programsColorClearI.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "uint"); + _programsColorClearU.Add(new Program(renderer, device, [ + new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout)); + } + + var depthStencilClearSource = ReadMsl("DepthStencilClear.metal"); + _programDepthStencilClear = new Program(renderer, device, [ + new ShaderSource(depthStencilClearSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(depthStencilClearSource, ShaderStage.Vertex, TargetLanguage.Msl) + ], colorClearResourceLayout); + + var strideChangeResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build(); + + var strideChangeSource = ReadMsl("ChangeBufferStride.metal"); + _programStrideChange = new Program(renderer, device, [ + new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl) + ], strideChangeResourceLayout, new ComputeSize(64, 1, 1)); + + var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build(); + + var convertD32S8ToD24S8Source = ReadMsl("ConvertD32S8ToD24S8.metal"); + _programConvertD32S8ToD24S8 = new Program(renderer, device, [ + new ShaderSource(convertD32S8ToD24S8Source, ShaderStage.Compute, TargetLanguage.Msl) + ], convertD32S8ToD24S8ResourceLayout, new ComputeSize(64, 1, 1)); + + var convertIndexBufferLayout = new ResourceLayoutBuilder() + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true) + .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build(); + + var convertIndexBufferSource = ReadMsl("ConvertIndexBuffer.metal"); + _programConvertIndexBuffer = new Program(renderer, device, [ + new ShaderSource(convertIndexBufferSource, ShaderStage.Compute, TargetLanguage.Msl) + ], convertIndexBufferLayout, new ComputeSize(16, 1, 1)); + + var depthBlitSource = ReadMsl("DepthBlit.metal"); + _programDepthBlit = new Program(renderer, device, [ + new ShaderSource(depthBlitSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var depthBlitMsSource = ReadMsl("DepthBlitMs.metal"); + _programDepthBlitMs = new Program(renderer, device, [ + new ShaderSource(depthBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var stencilBlitSource = ReadMsl("StencilBlit.metal"); + _programStencilBlit = new Program(renderer, device, [ + new ShaderSource(stencilBlitSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + + var stencilBlitMsSource = ReadMsl("StencilBlitMs.metal"); + _programStencilBlitMs = new Program(renderer, device, [ + new ShaderSource(stencilBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl), + new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl) + ], blitResourceLayout); + } + + private static string ReadMsl(string fileName) + { + var msl = EmbeddedResources.ReadAllText(string.Join('/', ShadersSourcePath, fileName)); + +#pragma warning disable IDE0055 // Disable formatting + msl = msl.Replace("CONSTANT_BUFFERS_INDEX", $"{Constants.ConstantBuffersIndex}") + .Replace("STORAGE_BUFFERS_INDEX", $"{Constants.StorageBuffersIndex}") + .Replace("TEXTURES_INDEX", $"{Constants.TexturesIndex}") + .Replace("IMAGES_INDEX", $"{Constants.ImagesIndex}"); +#pragma warning restore IDE0055 + + return msl; + } + + public unsafe void BlitColor( + CommandBufferScoped cbs, + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion, + bool linearFilter, + bool clear = false) + { + _pipeline.SwapState(_helperShaderState); + + const int RegionBufferSize = 16; + + var sampler = linearFilter ? _samplerLinear : _samplerNearest; + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / (float)src.Width; + region[1] = srcRegion.X2 / (float)src.Width; + region[2] = srcRegion.Y1 / (float)src.Height; + region[3] = srcRegion.Y2 / (float)src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + Span viewports = stackalloc Viewport[16]; + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + bool dstIsDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); + + if (dstIsDepthOrStencil) + { + // TODO: Depth & stencil blit! + Logger.Warning?.PrintMsg(LogClass.Gpu, "Requested a depth or stencil blit!"); + _pipeline.SwapState(null); + return; + } + + var debugGroupName = "Blit Color "; + + if (src.Info.Target.IsMultisample()) + { + if (dst.Info.Format.IsSint()) + { + debugGroupName += "MS Int"; + _pipeline.SetProgram(_programColorBlitMsI); + } + else if (dst.Info.Format.IsUint()) + { + debugGroupName += "MS UInt"; + _pipeline.SetProgram(_programColorBlitMsU); + } + else + { + debugGroupName += "MS Float"; + _pipeline.SetProgram(_programColorBlitMsF); + } + } + else + { + if (dst.Info.Format.IsSint()) + { + debugGroupName += "Int"; + _pipeline.SetProgram(_programColorBlitI); + } + else if (dst.Info.Format.IsUint()) + { + debugGroupName += "UInt"; + _pipeline.SetProgram(_programColorBlitU); + } + else + { + debugGroupName += "Float"; + _pipeline.SetProgram(_programColorBlitF); + } + } + + int dstWidth = dst.Width; + int dstHeight = dst.Height; + + Span> scissors = stackalloc Rectangle[16]; + + scissors[0] = new Rectangle(0, 0, dstWidth, dstHeight); + + _pipeline.SetRenderTargets([dst], null); + _pipeline.SetScissors(scissors); + + _pipeline.SetClearLoadAction(clear); + + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + // Cleanup + if (clear) + { + _pipeline.SetClearLoadAction(false); + } + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void BlitDepthStencil( + CommandBufferScoped cbs, + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion) + { + _pipeline.SwapState(_helperShaderState); + + const int RegionBufferSize = 16; + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / (float)src.Width; + region[1] = srcRegion.X2 / (float)src.Width; + region[2] = srcRegion.Y1 / (float)src.Height; + region[3] = srcRegion.Y2 / (float)src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[16]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + int dstWidth = dst.Width; + int dstHeight = dst.Height; + + Span> scissors = stackalloc Rectangle[16]; + + scissors[0] = new Rectangle(0, 0, dstWidth, dstHeight); + + _pipeline.SetRenderTargets([], dst); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + + if (src.Info.Format is + Format.D16Unorm or + Format.D32Float or + Format.X8UintD24Unorm or + Format.D24UnormS8Uint or + Format.D32FloatS8Uint or + Format.S8UintD24Unorm) + { + var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth); + + BlitDepthStencilDraw(depthTexture, isDepth: true); + + if (depthTexture != src) + { + depthTexture.Release(); + } + } + + if (src.Info.Format is + Format.S8Uint or + Format.D24UnormS8Uint or + Format.D32FloatS8Uint or + Format.S8UintD24Unorm) + { + var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil); + + BlitDepthStencilDraw(stencilTexture, isDepth: false); + + if (stencilTexture != src) + { + stencilTexture.Release(); + } + } + + // Restore previous state + _pipeline.SwapState(null); + } + + private static Texture CreateDepthOrStencilView(Texture depthStencilTexture, DepthStencilMode depthStencilMode) + { + if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode) + { + return depthStencilTexture; + } + + return (Texture)depthStencilTexture.CreateView(new TextureCreateInfo( + depthStencilTexture.Info.Width, + depthStencilTexture.Info.Height, + depthStencilTexture.Info.Depth, + depthStencilTexture.Info.Levels, + depthStencilTexture.Info.Samples, + depthStencilTexture.Info.BlockWidth, + depthStencilTexture.Info.BlockHeight, + depthStencilTexture.Info.BytesPerPixel, + depthStencilTexture.Info.Format, + depthStencilMode, + depthStencilTexture.Info.Target, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha), 0, 0); + } + + private void BlitDepthStencilDraw(Texture src, bool isDepth) + { + // TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/ + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest); + + string debugGroupName; + + if (isDepth) + { + debugGroupName = "Depth Blit"; + _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit); + _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always)); + } + else + { + debugGroupName = "Stencil Blit"; + _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(true)); + } + + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + if (isDepth) + { + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + } + else + { + _pipeline.SetStencilTest(CreateStencilTestDescriptor(false)); + } + } + + public unsafe void DrawTexture( + ITexture src, + ISampler srcSampler, + Extents2DF srcRegion, + Extents2DF dstRegion) + { + // Save current state + var state = _pipeline.SavePredrawState(); + + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetStencilTest(new StencilTestDescriptor()); + _pipeline.SetDepthTest(new DepthTestDescriptor()); + + const int RegionBufferSize = 16; + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / src.Width; + region[1] = srcRegion.X2 / src.Width; + region[2] = srcRegion.Y1 / src.Height; + region[3] = srcRegion.Y2 / src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + var bufferHandle = _renderer.BufferManager.CreateWithHandle(RegionBufferSize); + _renderer.BufferManager.SetData(bufferHandle, 0, region); + _pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(bufferHandle, 0, RegionBufferSize))]); + + Span viewports = stackalloc Viewport[16]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + _pipeline.SetProgram(_programColorBlitF); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, "Draw Texture"); + + _renderer.BufferManager.Delete(bufferHandle); + + // Restore previous state + _pipeline.RestorePredrawState(state); + } + + public void ConvertI8ToI16(CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size) + { + ChangeStride(cbs, src, dst, srcOffset, size, 1, 2); + } + + public unsafe void ChangeStride( + CommandBufferScoped cbs, + BufferHolder src, + BufferHolder dst, + int srcOffset, + int size, + int stride, + int newStride) + { + int elems = size / stride; + + var srcBuffer = src.GetBuffer(); + var dstBuffer = dst.GetBuffer(); + + const int ParamsBufferSize = 4 * sizeof(int); + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + + shaderParams[0] = stride; + shaderParams[1] = newStride; + shaderParams[2] = size; + shaderParams[3] = srcOffset; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, shaderParams); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + + _pipeline.SetProgram(_programStrideChange); + _pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, "Change Stride"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void ConvertD32S8ToD24S8(CommandBufferScoped cbs, BufferHolder src, Auto dstBuffer, int pixelCount, int dstOffset) + { + int inSize = pixelCount * 2 * sizeof(int); + + var srcBuffer = src.GetBuffer(); + + const int ParamsBufferSize = sizeof(int) * 2; + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[2]; + + shaderParams[0] = pixelCount; + shaderParams[1] = dstOffset; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, shaderParams); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + + _pipeline.SetProgram(_programConvertD32S8ToD24S8); + _pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, "D32S8 to D24S8 Conversion"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public void ConvertIndexBuffer( + CommandBufferScoped cbs, + BufferHolder src, + BufferHolder dst, + IndexBufferPattern pattern, + int indexSize, + int srcOffset, + int indexCount) + { + // TODO: Support conversion with primitive restart enabled. + + int primitiveCount = pattern.GetPrimitiveCount(indexCount); + int outputIndexSize = 4; + + var srcBuffer = src.GetBuffer(); + var dstBuffer = dst.GetBuffer(); + + const int ParamsBufferSize = 16 * sizeof(int); + + // Save current state + _pipeline.SwapState(_helperShaderState); + + Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + + shaderParams[8] = pattern.PrimitiveVertices; + shaderParams[9] = pattern.PrimitiveVerticesOut; + shaderParams[10] = indexSize; + shaderParams[11] = outputIndexSize; + shaderParams[12] = pattern.BaseIndex; + shaderParams[13] = pattern.IndexStride; + shaderParams[14] = srcOffset; + shaderParams[15] = primitiveCount; + + pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]); + + using var patternScoped = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize); + patternScoped.Holder.SetDataUnchecked(patternScoped.Offset, shaderParams); + + Span> sbRanges = new Auto[2]; + + sbRanges[0] = srcBuffer; + sbRanges[1] = dstBuffer; + _pipeline.SetStorageBuffers(1, sbRanges); + _pipeline.SetStorageBuffers([new BufferAssignment(3, patternScoped.Range)]); + + _pipeline.SetProgram(_programConvertIndexBuffer); + _pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1, "Convert Index Buffer"); + + // Restore previous state + _pipeline.SwapState(null); + } + + public unsafe void ClearColor( + int index, + ReadOnlySpan clearColor, + uint componentMask, + int dstWidth, + int dstHeight, + Format format) + { + // Keep original scissor + DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors); + + // Save current state + EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false); + + // Inherit some state without fully recreating render pipeline. + RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, false, index); + + const int ClearColorBufferSize = 16; + + // TODO: Flush + + using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearColorBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[16]; + + // TODO: Set exact viewport! + viewports[0] = new Viewport( + new Rectangle(0, 0, dstWidth, dstHeight), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span componentMasks = stackalloc uint[index + 1]; + componentMasks[index] = componentMask; + + var debugGroupName = "Clear Color "; + + if (format.IsSint()) + { + debugGroupName += "Int"; + _pipeline.SetProgram(_programsColorClearI[index]); + } + else if (format.IsUint()) + { + debugGroupName += "UInt"; + _pipeline.SetProgram(_programsColorClearU[index]); + } + else + { + debugGroupName += "Float"; + _pipeline.SetProgram(_programsColorClearF[index]); + } + + _pipeline.SetBlendState(index, new BlendDescriptor()); + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + _pipeline.SetRenderTargetColorMasks(componentMasks); + _pipeline.SetViewports(viewports); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0, debugGroupName); + + // Restore previous state + _pipeline.SwapState(null, clearFlags, false); + + _helperShaderState.Restore(save); + } + + public unsafe void ClearDepthStencil( + float depthValue, + bool depthMask, + int stencilValue, + int stencilMask, + int dstWidth, + int dstHeight) + { + // Keep original scissor + DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors); + var helperScissors = _helperShaderState.Scissors; + + // Save current state + EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false); + + // Inherit some state without fully recreating render pipeline. + RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, true); + + const int ClearDepthBufferSize = 16; + + using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearDepthBufferSize); + buffer.Holder.SetDataUnchecked(buffer.Offset, new ReadOnlySpan(ref depthValue)); + _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]); + + Span viewports = stackalloc Viewport[1]; + + viewports[0] = new Viewport( + new Rectangle(0, 0, dstWidth, dstHeight), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + _pipeline.SetProgram(_programDepthStencilClear); + _pipeline.SetFaceCulling(false, Face.Front); + _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); + _pipeline.SetViewports(viewports); + _pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always)); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask)); + _pipeline.Draw(4, 1, 0, 0, "Clear Depth Stencil"); + + // Cleanup + _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always)); + _pipeline.SetStencilTest(CreateStencilTestDescriptor(false)); + + // Restore previous state + _pipeline.SwapState(null, clearFlags, false); + + _helperShaderState.Restore(save); + } + + private static StencilTestDescriptor CreateStencilTestDescriptor( + bool enabled, + int refValue = 0, + int compareMask = 0xff, + int writeMask = 0xff) + { + return new StencilTestDescriptor( + enabled, + CompareOp.Always, + StencilOp.Replace, + StencilOp.Replace, + StencilOp.Replace, + refValue, + compareMask, + writeMask, + CompareOp.Always, + StencilOp.Replace, + StencilOp.Replace, + StencilOp.Replace, + refValue, + compareMask, + writeMask); + } + + public void Dispose() + { + _programColorBlitF.Dispose(); + _programColorBlitI.Dispose(); + _programColorBlitU.Dispose(); + _programColorBlitMsF.Dispose(); + _programColorBlitMsI.Dispose(); + _programColorBlitMsU.Dispose(); + + foreach (var programColorClear in _programsColorClearF) + { + programColorClear.Dispose(); + } + + foreach (var programColorClear in _programsColorClearU) + { + programColorClear.Dispose(); + } + + foreach (var programColorClear in _programsColorClearI) + { + programColorClear.Dispose(); + } + + _programDepthStencilClear.Dispose(); + _pipeline.Dispose(); + _samplerLinear.Dispose(); + _samplerNearest.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IdList.cs b/src/Ryujinx.Graphics.Metal/IdList.cs new file mode 100644 index 000000000..2c15a80ef --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IdList.cs @@ -0,0 +1,121 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Metal +{ + class IdList where T : class + { + private readonly List _list; + private int _freeMin; + + public IdList() + { + _list = new List(); + _freeMin = 0; + } + + public int Add(T value) + { + int id; + int count = _list.Count; + id = _list.IndexOf(null, _freeMin); + + if ((uint)id < (uint)count) + { + _list[id] = value; + } + else + { + id = count; + _freeMin = id + 1; + + _list.Add(value); + } + + return id + 1; + } + + public void Remove(int id) + { + id--; + + int count = _list.Count; + + if ((uint)id >= (uint)count) + { + return; + } + + if (id + 1 == count) + { + // Trim unused items. + int removeIndex = id; + + while (removeIndex > 0 && _list[removeIndex - 1] == null) + { + removeIndex--; + } + + _list.RemoveRange(removeIndex, count - removeIndex); + + if (_freeMin > removeIndex) + { + _freeMin = removeIndex; + } + } + else + { + _list[id] = null; + + if (_freeMin > id) + { + _freeMin = id; + } + } + } + + public bool TryGetValue(int id, out T value) + { + id--; + + try + { + if ((uint)id < (uint)_list.Count) + { + value = _list[id]; + return value != null; + } + + value = null; + return false; + } + catch (ArgumentOutOfRangeException) + { + value = null; + return false; + } + catch (IndexOutOfRangeException) + { + value = null; + return false; + } + } + + public void Clear() + { + _list.Clear(); + _freeMin = 0; + } + + public IEnumerator GetEnumerator() + { + for (int i = 0; i < _list.Count; i++) + { + if (_list[i] != null) + { + yield return _list[i]; + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ImageArray.cs b/src/Ryujinx.Graphics.Metal/ImageArray.cs new file mode 100644 index 000000000..9fa0df09d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ImageArray.cs @@ -0,0 +1,74 @@ +using Ryujinx.Graphics.GAL; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class ImageArray : IImageArray + { + private readonly TextureRef[] _textureRefs; + private readonly TextureBuffer[] _bufferTextureRefs; + + private readonly bool _isBuffer; + private readonly Pipeline _pipeline; + + public ImageArray(int size, bool isBuffer, Pipeline pipeline) + { + if (isBuffer) + { + _bufferTextureRefs = new TextureBuffer[size]; + } + else + { + _textureRefs = new TextureRef[size]; + } + + _isBuffer = isBuffer; + _pipeline = pipeline; + } + + public void SetImages(int index, ITexture[] images) + { + for (int i = 0; i < images.Length; i++) + { + ITexture image = images[i]; + + if (image is TextureBuffer textureBuffer) + { + _bufferTextureRefs[index + i] = textureBuffer; + } + else if (image is Texture texture) + { + _textureRefs[index + i].Storage = texture; + } + else if (!_isBuffer) + { + _textureRefs[index + i].Storage = null; + } + else + { + _bufferTextureRefs[index + i] = null; + } + } + + SetDirty(); + } + + public TextureRef[] GetTextureRefs() + { + return _textureRefs; + } + + public TextureBuffer[] GetBufferTextureRefs() + { + return _bufferTextureRefs; + } + + private void SetDirty() + { + _pipeline.DirtyImages(); + } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs new file mode 100644 index 000000000..24e3222fe --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs @@ -0,0 +1,118 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class IndexBufferPattern : IDisposable + { + public int PrimitiveVertices { get; } + public int PrimitiveVerticesOut { get; } + public int BaseIndex { get; } + public int[] OffsetIndex { get; } + public int IndexStride { get; } + public bool RepeatStart { get; } + + private readonly MetalRenderer _renderer; + private int _currentSize; + private BufferHandle _repeatingBuffer; + + public IndexBufferPattern(MetalRenderer renderer, + int primitiveVertices, + int primitiveVerticesOut, + int baseIndex, + int[] offsetIndex, + int indexStride, + bool repeatStart) + { + PrimitiveVertices = primitiveVertices; + PrimitiveVerticesOut = primitiveVerticesOut; + BaseIndex = baseIndex; + OffsetIndex = offsetIndex; + IndexStride = indexStride; + RepeatStart = repeatStart; + + _renderer = renderer; + } + + public int GetPrimitiveCount(int vertexCount) + { + return Math.Max(0, (vertexCount - BaseIndex) / IndexStride); + } + + public int GetConvertedCount(int indexCount) + { + int primitiveCount = GetPrimitiveCount(indexCount); + return primitiveCount * OffsetIndex.Length; + } + + public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount) + { + int primitiveCount = GetPrimitiveCount(vertexCount); + indexCount = primitiveCount * PrimitiveVerticesOut; + + int expectedSize = primitiveCount * OffsetIndex.Length; + + if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null) + { + return _repeatingBuffer; + } + + // Expand the repeating pattern to the number of requested primitives. + BufferHandle newBuffer = _renderer.BufferManager.CreateWithHandle(expectedSize * sizeof(int)); + + // Copy the old data to the new one. + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int)); + _renderer.BufferManager.Delete(_repeatingBuffer); + } + + _repeatingBuffer = newBuffer; + + // Add the additional repeats on top. + int newPrimitives = primitiveCount; + int oldPrimitives = (_currentSize) / OffsetIndex.Length; + + int[] newData; + + newPrimitives -= oldPrimitives; + newData = new int[expectedSize - _currentSize]; + + int outOffset = 0; + int index = oldPrimitives * IndexStride + BaseIndex; + + for (int i = 0; i < newPrimitives; i++) + { + if (RepeatStart) + { + // Used for triangle fan + newData[outOffset++] = 0; + } + + for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++) + { + newData[outOffset++] = index + OffsetIndex[j]; + } + + index += IndexStride; + } + + _renderer.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast(newData)); + _currentSize = expectedSize; + + return newBuffer; + } + + public void Dispose() + { + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.BufferManager.Delete(_repeatingBuffer); + _repeatingBuffer = BufferHandle.Null; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/IndexBufferState.cs b/src/Ryujinx.Graphics.Metal/IndexBufferState.cs new file mode 100644 index 000000000..411df9685 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IndexBufferState.cs @@ -0,0 +1,103 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly internal struct IndexBufferState + { + public static IndexBufferState Null => new(BufferHandle.Null, 0, 0); + + private readonly int _offset; + private readonly int _size; + private readonly IndexType _type; + + private readonly BufferHandle _handle; + + public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type = IndexType.UInt) + { + _handle = handle; + _offset = offset; + _size = size; + _type = type; + } + + public (MTLBuffer, int, MTLIndexType) GetIndexBuffer(MetalRenderer renderer, CommandBufferScoped cbs) + { + Auto autoBuffer; + int offset, size; + MTLIndexType type; + + if (_type == IndexType.UByte) + { + // Index type is not supported. Convert to I16. + autoBuffer = renderer.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size); + + type = MTLIndexType.UInt16; + offset = 0; + size = _size * 2; + } + else + { + autoBuffer = renderer.BufferManager.GetBuffer(_handle, false, out int bufferSize); + + if (_offset >= bufferSize) + { + autoBuffer = null; + } + + type = _type.Convert(); + offset = _offset; + size = _size; + } + + if (autoBuffer != null) + { + DisposableBuffer buffer = autoBuffer.Get(cbs, offset, size); + + return (buffer.Value, offset, type); + } + + return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16); + } + + public (MTLBuffer, int, MTLIndexType) GetConvertedIndexBuffer( + MetalRenderer renderer, + CommandBufferScoped cbs, + int firstIndex, + int indexCount, + int convertedCount, + IndexBufferPattern pattern) + { + // Convert the index buffer using the given pattern. + int indexSize = GetIndexSize(); + + int firstIndexOffset = firstIndex * indexSize; + + var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize); + + int size = convertedCount * 4; + + if (autoBuffer != null) + { + DisposableBuffer buffer = autoBuffer.Get(cbs, 0, size); + + return (buffer.Value, 0, MTLIndexType.UInt32); + } + + return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt32); + } + + private int GetIndexSize() + { + return _type switch + { + IndexType.UInt => 4, + IndexType.UShort => 2, + _ => 1, + }; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/MetalRenderer.cs b/src/Ryujinx.Graphics.Metal/MetalRenderer.cs new file mode 100644 index 000000000..7afd30886 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/MetalRenderer.cs @@ -0,0 +1,312 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader.Translation; +using SharpMetal.Metal; +using SharpMetal.QuartzCore; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + public sealed class MetalRenderer : IRenderer + { + public const int TotalSets = 4; + + private readonly MTLDevice _device; + private readonly MTLCommandQueue _queue; + private readonly Func _getMetalLayer; + + private Pipeline _pipeline; + private Window _window; + + public uint ProgramCount { get; set; } + +#pragma warning disable CS0067 // The event is never used + public event EventHandler ScreenCaptured; +#pragma warning restore CS0067 + + public bool PreferThreading => true; + public IPipeline Pipeline => _pipeline; + public IWindow Window => _window; + + internal MTLCommandQueue BackgroundQueue { get; private set; } + internal HelperShader HelperShader { get; private set; } + internal BufferManager BufferManager { get; private set; } + internal CommandBufferPool CommandBufferPool { get; private set; } + internal BackgroundResources BackgroundResources { get; private set; } + internal Action InterruptAction { get; private set; } + internal SyncManager SyncManager { get; private set; } + + internal HashSet Programs { get; } + internal HashSet Samplers { get; } + + public MetalRenderer(Func metalLayer) + { + _device = MTLDevice.CreateSystemDefaultDevice(); + Programs = new HashSet(); + Samplers = new HashSet(); + + if (_device.ArgumentBuffersSupport != MTLArgumentBuffersTier.Tier2) + { + throw new NotSupportedException("Metal backend requires Tier 2 Argument Buffer support."); + } + + _queue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers + 1); + BackgroundQueue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers); + + _getMetalLayer = metalLayer; + } + + public void Initialize(GraphicsDebugLevel logLevel) + { + var layer = _getMetalLayer(); + layer.Device = _device; + layer.FramebufferOnly = false; + + CommandBufferPool = new CommandBufferPool(_queue); + _window = new Window(this, layer); + _pipeline = new Pipeline(_device, this); + BufferManager = new BufferManager(_device, this, _pipeline); + + _pipeline.InitEncoderStateManager(BufferManager); + + BackgroundResources = new BackgroundResources(this); + HelperShader = new HelperShader(_device, this, _pipeline); + SyncManager = new SyncManager(this); + } + + public void BackgroundContextAction(Action action, bool alwaysBackground = false) + { + // GetData methods should be thread safe, so we can call this directly. + // Texture copy (scaled) may also happen in here, so that should also be thread safe. + + action(); + } + + public BufferHandle CreateBuffer(int size, BufferAccess access) + { + return BufferManager.CreateWithHandle(size); + } + + public BufferHandle CreateBuffer(IntPtr pointer, int size) + { + return BufferManager.Create(pointer, size); + } + + public BufferHandle CreateBufferSparse(ReadOnlySpan storageBuffers) + { + throw new NotImplementedException(); + } + + public IImageArray CreateImageArray(int size, bool isBuffer) + { + return new ImageArray(size, isBuffer, _pipeline); + } + + public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) + { + ProgramCount++; + return new Program(this, _device, shaders, info.ResourceLayout, info.ComputeLocalSize); + } + + public ISampler CreateSampler(SamplerCreateInfo info) + { + return new SamplerHolder(this, _device, info); + } + + public ITexture CreateTexture(TextureCreateInfo info) + { + if (info.Target == Target.TextureBuffer) + { + return new TextureBuffer(_device, this, _pipeline, info); + } + + return new Texture(_device, this, _pipeline, info); + } + + public ITextureArray CreateTextureArray(int size, bool isBuffer) + { + return new TextureArray(size, isBuffer, _pipeline); + } + + public bool PrepareHostMapping(IntPtr address, ulong size) + { + // TODO: Metal Host Mapping + return false; + } + + public void CreateSync(ulong id, bool strict) + { + SyncManager.Create(id, strict); + } + + public void DeleteBuffer(BufferHandle buffer) + { + BufferManager.Delete(buffer); + } + + public PinnedSpan GetBufferData(BufferHandle buffer, int offset, int size) + { + return BufferManager.GetData(buffer, offset, size); + } + + public Capabilities GetCapabilities() + { + // TODO: Finalize these values + return new Capabilities( + api: TargetApi.Metal, + vendorName: HardwareInfoTools.GetVendor(), + SystemMemoryType.UnifiedMemory, + hasFrontFacingBug: false, + hasVectorIndexingBug: false, + needsFragmentOutputSpecialization: true, + reduceShaderPrecision: true, + supportsAstcCompression: true, + supportsBc123Compression: true, + supportsBc45Compression: true, + supportsBc67Compression: true, + supportsEtc2Compression: true, + supports3DTextureCompression: true, + supportsBgraFormat: true, + supportsR4G4Format: false, + supportsR4G4B4A4Format: true, + supportsScaledVertexFormats: false, + supportsSnormBufferTextureFormat: true, + supportsSparseBuffer: false, + supports5BitComponentFormat: true, + supportsBlendEquationAdvanced: false, + supportsFragmentShaderInterlock: true, + supportsFragmentShaderOrderingIntel: false, + supportsGeometryShader: false, + supportsGeometryShaderPassthrough: false, + supportsTransformFeedback: false, + supportsImageLoadFormatted: false, + supportsLayerVertexTessellation: false, + supportsMismatchingViewFormat: true, + supportsCubemapView: true, + supportsNonConstantTextureOffset: false, + supportsQuads: false, + supportsSeparateSampler: true, + supportsShaderBallot: false, + supportsShaderBarrierDivergence: false, + supportsShaderFloat64: false, + supportsTextureGatherOffsets: false, + supportsTextureShadowLod: false, + supportsVertexStoreAndAtomics: false, + supportsViewportIndexVertexTessellation: false, + supportsViewportMask: false, + supportsViewportSwizzle: false, + supportsIndirectParameters: true, + supportsDepthClipControl: false, + uniformBufferSetIndex: (int)Constants.ConstantBuffersSetIndex, + storageBufferSetIndex: (int)Constants.StorageBuffersSetIndex, + textureSetIndex: (int)Constants.TexturesSetIndex, + imageSetIndex: (int)Constants.ImagesSetIndex, + extraSetBaseIndex: TotalSets, + maximumExtraSets: (int)Constants.MaximumExtraSets, + maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, + maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage, + maximumTexturesPerStage: Constants.MaxTexturesPerStage, + maximumImagesPerStage: Constants.MaxImagesPerStage, + maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength, + maximumSupportedAnisotropy: 16, + shaderSubgroupSize: 256, + storageBufferOffsetAlignment: 16, + textureBufferOffsetAlignment: 16, + gatherBiasPrecision: 0, + maximumGpuMemory: 0 + ); + } + + public ulong GetCurrentSync() + { + return SyncManager.GetCurrent(); + } + + public HardwareInfo GetHardwareInfo() + { + return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel(), "Apple"); + } + + public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info) + { + throw new NotImplementedException(); + } + + public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) + { + BufferManager.SetData(buffer, offset, data, _pipeline.Cbs); + } + + public void UpdateCounters() + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + } + + public void PreFrame() + { + SyncManager.Cleanup(); + } + + public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler, float divisor, bool hostReserved) + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + var counterEvent = new CounterEvent(); + resultHandler?.Invoke(counterEvent, type == CounterType.SamplesPassed ? (ulong)1 : 0); + return counterEvent; + } + + public void ResetCounter(CounterType type) + { + // https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc + } + + public void WaitSync(ulong id) + { + SyncManager.Wait(id); + } + + public void FlushAllCommands() + { + _pipeline.FlushCommandsImpl(); + } + + public void RegisterFlush() + { + SyncManager.RegisterFlush(); + + // Periodically free unused regions of the staging buffer to avoid doing it all at once. + BufferManager.StagingBuffer.FreeCompleted(); + } + + public void SetInterruptAction(Action interruptAction) + { + InterruptAction = interruptAction; + } + + public void Screenshot() + { + // TODO: Screenshots + } + + public void Dispose() + { + BackgroundResources.Dispose(); + + foreach (var program in Programs) + { + program.Dispose(); + } + + foreach (var sampler in Samplers) + { + sampler.Dispose(); + } + + _pipeline.Dispose(); + _window.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs b/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs new file mode 100644 index 000000000..cd5ad08ba --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/MultiFenceHolder.cs @@ -0,0 +1,262 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + /// + /// Holder for multiple host GPU fences. + /// + [SupportedOSPlatform("macos")] + class MultiFenceHolder + { + private const int BufferUsageTrackingGranularity = 4096; + + private readonly FenceHolder[] _fences; + private readonly BufferUsageBitmap _bufferUsageBitmap; + + /// + /// Creates a new instance of the multiple fence holder. + /// + public MultiFenceHolder() + { + _fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + } + + /// + /// Creates a new instance of the multiple fence holder, with a given buffer size in mind. + /// + /// Size of the buffer + public MultiFenceHolder(int size) + { + _fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + _bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity); + } + + /// + /// Adds read/write buffer usage information to the uses list. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// Whether the access is a write or not + public void AddBufferUse(int cbIndex, int offset, int size, bool write) + { + _bufferUsageBitmap.Add(cbIndex, offset, size, false); + + if (write) + { + _bufferUsageBitmap.Add(cbIndex, offset, size, true); + } + } + + /// + /// Removes all buffer usage information for a given command buffer. + /// + /// Index of the command buffer where the buffer is used + public void RemoveBufferUses(int cbIndex) + { + _bufferUsageBitmap?.Clear(cbIndex); + } + + /// + /// Checks if a given range of a buffer is being used by a command buffer still being processed by the GPU. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int cbIndex, int offset, int size) + { + return _bufferUsageBitmap.OverlapsWith(cbIndex, offset, size); + } + + /// + /// Checks if a given range of a buffer is being used by any command buffer still being processed by the GPU. + /// + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if only write usages should count + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int offset, int size, bool write) + { + return _bufferUsageBitmap.OverlapsWith(offset, size, write); + } + + /// + /// Adds a fence to the holder. + /// + /// Command buffer index of the command buffer that owns the fence + /// Fence to be added + /// True if the command buffer's previous fence value was null + public bool AddFence(int cbIndex, FenceHolder fence) + { + ref FenceHolder fenceRef = ref _fences[cbIndex]; + + if (fenceRef == null) + { + fenceRef = fence; + return true; + } + + return false; + } + + /// + /// Removes a fence from the holder. + /// + /// Command buffer index of the command buffer that owns the fence + public void RemoveFence(int cbIndex) + { + _fences[cbIndex] = null; + } + + /// + /// Determines if a fence referenced on the given command buffer. + /// + /// Index of the command buffer to check if it's used + /// True if referenced, false otherwise + public bool HasFence(int cbIndex) + { + return _fences[cbIndex] != null; + } + + /// + /// Wait until all the fences on the holder are signaled. + /// + public void WaitForFences() + { + WaitForFencesImpl(0, 0, true); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Start offset of the buffer range + /// Size of the buffer range in bytes + public void WaitForFences(int offset, int size) + { + WaitForFencesImpl(offset, size, true); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + + // TODO: Add a proper timeout! + public bool WaitForFences(bool indefinite) + { + return WaitForFencesImpl(0, 0, indefinite); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Start offset of the buffer range + /// Size of the buffer range in bytes + /// Indicates if this should wait indefinitely + /// True if all fences were signaled before the timeout expired, false otherwise + private bool WaitForFencesImpl(int offset, int size, bool indefinite) + { + Span fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers]; + + int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders); + Span fences = stackalloc MTLCommandBuffer[count]; + + int fenceCount = 0; + + for (int i = 0; i < count; i++) + { + if (fenceHolders[i].TryGet(out MTLCommandBuffer fence)) + { + fences[fenceCount] = fence; + + if (fenceCount < i) + { + fenceHolders[fenceCount] = fenceHolders[i]; + } + + fenceCount++; + } + } + + if (fenceCount == 0) + { + return true; + } + + bool signaled = true; + + if (indefinite) + { + foreach (var fence in fences) + { + fence.WaitUntilCompleted(); + } + } + else + { + foreach (var fence in fences) + { + if (fence.Status != MTLCommandBufferStatus.Completed) + { + signaled = false; + } + } + } + + for (int i = 0; i < fenceCount; i++) + { + fenceHolders[i].Put(); + } + + return signaled; + } + + /// + /// Gets fences to wait for. + /// + /// Span to store fences in + /// Number of fences placed in storage + private int GetFences(Span storage) + { + int count = 0; + + for (int i = 0; i < _fences.Length; i++) + { + var fence = _fences[i]; + + if (fence != null) + { + storage[count++] = fence; + } + } + + return count; + } + + /// + /// Gets fences to wait for use of a given buffer region. + /// + /// Span to store overlapping fences in + /// Offset of the range + /// Size of the range in bytes + /// Number of fences for the specified region placed in storage + private int GetOverlappingFences(Span storage, int offset, int size) + { + int count = 0; + + for (int i = 0; i < _fences.Length; i++) + { + var fence = _fences[i]; + + if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size)) + { + storage[count++] = fence; + } + } + + return count; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs b/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs new file mode 100644 index 000000000..fa3df47db --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs @@ -0,0 +1,99 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class PersistentFlushBuffer : IDisposable + { + private readonly MetalRenderer _renderer; + + private BufferHolder _flushStorage; + + public PersistentFlushBuffer(MetalRenderer renderer) + { + _renderer = renderer; + } + + private BufferHolder ResizeIfNeeded(int size) + { + var flushStorage = _flushStorage; + + if (flushStorage == null || size > _flushStorage.Size) + { + flushStorage?.Dispose(); + + flushStorage = _renderer.BufferManager.Create(size); + _flushStorage = flushStorage; + } + + return flushStorage; + } + + public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) + { + var flushStorage = ResizeIfNeeded(size); + Auto srcBuffer; + + using (var cbs = cbp.Rent()) + { + srcBuffer = buffer.GetBuffer(); + var dstBuffer = flushStorage.GetBuffer(); + + if (srcBuffer.TryIncrementReferenceCount()) + { + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false); + } + else + { + // Source buffer is no longer alive, don't copy anything to flush storage. + srcBuffer = null; + } + } + + flushStorage.WaitForFences(); + srcBuffer?.DecrementReferenceCount(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, Texture view, int size) + { + TextureCreateInfo info = view.Info; + + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer().Get(cbs).Value; + var image = view.GetHandle(); + + view.CopyFromOrToBuffer(cbs, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, Texture view, int size, int layer, int level) + { + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer().Get(cbs).Value; + var image = view.GetHandle(); + + view.CopyFromOrToBuffer(cbs, buffer, image, size, true, layer, level, 1, 1, singleSlice: true); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public void Dispose() + { + _flushStorage.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs new file mode 100644 index 000000000..113974061 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -0,0 +1,877 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using SharpMetal.QuartzCore; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + public enum EncoderType + { + Blit, + Compute, + Render, + None + } + + [SupportedOSPlatform("macos")] + class Pipeline : IPipeline, IEncoderFactory, IDisposable + { + private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB + + private readonly MTLDevice _device; + private readonly MetalRenderer _renderer; + private EncoderStateManager _encoderStateManager; + private ulong _byteWeight; + + public MTLCommandBuffer CommandBuffer; + + public IndexBufferPattern QuadsToTrisPattern; + public IndexBufferPattern TriFanToTrisPattern; + + internal CommandBufferScoped? PreloadCbs { get; private set; } + internal CommandBufferScoped Cbs { get; private set; } + internal CommandBufferEncoder Encoders => Cbs.Encoders; + internal EncoderType CurrentEncoderType => Encoders.CurrentEncoderType; + + public Pipeline(MTLDevice device, MetalRenderer renderer) + { + _device = device; + _renderer = renderer; + + renderer.CommandBufferPool.Initialize(this); + + CommandBuffer = (Cbs = _renderer.CommandBufferPool.Rent()).CommandBuffer; + } + + internal void InitEncoderStateManager(BufferManager bufferManager) + { + _encoderStateManager = new EncoderStateManager(_device, bufferManager, this); + + QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false); + TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true); + } + + public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All, bool endRenderPass = true) + { + if (endRenderPass && CurrentEncoderType == EncoderType.Render) + { + EndCurrentPass(); + } + + return _encoderStateManager.SwapState(state, flags); + } + + public PredrawState SavePredrawState() + { + return _encoderStateManager.SavePredrawState(); + } + + public void RestorePredrawState(PredrawState state) + { + _encoderStateManager.RestorePredrawState(state); + } + + public void SetClearLoadAction(bool clear) + { + _encoderStateManager.SetClearLoadAction(clear); + } + + public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false) + { + // Mark all state as dirty to ensure it is set on the new encoder + if (Cbs.Encoders.CurrentEncoderType != EncoderType.Render) + { + _encoderStateManager.SignalRenderDirty(); + } + + if (forDraw) + { + _encoderStateManager.RenderResourcesPrepass(); + } + + MTLRenderCommandEncoder renderCommandEncoder = Cbs.Encoders.EnsureRenderEncoder(); + + if (forDraw) + { + _encoderStateManager.RebindRenderState(renderCommandEncoder); + } + + return renderCommandEncoder; + } + + public MTLBlitCommandEncoder GetOrCreateBlitEncoder() + { + return Cbs.Encoders.EnsureBlitEncoder(); + } + + public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false) + { + // Mark all state as dirty to ensure it is set on the new encoder + if (Cbs.Encoders.CurrentEncoderType != EncoderType.Compute) + { + _encoderStateManager.SignalComputeDirty(); + } + + if (forDispatch) + { + _encoderStateManager.ComputeResourcesPrepass(); + } + + MTLComputeCommandEncoder computeCommandEncoder = Cbs.Encoders.EnsureComputeEncoder(); + + if (forDispatch) + { + _encoderStateManager.RebindComputeState(computeCommandEncoder); + } + + return computeCommandEncoder; + } + + public void EndCurrentPass() + { + Cbs.Encoders.EndCurrentPass(); + } + + public MTLRenderCommandEncoder CreateRenderCommandEncoder() + { + return _encoderStateManager.CreateRenderCommandEncoder(); + } + + public MTLComputeCommandEncoder CreateComputeCommandEncoder() + { + return _encoderStateManager.CreateComputeCommandEncoder(); + } + + public void Present(CAMetalDrawable drawable, Texture src, Extents2D srcRegion, Extents2D dstRegion, bool isLinear) + { + // TODO: Clean this up + var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha); + var dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0); + + _renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear, true); + + EndCurrentPass(); + + Cbs.CommandBuffer.PresentDrawable(drawable); + + FlushCommandsImpl(); + + // TODO: Auto flush counting + _renderer.SyncManager.GetAndResetWaitTicks(); + + // Cleanup + dst.Dispose(); + } + + public CommandBufferScoped GetPreloadCommandBuffer() + { + PreloadCbs ??= _renderer.CommandBufferPool.Rent(); + + return PreloadCbs.Value; + } + + public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight) + { + bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs); + + if (PreloadCbs != null && !usedByCurrentCb) + { + usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value); + } + + if (usedByCurrentCb) + { + // Since we can only free memory after the command buffer that uses a given resource was executed, + // keeping the command buffer might cause a high amount of memory to be in use. + // To prevent that, we force submit command buffers if the memory usage by resources + // in use by the current command buffer is above a given limit, and those resources were disposed. + _byteWeight += byteWeight; + + if (_byteWeight >= MinByteWeightForFlush) + { + FlushCommandsImpl(); + } + } + } + + public void FlushCommandsImpl() + { + EndCurrentPass(); + + _byteWeight = 0; + + if (PreloadCbs != null) + { + PreloadCbs.Value.Dispose(); + PreloadCbs = null; + } + + CommandBuffer = (Cbs = _renderer.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer; + _renderer.RegisterFlush(); + } + + public void DirtyTextures() + { + _encoderStateManager.DirtyTextures(); + } + + public void DirtyImages() + { + _encoderStateManager.DirtyImages(); + } + + public void Blit( + Texture src, + Texture dst, + Extents2D srcRegion, + Extents2D dstRegion, + bool isDepthOrStencil, + bool linearFilter) + { + if (isDepthOrStencil) + { + _renderer.HelperShader.BlitDepthStencil(Cbs, src, dst, srcRegion, dstRegion); + } + else + { + _renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, linearFilter); + } + } + + public void Barrier() + { + switch (CurrentEncoderType) + { + case EncoderType.Render: + { + var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets; + MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment; + Encoders.RenderEncoder.MemoryBarrier(scope, stages, stages); + break; + } + case EncoderType.Compute: + { + var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets; + Encoders.ComputeEncoder.MemoryBarrier(scope); + break; + } + } + } + + public void ClearBuffer(BufferHandle destination, int offset, int size, uint value) + { + var blitCommandEncoder = GetOrCreateBlitEncoder(); + + var mtlBuffer = _renderer.BufferManager.GetBuffer(destination, offset, size, true).Get(Cbs, offset, size, true).Value; + + // Might need a closer look, range's count, lower, and upper bound + // must be a multiple of 4 + blitCommandEncoder.FillBuffer(mtlBuffer, + new NSRange + { + location = (ulong)offset, + length = (ulong)size + }, + (byte)value); + } + + public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color) + { + float[] colors = [color.Red, color.Green, color.Blue, color.Alpha]; + var dst = _encoderStateManager.RenderTargets[index]; + + // TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format + if (dst == null) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Attempted to clear invalid render target!"); + return; + } + + _renderer.HelperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height, dst.Info.Format); + } + + public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) + { + var depthStencil = _encoderStateManager.DepthStencil; + + if (depthStencil == null) + { + return; + } + + _renderer.HelperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask, depthStencil.Width, depthStencil.Height); + } + + public void CommandBufferBarrier() + { + Barrier(); + } + + public void CopyBuffer(BufferHandle src, BufferHandle dst, int srcOffset, int dstOffset, int size) + { + var srcBuffer = _renderer.BufferManager.GetBuffer(src, srcOffset, size, false); + var dstBuffer = _renderer.BufferManager.GetBuffer(dst, dstOffset, size, true); + + BufferHolder.Copy(Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size); + } + + public void PushDebugGroup(string name) + { + var encoder = Encoders.CurrentEncoder; + var debugGroupName = StringHelper.NSString(name); + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Blit: + encoder.Value.PushDebugGroup(debugGroupName); + break; + case EncoderType.Compute: + encoder.Value.PushDebugGroup(debugGroupName); + break; + } + } + + public void PopDebugGroup() + { + var encoder = Encoders.CurrentEncoder; + + if (encoder == null) + { + return; + } + + switch (Encoders.CurrentEncoderType) + { + case EncoderType.Render: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Blit: + encoder.Value.PopDebugGroup(); + break; + case EncoderType.Compute: + encoder.Value.PopDebugGroup(); + break; + } + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ) + { + DispatchCompute(groupsX, groupsY, groupsZ, String.Empty); + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ, string debugGroupName) + { + var computeCommandEncoder = GetOrCreateComputeEncoder(true); + + ComputeSize localSize = _encoderStateManager.ComputeLocalSize; + + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + + computeCommandEncoder.DispatchThreadgroups( + new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ }, + new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z }); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) + { + Draw(vertexCount, instanceCount, firstVertex, firstInstance, String.Empty); + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance, string debugGroupName) + { + if (vertexCount == 0) + { + return; + } + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + var pattern = GetIndexBufferPattern(); + + BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount); + var buffer = _renderer.BufferManager.GetBuffer(handle, false); + var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value; + + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + (ulong)indexCount, + MTLIndexType.UInt32, + mtlBuffer, + 0); + } + else + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + if (debugGroupName != String.Empty) + { + PushDebugGroup(debugGroupName); + } + + renderCommandEncoder.DrawPrimitives( + primitiveType, + (ulong)firstVertex, + (ulong)vertexCount, + (ulong)instanceCount, + (ulong)firstInstance); + + if (debugGroupName != String.Empty) + { + PopDebugGroup(); + } + } + } + + private IndexBufferPattern GetIndexBufferPattern() + { + return _encoderStateManager.Topology switch + { + PrimitiveTopology.Quads => QuadsToTrisPattern, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern, + _ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"), + }; + } + + private PrimitiveTopology TopologyRemap(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads => PrimitiveTopology.Triangles, + PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles, + _ => topology, + }; + } + + private bool TopologyUnsupported(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true, + _ => false, + }; + } + + public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) + { + if (indexCount == 0) + { + return; + } + + MTLBuffer mtlBuffer; + int offset; + MTLIndexType type; + int finalIndexCount = indexCount; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + var pattern = GetIndexBufferPattern(); + int convertedCount = pattern.GetConvertedCount(indexCount); + + finalIndexCount = convertedCount; + + (mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetConvertedIndexBuffer(_renderer, Cbs, firstIndex, indexCount, convertedCount, pattern); + } + else + { + (mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs); + } + + if (mtlBuffer.NativePtr != IntPtr.Zero) + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + (ulong)finalIndexCount, + type, + mtlBuffer, + (ulong)offset, + (ulong)instanceCount, + firstVertex, + (ulong)firstInstance); + } + } + + public void DrawIndexedIndirect(BufferRange indirectBuffer) + { + DrawIndexedIndirectOffset(indirectBuffer); + } + + public void DrawIndexedIndirectOffset(BufferRange indirectBuffer, int offset = 0) + { + // TODO: Reindex unsupported topologies + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}"); + } + + var buffer = _renderer.BufferManager + .GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false) + .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + (MTLBuffer indexBuffer, int indexOffset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs); + + if (indexBuffer.NativePtr != IntPtr.Zero && buffer.NativePtr != IntPtr.Zero) + { + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + type, + indexBuffer, + (ulong)indexOffset, + buffer, + (ulong)(indirectBuffer.Offset + offset)); + } + } + + public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + for (int i = 0; i < maxDrawCount; i++) + { + DrawIndexedIndirectOffset(indirectBuffer, stride * i); + } + } + + public void DrawIndirect(BufferRange indirectBuffer) + { + DrawIndirectOffset(indirectBuffer); + } + + public void DrawIndirectOffset(BufferRange indirectBuffer, int offset = 0) + { + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + // TODO: Reindex unsupported topologies + Logger.Warning?.Print(LogClass.Gpu, $"Drawing indirect with unsupported topology: {_encoderStateManager.Topology}"); + } + + var buffer = _renderer.BufferManager + .GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false) + .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + var renderCommandEncoder = GetOrCreateRenderEncoder(true); + + renderCommandEncoder.DrawPrimitives( + primitiveType, + buffer, + (ulong)(indirectBuffer.Offset + offset)); + } + + public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + for (int i = 0; i < maxDrawCount; i++) + { + DrawIndirectOffset(indirectBuffer, stride * i); + } + } + + public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) + { + _renderer.HelperShader.DrawTexture(texture, sampler, srcRegion, dstRegion); + } + + public void SetAlphaTest(bool enable, float reference, CompareOp op) + { + // This is currently handled using shader specialization, as Metal does not support alpha test. + // In the future, we may want to use this to write the reference value into the support buffer, + // to avoid creating one version of the shader per reference value used. + } + + public void SetBlendState(AdvancedBlendDescriptor blend) + { + // Metal does not support advanced blend. + } + + public void SetBlendState(int index, BlendDescriptor blend) + { + _encoderStateManager.UpdateBlendDescriptors(index, blend); + } + + public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) + { + if (enables == 0) + { + _encoderStateManager.UpdateDepthBias(0, 0, 0); + } + else + { + _encoderStateManager.UpdateDepthBias(units, factor, clamp); + } + } + + public void SetDepthClamp(bool clamp) + { + _encoderStateManager.UpdateDepthClamp(clamp); + } + + public void SetDepthMode(DepthMode mode) + { + // Metal does not support depth clip control. + } + + public void SetDepthTest(DepthTestDescriptor depthTest) + { + _encoderStateManager.UpdateDepthState(depthTest); + } + + public void SetFaceCulling(bool enable, Face face) + { + _encoderStateManager.UpdateCullMode(enable, face); + } + + public void SetFrontFace(FrontFace frontFace) + { + _encoderStateManager.UpdateFrontFace(frontFace); + } + + public void SetIndexBuffer(BufferRange buffer, IndexType type) + { + _encoderStateManager.UpdateIndexBuffer(buffer, type); + } + + public void SetImage(ShaderStage stage, int binding, ITexture image) + { + if (image is TextureBase img) + { + _encoderStateManager.UpdateImage(stage, binding, img); + } + } + + public void SetImageArray(ShaderStage stage, int binding, IImageArray array) + { + if (array is ImageArray imageArray) + { + _encoderStateManager.UpdateImageArray(stage, binding, imageArray); + } + } + + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + if (array is ImageArray imageArray) + { + _encoderStateManager.UpdateImageArraySeparate(stage, setIndex, imageArray); + } + } + + public void SetLineParameters(float width, bool smooth) + { + // Metal does not support wide-lines. + } + + public void SetLogicOpState(bool enable, LogicalOp op) + { + _encoderStateManager.UpdateLogicOpState(enable, op); + } + + public void SetMultisampleState(MultisampleDescriptor multisample) + { + _encoderStateManager.UpdateMultisampleState(multisample); + } + + public void SetPatchParameters(int vertices, ReadOnlySpan defaultOuterLevel, ReadOnlySpan defaultInnerLevel) + { + Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); + } + + public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin) + { + Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); + } + + public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode) + { + // Metal does not support polygon mode. + } + + public void SetPrimitiveRestart(bool enable, int index) + { + // Always active for LineStrip and TriangleStrip + // https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263 + // https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives + // https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal + + // Emulating disabling this is very difficult. It's unlikely for an index buffer to use the largest possible index, + // so it's fine nearly all of the time. + } + + public void SetPrimitiveTopology(PrimitiveTopology topology) + { + _encoderStateManager.UpdatePrimitiveTopology(topology); + } + + public void SetProgram(IProgram program) + { + _encoderStateManager.UpdateProgram(program); + } + + public void SetRasterizerDiscard(bool discard) + { + _encoderStateManager.UpdateRasterizerDiscard(discard); + } + + public void SetRenderTargetColorMasks(ReadOnlySpan componentMask) + { + _encoderStateManager.UpdateRenderTargetColorMasks(componentMask); + } + + public void SetRenderTargets(ITexture[] colors, ITexture depthStencil) + { + _encoderStateManager.UpdateRenderTargets(colors, depthStencil); + } + + public void SetScissors(ReadOnlySpan> regions) + { + _encoderStateManager.UpdateScissors(regions); + } + + public void SetStencilTest(StencilTestDescriptor stencilTest) + { + _encoderStateManager.UpdateStencilState(stencilTest); + } + + public void SetUniformBuffers(ReadOnlySpan buffers) + { + _encoderStateManager.UpdateUniformBuffers(buffers); + } + + public void SetStorageBuffers(ReadOnlySpan buffers) + { + _encoderStateManager.UpdateStorageBuffers(buffers); + } + + internal void SetStorageBuffers(int first, ReadOnlySpan> buffers) + { + _encoderStateManager.UpdateStorageBuffers(first, buffers); + } + + public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) + { + if (texture is TextureBase tex) + { + if (sampler == null || sampler is SamplerHolder) + { + _encoderStateManager.UpdateTextureAndSampler(stage, binding, tex, (SamplerHolder)sampler); + } + } + } + + public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array) + { + if (array is TextureArray textureArray) + { + _encoderStateManager.UpdateTextureArray(stage, binding, textureArray); + } + } + + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + if (array is TextureArray textureArray) + { + _encoderStateManager.UpdateTextureArraySeparate(stage, setIndex, textureArray); + } + } + + public void SetUserClipDistance(int index, bool enableClip) + { + // TODO. Same as Vulkan + } + + public void SetVertexAttribs(ReadOnlySpan vertexAttribs) + { + _encoderStateManager.UpdateVertexAttribs(vertexAttribs); + } + + public void SetVertexBuffers(ReadOnlySpan vertexBuffers) + { + _encoderStateManager.UpdateVertexBuffers(vertexBuffers); + } + + public void SetViewports(ReadOnlySpan viewports) + { + _encoderStateManager.UpdateViewports(viewports); + } + + public void TextureBarrier() + { + if (CurrentEncoderType == EncoderType.Render) + { + Encoders.RenderEncoder.MemoryBarrier(MTLBarrierScope.Textures, MTLRenderStages.RenderStageFragment, MTLRenderStages.RenderStageFragment); + } + } + + public void TextureBarrierTiled() + { + TextureBarrier(); + } + + public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) + { + // TODO: Implementable via indirect draw commands + return false; + } + + public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual) + { + // TODO: Implementable via indirect draw commands + return false; + } + + public void EndHostConditionalRendering() + { + // TODO: Implementable via indirect draw commands + } + + public void BeginTransformFeedback(PrimitiveTopology topology) + { + // Metal does not support transform feedback. + } + + public void EndTransformFeedback() + { + // Metal does not support transform feedback. + } + + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) + { + // Metal does not support transform feedback. + } + + public void Dispose() + { + EndCurrentPass(); + _encoderStateManager.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Program.cs b/src/Ryujinx.Graphics.Metal/Program.cs new file mode 100644 index 000000000..37bae5817 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Program.cs @@ -0,0 +1,286 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Collections.Generic; +using System.Collections.ObjectModel; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Program : IProgram + { + private ProgramLinkStatus _status; + private readonly ShaderSource[] _shaders; + private readonly GCHandle[] _handles; + private int _successCount; + + private readonly MetalRenderer _renderer; + + public MTLFunction VertexFunction; + public MTLFunction FragmentFunction; + public MTLFunction ComputeFunction; + public ComputeSize ComputeLocalSize { get; } + + private HashTableSlim _graphicsPipelineCache; + private MTLComputePipelineState? _computePipelineCache; + private bool _firstBackgroundUse; + + public ResourceBindingSegment[][] BindingSegments { get; } + // Argument buffer sizes for Vertex or Compute stages + public int[] ArgumentBufferSizes { get; } + // Argument buffer sizes for Fragment stage + public int[] FragArgumentBufferSizes { get; } + + public Program( + MetalRenderer renderer, + MTLDevice device, + ShaderSource[] shaders, + ResourceLayout resourceLayout, + ComputeSize computeLocalSize = default) + { + _renderer = renderer; + renderer.Programs.Add(this); + + ComputeLocalSize = computeLocalSize; + _shaders = shaders; + _handles = new GCHandle[_shaders.Length]; + + _status = ProgramLinkStatus.Incomplete; + + for (int i = 0; i < _shaders.Length; i++) + { + ShaderSource shader = _shaders[i]; + + using var compileOptions = new MTLCompileOptions + { + PreserveInvariance = true, + LanguageVersion = MTLLanguageVersion.Version31, + }; + var index = i; + + _handles[i] = device.NewLibrary(StringHelper.NSString(shader.Code), compileOptions, (library, error) => CompilationResultHandler(library, error, index)); + } + + (BindingSegments, ArgumentBufferSizes, FragArgumentBufferSizes) = BuildBindingSegments(resourceLayout.SetUsages); + } + + public void CompilationResultHandler(MTLLibrary library, NSError error, int index) + { + var shader = _shaders[index]; + + if (_handles[index].IsAllocated) + { + _handles[index].Free(); + } + + if (error != IntPtr.Zero) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code); + Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(error.LocalizedDescription)}"); + _status = ProgramLinkStatus.Failure; + return; + } + + switch (shader.Stage) + { + case ShaderStage.Compute: + ComputeFunction = library.NewFunction(StringHelper.NSString("kernelMain")); + break; + case ShaderStage.Vertex: + VertexFunction = library.NewFunction(StringHelper.NSString("vertexMain")); + break; + case ShaderStage.Fragment: + FragmentFunction = library.NewFunction(StringHelper.NSString("fragmentMain")); + break; + default: + Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shader.Stage}!"); + break; + } + + _successCount++; + + if (_successCount >= _shaders.Length && _status != ProgramLinkStatus.Failure) + { + _status = ProgramLinkStatus.Success; + } + } + + private static (ResourceBindingSegment[][], int[], int[]) BuildBindingSegments(ReadOnlyCollection setUsages) + { + ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; + int[] argBufferSizes = new int[setUsages.Count]; + int[] fragArgBufferSizes = new int[setUsages.Count]; + + for (int setIndex = 0; setIndex < setUsages.Count; setIndex++) + { + List currentSegments = new(); + + ResourceUsage currentUsage = default; + int currentCount = 0; + + for (int index = 0; index < setUsages[setIndex].Usages.Count; index++) + { + ResourceUsage usage = setUsages[setIndex].Usages[index]; + + if (currentUsage.Binding + currentCount != usage.Binding || + currentUsage.Type != usage.Type || + currentUsage.Stages != usage.Stages || + currentUsage.ArrayLength > 1 || + usage.ArrayLength > 1) + { + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentUsage.Binding, + currentCount, + currentUsage.Type, + currentUsage.Stages, + currentUsage.ArrayLength > 1)); + + var size = currentCount * ResourcePointerSize(currentUsage.Type); + if (currentUsage.Stages.HasFlag(ResourceStages.Fragment)) + { + fragArgBufferSizes[setIndex] += size; + } + + if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) || + currentUsage.Stages.HasFlag(ResourceStages.Compute)) + { + argBufferSizes[setIndex] += size; + } + } + + currentUsage = usage; + currentCount = usage.ArrayLength; + } + else + { + currentCount++; + } + } + + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentUsage.Binding, + currentCount, + currentUsage.Type, + currentUsage.Stages, + currentUsage.ArrayLength > 1)); + + var size = currentCount * ResourcePointerSize(currentUsage.Type); + if (currentUsage.Stages.HasFlag(ResourceStages.Fragment)) + { + fragArgBufferSizes[setIndex] += size; + } + + if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) || + currentUsage.Stages.HasFlag(ResourceStages.Compute)) + { + argBufferSizes[setIndex] += size; + } + } + + segments[setIndex] = currentSegments.ToArray(); + } + + return (segments, argBufferSizes, fragArgBufferSizes); + } + + private static int ResourcePointerSize(ResourceType type) + { + return (type == ResourceType.TextureAndSampler ? 2 : 1); + } + + public ProgramLinkStatus CheckProgramLink(bool blocking) + { + if (blocking) + { + while (_status == ProgramLinkStatus.Incomplete) + { } + + return _status; + } + + return _status; + } + + public byte[] GetBinary() + { + return []; + } + + public void AddGraphicsPipeline(ref PipelineUid key, MTLRenderPipelineState pipeline) + { + (_graphicsPipelineCache ??= new()).Add(ref key, pipeline); + } + + public void AddComputePipeline(MTLComputePipelineState pipeline) + { + _computePipelineCache = pipeline; + } + + public bool TryGetGraphicsPipeline(ref PipelineUid key, out MTLRenderPipelineState pipeline) + { + if (_graphicsPipelineCache == null) + { + pipeline = default; + return false; + } + + if (!_graphicsPipelineCache.TryGetValue(ref key, out pipeline)) + { + if (_firstBackgroundUse) + { + Logger.Warning?.Print(LogClass.Gpu, "Background pipeline compile missed on draw - incorrect pipeline state?"); + _firstBackgroundUse = false; + } + + return false; + } + + _firstBackgroundUse = false; + + return true; + } + + public bool TryGetComputePipeline(out MTLComputePipelineState pipeline) + { + if (_computePipelineCache.HasValue) + { + pipeline = _computePipelineCache.Value; + return true; + } + + pipeline = default; + return false; + } + + public void Dispose() + { + if (!_renderer.Programs.Remove(this)) + { + return; + } + + if (_graphicsPipelineCache != null) + { + foreach (MTLRenderPipelineState pipeline in _graphicsPipelineCache.Values) + { + pipeline.Dispose(); + } + } + + _computePipelineCache?.Dispose(); + + VertexFunction.Dispose(); + FragmentFunction.Dispose(); + ComputeFunction.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs b/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs new file mode 100644 index 000000000..8e6d88c4b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ResourceBindingSegment.cs @@ -0,0 +1,22 @@ +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.Metal +{ + readonly struct ResourceBindingSegment + { + public readonly int Binding; + public readonly int Count; + public readonly ResourceType Type; + public readonly ResourceStages Stages; + public readonly bool IsArray; + + public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray) + { + Binding = binding; + Count = count; + Type = type; + Stages = stages; + IsArray = isArray; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs b/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs new file mode 100644 index 000000000..36ae9bac6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/ResourceLayoutBuilder.cs @@ -0,0 +1,59 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class ResourceLayoutBuilder + { + private const int TotalSets = MetalRenderer.TotalSets; + + private readonly List[] _resourceDescriptors; + private readonly List[] _resourceUsages; + + public ResourceLayoutBuilder() + { + _resourceDescriptors = new List[TotalSets]; + _resourceUsages = new List[TotalSets]; + + for (int index = 0; index < TotalSets; index++) + { + _resourceDescriptors[index] = new(); + _resourceUsages[index] = new(); + } + } + + public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false) + { + uint setIndex = type switch + { + ResourceType.UniformBuffer => Constants.ConstantBuffersSetIndex, + ResourceType.StorageBuffer => Constants.StorageBuffersSetIndex, + ResourceType.TextureAndSampler or ResourceType.BufferTexture => Constants.TexturesSetIndex, + ResourceType.Image or ResourceType.BufferImage => Constants.ImagesSetIndex, + _ => throw new ArgumentException($"Invalid resource type \"{type}\"."), + }; + + _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages)); + _resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write)); + + return this; + } + + public ResourceLayout Build() + { + var descriptors = new ResourceDescriptorCollection[TotalSets]; + var usages = new ResourceUsageCollection[TotalSets]; + + for (int index = 0; index < TotalSets; index++) + { + descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly()); + usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly()); + } + + return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly()); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj b/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj new file mode 100644 index 000000000..364aa5a8b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj @@ -0,0 +1,27 @@ + + + + true + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/Ryujinx.Graphics.Metal/SamplerHolder.cs b/src/Ryujinx.Graphics.Metal/SamplerHolder.cs new file mode 100644 index 000000000..3241efa6d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/SamplerHolder.cs @@ -0,0 +1,90 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class SamplerHolder : ISampler + { + private readonly MetalRenderer _renderer; + private readonly Auto _sampler; + + public SamplerHolder(MetalRenderer renderer, MTLDevice device, SamplerCreateInfo info) + { + _renderer = renderer; + + renderer.Samplers.Add(this); + + (MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert(); + + MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _); + + using var descriptor = new MTLSamplerDescriptor + { + BorderColor = borderColor, + MinFilter = minFilter, + MagFilter = info.MagFilter.Convert(), + MipFilter = mipFilter, + CompareFunction = info.CompareOp.Convert(), + LodMinClamp = info.MinLod, + LodMaxClamp = info.MaxLod, + LodAverage = false, + MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1), + SAddressMode = info.AddressU.Convert(), + TAddressMode = info.AddressV.Convert(), + RAddressMode = info.AddressP.Convert(), + SupportArgumentBuffers = true + }; + + var sampler = device.NewSamplerState(descriptor); + + _sampler = new Auto(new DisposableSampler(sampler)); + } + + private static MTLSamplerBorderColor GetConstrainedBorderColor(ColorF arbitraryBorderColor, out bool cantConstrain) + { + float r = arbitraryBorderColor.Red; + float g = arbitraryBorderColor.Green; + float b = arbitraryBorderColor.Blue; + float a = arbitraryBorderColor.Alpha; + + if (r == 0f && g == 0f && b == 0f) + { + if (a == 1f) + { + cantConstrain = false; + return MTLSamplerBorderColor.OpaqueBlack; + } + + if (a == 0f) + { + cantConstrain = false; + return MTLSamplerBorderColor.TransparentBlack; + } + } + else if (r == 1f && g == 1f && b == 1f && a == 1f) + { + cantConstrain = false; + return MTLSamplerBorderColor.OpaqueWhite; + } + + cantConstrain = true; + return MTLSamplerBorderColor.OpaqueBlack; + } + + public Auto GetSampler() + { + return _sampler; + } + + public void Dispose() + { + if (_renderer.Samplers.Remove(this)) + { + _sampler.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal b/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal new file mode 100644 index 000000000..887878499 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/Blit.metal @@ -0,0 +1,43 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct TexCoords { + float data[4]; +}; + +struct ConstantBuffers { + constant TexCoords* tex_coord; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +vertex CopyVertexOut vertexMain(uint vid [[vertex_id]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + CopyVertexOut out; + + int low = vid & 1; + int high = vid >> 1; + out.uv.x = constant_buffers.tex_coord->data[low]; + out.uv.y = constant_buffers.tex_coord->data[2 + high]; + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + return textures.texture.sample(textures.sampler, in.uv); +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal new file mode 100644 index 000000000..1077b6cea --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal @@ -0,0 +1,45 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct TexCoords { + float data[4]; +}; + +struct ConstantBuffers { + constant TexCoords* tex_coord; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +vertex CopyVertexOut vertexMain(uint vid [[vertex_id]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + CopyVertexOut out; + + int low = vid & 1; + int high = vid >> 1; + out.uv.x = constant_buffers.tex_coord->data[low]; + out.uv.y = constant_buffers.tex_coord->data[2 + high]; + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + return textures.texture.read(tex_coord, sample_id); +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal b/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal new file mode 100644 index 000000000..1a7d2c574 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ChangeBufferStride.metal @@ -0,0 +1,72 @@ +#include + +using namespace metal; + +struct StrideArguments { + int4 data; +}; + +struct InData { + uint8_t data[1]; +}; + +struct OutData { + uint8_t data[1]; +}; + +struct ConstantBuffers { + constant StrideArguments* stride_arguments; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; +}; + +kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]], + device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]], + uint3 threads_per_threadgroup [[threads_per_threadgroup]], + uint3 threadgroups_per_grid [[threadgroups_per_grid]]) +{ + // Determine what slice of the stride copies this invocation will perform. + + int sourceStride = constant_buffers.stride_arguments->data.x; + int targetStride = constant_buffers.stride_arguments->data.y; + int bufferSize = constant_buffers.stride_arguments->data.z; + int sourceOffset = constant_buffers.stride_arguments->data.w; + + int strideRemainder = targetStride - sourceStride; + int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x); + + int copiesRequired = bufferSize / sourceStride; + + // Find the copies that this invocation should perform. + + // - Copies that all invocations perform. + int allInvocationCopies = copiesRequired / invocations; + + // - Extra remainder copy that this invocation performs. + int index = int(thread_position_in_grid.x); + int extra = (index < (copiesRequired % invocations)) ? 1 : 0; + + int copyCount = allInvocationCopies + extra; + + // Finally, get the starting offset. Make sure to count extra copies. + + int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index); + + int srcOffset = sourceOffset + startCopy * sourceStride; + int dstOffset = startCopy * targetStride; + + // Perform the copies for this region + for (int i = 0; i < copyCount; i++) { + for (int j = 0; j < sourceStride; j++) { + storage_buffers.out_data->data[dstOffset++] = storage_buffers.in_data->data[srcOffset++]; + } + + for (int j = 0; j < strideRemainder; j++) { + storage_buffers.out_data->data[dstOffset++] = uint8_t(0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal b/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal new file mode 100644 index 000000000..46a57e035 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ColorClear.metal @@ -0,0 +1,38 @@ +#include + +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +struct ClearColor { + FORMAT4 data; +}; + +struct ConstantBuffers { + constant ClearColor* clear_color; +}; + +vertex VertexOut vertexMain(ushort vid [[vertex_id]]) { + int low = vid & 1; + int high = vid >> 1; + + VertexOut out; + + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +struct FragmentOut { + FORMAT4 color [[color(COLOR_ATTACHMENT_INDEX)]]; +}; + +fragment FragmentOut fragmentMain(VertexOut in [[stage_in]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + return {constant_buffers.clear_color->data}; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal b/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal new file mode 100644 index 000000000..870ac3d78 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ConvertD32S8ToD24S8.metal @@ -0,0 +1,66 @@ +#include + +using namespace metal; + +struct StrideArguments { + int pixelCount; + int dstStartOffset; +}; + +struct InData { + uint data[1]; +}; + +struct OutData { + uint data[1]; +}; + +struct ConstantBuffers { + constant StrideArguments* stride_arguments; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; +}; + +kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]], + device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]], + uint3 threads_per_threadgroup [[threads_per_threadgroup]], + uint3 threadgroups_per_grid [[threadgroups_per_grid]]) +{ + // Determine what slice of the stride copies this invocation will perform. + int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x); + + int copiesRequired = constant_buffers.stride_arguments->pixelCount; + + // Find the copies that this invocation should perform. + + // - Copies that all invocations perform. + int allInvocationCopies = copiesRequired / invocations; + + // - Extra remainder copy that this invocation performs. + int index = int(thread_position_in_grid.x); + int extra = (index < (copiesRequired % invocations)) ? 1 : 0; + + int copyCount = allInvocationCopies + extra; + + // Finally, get the starting offset. Make sure to count extra copies. + + int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index); + + int srcOffset = startCopy * 2; + int dstOffset = constant_buffers.stride_arguments->dstStartOffset + startCopy; + + // Perform the conversion for this region. + for (int i = 0; i < copyCount; i++) + { + float depth = as_type(storage_buffers.in_data->data[srcOffset++]); + uint stencil = storage_buffers.in_data->data[srcOffset++]; + + uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0); + + storage_buffers.out_data->data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff); + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal b/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal new file mode 100644 index 000000000..c8fee5818 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/ConvertIndexBuffer.metal @@ -0,0 +1,59 @@ +#include + +using namespace metal; + +struct IndexBufferPattern { + int pattern[8]; + int primitiveVertices; + int primitiveVerticesOut; + int indexSize; + int indexSizeOut; + int baseIndex; + int indexStride; + int srcOffset; + int totalPrimitives; +}; + +struct InData { + uint8_t data[1]; +}; + +struct OutData { + uint8_t data[1]; +}; + +struct StorageBuffers { + device InData* in_data; + device OutData* out_data; + constant IndexBufferPattern* index_buffer_pattern; +}; + +kernel void kernelMain(device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]], + uint3 thread_position_in_grid [[thread_position_in_grid]]) +{ + int primitiveIndex = int(thread_position_in_grid.x); + if (primitiveIndex >= storage_buffers.index_buffer_pattern->totalPrimitives) + { + return; + } + + int inOffset = primitiveIndex * storage_buffers.index_buffer_pattern->indexStride; + int outOffset = primitiveIndex * storage_buffers.index_buffer_pattern->primitiveVerticesOut; + + for (int i = 0; i < storage_buffers.index_buffer_pattern->primitiveVerticesOut; i++) + { + int j; + int io = max(0, inOffset + storage_buffers.index_buffer_pattern->baseIndex + storage_buffers.index_buffer_pattern->pattern[i]) * storage_buffers.index_buffer_pattern->indexSize; + int oo = (outOffset + i) * storage_buffers.index_buffer_pattern->indexSizeOut; + + for (j = 0; j < storage_buffers.index_buffer_pattern->indexSize; j++) + { + storage_buffers.out_data->data[oo + j] = storage_buffers.in_data->data[storage_buffers.index_buffer_pattern->srcOffset + io + j]; + } + + for(; j < storage_buffers.index_buffer_pattern->indexSizeOut; j++) + { + storage_buffers.out_data->data[oo + j] = uint8_t(0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal new file mode 100644 index 000000000..8b8467c2f --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlit.metal @@ -0,0 +1,27 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + FragmentOut out; + + out.depth = textures.texture.sample(textures.sampler, in.uv).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal new file mode 100644 index 000000000..10791f636 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthBlitMs.metal @@ -0,0 +1,29 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + FragmentOut out; + + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + out.depth = textures.texture.read(tex_coord, sample_id).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal b/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal new file mode 100644 index 000000000..7e50f2ce7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/DepthStencilClear.metal @@ -0,0 +1,42 @@ +#include + +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +struct FragmentOut { + float depth [[depth(any)]]; +}; + +struct ClearDepth { + float data; +}; + +struct ConstantBuffers { + constant ClearDepth* clear_depth; +}; + +vertex VertexOut vertexMain(ushort vid [[vertex_id]]) { + int low = vid & 1; + int high = vid >> 1; + + VertexOut out; + + out.position.x = (float(low) - 0.5f) * 2.0f; + out.position.y = (float(high) - 0.5f) * 2.0f; + out.position.z = 0.0f; + out.position.w = 1.0f; + + return out; +} + +fragment FragmentOut fragmentMain(VertexOut in [[stage_in]], + constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) { + FragmentOut out; + + out.depth = constant_buffers.clear_depth->data; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal new file mode 100644 index 000000000..0b25f322d --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlit.metal @@ -0,0 +1,27 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d texture; + sampler sampler; +}; + +struct FragmentOut { + uint stencil [[stencil]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]]) { + FragmentOut out; + + out.stencil = textures.texture.sample(textures.sampler, in.uv).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal new file mode 100644 index 000000000..e7f2d20b7 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Shaders/StencilBlitMs.metal @@ -0,0 +1,29 @@ +#include + +using namespace metal; + +struct CopyVertexOut { + float4 position [[position]]; + float2 uv; +}; + +struct Textures +{ + texture2d_ms texture; +}; + +struct FragmentOut { + uint stencil [[stencil]]; +}; + +fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]], + constant Textures &textures [[buffer(TEXTURES_INDEX)]], + uint sample_id [[sample_id]]) { + FragmentOut out; + + uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height()); + uint2 tex_coord = uint2(in.uv * float2(tex_size)); + out.stencil = textures.texture.read(tex_coord, sample_id).r; + + return out; +} diff --git a/src/Ryujinx.Graphics.Metal/StagingBuffer.cs b/src/Ryujinx.Graphics.Metal/StagingBuffer.cs new file mode 100644 index 000000000..b250b87f2 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StagingBuffer.cs @@ -0,0 +1,288 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + readonly struct StagingBufferReserved + { + public readonly BufferHolder Buffer; + public readonly int Offset; + public readonly int Size; + + public StagingBufferReserved(BufferHolder buffer, int offset, int size) + { + Buffer = buffer; + Offset = offset; + Size = size; + } + } + + [SupportedOSPlatform("macos")] + class StagingBuffer : IDisposable + { + private const int BufferSize = 32 * 1024 * 1024; + + private int _freeOffset; + private int _freeSize; + + private readonly MetalRenderer _renderer; + private readonly BufferHolder _buffer; + private readonly int _resourceAlignment; + + public readonly BufferHandle Handle; + + private readonly struct PendingCopy + { + public FenceHolder Fence { get; } + public int Size { get; } + + public PendingCopy(FenceHolder fence, int size) + { + Fence = fence; + Size = size; + fence.Get(); + } + } + + private readonly Queue _pendingCopies; + + public StagingBuffer(MetalRenderer renderer, BufferManager bufferManager) + { + _renderer = renderer; + + Handle = bufferManager.CreateWithHandle(BufferSize, out _buffer); + _pendingCopies = new Queue(); + _freeSize = BufferSize; + _resourceAlignment = Constants.MinResourceAlignment; + } + + public void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + bool isRender = cbs != null; + CommandBufferScoped scoped = cbs ?? cbp.Rent(); + + // Must push all data to the buffer. If it can't fit, split it up. + + while (data.Length > 0) + { + if (_freeSize < data.Length) + { + FreeCompleted(); + } + + while (_freeSize == 0) + { + if (!WaitFreeCompleted(cbp)) + { + if (isRender) + { + _renderer.FlushAllCommands(); + scoped = cbp.Rent(); + isRender = false; + } + else + { + scoped = cbp.ReturnAndRent(scoped); + } + } + } + + int chunkSize = Math.Min(_freeSize, data.Length); + + PushDataImpl(scoped, dst, dstOffset, data[..chunkSize]); + + dstOffset += chunkSize; + data = data[chunkSize..]; + } + + if (!isRender) + { + scoped.Dispose(); + } + } + + private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + var srcBuffer = _buffer.GetBuffer(); + var dstBuffer = dst.GetBuffer(dstOffset, data.Length, true); + + int offset = _freeOffset; + int capacity = BufferSize - offset; + if (capacity < data.Length) + { + _buffer.SetDataUnchecked(offset, data[..capacity]); + _buffer.SetDataUnchecked(0, data[capacity..]); + + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity); + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity); + } + else + { + _buffer.SetDataUnchecked(offset, data); + + BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length); + } + + _freeOffset = (offset + data.Length) & (BufferSize - 1); + _freeSize -= data.Length; + Debug.Assert(_freeSize >= 0); + + _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length)); + } + + public bool TryPushData(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + if (data.Length > BufferSize) + { + return false; + } + + if (_freeSize < data.Length) + { + FreeCompleted(); + + if (_freeSize < data.Length) + { + return false; + } + } + + PushDataImpl(cbs, dst, dstOffset, data); + + return true; + } + + private StagingBufferReserved ReserveDataImpl(CommandBufferScoped cbs, int size, int alignment) + { + // Assumes the caller has already determined that there is enough space. + int offset = BitUtils.AlignUp(_freeOffset, alignment); + int padding = offset - _freeOffset; + + int capacity = Math.Min(_freeSize, BufferSize - offset); + int reservedLength = size + padding; + if (capacity < size) + { + offset = 0; // Place at start. + reservedLength += capacity; + } + + _freeOffset = (_freeOffset + reservedLength) & (BufferSize - 1); + _freeSize -= reservedLength; + Debug.Assert(_freeSize >= 0); + + _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), reservedLength)); + + return new StagingBufferReserved(_buffer, offset, size); + } + + private int GetContiguousFreeSize(int alignment) + { + int alignedFreeOffset = BitUtils.AlignUp(_freeOffset, alignment); + int padding = alignedFreeOffset - _freeOffset; + + // Free regions: + // - Aligned free offset to end (minimum free size - padding) + // - 0 to _freeOffset + freeSize wrapped (only if free area contains 0) + + int endOffset = (_freeOffset + _freeSize) & (BufferSize - 1); + + return Math.Max( + Math.Min(_freeSize - padding, BufferSize - alignedFreeOffset), + endOffset <= _freeOffset ? Math.Min(_freeSize, endOffset) : 0 + ); + } + + /// + /// Reserve a range on the staging buffer for the current command buffer and upload data to it. + /// + /// Command buffer to reserve the data on + /// The minimum size the reserved data requires + /// The required alignment for the buffer offset + /// The reserved range of the staging buffer + public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size, int alignment) + { + if (size > BufferSize) + { + return null; + } + + // Temporary reserved data cannot be fragmented. + + if (GetContiguousFreeSize(alignment) < size) + { + FreeCompleted(); + + if (GetContiguousFreeSize(alignment) < size) + { + Logger.Debug?.PrintMsg(LogClass.Gpu, $"Staging buffer out of space to reserve data of size {size}."); + return null; + } + } + + return ReserveDataImpl(cbs, size, alignment); + } + + /// + /// Reserve a range on the staging buffer for the current command buffer and upload data to it. + /// Uses the most permissive byte alignment. + /// + /// Command buffer to reserve the data on + /// The minimum size the reserved data requires + /// The reserved range of the staging buffer + public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size) + { + return TryReserveData(cbs, size, _resourceAlignment); + } + + private bool WaitFreeCompleted(CommandBufferPool cbp) + { + if (_pendingCopies.TryPeek(out var pc)) + { + if (!pc.Fence.IsSignaled()) + { + if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence)) + { + return false; + } + + pc.Fence.Wait(); + } + + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + + return true; + } + + public void FreeCompleted() + { + FenceHolder signalledFence = null; + while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled())) + { + signalledFence = pc.Fence; // Already checked - don't need to do it again. + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + } + + public void Dispose() + { + _renderer.BufferManager.Delete(Handle); + + while (_pendingCopies.TryDequeue(out var pc)) + { + pc.Fence.Put(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs b/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs new file mode 100644 index 000000000..63b1d8ef4 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/DepthStencilUid.cs @@ -0,0 +1,110 @@ +using SharpMetal.Metal; +using System; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; + +namespace Ryujinx.Graphics.Metal.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct StencilUid + { + public uint ReadMask; + public uint WriteMask; + public ushort Operations; + + public MTLStencilOperation StencilFailureOperation + { + readonly get => (MTLStencilOperation)((Operations >> 0) & 0xF); + set => Operations = (ushort)((Operations & 0xFFF0) | ((int)value << 0)); + } + + public MTLStencilOperation DepthFailureOperation + { + readonly get => (MTLStencilOperation)((Operations >> 4) & 0xF); + set => Operations = (ushort)((Operations & 0xFF0F) | ((int)value << 4)); + } + + public MTLStencilOperation DepthStencilPassOperation + { + readonly get => (MTLStencilOperation)((Operations >> 8) & 0xF); + set => Operations = (ushort)((Operations & 0xF0FF) | ((int)value << 8)); + } + + public MTLCompareFunction StencilCompareFunction + { + readonly get => (MTLCompareFunction)((Operations >> 12) & 0xF); + set => Operations = (ushort)((Operations & 0x0FFF) | ((int)value << 12)); + } + } + + + [StructLayout(LayoutKind.Explicit, Size = 24)] + internal struct DepthStencilUid : IEquatable + { + [FieldOffset(0)] + public StencilUid FrontFace; + + [FieldOffset(10)] + public ushort DepthState; + + [FieldOffset(12)] + public StencilUid BackFace; + + [FieldOffset(22)] + private readonly ushort _padding; + + // Quick access aliases +#pragma warning disable IDE0044 // Add readonly modifier + [FieldOffset(0)] + private ulong _id0; + [FieldOffset(8)] + private ulong _id1; + [FieldOffset(0)] + private Vector128 _id01; + [FieldOffset(16)] + private ulong _id2; +#pragma warning restore IDE0044 // Add readonly modifier + + public MTLCompareFunction DepthCompareFunction + { + readonly get => (MTLCompareFunction)((DepthState >> 0) & 0xF); + set => DepthState = (ushort)((DepthState & 0xFFF0) | ((int)value << 0)); + } + + public bool StencilTestEnabled + { + readonly get => ((DepthState >> 4) & 0x1) != 0; + set => DepthState = (ushort)((DepthState & 0xFFEF) | ((value ? 1 : 0) << 4)); + } + + public bool DepthWriteEnabled + { + readonly get => ((DepthState >> 15) & 0x1) != 0; + set => DepthState = (ushort)((DepthState & 0x7FFF) | ((value ? 1 : 0) << 15)); + } + + public readonly override bool Equals(object obj) + { + return obj is DepthStencilUid other && EqualsRef(ref other); + } + + public readonly bool EqualsRef(ref DepthStencilUid other) + { + return _id01.Equals(other._id01) && _id2 == other._id2; + } + + public readonly bool Equals(DepthStencilUid other) + { + return EqualsRef(ref other); + } + + public readonly override int GetHashCode() + { + ulong hash64 = _id0 * 23 ^ + _id1 * 23 ^ + _id2 * 23; + + return (int)hash64 ^ ((int)(hash64 >> 32) * 17); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/PipelineState.cs b/src/Ryujinx.Graphics.Metal/State/PipelineState.cs new file mode 100644 index 000000000..9f88f3061 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/PipelineState.cs @@ -0,0 +1,341 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + struct PipelineState + { + public PipelineUid Internal; + + public uint StagesCount + { + readonly get => (byte)((Internal.Id0 >> 0) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0); + } + + public uint VertexAttributeDescriptionsCount + { + readonly get => (byte)((Internal.Id0 >> 8) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8); + } + + public uint VertexBindingDescriptionsCount + { + readonly get => (byte)((Internal.Id0 >> 16) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16); + } + + public uint ColorBlendAttachmentStateCount + { + readonly get => (byte)((Internal.Id0 >> 24) & 0xFF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24); + } + + /* + * Can be an input to a pipeline, but not sure what the situation for that is. + public PrimitiveTopology Topology + { + readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF); + set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16); + } + */ + + public MTLLogicOperation LogicOp + { + readonly get => (MTLLogicOperation)((Internal.Id0 >> 32) & 0xF); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32); + } + + //? + public bool PrimitiveRestartEnable + { + readonly get => ((Internal.Id0 >> 36) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFEFFFFFFFFF) | ((value ? 1UL : 0UL) << 36); + } + + public bool RasterizerDiscardEnable + { + readonly get => ((Internal.Id0 >> 37) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFDFFFFFFFFF) | ((value ? 1UL : 0UL) << 37); + } + + public bool LogicOpEnable + { + readonly get => ((Internal.Id0 >> 38) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFBFFFFFFFFF) | ((value ? 1UL : 0UL) << 38); + } + + public bool AlphaToCoverageEnable + { + readonly get => ((Internal.Id0 >> 40) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFEFFFFFFFFFF) | ((value ? 1UL : 0UL) << 40); + } + + public bool AlphaToOneEnable + { + readonly get => ((Internal.Id0 >> 41) & 0x1) != 0UL; + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFDFFFFFFFFFF) | ((value ? 1UL : 0UL) << 41); + } + + public MTLPixelFormat DepthStencilFormat + { + readonly get => (MTLPixelFormat)(Internal.Id0 >> 48); + set => Internal.Id0 = (Internal.Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48); + } + + // Not sure how to appropriately use this, but it does need to be passed for tess. + public uint PatchControlPoints + { + readonly get => (uint)((Internal.Id1 >> 0) & 0xFFFFFFFF); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint SamplesCount + { + readonly get => (uint)((Internal.Id1 >> 32) & 0xFFFFFFFF); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + // Advanced blend not supported + + private readonly void BuildColorAttachment(MTLRenderPipelineColorAttachmentDescriptor descriptor, ColorBlendStateUid blendState) + { + descriptor.PixelFormat = blendState.PixelFormat; + descriptor.SetBlendingEnabled(blendState.Enable); + descriptor.AlphaBlendOperation = blendState.AlphaBlendOperation; + descriptor.RgbBlendOperation = blendState.RgbBlendOperation; + descriptor.SourceAlphaBlendFactor = blendState.SourceAlphaBlendFactor; + descriptor.DestinationAlphaBlendFactor = blendState.DestinationAlphaBlendFactor; + descriptor.SourceRGBBlendFactor = blendState.SourceRGBBlendFactor; + descriptor.DestinationRGBBlendFactor = blendState.DestinationRGBBlendFactor; + descriptor.WriteMask = blendState.WriteMask; + } + + private readonly MTLVertexDescriptor BuildVertexDescriptor() + { + var vertexDescriptor = new MTLVertexDescriptor(); + + for (int i = 0; i < VertexAttributeDescriptionsCount; i++) + { + VertexInputAttributeUid uid = Internal.VertexAttributes[i]; + + var attrib = vertexDescriptor.Attributes.Object((ulong)i); + attrib.Format = uid.Format; + attrib.Offset = uid.Offset; + attrib.BufferIndex = uid.BufferIndex; + } + + for (int i = 0; i < VertexBindingDescriptionsCount; i++) + { + VertexInputLayoutUid uid = Internal.VertexBindings[i]; + + var layout = vertexDescriptor.Layouts.Object((ulong)i); + + layout.StepFunction = uid.StepFunction; + layout.StepRate = uid.StepRate; + layout.Stride = uid.Stride; + } + + return vertexDescriptor; + } + + private MTLRenderPipelineDescriptor CreateRenderDescriptor(Program program) + { + var renderPipelineDescriptor = new MTLRenderPipelineDescriptor(); + + for (int i = 0; i < Constants.MaxColorAttachments; i++) + { + var blendState = Internal.ColorBlendState[i]; + + if (blendState.PixelFormat != MTLPixelFormat.Invalid) + { + var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i); + + BuildColorAttachment(pipelineAttachment, blendState); + } + } + + MTLPixelFormat dsFormat = DepthStencilFormat; + if (dsFormat != MTLPixelFormat.Invalid) + { + switch (dsFormat) + { + // Depth Only Attachment + case MTLPixelFormat.Depth16Unorm: + case MTLPixelFormat.Depth32Float: + renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat; + break; + + // Stencil Only Attachment + case MTLPixelFormat.Stencil8: + renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat; + break; + + // Combined Attachment + case MTLPixelFormat.Depth24UnormStencil8: + case MTLPixelFormat.Depth32FloatStencil8: + renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat; + renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat; + break; + default: + Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {dsFormat}!"); + break; + } + } + + renderPipelineDescriptor.LogicOperationEnabled = LogicOpEnable; + renderPipelineDescriptor.LogicOperation = LogicOp; + renderPipelineDescriptor.AlphaToCoverageEnabled = AlphaToCoverageEnable; + renderPipelineDescriptor.AlphaToOneEnabled = AlphaToOneEnable; + renderPipelineDescriptor.RasterizationEnabled = !RasterizerDiscardEnable; + renderPipelineDescriptor.SampleCount = Math.Max(1, SamplesCount); + + var vertexDescriptor = BuildVertexDescriptor(); + renderPipelineDescriptor.VertexDescriptor = vertexDescriptor; + + renderPipelineDescriptor.VertexFunction = program.VertexFunction; + + if (program.FragmentFunction.NativePtr != 0) + { + renderPipelineDescriptor.FragmentFunction = program.FragmentFunction; + } + + return renderPipelineDescriptor; + } + + public MTLRenderPipelineState CreateRenderPipeline(MTLDevice device, Program program) + { + if (program.TryGetGraphicsPipeline(ref Internal, out var pipelineState)) + { + return pipelineState; + } + + using var descriptor = CreateRenderDescriptor(program); + + var error = new NSError(IntPtr.Zero); + pipelineState = device.NewRenderPipelineState(descriptor, ref error); + if (error != IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}"); + } + + program.AddGraphicsPipeline(ref Internal, pipelineState); + + return pipelineState; + } + + public static MTLComputePipelineDescriptor CreateComputeDescriptor(Program program) + { + ComputeSize localSize = program.ComputeLocalSize; + + uint maxThreads = (uint)(localSize.X * localSize.Y * localSize.Z); + + if (maxThreads == 0) + { + throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension."); + } + + var descriptor = new MTLComputePipelineDescriptor + { + ComputeFunction = program.ComputeFunction, + MaxTotalThreadsPerThreadgroup = maxThreads, + ThreadGroupSizeIsMultipleOfThreadExecutionWidth = true, + }; + + return descriptor; + } + + public static MTLComputePipelineState CreateComputePipeline(MTLDevice device, Program program) + { + if (program.TryGetComputePipeline(out var pipelineState)) + { + return pipelineState; + } + + using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program); + + var error = new NSError(IntPtr.Zero); + pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error); + if (error != IntPtr.Zero) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}"); + } + + program.AddComputePipeline(pipelineState); + + return pipelineState; + } + + public void Initialize() + { + SamplesCount = 1; + + Internal.ResetColorState(); + } + + /* + * TODO, this is from vulkan. + + private void UpdateVertexAttributeDescriptions(VulkanRenderer gd) + { + // Vertex attributes exceeding the stride are invalid. + // In metal, they cause glitches with the vertex shader fetching incorrect values. + // To work around this, we reduce the format to something that doesn't exceed the stride if possible. + // The assumption is that the exceeding components are not actually accessed on the shader. + + for (int index = 0; index < VertexAttributeDescriptionsCount; index++) + { + var attribute = Internal.VertexAttributeDescriptions[index]; + int vbIndex = GetVertexBufferIndex(attribute.Binding); + + if (vbIndex >= 0) + { + ref var vb = ref Internal.VertexBindingDescriptions[vbIndex]; + + Format format = attribute.Format; + + while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride) + { + Format newFormat = FormatTable.DropLastComponent(format); + + if (newFormat == format) + { + // That case means we failed to find a format that fits within the stride, + // so just restore the original format and give up. + format = attribute.Format; + break; + } + + format = newFormat; + } + + if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format)) + { + attribute.Format = format; + } + } + + _vertexAttributeDescriptions2[index] = attribute; + } + } + + private int GetVertexBufferIndex(uint binding) + { + for (int index = 0; index < VertexBindingDescriptionsCount; index++) + { + if (Internal.VertexBindingDescriptions[index].Binding == binding) + { + return index; + } + } + + return -1; + } + */ + } +} diff --git a/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs b/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs new file mode 100644 index 000000000..c986a7e23 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/State/PipelineUid.cs @@ -0,0 +1,208 @@ +using Ryujinx.Common.Memory; +using SharpMetal.Metal; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + struct VertexInputAttributeUid + { + public ulong Id0; + + public ulong Offset + { + readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF); + set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public MTLVertexFormat Format + { + readonly get => (MTLVertexFormat)((Id0 >> 32) & 0xFFFF); + set => Id0 = (Id0 & 0xFFFF0000FFFFFFFF) | ((ulong)value << 32); + } + + public ulong BufferIndex + { + readonly get => ((Id0 >> 48) & 0xFFFF); + set => Id0 = (Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48); + } + } + + struct VertexInputLayoutUid + { + public ulong Id0; + + public uint Stride + { + readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF); + set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint StepRate + { + readonly get => (uint)((Id0 >> 32) & 0x1FFFFFFF); + set => Id0 = (Id0 & 0xE0000000FFFFFFFF) | ((ulong)value << 32); + } + + public MTLVertexStepFunction StepFunction + { + readonly get => (MTLVertexStepFunction)((Id0 >> 61) & 0x7); + set => Id0 = (Id0 & 0x1FFFFFFFFFFFFFFF) | ((ulong)value << 61); + } + } + + struct ColorBlendStateUid + { + public ulong Id0; + + public MTLPixelFormat PixelFormat + { + readonly get => (MTLPixelFormat)((Id0 >> 0) & 0xFFFF); + set => Id0 = (Id0 & 0xFFFFFFFFFFFF0000) | ((ulong)value << 0); + } + + public MTLBlendFactor SourceRGBBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 16) & 0xFF); + set => Id0 = (Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16); + } + + public MTLBlendFactor DestinationRGBBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 24) & 0xFF); + set => Id0 = (Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24); + } + + public MTLBlendOperation RgbBlendOperation + { + readonly get => (MTLBlendOperation)((Id0 >> 32) & 0xF); + set => Id0 = (Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32); + } + + public MTLBlendOperation AlphaBlendOperation + { + readonly get => (MTLBlendOperation)((Id0 >> 36) & 0xF); + set => Id0 = (Id0 & 0xFFFFFF0FFFFFFFFF) | ((ulong)value << 36); + } + + public MTLBlendFactor SourceAlphaBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 40) & 0xFF); + set => Id0 = (Id0 & 0xFFFF00FFFFFFFFFF) | ((ulong)value << 40); + } + + public MTLBlendFactor DestinationAlphaBlendFactor + { + readonly get => (MTLBlendFactor)((Id0 >> 48) & 0xFF); + set => Id0 = (Id0 & 0xFF00FFFFFFFFFFFF) | ((ulong)value << 48); + } + + public MTLColorWriteMask WriteMask + { + readonly get => (MTLColorWriteMask)((Id0 >> 56) & 0xF); + set => Id0 = (Id0 & 0xF0FFFFFFFFFFFFFF) | ((ulong)value << 56); + } + + public bool Enable + { + readonly get => ((Id0 >> 63) & 0x1) != 0UL; + set => Id0 = (Id0 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63); + } + + public void Swap(ColorBlendStateUid uid) + { + var format = PixelFormat; + + this = uid; + PixelFormat = format; + } + } + + [SupportedOSPlatform("macos")] + struct PipelineUid : IRefEquatable + { + public ulong Id0; + public ulong Id1; + + private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 8) & 0xFF); + private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 16) & 0xFF); + private readonly uint ColorBlendAttachmentStateCount => (byte)((Id0 >> 24) & 0xFF); + + public Array32 VertexAttributes; + public Array33 VertexBindings; + public Array8 ColorBlendState; + public uint AttachmentIntegerFormatMask; + public bool LogicOpsAllowed; + + public void ResetColorState() + { + ColorBlendState = new(); + + for (int i = 0; i < ColorBlendState.Length; i++) + { + ColorBlendState[i].WriteMask = MTLColorWriteMask.All; + } + } + + public readonly override bool Equals(object obj) + { + return obj is PipelineUid other && Equals(other); + } + + public bool Equals(ref PipelineUid other) + { + if (!Unsafe.As>(ref Id0).Equals(Unsafe.As>(ref other.Id0))) + { + return false; + } + + if (!SequenceEqual(VertexAttributes.AsSpan(), other.VertexAttributes.AsSpan(), VertexAttributeDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(VertexBindings.AsSpan(), other.VertexBindings.AsSpan(), VertexBindingDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(ColorBlendState.AsSpan(), other.ColorBlendState.AsSpan(), ColorBlendAttachmentStateCount)) + { + return false; + } + + return true; + } + + private static bool SequenceEqual(ReadOnlySpan x, ReadOnlySpan y, uint count) where T : unmanaged + { + return MemoryMarshal.Cast(x[..(int)count]).SequenceEqual(MemoryMarshal.Cast(y[..(int)count])); + } + + public override int GetHashCode() + { + ulong hash64 = Id0 * 23 ^ + Id1 * 23; + + for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++) + { + hash64 ^= VertexAttributes[i].Id0 * 23; + } + + for (int i = 0; i < (int)VertexBindingDescriptionsCount; i++) + { + hash64 ^= VertexBindings[i].Id0 * 23; + } + + for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++) + { + hash64 ^= ColorBlendState[i].Id0 * 23; + } + + return (int)hash64 ^ ((int)(hash64 >> 32) * 17); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/StateCache.cs b/src/Ryujinx.Graphics.Metal/StateCache.cs new file mode 100644 index 000000000..9b8391ffc --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StateCache.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + abstract class StateCache : IDisposable where T : IDisposable + { + private readonly Dictionary _cache = new(); + + protected abstract THash GetHash(TDescriptor descriptor); + + protected abstract T CreateValue(TDescriptor descriptor); + + public void Dispose() + { + foreach (T value in _cache.Values) + { + value.Dispose(); + } + + GC.SuppressFinalize(this); + } + + public T GetOrCreate(TDescriptor descriptor) + { + var hash = GetHash(descriptor); + if (_cache.TryGetValue(hash, out T value)) + { + return value; + } + else + { + var newValue = CreateValue(descriptor); + _cache.Add(hash, newValue); + + return newValue; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/StringHelper.cs b/src/Ryujinx.Graphics.Metal/StringHelper.cs new file mode 100644 index 000000000..46e8ad2e9 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/StringHelper.cs @@ -0,0 +1,30 @@ +using SharpMetal.Foundation; +using SharpMetal.ObjectiveCCore; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class StringHelper + { + public static NSString NSString(string source) + { + return new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass("NSString"), "stringWithUTF8String:", source)); + } + + public static unsafe string String(NSString source) + { + char[] sourceBuffer = new char[source.Length]; + fixed (char* pSourceBuffer = sourceBuffer) + { + ObjectiveC.bool_objc_msgSend(source, + "getCString:maxLength:encoding:", + pSourceBuffer, + source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1, + (ulong)NSStringEncoding.UTF16); + } + + return new string(sourceBuffer); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/SyncManager.cs b/src/Ryujinx.Graphics.Metal/SyncManager.cs new file mode 100644 index 000000000..ca49fe263 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/SyncManager.cs @@ -0,0 +1,214 @@ +using Ryujinx.Common.Logging; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class SyncManager + { + private class SyncHandle + { + public ulong ID; + public MultiFenceHolder Waitable; + public ulong FlushId; + public bool Signalled; + + public bool NeedsFlush(ulong currentFlushId) + { + return (long)(FlushId - currentFlushId) >= 0; + } + } + + private ulong _firstHandle; + + private readonly MetalRenderer _renderer; + private readonly List _handles; + private ulong _flushId; + private long _waitTicks; + + public SyncManager(MetalRenderer renderer) + { + _renderer = renderer; + _handles = new List(); + } + + public void RegisterFlush() + { + _flushId++; + } + + public void Create(ulong id, bool strict) + { + ulong flushId = _flushId; + MultiFenceHolder waitable = new(); + if (strict || _renderer.InterruptAction == null) + { + _renderer.FlushAllCommands(); + _renderer.CommandBufferPool.AddWaitable(waitable); + } + else + { + // Don't flush commands, instead wait for the current command buffer to finish. + // If this sync is waited on before the command buffer is submitted, interrupt the gpu thread and flush it manually. + + _renderer.CommandBufferPool.AddInUseWaitable(waitable); + } + + SyncHandle handle = new() + { + ID = id, + Waitable = waitable, + FlushId = flushId, + }; + + lock (_handles) + { + _handles.Add(handle); + } + } + + public ulong GetCurrent() + { + lock (_handles) + { + ulong lastHandle = _firstHandle; + + foreach (SyncHandle handle in _handles) + { + lock (handle) + { + if (handle.Waitable == null) + { + continue; + } + + if (handle.ID > lastHandle) + { + bool signaled = handle.Signalled || handle.Waitable.WaitForFences(false); + if (signaled) + { + lastHandle = handle.ID; + handle.Signalled = true; + } + } + } + } + + return lastHandle; + } + } + + public void Wait(ulong id) + { + SyncHandle result = null; + + lock (_handles) + { + if ((long)(_firstHandle - id) > 0) + { + return; // The handle has already been signalled or deleted. + } + + foreach (SyncHandle handle in _handles) + { + if (handle.ID == id) + { + result = handle; + break; + } + } + } + + if (result != null) + { + if (result.Waitable == null) + { + return; + } + + long beforeTicks = Stopwatch.GetTimestamp(); + + if (result.NeedsFlush(_flushId)) + { + _renderer.InterruptAction(() => + { + if (result.NeedsFlush(_flushId)) + { + _renderer.FlushAllCommands(); + } + }); + } + + lock (result) + { + if (result.Waitable == null) + { + return; + } + + bool signaled = result.Signalled || result.Waitable.WaitForFences(true); + + if (!signaled) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Metal Sync Object {result.ID} failed to signal within 1000ms. Continuing..."); + } + else + { + _waitTicks += Stopwatch.GetTimestamp() - beforeTicks; + result.Signalled = true; + } + } + } + } + + public void Cleanup() + { + // Iterate through handles and remove any that have already been signalled. + + while (true) + { + SyncHandle first = null; + lock (_handles) + { + first = _handles.FirstOrDefault(); + } + + if (first == null || first.NeedsFlush(_flushId)) + { + break; + } + + bool signaled = first.Waitable.WaitForFences(false); + if (signaled) + { + // Delete the sync object. + lock (_handles) + { + lock (first) + { + _firstHandle = first.ID + 1; + _handles.RemoveAt(0); + first.Waitable = null; + } + } + } + else + { + // This sync handle and any following have not been reached yet. + break; + } + } + } + + public long GetAndResetWaitTicks() + { + long result = _waitTicks; + _waitTicks = 0; + + return result; + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Texture.cs b/src/Ryujinx.Graphics.Metal/Texture.cs new file mode 100644 index 000000000..4566d65d8 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Texture.cs @@ -0,0 +1,654 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using SharpMetal.Foundation; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Texture : TextureBase, ITexture + { + private MTLTexture _identitySwizzleHandle; + private readonly bool _identityIsDifferent; + + public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info) + { + MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format); + + var descriptor = new MTLTextureDescriptor + { + PixelFormat = pixelFormat, + Usage = MTLTextureUsage.Unknown, + SampleCount = (ulong)Info.Samples, + TextureType = Info.Target.Convert(), + Width = (ulong)Info.Width, + Height = (ulong)Info.Height, + MipmapLevelCount = (ulong)Info.Levels + }; + + if (info.Target == Target.Texture3D) + { + descriptor.Depth = (ulong)Info.Depth; + } + else if (info.Target != Target.Cubemap) + { + if (info.Target == Target.CubemapArray) + { + descriptor.ArrayLength = (ulong)(Info.Depth / 6); + } + else + { + descriptor.ArrayLength = (ulong)Info.Depth; + } + } + + MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat); + + _identitySwizzleHandle = Device.NewTexture(descriptor); + + if (SwizzleIsIdentity(swizzle)) + { + MtlTexture = _identitySwizzleHandle; + } + else + { + MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor); + _identityIsDifferent = true; + } + + MtlFormat = pixelFormat; + descriptor.Dispose(); + } + + public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info) + { + var pixelFormat = FormatTable.GetFormat(Info.Format); + + if (info.DepthStencilMode == DepthStencilMode.Stencil) + { + pixelFormat = pixelFormat switch + { + MTLPixelFormat.Depth32FloatStencil8 => MTLPixelFormat.X32Stencil8, + MTLPixelFormat.Depth24UnormStencil8 => MTLPixelFormat.X24Stencil8, + _ => pixelFormat + }; + } + + var textureType = Info.Target.Convert(); + NSRange levels; + levels.location = (ulong)firstLevel; + levels.length = (ulong)Info.Levels; + NSRange slices; + slices.location = (ulong)firstLayer; + slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers(); + + var swizzle = GetSwizzle(info, pixelFormat); + + _identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices); + + if (SwizzleIsIdentity(swizzle)) + { + MtlTexture = _identitySwizzleHandle; + } + else + { + MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle); + _identityIsDifferent = true; + } + + MtlFormat = pixelFormat; + FirstLayer = firstLayer; + FirstLevel = firstLevel; + } + + public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor) + { + descriptor.Texture = _identitySwizzleHandle; + } + + private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor) + { + NSRange levels; + levels.location = 0; + levels.length = (ulong)Info.Levels; + NSRange slices; + slices.location = 0; + slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers(); + + return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle); + } + + private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle) + { + return swizzle.red == MTLTextureSwizzle.Red && + swizzle.green == MTLTextureSwizzle.Green && + swizzle.blue == MTLTextureSwizzle.Blue && + swizzle.alpha == MTLTextureSwizzle.Alpha; + } + + private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat) + { + var swizzleR = Info.SwizzleR.Convert(); + var swizzleG = Info.SwizzleG.Convert(); + var swizzleB = Info.SwizzleB.Convert(); + var swizzleA = Info.SwizzleA.Convert(); + + if (info.Format == Format.R5G5B5A1Unorm || + info.Format == Format.R5G5B5X1Unorm || + info.Format == Format.R5G6B5Unorm) + { + (swizzleB, swizzleR) = (swizzleR, swizzleB); + } + else if (pixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm) + { + var tempB = swizzleB; + var tempA = swizzleA; + + swizzleB = swizzleG; + swizzleA = swizzleR; + swizzleR = tempA; + swizzleG = tempB; + } + + return new MTLTextureSwizzleChannels + { + red = swizzleR, + green = swizzleG, + blue = swizzleB, + alpha = swizzleA + }; + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + CommandBufferScoped cbs = Pipeline.Cbs; + + TextureBase src = this; + TextureBase dst = (TextureBase)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + var srcImage = GetHandle(); + var dstImage = dst.GetHandle(); + + if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + + // _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers); + } + else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + + // _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers); + } + else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + // int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); + + // _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels); + } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + // int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + // int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); + + // TODO: depth copy? + // _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels); + } + else + { + TextureCopy.Copy( + cbs, + srcImage, + dstImage, + src.Info, + dst.Info, + 0, + firstLayer, + 0, + firstLevel); + } + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + CommandBufferScoped cbs = Pipeline.Cbs; + + TextureBase src = this; + TextureBase dst = (TextureBase)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + var srcImage = GetHandle(); + var dstImage = dst.GetHandle(); + + if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) + { + // _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); + } + else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) + { + // _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); + } + else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) + { + // _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + // _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + else + { + TextureCopy.Copy( + cbs, + srcImage, + dstImage, + src.Info, + dst.Info, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + 1, + 1); + } + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + if (!Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread."); + + return; + } + + var dst = (Texture)destination; + + bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); + + Pipeline.Blit(this, dst, srcRegion, dstRegion, isDepthOrStencil, linearFilter); + } + + public void CopyTo(BufferRange range, int layer, int level, int stride) + { + var cbs = Pipeline.Cbs; + + int outSize = Info.GetMipSize(level); + int hostSize = GetBufferDataLength(outSize); + + int offset = range.Offset; + + var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true); + var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value; + + if (PrepareOutputBuffer(cbs, hostSize, mtlBuffer, out MTLBuffer copyToBuffer, out BufferHolder tempCopyHolder)) + { + offset = 0; + } + + CopyFromOrToBuffer(cbs, copyToBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride); + + if (tempCopyHolder != null) + { + CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset); + tempCopyHolder.Dispose(); + } + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel); + } + + private void CopyDataToBuffer(Span storage, ReadOnlySpan input) + { + if (NeedsD24S8Conversion()) + { + FormatConverter.ConvertD24S8ToD32FS8(storage, input); + return; + } + + input.CopyTo(storage); + } + + private ReadOnlySpan GetDataFromBuffer(ReadOnlySpan storage, int size, Span output) + { + if (NeedsD24S8Conversion()) + { + if (output.IsEmpty) + { + output = new byte[GetBufferDataLength(size)]; + } + + FormatConverter.ConvertD32FS8ToD24S8(output, storage); + return output; + } + + return storage; + } + + private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, MTLBuffer target, out MTLBuffer copyTarget, out BufferHolder copyTargetHolder) + { + if (NeedsD24S8Conversion()) + { + copyTargetHolder = Renderer.BufferManager.Create(hostSize); + copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value; + + return true; + } + + copyTarget = target; + copyTargetHolder = null; + + return false; + } + + private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto copyTarget, int hostSize, int dstOffset) + { + if (NeedsD24S8Conversion()) + { + Renderer.HelperShader.ConvertD32S8ToD24S8(cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset); + } + } + + private bool NeedsD24S8Conversion() + { + return FormatTable.IsD24S8(Info.Format) && MtlFormat == MTLPixelFormat.Depth32FloatStencil8; + } + + public void CopyFromOrToBuffer( + CommandBufferScoped cbs, + MTLBuffer buffer, + MTLTexture image, + int size, + bool to, + int dstLayer, + int dstLevel, + int dstLayers, + int dstLevels, + bool singleSlice, + int offset = 0, + int stride = 0) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + bool is3D = Info.Target == Target.Texture3D; + int width = Math.Max(1, Info.Width >> dstLevel); + int height = Math.Max(1, Info.Height >> dstLevel); + int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1; + int layers = dstLayers; + int levels = dstLevels; + + for (int oLevel = 0; oLevel < levels; oLevel++) + { + int level = oLevel + dstLevel; + int mipSize = Info.GetMipSize2D(level); + + int mipSizeLevel = GetBufferDataLength(is3D && !singleSlice + ? Info.GetMipSize(level) + : mipSize * dstLayers); + + int endOffset = offset + mipSizeLevel; + + if ((uint)endOffset > (uint)size) + { + break; + } + + for (int oLayer = 0; oLayer < layers; oLayer++) + { + int layer = !is3D ? dstLayer + oLayer : 0; + int z = is3D ? dstLayer + oLayer : 0; + + if (to) + { + blitCommandEncoder.CopyFromTexture( + image, + (ulong)layer, + (ulong)level, + new MTLOrigin { z = (ulong)z }, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }, + buffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize + ); + } + else + { + blitCommandEncoder.CopyFromBuffer( + buffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }, + image, + (ulong)(layer + oLayer), + (ulong)level, + new MTLOrigin { z = (ulong)z } + ); + } + + offset += mipSize; + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (Info.Target == Target.Texture3D) + { + depth = Math.Max(1, depth >> 1); + } + } + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer) + { + int size = 0; + + for (int level = 0; level < Info.Levels; level++) + { + size += Info.GetMipSize(level); + } + + size = GetBufferDataLength(size); + + Span result = flushBuffer.GetTextureData(cbp, this, size); + + return GetDataFromBuffer(result, size, result); + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level) + { + int size = GetBufferDataLength(Info.GetMipSize(level)); + + Span result = flushBuffer.GetTextureData(cbp, this, size, layer, level); + + return GetDataFromBuffer(result, size, result); + } + + public PinnedSpan GetData() + { + BackgroundResource resources = Renderer.BackgroundResources.Get(); + + if (Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Renderer.FlushAllCommands(); + + return PinnedSpan.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer())); + } + + return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer())); + } + + public PinnedSpan GetData(int layer, int level) + { + BackgroundResource resources = Renderer.BackgroundResources.Get(); + + if (Renderer.CommandBufferPool.OwnedByCurrentThread) + { + Renderer.FlushAllCommands(); + + return PinnedSpan.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level)); + } + + return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level)); + } + + public void SetData(MemoryOwner data) + { + var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder(); + + var dataSpan = data.Memory.Span; + + var buffer = Renderer.BufferManager.Create(dataSpan.Length); + buffer.SetDataUnchecked(0, dataSpan); + var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value; + + int width = Info.Width; + int height = Info.Height; + int depth = Info.Depth; + int levels = Info.Levels; + int layers = Info.GetLayers(); + bool is3D = Info.Target == Target.Texture3D; + + int offset = 0; + + for (int level = 0; level < levels; level++) + { + int mipSize = Info.GetMipSize2D(level); + int endOffset = offset + mipSize; + + if ((uint)endOffset > (uint)dataSpan.Length) + { + return; + } + + for (int layer = 0; layer < layers; layer++) + { + blitCommandEncoder.CopyFromBuffer( + mtlBuffer, + (ulong)offset, + (ulong)Info.GetMipStride(level), + (ulong)mipSize, + new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 }, + MtlTexture, + (ulong)layer, + (ulong)level, + new MTLOrigin() + ); + + offset += mipSize; + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (is3D) + { + depth = Math.Max(1, depth >> 1); + } + } + + // Cleanup + buffer.Dispose(); + } + + private void SetData(ReadOnlySpan data, int layer, int level, int layers, int levels, bool singleSlice) + { + int bufferDataLength = GetBufferDataLength(data.Length); + + using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength); + + // TODO: loadInline logic + + var cbs = Pipeline.Cbs; + + CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data); + + var buffer = bufferHolder.GetBuffer().Get(cbs).Value; + var image = GetHandle(); + + CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice); + } + + public void SetData(MemoryOwner data, int layer, int level) + { + SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true); + + data.Dispose(); + } + + public void SetData(MemoryOwner data, int layer, int level, Rectangle region) + { + var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder(); + + ulong bytesPerRow = (ulong)Info.GetMipStride(level); + ulong bytesPerImage = 0; + if (MtlTexture.TextureType == MTLTextureType.Type3D) + { + bytesPerImage = bytesPerRow * (ulong)Info.Height; + } + + var dataSpan = data.Memory.Span; + + var buffer = Renderer.BufferManager.Create(dataSpan.Length); + buffer.SetDataUnchecked(0, dataSpan); + var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value; + + blitCommandEncoder.CopyFromBuffer( + mtlBuffer, + 0, + bytesPerRow, + bytesPerImage, + new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 }, + MtlTexture, + (ulong)layer, + (ulong)level, + new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y } + ); + + // Cleanup + buffer.Dispose(); + } + + private int GetBufferDataLength(int length) + { + if (NeedsD24S8Conversion()) + { + return length * 2; + } + + return length; + } + + public void SetStorage(BufferRange buffer) + { + throw new NotImplementedException(); + } + + public override void Release() + { + if (_identityIsDifferent) + { + _identitySwizzleHandle.Dispose(); + } + + base.Release(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureArray.cs b/src/Ryujinx.Graphics.Metal/TextureArray.cs new file mode 100644 index 000000000..ea2c74420 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureArray.cs @@ -0,0 +1,93 @@ +using Ryujinx.Graphics.GAL; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class TextureArray : ITextureArray + { + private readonly TextureRef[] _textureRefs; + private readonly TextureBuffer[] _bufferTextureRefs; + + private readonly bool _isBuffer; + private readonly Pipeline _pipeline; + + public TextureArray(int size, bool isBuffer, Pipeline pipeline) + { + if (isBuffer) + { + _bufferTextureRefs = new TextureBuffer[size]; + } + else + { + _textureRefs = new TextureRef[size]; + } + + _isBuffer = isBuffer; + _pipeline = pipeline; + } + + public void SetSamplers(int index, ISampler[] samplers) + { + for (int i = 0; i < samplers.Length; i++) + { + ISampler sampler = samplers[i]; + + if (sampler is SamplerHolder samp) + { + _textureRefs[index + i].Sampler = samp.GetSampler(); + } + else + { + _textureRefs[index + i].Sampler = default; + } + } + + SetDirty(); + } + + public void SetTextures(int index, ITexture[] textures) + { + for (int i = 0; i < textures.Length; i++) + { + ITexture texture = textures[i]; + + if (texture is TextureBuffer textureBuffer) + { + _bufferTextureRefs[index + i] = textureBuffer; + } + else if (texture is Texture tex) + { + _textureRefs[index + i].Storage = tex; + } + else if (!_isBuffer) + { + _textureRefs[index + i].Storage = null; + } + else + { + _bufferTextureRefs[index + i] = null; + } + } + + SetDirty(); + } + + public TextureRef[] GetTextureRefs() + { + return _textureRefs; + } + + public TextureBuffer[] GetBufferTextureRefs() + { + return _bufferTextureRefs; + } + + private void SetDirty() + { + _pipeline.DirtyTextures(); + } + + public void Dispose() { } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureBase.cs b/src/Ryujinx.Graphics.Metal/TextureBase.cs new file mode 100644 index 000000000..fecd64958 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureBase.cs @@ -0,0 +1,67 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + abstract class TextureBase : IDisposable + { + private int _isValid = 1; + + public bool Valid => Volatile.Read(ref _isValid) != 0; + + protected readonly Pipeline Pipeline; + protected readonly MTLDevice Device; + protected readonly MetalRenderer Renderer; + + protected MTLTexture MtlTexture; + + public readonly TextureCreateInfo Info; + public int Width => Info.Width; + public int Height => Info.Height; + public int Depth => Info.Depth; + + public MTLPixelFormat MtlFormat { get; protected set; } + public int FirstLayer { get; protected set; } + public int FirstLevel { get; protected set; } + + public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) + { + Device = device; + Renderer = renderer; + Pipeline = pipeline; + Info = info; + } + + public MTLTexture GetHandle() + { + if (_isValid == 0) + { + return new MTLTexture(IntPtr.Zero); + } + + return MtlTexture; + } + + public virtual void Release() + { + Dispose(); + } + + public void Dispose() + { + bool wasValid = Interlocked.Exchange(ref _isValid, 0) != 0; + + if (wasValid) + { + if (MtlTexture != IntPtr.Zero) + { + MtlTexture.Dispose(); + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureBuffer.cs b/src/Ryujinx.Graphics.Metal/TextureBuffer.cs new file mode 100644 index 000000000..483cef28b --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureBuffer.cs @@ -0,0 +1,132 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class TextureBuffer : TextureBase, ITexture + { + private MTLTextureDescriptor _descriptor; + private BufferHandle _bufferHandle; + private int _offset; + private int _size; + + private int _bufferCount; + private Auto _buffer; + + public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info) + { + MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format); + + _descriptor = new MTLTextureDescriptor + { + PixelFormat = pixelFormat, + Usage = MTLTextureUsage.Unknown, + TextureType = MTLTextureType.TextureBuffer, + Width = (ulong)Info.Width, + Height = (ulong)Info.Height, + }; + + MtlFormat = pixelFormat; + } + + public void RebuildStorage(bool write) + { + if (MtlTexture != IntPtr.Zero) + { + MtlTexture.Dispose(); + } + + if (_buffer == null) + { + MtlTexture = default; + } + else + { + DisposableBuffer buffer = _buffer.Get(Pipeline.Cbs, _offset, _size, write); + + _descriptor.Width = (uint)(_size / Info.BytesPerPixel); + MtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size); + } + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + throw new NotSupportedException(); + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public PinnedSpan GetData() + { + return Renderer.GetBufferData(_bufferHandle, _offset, _size); + } + + public PinnedSpan GetData(int layer, int level) + { + return GetData(); + } + + public void CopyTo(BufferRange range, int layer, int level, int stride) + { + throw new NotImplementedException(); + } + + public void SetData(MemoryOwner data) + { + Renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span); + data.Dispose(); + } + + public void SetData(MemoryOwner data, int layer, int level) + { + throw new NotSupportedException(); + } + + public void SetData(MemoryOwner data, int layer, int level, Rectangle region) + { + throw new NotSupportedException(); + } + + public void SetStorage(BufferRange buffer) + { + if (_bufferHandle == buffer.Handle && + _offset == buffer.Offset && + _size == buffer.Size && + _bufferCount == Renderer.BufferManager.BufferCount) + { + return; + } + + _bufferHandle = buffer.Handle; + _offset = buffer.Offset; + _size = buffer.Size; + _bufferCount = Renderer.BufferManager.BufferCount; + + _buffer = Renderer.BufferManager.GetBuffer(_bufferHandle, false); + } + + public override void Release() + { + _descriptor.Dispose(); + + base.Release(); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/TextureCopy.cs b/src/Ryujinx.Graphics.Metal/TextureCopy.cs new file mode 100644 index 000000000..b91a3cd89 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/TextureCopy.cs @@ -0,0 +1,265 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + static class TextureCopy + { + public static ulong CopyFromOrToBuffer( + CommandBufferScoped cbs, + MTLBuffer buffer, + MTLTexture image, + TextureCreateInfo info, + bool to, + int dstLayer, + int dstLevel, + int x, + int y, + int width, + int height, + ulong offset = 0) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + bool is3D = info.Target == Target.Texture3D; + + int blockWidth = BitUtils.DivRoundUp(width, info.BlockWidth); + int blockHeight = BitUtils.DivRoundUp(height, info.BlockHeight); + ulong bytesPerRow = (ulong)BitUtils.AlignUp(blockWidth * info.BytesPerPixel, 4); + ulong bytesPerImage = bytesPerRow * (ulong)blockHeight; + + MTLOrigin origin = new MTLOrigin { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 }; + MTLSize region = new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 }; + + uint layer = is3D ? 0 : (uint)dstLayer; + + if (to) + { + blitCommandEncoder.CopyFromTexture( + image, + layer, + (ulong)dstLevel, + origin, + region, + buffer, + offset, + bytesPerRow, + bytesPerImage); + } + else + { + blitCommandEncoder.CopyFromBuffer(buffer, offset, bytesPerRow, bytesPerImage, region, image, layer, (ulong)dstLevel, origin); + } + + return offset + bytesPerImage; + } + + public static void Copy( + CommandBufferScoped cbs, + MTLTexture srcImage, + MTLTexture dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel) + { + int srcDepth = srcInfo.GetDepthOrLayers(); + int srcLevels = srcInfo.Levels; + + int dstDepth = dstInfo.GetDepthOrLayers(); + int dstLevels = dstInfo.Levels; + + if (dstInfo.Target == Target.Texture3D) + { + dstDepth = Math.Max(1, dstDepth >> dstLevel); + } + + int depth = Math.Min(srcDepth, dstDepth); + int levels = Math.Min(srcLevels, dstLevels); + + Copy( + cbs, + srcImage, + dstImage, + srcInfo, + dstInfo, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + depth, + levels); + } + + public static void Copy( + CommandBufferScoped cbs, + MTLTexture srcImage, + MTLTexture dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcDepthOrLayer, + int dstDepthOrLayer, + int srcLevel, + int dstLevel, + int depthOrLayers, + int levels) + { + MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder(); + + int srcZ; + int srcLayer; + int srcDepth; + int srcLayers; + + if (srcInfo.Target == Target.Texture3D) + { + srcZ = srcDepthOrLayer; + srcLayer = 0; + srcDepth = depthOrLayers; + srcLayers = 1; + } + else + { + srcZ = 0; + srcLayer = srcDepthOrLayer; + srcDepth = 1; + srcLayers = depthOrLayers; + } + + int dstZ; + int dstLayer; + int dstLayers; + + if (dstInfo.Target == Target.Texture3D) + { + dstZ = dstDepthOrLayer; + dstLayer = 0; + dstLayers = 1; + } + else + { + dstZ = 0; + dstLayer = dstDepthOrLayer; + dstLayers = depthOrLayers; + } + + int srcWidth = srcInfo.Width; + int srcHeight = srcInfo.Height; + + int dstWidth = dstInfo.Width; + int dstHeight = dstInfo.Height; + + srcWidth = Math.Max(1, srcWidth >> srcLevel); + srcHeight = Math.Max(1, srcHeight >> srcLevel); + + dstWidth = Math.Max(1, dstWidth >> dstLevel); + dstHeight = Math.Max(1, dstHeight >> dstLevel); + + int blockWidth = 1; + int blockHeight = 1; + bool sizeInBlocks = false; + + MTLBuffer tempBuffer = default; + + if (srcInfo.Format != dstInfo.Format && (srcInfo.IsCompressed || dstInfo.IsCompressed)) + { + // Compressed alias copies need to happen through a temporary buffer. + // The data is copied from the source to the buffer, then the buffer to the destination. + // The length of the buffer should be the maximum slice size for the destination. + + tempBuffer = blitCommandEncoder.Device.NewBuffer((ulong)dstInfo.GetMipSize2D(0), MTLResourceOptions.ResourceStorageModePrivate); + } + + // When copying from a compressed to a non-compressed format, + // the non-compressed texture will have the size of the texture + // in blocks (not in texels), so we must adjust that size to + // match the size in texels of the compressed texture. + if (!srcInfo.IsCompressed && dstInfo.IsCompressed) + { + srcWidth *= dstInfo.BlockWidth; + srcHeight *= dstInfo.BlockHeight; + blockWidth = dstInfo.BlockWidth; + blockHeight = dstInfo.BlockHeight; + + sizeInBlocks = true; + } + else if (srcInfo.IsCompressed && !dstInfo.IsCompressed) + { + dstWidth *= srcInfo.BlockWidth; + dstHeight *= srcInfo.BlockHeight; + blockWidth = srcInfo.BlockWidth; + blockHeight = srcInfo.BlockHeight; + } + + int width = Math.Min(srcWidth, dstWidth); + int height = Math.Min(srcHeight, dstHeight); + + for (int level = 0; level < levels; level++) + { + // Stop copy if we are already out of the levels range. + if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels) + { + break; + } + + int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width; + int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height; + + int layers = Math.Max(dstLayers - dstLayer, srcLayers); + + for (int layer = 0; layer < layers; layer++) + { + if (tempBuffer.NativePtr != 0) + { + // Copy through the temp buffer + CopyFromOrToBuffer(cbs, tempBuffer, srcImage, srcInfo, true, srcLayer + layer, srcLevel + level, 0, 0, copyWidth, copyHeight); + + int dstBufferWidth = sizeInBlocks ? copyWidth * blockWidth : BitUtils.DivRoundUp(copyWidth, blockWidth); + int dstBufferHeight = sizeInBlocks ? copyHeight * blockHeight : BitUtils.DivRoundUp(copyHeight, blockHeight); + + CopyFromOrToBuffer(cbs, tempBuffer, dstImage, dstInfo, false, dstLayer + layer, dstLevel + level, 0, 0, dstBufferWidth, dstBufferHeight); + } + else if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples) + { + // TODO + + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unsupported mismatching sample count copy"); + } + else + { + blitCommandEncoder.CopyFromTexture( + srcImage, + (ulong)(srcLayer + layer), + (ulong)(srcLevel + level), + new MTLOrigin { z = (ulong)srcZ }, + new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth }, + dstImage, + (ulong)(dstLayer + layer), + (ulong)(dstLevel + level), + new MTLOrigin { z = (ulong)dstZ }); + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (srcInfo.Target == Target.Texture3D) + { + srcDepth = Math.Max(1, srcDepth >> 1); + } + } + + if (tempBuffer.NativePtr != 0) + { + tempBuffer.Dispose(); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/VertexBufferState.cs b/src/Ryujinx.Graphics.Metal/VertexBufferState.cs new file mode 100644 index 000000000..6591fe6d6 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/VertexBufferState.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.GAL; +using SharpMetal.Metal; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + readonly internal struct VertexBufferState + { + public static VertexBufferState Null => new(BufferHandle.Null, 0, 0, 0); + + private readonly BufferHandle _handle; + private readonly int _offset; + private readonly int _size; + + public readonly int Stride; + public readonly int Divisor; + + public VertexBufferState(BufferHandle handle, int offset, int size, int divisor, int stride = 0) + { + _handle = handle; + _offset = offset; + _size = size; + + Stride = stride; + Divisor = divisor; + } + + public (MTLBuffer, int) GetVertexBuffer(BufferManager bufferManager, CommandBufferScoped cbs) + { + Auto autoBuffer = null; + + if (_handle != BufferHandle.Null) + { + // TODO: Handle restride if necessary + + autoBuffer = bufferManager.GetBuffer(_handle, false, out int size); + + // The original stride must be reapplied in case it was rewritten. + // TODO: Handle restride if necessary + + if (_offset >= size) + { + autoBuffer = null; + } + } + + if (autoBuffer != null) + { + int offset = _offset; + var buffer = autoBuffer.Get(cbs, offset, _size).Value; + + return (buffer, offset); + } + + return (new MTLBuffer(IntPtr.Zero), 0); + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Window.cs b/src/Ryujinx.Graphics.Metal/Window.cs new file mode 100644 index 000000000..7d9a51a9e --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/Window.cs @@ -0,0 +1,240 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Metal.Effects; +using SharpMetal.ObjectiveCCore; +using SharpMetal.QuartzCore; +using System; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + class Window : IWindow, IDisposable + { + public bool ScreenCaptureRequested { get; set; } + + private readonly MetalRenderer _renderer; + private CAMetalLayer _metalLayer; + + private int _width; + private int _height; + + private int _requestedWidth; + private int _requestedHeight; + + // private bool _vsyncEnabled; + private AntiAliasing _currentAntiAliasing; + private bool _updateEffect; + private IPostProcessingEffect _effect; + private IScalingFilter _scalingFilter; + private bool _isLinear; + // private float _scalingFilterLevel; + private bool _updateScalingFilter; + private ScalingFilter _currentScalingFilter; + // private bool _colorSpacePassthroughEnabled; + + public Window(MetalRenderer renderer, CAMetalLayer metalLayer) + { + _renderer = renderer; + _metalLayer = metalLayer; + } + + private unsafe void ResizeIfNeeded() + { + if (_requestedWidth != 0 && _requestedHeight != 0) + { + // TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size. + var rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0); + + ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect); + + _requestedWidth = 0; + _requestedHeight = 0; + } + } + + public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex) + { + ResizeIfNeeded(); + + var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable")); + + _width = (int)drawable.Texture.Width; + _height = (int)drawable.Texture.Height; + + UpdateEffect(); + + if (_effect != null) + { + // TODO: Run Effects + // view = _effect.Run() + } + + int srcX0, srcX1, srcY0, srcY1; + + if (crop.Left == 0 && crop.Right == 0) + { + srcX0 = 0; + srcX1 = tex.Width; + } + else + { + srcX0 = crop.Left; + srcX1 = crop.Right; + } + + if (crop.Top == 0 && crop.Bottom == 0) + { + srcY0 = 0; + srcY1 = tex.Height; + } + else + { + srcY0 = crop.Top; + srcY1 = crop.Bottom; + } + + if (ScreenCaptureRequested) + { + // TODO: Support screen captures + + ScreenCaptureRequested = false; + } + + float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); + float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); + + int dstWidth = (int)(_width * ratioX); + int dstHeight = (int)(_height * ratioY); + + int dstPaddingX = (_width - dstWidth) / 2; + int dstPaddingY = (_height - dstHeight) / 2; + + int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; + int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; + + int dstY0 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; + int dstY1 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; + + if (_scalingFilter != null) + { + // TODO: Run scaling filter + } + + pipeline.Present( + drawable, + tex, + new Extents2D(srcX0, srcY0, srcX1, srcY1), + new Extents2D(dstX0, dstY0, dstX1, dstY1), + _isLinear); + } + } + + public void SetSize(int width, int height) + { + _requestedWidth = width; + _requestedHeight = height; + } + + public void ChangeVSyncMode(VSyncMode vSyncMode) + { + switch (vSyncMode) + { + case VSyncMode.Unbounded: + _metalLayer.DisplaySyncEnabled = false; + break; + case VSyncMode.Switch: + _metalLayer.DisplaySyncEnabled = true; + break; + } + } + + public void SetAntiAliasing(AntiAliasing effect) + { + if (_currentAntiAliasing == effect && _effect != null) + { + return; + } + + _currentAntiAliasing = effect; + + _updateEffect = true; + } + + public void SetScalingFilter(ScalingFilter type) + { + if (_currentScalingFilter == type && _effect != null) + { + return; + } + + _currentScalingFilter = type; + + _updateScalingFilter = true; + } + + public void SetScalingFilterLevel(float level) + { + // _scalingFilterLevel = level; + _updateScalingFilter = true; + } + + public void SetColorSpacePassthrough(bool colorSpacePassThroughEnabled) + { + // _colorSpacePassthroughEnabled = colorSpacePassThroughEnabled; + } + + private void UpdateEffect() + { + if (_updateEffect) + { + _updateEffect = false; + + switch (_currentAntiAliasing) + { + case AntiAliasing.Fxaa: + _effect?.Dispose(); + Logger.Warning?.PrintMsg(LogClass.Gpu, "FXAA not implemented for Metal backend!"); + break; + case AntiAliasing.None: + _effect?.Dispose(); + _effect = null; + break; + case AntiAliasing.SmaaLow: + case AntiAliasing.SmaaMedium: + case AntiAliasing.SmaaHigh: + case AntiAliasing.SmaaUltra: + // var quality = _currentAntiAliasing - AntiAliasing.SmaaLow; + Logger.Warning?.PrintMsg(LogClass.Gpu, "SMAA not implemented for Metal backend!"); + break; + } + } + + if (_updateScalingFilter) + { + _updateScalingFilter = false; + + switch (_currentScalingFilter) + { + case ScalingFilter.Bilinear: + case ScalingFilter.Nearest: + _scalingFilter?.Dispose(); + _scalingFilter = null; + _isLinear = _currentScalingFilter == ScalingFilter.Bilinear; + break; + case ScalingFilter.Fsr: + Logger.Warning?.PrintMsg(LogClass.Gpu, "FSR not implemented for Metal backend!"); + break; + } + } + } + + public void Dispose() + { + _metalLayer.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs index 7e0311407..88cdec983 100644 --- a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs +++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs @@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries _current = new CounterQueueEvent(this, glType, 0); - _consumerThread = new Thread(EventConsumer); + _consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type }; _consumerThread.Start(); } diff --git a/src/Ryujinx.Graphics.OpenGL/Window.cs b/src/Ryujinx.Graphics.OpenGL/Window.cs index 1dc8a51f6..f161be506 100644 --- a/src/Ryujinx.Graphics.OpenGL/Window.cs +++ b/src/Ryujinx.Graphics.OpenGL/Window.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Effects; using Ryujinx.Graphics.OpenGL.Effects.Smaa; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs new file mode 100644 index 000000000..2fa188ea9 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/CodeGenContext.cs @@ -0,0 +1,108 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System.Text; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + class CodeGenContext + { + public const string Tab = " "; + + // The number of additional arguments that every function (except for the main one) must have (for instance support_buffer) + public const int AdditionalArgCount = 2; + + public StructuredFunction CurrentFunction { get; set; } + + public StructuredProgramInfo Info { get; } + + public AttributeUsage AttributeUsage { get; } + public ShaderDefinitions Definitions { get; } + public ShaderProperties Properties { get; } + public HostCapabilities HostCapabilities { get; } + public ILogger Logger { get; } + public TargetApi TargetApi { get; } + + public OperandManager OperandManager { get; } + + private readonly StringBuilder _sb; + + private int _level; + + private string _indentation; + + public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters) + { + Info = info; + AttributeUsage = parameters.AttributeUsage; + Definitions = parameters.Definitions; + Properties = parameters.Properties; + HostCapabilities = parameters.HostCapabilities; + Logger = parameters.Logger; + TargetApi = parameters.TargetApi; + + OperandManager = new OperandManager(); + + _sb = new StringBuilder(); + } + + public void AppendLine() + { + _sb.AppendLine(); + } + + public void AppendLine(string str) + { + _sb.AppendLine(_indentation + str); + } + + public string GetCode() + { + return _sb.ToString(); + } + + public void EnterScope(string prefix = "") + { + AppendLine(prefix + "{"); + + _level++; + + UpdateIndentation(); + } + + public void LeaveScope(string suffix = "") + { + if (_level == 0) + { + return; + } + + _level--; + + UpdateIndentation(); + + AppendLine("}" + suffix); + } + + public StructuredFunction GetFunction(int id) + { + return Info.Functions[id]; + } + + private void UpdateIndentation() + { + _indentation = GetIndentation(_level); + } + + private static string GetIndentation(int level) + { + string indentation = string.Empty; + + for (int index = 0; index < level; index++) + { + indentation += Tab; + } + + return indentation; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs new file mode 100644 index 000000000..912b162d2 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Declarations.cs @@ -0,0 +1,578 @@ +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class Declarations + { + /* + * Description of MSL Binding Model + * + * There are a few fundamental differences between how GLSL and MSL handle I/O. + * This comment will set out to describe the reasons why things are done certain ways + * and to describe the overall binding model that we're striving for here. + * + * Main I/O Structs + * + * Each stage has a main input and output struct (if applicable) labeled as [Stage][In/Out], i.e VertexIn. + * Every field within these structs is labeled with an [[attribute(n)]] property, + * and the overall struct is labeled with [[stage_in]] for input structs, and defined as the + * output type of the main shader function for the output struct. This struct also contains special + * attribute-based properties like [[position]] that would be "built-ins" in a GLSL context. + * + * These structs are passed as inputs to all inline functions due to containing "built-ins" + * that inline functions assume access to. + * + * Vertex & Zero Buffers + * + * Binding indices 0-16 are reserved for vertex buffers, and binding 18 is reserved for the zero buffer. + * + * Uniforms & Storage Buffers + * + * Uniforms and storage buffers are tightly packed into their respective argument buffers + * (effectively ignoring binding indices at shader level), with each pointer to the corresponding + * struct that defines the layout and fields of these buffers (usually just a single data array), laid + * out one after the other in ascending order of their binding index. + * + * The uniforms argument buffer is always bound at a fixed index of 20. + * The storage buffers argument buffer is always bound at a fixed index of 21. + * + * These structs are passed as inputs to all inline functions as in GLSL or SPIRV, + * uniforms and storage buffers would be globals, and inline functions assume access to these buffers. + * + * Samplers & Textures + * + * Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind + * an individual texture and a sampler object for each instance of a combined image sampler. + * Samplers and textures are bound in a shared argument buffer. This argument buffer is tightly packed + * (effectively ignoring binding indices at shader level), with texture and their samplers (if present) + * laid out one after the other in ascending order of their binding index. + * + * The samplers and textures argument buffer is always bound at a fixed index of 22. + * + */ + + public static int[] Declare(CodeGenContext context, StructuredProgramInfo info) + { + // TODO: Re-enable this warning + context.AppendLine("#pragma clang diagnostic ignored \"-Wunused-variable\""); + context.AppendLine(); + context.AppendLine("#include "); + context.AppendLine("#include "); + context.AppendLine(); + context.AppendLine("using namespace metal;"); + context.AppendLine(); + + var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0; + + DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input))); + context.AppendLine(); + DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output)); + context.AppendLine(); + DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values.OrderBy(x => x.Binding).ToArray(), true, fsi); + DeclareBufferStructures(context, context.Properties.StorageBuffers.Values.OrderBy(x => x.Binding).ToArray(), false, fsi); + + // We need to declare each set as a new struct + var textureDefinitions = context.Properties.Textures.Values + .GroupBy(x => x.Set) + .ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray()); + + var imageDefinitions = context.Properties.Images.Values + .GroupBy(x => x.Set) + .ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray()); + + var textureSets = textureDefinitions.Keys.ToArray(); + var imageSets = imageDefinitions.Keys.ToArray(); + + var sets = textureSets.Union(imageSets).ToArray(); + + foreach (var set in textureDefinitions) + { + DeclareTextures(context, set.Value, set.Key); + } + + foreach (var set in imageDefinitions) + { + DeclareImages(context, set.Value, set.Key, fsi); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBS32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBU32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.Precise) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal"); + } + + return sets; + } + + static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind) + { + return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined; + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false) + { + if (isMainFunc) + { + // TODO: Support OaIndexing + if (context.Definitions.IaIndexing) + { + context.EnterScope($"array {Defaults.IAttributePrefix} = "); + + for (int i = 0; i < Constants.MaxAttributes; i++) + { + context.AppendLine($"in.{Defaults.IAttributePrefix}{i},"); + } + + context.LeaveScope(";"); + } + + DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false); + DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true); + + switch (stage) + { + case ShaderStage.Vertex: + context.AppendLine("VertexOut out = {};"); + // TODO: Only add if necessary + context.AppendLine("uint instance_index = instance_id + base_instance;"); + break; + case ShaderStage.Fragment: + context.AppendLine("FragmentOut out = {};"); + break; + } + + // TODO: Only add if necessary + if (stage != ShaderStage.Compute) + { + // MSL does not give us access to [[thread_index_in_simdgroup]] + // outside compute. But we may still need to provide this value in frag/vert. + context.AppendLine("uint thread_index_in_simdgroup = simd_prefix_exclusive_sum(1);"); + } + } + + foreach (AstOperand decl in function.Locals) + { + string name = context.OperandManager.DeclareLocal(decl); + + context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); + } + } + + public static string GetVarTypeName(AggregateType type, bool atomic = false) + { + var s32 = atomic ? "atomic_int" : "int"; + var u32 = atomic ? "atomic_uint" : "uint"; + + return type switch + { + AggregateType.Void => "void", + AggregateType.Bool => "bool", + AggregateType.FP32 => "float", + AggregateType.S32 => s32, + AggregateType.U32 => u32, + AggregateType.Vector2 | AggregateType.Bool => "bool2", + AggregateType.Vector2 | AggregateType.FP32 => "float2", + AggregateType.Vector2 | AggregateType.S32 => "int2", + AggregateType.Vector2 | AggregateType.U32 => "uint2", + AggregateType.Vector3 | AggregateType.Bool => "bool3", + AggregateType.Vector3 | AggregateType.FP32 => "float3", + AggregateType.Vector3 | AggregateType.S32 => "int3", + AggregateType.Vector3 | AggregateType.U32 => "uint3", + AggregateType.Vector4 | AggregateType.Bool => "bool4", + AggregateType.Vector4 | AggregateType.FP32 => "float4", + AggregateType.Vector4 | AggregateType.S32 => "int4", + AggregateType.Vector4 | AggregateType.U32 => "uint4", + _ => throw new ArgumentException($"Invalid variable type \"{type}\"."), + }; + } + + private static void DeclareMemories(CodeGenContext context, IEnumerable memories, bool isShared) + { + string prefix = isShared ? "threadgroup " : string.Empty; + + foreach (var memory in memories) + { + string arraySize = ""; + if ((memory.Type & AggregateType.Array) != 0) + { + arraySize = $"[{memory.ArrayLength}]"; + } + var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array); + context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};"); + } + } + + private static void DeclareBufferStructures(CodeGenContext context, BufferDefinition[] buffers, bool constant, bool fsi) + { + var name = constant ? "ConstantBuffers" : "StorageBuffers"; + var addressSpace = constant ? "constant" : "device"; + + string[] bufferDec = new string[buffers.Length]; + + for (int i = 0; i < buffers.Length; i++) + { + BufferDefinition buffer = buffers[i]; + + var needsPadding = buffer.Layout == BufferLayout.Std140; + string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : ""; + + bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};"; + + context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}"); + context.EnterScope(); + + foreach (StructureField field in buffer.Type.Fields) + { + var type = field.Type; + type |= (needsPadding && (field.Type & AggregateType.Array) != 0) + ? AggregateType.Vector4 + : AggregateType.Invalid; + + type &= ~AggregateType.Array; + + string typeName = GetVarTypeName(type); + string arraySuffix = ""; + + if (field.Type.HasFlag(AggregateType.Array)) + { + if (field.ArrayLength > 0) + { + arraySuffix = $"[{field.ArrayLength}]"; + } + else + { + // Probably UB, but this is the approach that MVK takes + arraySuffix = "[1]"; + } + } + + context.AppendLine($"{typeName} {field.Name}{arraySuffix};"); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + context.AppendLine($"struct {name}"); + context.EnterScope(); + + foreach (var declaration in bufferDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareTextures(CodeGenContext context, TextureDefinition[] textures, int set) + { + var setName = GetNameForSet(set); + context.AppendLine($"struct {setName}"); + context.EnterScope(); + + List textureDec = []; + + foreach (TextureDefinition texture in textures) + { + if (texture.Type != SamplerType.None) + { + var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType()); + + if (texture.ArrayLength > 1) + { + textureTypeName = $"array<{textureTypeName}, {texture.ArrayLength}>"; + } + + textureDec.Add($"{textureTypeName} tex_{texture.Name};"); + } + + if (!texture.Separate && texture.Type != SamplerType.TextureBuffer) + { + var samplerType = "sampler"; + + if (texture.ArrayLength > 1) + { + samplerType = $"array<{samplerType}, {texture.ArrayLength}>"; + } + + textureDec.Add($"{samplerType} samp_{texture.Name};"); + } + } + + foreach (var declaration in textureDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareImages(CodeGenContext context, TextureDefinition[] images, int set, bool fsi) + { + var setName = GetNameForSet(set); + context.AppendLine($"struct {setName}"); + context.EnterScope(); + + string[] imageDec = new string[images.Length]; + + for (int i = 0; i < images.Length; i++) + { + TextureDefinition image = images[i]; + + var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true); + if (image.ArrayLength > 1) + { + imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>"; + } + + string fsiSuffix = fsi ? " [[raster_order_group(0)]]" : ""; + + imageDec[i] = $"{imageTypeName} {image.Name}{fsiSuffix};"; + } + + foreach (var declaration in imageDec) + { + context.AppendLine(declaration); + } + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void DeclareInputAttributes(CodeGenContext context, IEnumerable inputs) + { + if (context.Definitions.Stage == ShaderStage.Compute) + { + return; + } + + switch (context.Definitions.Stage) + { + case ShaderStage.Vertex: + context.AppendLine("struct VertexIn"); + break; + case ShaderStage.Fragment: + context.AppendLine("struct FragmentIn"); + break; + } + + context.EnterScope(); + + if (context.Definitions.Stage == ShaderStage.Fragment) + { + // TODO: check if it's needed + context.AppendLine("float4 position [[position, invariant]];"); + context.AppendLine("bool front_facing [[front_facing]];"); + context.AppendLine("float2 point_coord [[point_coord]];"); + context.AppendLine("uint primitive_id [[primitive_id]];"); + } + + if (context.Definitions.IaIndexing) + { + // MSL does not support arrays in stage I/O + // We need to use the SPIRV-Cross workaround + for (int i = 0; i < Constants.MaxAttributes; i++) + { + var suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]"; + context.AppendLine($"float4 {Defaults.IAttributePrefix}{i} {suffix};"); + } + } + + if (inputs.Any()) + { + foreach (var ioDefinition in inputs.OrderBy(x => x.Location)) + { + if (context.Definitions.IaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined) + { + continue; + } + + string iq = string.Empty; + + if (context.Definitions.Stage == ShaderStage.Fragment) + { + iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType() switch + { + PixelImap.Constant => "[[flat]] ", + PixelImap.ScreenLinear => "[[center_no_perspective]] ", + _ => string.Empty, + }; + } + + string type = ioDefinition.IoVariable switch + { + // IoVariable.Position => "float4", + IoVariable.GlobalId => "uint3", + IoVariable.VertexId => "uint", + IoVariable.VertexIndex => "uint", + // IoVariable.PointCoord => "float2", + _ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false)) + }; + string name = ioDefinition.IoVariable switch + { + // IoVariable.Position => "position", + IoVariable.GlobalId => "global_id", + IoVariable.VertexId => "vertex_id", + IoVariable.VertexIndex => "vertex_index", + // IoVariable.PointCoord => "point_coord", + _ => $"{Defaults.IAttributePrefix}{ioDefinition.Location}" + }; + string suffix = ioDefinition.IoVariable switch + { + // IoVariable.Position => "[[position, invariant]]", + IoVariable.GlobalId => "[[thread_position_in_grid]]", + IoVariable.VertexId => "[[vertex_id]]", + // TODO: Avoid potential redeclaration + IoVariable.VertexIndex => "[[vertex_id]]", + // IoVariable.PointCoord => "[[point_coord]]", + IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]", + _ => "" + }; + + context.AppendLine($"{type} {name} {iq}{suffix};"); + } + } + + context.LeaveScope(";"); + } + + private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable outputs) + { + switch (context.Definitions.Stage) + { + case ShaderStage.Vertex: + context.AppendLine("struct VertexOut"); + break; + case ShaderStage.Fragment: + context.AppendLine("struct FragmentOut"); + break; + case ShaderStage.Compute: + context.AppendLine("struct KernelOut"); + break; + } + + context.EnterScope(); + + if (context.Definitions.OaIndexing) + { + // MSL does not support arrays in stage I/O + // We need to use the SPIRV-Cross workaround + for (int i = 0; i < Constants.MaxAttributes; i++) + { + context.AppendLine($"float4 {Defaults.OAttributePrefix}{i} [[user(loc{i})]];"); + } + } + + if (outputs.Any()) + { + outputs = outputs.OrderBy(x => x.Location); + + if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend) + { + IoDefinition firstOutput = outputs.ElementAtOrDefault(0); + IoDefinition secondOutput = outputs.ElementAtOrDefault(1); + + var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location)); + var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location)); + + var name1 = $"color{firstOutput.Location}"; + var name2 = $"color{firstOutput.Location + 1}"; + + context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];"); + context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];"); + + outputs = outputs.Skip(2); + } + + foreach (var ioDefinition in outputs) + { + if (context.Definitions.OaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined) + { + continue; + } + + string type = ioDefinition.IoVariable switch + { + IoVariable.Position => "float4", + IoVariable.PointSize => "float", + IoVariable.FragmentOutputColor => GetVarTypeName(context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)), + IoVariable.FragmentOutputDepth => "float", + IoVariable.ClipDistance => "float", + _ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true)) + }; + string name = ioDefinition.IoVariable switch + { + IoVariable.Position => "position", + IoVariable.PointSize => "point_size", + IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}", + IoVariable.FragmentOutputDepth => "depth", + IoVariable.ClipDistance => "clip_distance", + _ => $"{Defaults.OAttributePrefix}{ioDefinition.Location}" + }; + string suffix = ioDefinition.IoVariable switch + { + IoVariable.Position => "[[position, invariant]]", + IoVariable.PointSize => "[[point_size]]", + IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]", + IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]", + IoVariable.FragmentOutputDepth => "[[depth(any)]]", + IoVariable.ClipDistance => $"[[clip_distance]][{Defaults.TotalClipDistances}]", + _ => "" + }; + + context.AppendLine($"{type} {name} {suffix};"); + } + } + + context.LeaveScope(";"); + } + + private static void AppendHelperFunction(CodeGenContext context, string filename) + { + string code = EmbeddedResources.ReadAllText(filename); + + code = code.Replace("\t", CodeGenContext.Tab); + + context.AppendLine(code); + context.AppendLine(); + } + + public static string GetNameForSet(int set, bool forVar = false) + { + return (uint)set switch + { + Defaults.TexturesSetIndex => forVar ? "textures" : "Textures", + Defaults.ImagesSetIndex => forVar ? "images" : "Images", + _ => $"{(forVar ? "set" : "Set")}{set}" + }; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs new file mode 100644 index 000000000..511a2f606 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Defaults.cs @@ -0,0 +1,34 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class Defaults + { + public const string LocalNamePrefix = "temp"; + + public const string PerPatchAttributePrefix = "patchAttr"; + public const string IAttributePrefix = "inAttr"; + public const string OAttributePrefix = "outAttr"; + + public const string StructPrefix = "struct"; + + public const string ArgumentNamePrefix = "a"; + + public const string UndefinedName = "0"; + + public const int MaxVertexBuffers = 16; + + public const uint ZeroBufferIndex = MaxVertexBuffers; + public const uint BaseSetIndex = MaxVertexBuffers + 1; + + public const uint ConstantBuffersIndex = BaseSetIndex; + public const uint StorageBuffersIndex = BaseSetIndex + 1; + public const uint TexturesIndex = BaseSetIndex + 2; + public const uint ImagesIndex = BaseSetIndex + 3; + + public const uint ConstantBuffersSetIndex = 0; + public const uint StorageBuffersSetIndex = 1; + public const uint TexturesSetIndex = 2; + public const uint ImagesSetIndex = 3; + + public const int TotalClipDistances = 8; + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal new file mode 100644 index 000000000..ad786adb3 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal @@ -0,0 +1,5 @@ +template +inline T findLSB(T x) +{ + return select(ctz(x), T(-1), x == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal new file mode 100644 index 000000000..af4eb6cbd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal @@ -0,0 +1,5 @@ +template +inline T findMSBS32(T x) +{ + return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal new file mode 100644 index 000000000..6d97c41a9 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal @@ -0,0 +1,6 @@ +template +inline T findMSBU32(T x) +{ + T v = select(x, T(-1) - x, x < T(0)); + return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs new file mode 100644 index 000000000..370159a0e --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/HelperFunctionNames.cs @@ -0,0 +1,10 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class HelperFunctionNames + { + public static string FindLSB = "findLSB"; + public static string FindMSBS32 = "findMSBS32"; + public static string FindMSBU32 = "findMSBU32"; + public static string SwizzleAdd = "swizzleAdd"; + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal new file mode 100644 index 000000000..366bea1ac --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal @@ -0,0 +1,14 @@ +template +[[clang::optnone]] T PreciseFAdd(T l, T r) { + return fma(T(1), l, r); +} + +template +[[clang::optnone]] T PreciseFSub(T l, T r) { + return fma(T(-1), r, l); +} + +template +[[clang::optnone]] T PreciseFMul(T l, T r) { + return fma(l, r, T(0)); +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal new file mode 100644 index 000000000..22a079b01 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal @@ -0,0 +1,7 @@ +float swizzleAdd(float x, float y, int mask, uint thread_index_in_simdgroup) +{ + float4 xLut = float4(1.0, -1.0, 1.0, 0.0); + float4 yLut = float4(1.0, 1.0, -1.0, 1.0); + int lutIdx = (mask >> (int(thread_index_in_simdgroup & 3u) * 2)) & 3; + return x * xLut[lutIdx] + y * yLut[lutIdx]; +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs new file mode 100644 index 000000000..57177e402 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGen.cs @@ -0,0 +1,186 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Text; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBallot; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBarrier; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenVector; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGen + { + public static string GetExpression(CodeGenContext context, IAstNode node) + { + if (node is AstOperation operation) + { + return GetExpression(context, operation); + } + else if (node is AstOperand operand) + { + return context.OperandManager.GetExpression(context, operand); + } + + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + + private static string GetExpression(CodeGenContext context, AstOperation operation) + { + Instruction inst = operation.Inst; + + InstInfo info = GetInstructionInfo(inst); + + if ((info.Type & InstType.Call) != 0) + { + bool atomic = (info.Type & InstType.Atomic) != 0; + + int arity = (int)(info.Type & InstType.ArityMask); + + StringBuilder builder = new(); + + if (atomic && (operation.StorageKind == StorageKind.StorageBuffer || operation.StorageKind == StorageKind.SharedMemory)) + { + AggregateType dstType = operation.Inst == Instruction.AtomicMaxS32 || operation.Inst == Instruction.AtomicMinS32 + ? AggregateType.S32 + : AggregateType.U32; + + var shared = operation.StorageKind == StorageKind.SharedMemory; + + builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}"); + + for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++) + { + builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}, memory_order_relaxed"); + } + } + else + { + for (int argIndex = 0; argIndex < arity; argIndex++) + { + if (argIndex != 0) + { + builder.Append(", "); + } + + AggregateType dstType = GetSrcVarType(inst, argIndex); + + builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType)); + } + + if ((operation.Inst & Instruction.Mask) == Instruction.SwizzleAdd) + { + // SwizzleAdd takes one last argument, the thread_index_in_simdgroup + builder.Append(", thread_index_in_simdgroup"); + } + } + + return $"{info.OpName}({builder})"; + } + else if ((info.Type & InstType.Op) != 0) + { + string op = info.OpName; + + if (inst == Instruction.Return && operation.SourcesCount != 0) + { + return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}"; + } + if (inst == Instruction.Return && context.Definitions.Stage is ShaderStage.Vertex or ShaderStage.Fragment) + { + return $"{op} out"; + } + + int arity = (int)(info.Type & InstType.ArityMask); + + string[] expr = new string[arity]; + + for (int index = 0; index < arity; index++) + { + IAstNode src = operation.GetSource(index); + + string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index)); + + bool isLhs = arity == 2 && index == 0; + + expr[index] = Enclose(srcExpr, src, inst, info, isLhs); + } + + switch (arity) + { + case 0: + return op; + + case 1: + return op + expr[0]; + + case 2: + if (operation.ForcePrecise) + { + var func = (inst & Instruction.Mask) switch + { + Instruction.Add => "PreciseFAdd", + Instruction.Subtract => "PreciseFSub", + Instruction.Multiply => "PreciseFMul", + _ => throw new NotImplementedException() + }; + + return $"{func}({expr[0]}, {expr[1]})"; + } + + return $"{expr[0]} {op} {expr[1]}"; + + case 3: + return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}"; + } + } + else if ((info.Type & InstType.Special) != 0) + { + switch (inst & Instruction.Mask) + { + case Instruction.Ballot: + return Ballot(context, operation); + case Instruction.Call: + return Call(context, operation); + case Instruction.FSIBegin: + case Instruction.FSIEnd: + return "// FSI implemented with raster order groups in MSL"; + case Instruction.GroupMemoryBarrier: + case Instruction.MemoryBarrier: + case Instruction.Barrier: + return Barrier(context, operation); + case Instruction.ImageLoad: + case Instruction.ImageStore: + case Instruction.ImageAtomic: + return ImageLoadOrStore(context, operation); + case Instruction.Load: + return Load(context, operation); + case Instruction.Lod: + return Lod(context, operation); + case Instruction.Store: + return Store(context, operation); + case Instruction.TextureSample: + return TextureSample(context, operation); + case Instruction.TextureQuerySamples: + return TextureQuerySamples(context, operation); + case Instruction.TextureQuerySize: + return TextureQuerySize(context, operation); + case Instruction.PackHalf2x16: + return PackHalf2x16(context, operation); + case Instruction.UnpackHalf2x16: + return UnpackHalf2x16(context, operation); + case Instruction.VectorExtract: + return VectorExtract(context, operation); + case Instruction.VoteAllEqual: + return VoteAllEqual(context, operation); + } + } + + // TODO: Return this to being an error + return $"Unexpected instruction type \"{info.Type}\"."; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs new file mode 100644 index 000000000..19a065d77 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBallot.cs @@ -0,0 +1,30 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenBallot + { + public static string Ballot(CodeGenContext context, AstOperation operation) + { + AggregateType dstType = GetSrcVarType(operation.Inst, 0); + + string arg = GetSourceExpr(context, operation.GetSource(0), dstType); + char component = "xyzw"[operation.Index]; + + return $"uint4(as_type((simd_vote::vote_t)simd_ballot({arg})), 0, 0).{component}"; + } + + public static string VoteAllEqual(CodeGenContext context, AstOperation operation) + { + AggregateType dstType = GetSrcVarType(operation.Inst, 0); + + string arg = GetSourceExpr(context, operation.GetSource(0), dstType); + + return $"simd_all({arg}) || !simd_any({arg})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs new file mode 100644 index 000000000..77f05defc --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenBarrier.cs @@ -0,0 +1,15 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenBarrier + { + public static string Barrier(CodeGenContext context, AstOperation operation) + { + var device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier; + + return $"threadgroup_barrier(mem_flags::mem_{(device ? "device" : "threadgroup")})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs new file mode 100644 index 000000000..44881deee --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs @@ -0,0 +1,60 @@ +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenCall + { + public static string Call(CodeGenContext context, AstOperation operation) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + var function = context.GetFunction(funcId.Value); + + int argCount = operation.SourcesCount - 1; + int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0); + bool needsThreadIndex = false; + + // TODO: Replace this with a proper flag + if (function.Name.Contains("Shuffle")) + { + needsThreadIndex = true; + additionalArgCount++; + } + + string[] args = new string[argCount + additionalArgCount]; + + // Additional arguments + if (context.Definitions.Stage != ShaderStage.Compute) + { + args[0] = "in"; + args[1] = "constant_buffers"; + args[2] = "storage_buffers"; + + if (needsThreadIndex) + { + args[3] = "thread_index_in_simdgroup"; + } + } + else + { + args[0] = "constant_buffers"; + args[1] = "storage_buffers"; + + if (needsThreadIndex) + { + args[2] = "thread_index_in_simdgroup"; + } + } + + int argIndex = additionalArgCount; + for (int i = 0; i < argCount; i++) + { + args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i)); + } + + return $"{function.Name}({string.Join(", ", args)})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs new file mode 100644 index 000000000..49f3c63aa --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenHelper.cs @@ -0,0 +1,222 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenHelper + { + private static readonly InstInfo[] _infoTable; + + static InstGenHelper() + { + _infoTable = new InstInfo[(int)Instruction.Count]; + +#pragma warning disable IDE0055 // Disable formatting + Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomic_fetch_add_explicit"); + Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomic_fetch_and_explicit"); + Add(Instruction.AtomicCompareAndSwap, InstType.AtomicBinary, "atomic_compare_exchange_weak_explicit"); + Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomic_fetch_max_explicit"); + Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomic_fetch_min_explicit"); + Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomic_fetch_or_explicit"); + Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomic_exchange_explicit"); + Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomic_fetch_xor_explicit"); + Add(Instruction.Absolute, InstType.CallUnary, "abs"); + Add(Instruction.Add, InstType.OpBinaryCom, "+", 2); + Add(Instruction.Ballot, InstType.Special); + Add(Instruction.Barrier, InstType.Special); + Add(Instruction.BitCount, InstType.CallUnary, "popcount"); + Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "extract_bits"); + Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "extract_bits"); + Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "insert_bits"); + Add(Instruction.BitfieldReverse, InstType.CallUnary, "reverse_bits"); + Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6); + Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7); + Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0); + Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8); + Add(Instruction.Call, InstType.Special); + Add(Instruction.Ceiling, InstType.CallUnary, "ceil"); + Add(Instruction.Clamp, InstType.CallTernary, "clamp"); + Add(Instruction.ClampU32, InstType.CallTernary, "clamp"); + Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5); + Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4); + Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4); + Add(Instruction.CompareLess, InstType.OpBinary, "<", 4); + Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4); + Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5); + Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12); + Add(Instruction.ConvertFP32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP64ToFP32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int"); + Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint"); + Add(Instruction.ConvertFP64ToS32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertFP64ToU32, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertS32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertU32ToFP64, 0); // MSL does not have a 64-bit FP + Add(Instruction.Cosine, InstType.CallUnary, "cos"); + Add(Instruction.Ddx, InstType.CallUnary, "dfdx"); + Add(Instruction.Ddy, InstType.CallUnary, "dfdy"); + Add(Instruction.Discard, InstType.CallNullary, "discard_fragment"); + Add(Instruction.Divide, InstType.OpBinary, "/", 1); + Add(Instruction.EmitVertex, 0); // MSL does not have geometry shaders + Add(Instruction.EndPrimitive, 0); // MSL does not have geometry shaders + Add(Instruction.ExponentB2, InstType.CallUnary, "exp2"); + Add(Instruction.FSIBegin, InstType.Special); + Add(Instruction.FSIEnd, InstType.Special); + Add(Instruction.FindLSB, InstType.CallUnary, HelperFunctionNames.FindLSB); + Add(Instruction.FindMSBS32, InstType.CallUnary, HelperFunctionNames.FindMSBS32); + Add(Instruction.FindMSBU32, InstType.CallUnary, HelperFunctionNames.FindMSBU32); + Add(Instruction.Floor, InstType.CallUnary, "floor"); + Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma"); + Add(Instruction.GroupMemoryBarrier, InstType.Special); + Add(Instruction.ImageLoad, InstType.Special); + Add(Instruction.ImageStore, InstType.Special); + Add(Instruction.ImageAtomic, InstType.Special); // Metal 3.1+ + Add(Instruction.IsNan, InstType.CallUnary, "isnan"); + Add(Instruction.Load, InstType.Special); + Add(Instruction.Lod, InstType.Special); + Add(Instruction.LogarithmB2, InstType.CallUnary, "log2"); + Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9); + Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^", 10); + Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0); + Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11); + Add(Instruction.LoopBreak, InstType.OpNullary, "break"); + Add(Instruction.LoopContinue, InstType.OpNullary, "continue"); + Add(Instruction.PackDouble2x32, 0); // MSL does not have a 64-bit FP + Add(Instruction.PackHalf2x16, InstType.Special); + Add(Instruction.Maximum, InstType.CallBinary, "max"); + Add(Instruction.MaximumU32, InstType.CallBinary, "max"); + Add(Instruction.MemoryBarrier, InstType.Special); + Add(Instruction.Minimum, InstType.CallBinary, "min"); + Add(Instruction.MinimumU32, InstType.CallBinary, "min"); + Add(Instruction.Modulo, InstType.CallBinary, "fmod"); + Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1); + Add(Instruction.MultiplyHighS32, InstType.CallBinary, "mulhi"); + Add(Instruction.MultiplyHighU32, InstType.CallBinary, "mulhi"); + Add(Instruction.Negate, InstType.OpUnary, "-"); + Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "rsqrt"); + Add(Instruction.Return, InstType.OpNullary, "return"); + Add(Instruction.Round, InstType.CallUnary, "round"); + Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3); + Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3); + Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3); + Add(Instruction.Shuffle, InstType.CallBinary, "simd_shuffle"); + Add(Instruction.ShuffleDown, InstType.CallBinary, "simd_shuffle_down"); + Add(Instruction.ShuffleUp, InstType.CallBinary, "simd_shuffle_up"); + Add(Instruction.ShuffleXor, InstType.CallBinary, "simd_shuffle_xor"); + Add(Instruction.Sine, InstType.CallUnary, "sin"); + Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt"); + Add(Instruction.Store, InstType.Special); + Add(Instruction.Subtract, InstType.OpBinary, "-", 2); + Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd); + Add(Instruction.TextureSample, InstType.Special); + Add(Instruction.TextureQuerySamples, InstType.Special); + Add(Instruction.TextureQuerySize, InstType.Special); + Add(Instruction.Truncate, InstType.CallUnary, "trunc"); + Add(Instruction.UnpackDouble2x32, 0); // MSL does not have a 64-bit FP + Add(Instruction.UnpackHalf2x16, InstType.Special); + Add(Instruction.VectorExtract, InstType.Special); + Add(Instruction.VoteAll, InstType.CallUnary, "simd_all"); + Add(Instruction.VoteAllEqual, InstType.Special); + Add(Instruction.VoteAny, InstType.CallUnary, "simd_any"); +#pragma warning restore IDE0055 + } + + private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) + { + _infoTable[(int)inst] = new InstInfo(flags, opName, precedence); + } + + public static InstInfo GetInstructionInfo(Instruction inst) + { + return _infoTable[(int)(inst & Instruction.Mask)]; + } + + public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType) + { + return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs) + { + InstInfo pInfo = GetInstructionInfo(pInst); + + return Enclose(expr, node, pInst, pInfo, isLhs); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false) + { + if (NeedsParenthesis(node, pInst, pInfo, isLhs)) + { + expr = "(" + expr + ")"; + } + + return expr; + } + + public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs) + { + // If the node isn't an operation, then it can only be an operand, + // and those never needs to be surrounded in parentheses. + if (node is not AstOperation operation) + { + // This is sort of a special case, if this is a negative constant, + // and it is consumed by a unary operation, we need to put on the parenthesis, + // as in MSL, while a sequence like ~-1 is valid, --2 is not. + if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary) + { + return true; + } + + return false; + } + + if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)]; + + if ((info.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + if (info.Precedence < pInfo.Precedence) + { + return false; + } + + if (info.Precedence == pInfo.Precedence && isLhs) + { + return false; + } + + if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom) + { + return false; + } + + return true; + } + + private static bool IsNegativeConst(IAstNode node) + { + if (node is not AstOperand operand) + { + return false; + } + + return operand.Type == OperandType.Constant && operand.Value < 0; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs new file mode 100644 index 000000000..6ccacc1c4 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenMemory.cs @@ -0,0 +1,672 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Text; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenMemory + { + public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore) + { + StorageKind storageKind = operation.StorageKind; + + string varName; + AggregateType varType; + int srcIndex = 0; + bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic(); + int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount; + bool fieldHasPadding = false; + + if (operation.Inst == Instruction.AtomicCompareAndSwap) + { + inputsCount--; + } + + string fieldName = ""; + switch (storageKind) + { + case StorageKind.ConstantBuffer: + case StorageKind.StorageBuffer: + if (operation.GetSource(srcIndex++) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + int binding = bindingIndex.Value; + BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer + ? context.Properties.ConstantBuffers[binding] + : context.Properties.StorageBuffers[binding]; + + if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + StructureField field = buffer.Type.Fields[fieldIndex.Value]; + + fieldHasPadding = buffer.Layout == BufferLayout.Std140 + && ((field.Type & AggregateType.Vector4) == 0) + && ((field.Type & AggregateType.Array) != 0); + + varName = storageKind == StorageKind.ConstantBuffer + ? "constant_buffers" + : "storage_buffers"; + varName += "." + buffer.Name; + varName += "->" + field.Name; + varType = field.Type; + break; + + case StorageKind.LocalMemory: + case StorageKind.SharedMemory: + if (operation.GetSource(srcIndex++) is not AstOperand { Type: OperandType.Constant } bindingId) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + MemoryDefinition memory = storageKind == StorageKind.LocalMemory + ? context.Properties.LocalMemories[bindingId.Value] + : context.Properties.SharedMemories[bindingId.Value]; + + varName = memory.Name; + varType = memory.Type; + break; + + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (operation.GetSource(srcIndex++) is not AstOperand varId || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = storageKind.IsOutput(); + bool isPerPatch = storageKind.IsPerPatch(); + int location = -1; + int component = 0; + + if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > srcIndex && + operation.GetSource(srcIndex) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, vecIndex.Value, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + srcIndex++; + } + } + + (varName, varType) = IoMap.GetMslBuiltIn( + context.Definitions, + ioVariable, + location, + component, + isOutput, + isPerPatch); + break; + + default: + throw new InvalidOperationException($"Invalid storage kind {storageKind}."); + } + + for (; srcIndex < inputsCount; srcIndex++) + { + IAstNode src = operation.GetSource(srcIndex); + + if ((varType & AggregateType.ElementCountMask) != 0 && + srcIndex == inputsCount - 1 && + src is AstOperand elementIndex && + elementIndex.Type == OperandType.Constant) + { + varName += "." + "xyzw"[elementIndex.Value & 3]; + } + else + { + varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]"; + } + } + varName += fieldName; + varName += fieldHasPadding ? ".x" : ""; + + if (isStore) + { + varType &= AggregateType.ElementTypeMask; + varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}"; + } + + return varName; + } + + public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + + var texCallBuilder = new StringBuilder(); + + int srcIndex = 0; + + string Src(AggregateType type) + { + return GetSourceExpr(context, texOp.GetSource(srcIndex++), type); + } + + string imageName = GetImageName(context, texOp, ref srcIndex); + texCallBuilder.Append(imageName); + texCallBuilder.Append('.'); + + if (texOp.Inst == Instruction.ImageAtomic) + { + texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Add => "atomic_fetch_add", + TextureFlags.Minimum => "atomic_min", + TextureFlags.Maximum => "atomic_max", + TextureFlags.Increment => "atomic_fetch_add", + TextureFlags.Decrement => "atomic_fetch_sub", + TextureFlags.BitwiseAnd => "atomic_fetch_and", + TextureFlags.BitwiseOr => "atomic_fetch_or", + TextureFlags.BitwiseXor => "atomic_fetch_xor", + TextureFlags.Swap => "atomic_exchange", + TextureFlags.CAS => "atomic_compare_exchange_weak", + _ => "atomic_fetch_add", + }); + } + else + { + texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "read" : "write"); + } + + texCallBuilder.Append('('); + + var coordsBuilder = new StringBuilder(); + + int coordsCount = texOp.Type.GetDimensions(); + + if (coordsCount > 1) + { + string[] elems = new string[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + elems[index] = Src(AggregateType.S32); + } + + coordsBuilder.Append($"uint{coordsCount}({string.Join(", ", elems)})"); + } + else + { + coordsBuilder.Append($"uint({Src(AggregateType.S32)})"); + } + + if (isArray) + { + coordsBuilder.Append(", "); + coordsBuilder.Append(Src(AggregateType.S32)); + } + + if (texOp.Inst == Instruction.ImageStore) + { + AggregateType type = texOp.Format.GetComponentType(); + + string[] cElems = new string[4]; + + for (int index = 0; index < 4; index++) + { + if (srcIndex < texOp.SourcesCount) + { + cElems[index] = Src(type); + } + else + { + cElems[index] = type switch + { + AggregateType.S32 => NumberFormatter.FormatInt(0), + AggregateType.U32 => NumberFormatter.FormatUint(0), + _ => NumberFormatter.FormatFloat(0), + }; + } + } + + string prefix = type switch + { + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + AggregateType.FP32 => "float", + _ => string.Empty, + }; + + texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)})"); + texCallBuilder.Append(", "); + } + + texCallBuilder.Append(coordsBuilder); + + if (texOp.Inst == Instruction.ImageAtomic) + { + texCallBuilder.Append(", "); + + AggregateType type = texOp.Format.GetComponentType(); + + if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS) + { + texCallBuilder.Append(Src(type)); // Compare value. + } + + string value = (texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value + TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value + _ => Src(type), + }; + + texCallBuilder.Append(value); + // This doesn't match what the MSL spec document says so either + // it is wrong or the MSL compiler has a bug. + texCallBuilder.Append(")[0]"); + } + else + { + texCallBuilder.Append(')'); + + if (texOp.Inst == Instruction.ImageLoad) + { + texCallBuilder.Append(GetMaskMultiDest(texOp.Index)); + } + } + + return texCallBuilder.ToString(); + } + + public static string Load(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: false); + } + + public static string Lod(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + int coordsCount = texOp.Type.GetDimensions(); + int coordsIndex = 0; + + string textureName = GetTextureName(context, texOp, ref coordsIndex); + string samplerName = GetSamplerName(context, texOp, ref coordsIndex); + + string coordsExpr; + + if (coordsCount > 1) + { + string[] elems = new string[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32); + } + + coordsExpr = "float" + coordsCount + "(" + string.Join(", ", elems) + ")"; + } + else + { + coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32); + } + + var clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})"; + var unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})"; + + return $"float2({clamped}, {unclamped}){GetMask(texOp.Index)}"; + } + + public static string Store(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: true); + } + + public static string TextureSample(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; + bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; + bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; + bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; + bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; + bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; + bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + + var texCallBuilder = new StringBuilder(); + + bool colorIsVector = isGather || !isShadow; + + int srcIndex = 0; + + string Src(AggregateType type) + { + return GetSourceExpr(context, texOp.GetSource(srcIndex++), type); + } + + string textureName = GetTextureName(context, texOp, ref srcIndex); + string samplerName = GetSamplerName(context, texOp, ref srcIndex); + + texCallBuilder.Append(textureName); + texCallBuilder.Append('.'); + + if (intCoords) + { + texCallBuilder.Append("read("); + } + else + { + if (isGather) + { + texCallBuilder.Append("gather"); + } + else + { + texCallBuilder.Append("sample"); + } + + if (isShadow) + { + texCallBuilder.Append("_compare"); + } + + texCallBuilder.Append($"({samplerName}, "); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount; + + bool appended = false; + void Append(string str) + { + if (appended) + { + texCallBuilder.Append(", "); + } + else + { + appended = true; + } + + texCallBuilder.Append(str); + } + + AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; + + string AssemblePVector(int count) + { + string coords; + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(coordType); + } + + coords = string.Join(", ", elems); + } + else + { + coords = Src(coordType); + } + + string prefix = intCoords ? "uint" : "float"; + + return prefix + (count > 1 ? count : "") + "(" + coords + ")"; + } + + Append(AssemblePVector(pCount)); + + if (isArray) + { + Append(Src(AggregateType.S32)); + } + + if (isShadow) + { + Append(Src(AggregateType.FP32)); + } + + if (hasDerivatives) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sampler derivatives!"); + } + + if (hasLodBias) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sample LOD bias!"); + } + + if (hasLodLevel) + { + if (intCoords) + { + Append(Src(coordType)); + } + else + { + Append($"level({Src(coordType)})"); + } + } + + string AssembleOffsetVector(int count) + { + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.S32); + } + + return "int" + count + "(" + string.Join(", ", elems) + ")"; + } + else + { + return Src(AggregateType.S32); + } + } + + // TODO: Support reads with offsets + if (!intCoords) + { + if (hasOffset) + { + Append(AssembleOffsetVector(coordsCount)); + } + else if (hasOffsets) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, "Multiple offsets on gathers are not yet supported!"); + } + } + + texCallBuilder.Append(')'); + texCallBuilder.Append(colorIsVector ? GetMaskMultiDest(texOp.Index) : ""); + + return texCallBuilder.ToString(); + } + + private static string GetTextureName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + TextureDefinition textureDefinition = context.Properties.Textures[texOp.GetTextureSetAndBinding()]; + string name = textureDefinition.Name; + string setName = Declarations.GetNameForSet(textureDefinition.Set, true); + + if (textureDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; + } + + return $"{setName}.tex_{name}"; + } + + private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + var index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding(); + var sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1; + + TextureDefinition samplerDefinition = context.Properties.Textures[index]; + string name = samplerDefinition.Name; + string setName = Declarations.GetNameForSet(samplerDefinition.Set, true); + + if (samplerDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(sourceIndex), AggregateType.S32)}]"; + } + + return $"{setName}.samp_{name}"; + } + + private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) + { + TextureDefinition imageDefinition = context.Properties.Images[texOp.GetTextureSetAndBinding()]; + string name = imageDefinition.Name; + string setName = Declarations.GetNameForSet(imageDefinition.Set, true); + + if (imageDefinition.ArrayLength != 1) + { + name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; + } + + return $"{setName}.{name}"; + } + + private static string GetMaskMultiDest(int mask) + { + if (mask == 0x0) + { + return ""; + } + + string swizzle = "."; + + for (int i = 0; i < 4; i++) + { + if ((mask & (1 << i)) != 0) + { + swizzle += "xyzw"[i]; + } + } + + return swizzle; + } + + public static string TextureQuerySamples(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + int srcIndex = 0; + + string textureName = GetTextureName(context, texOp, ref srcIndex); + + return $"{textureName}.get_num_samples()"; + } + + public static string TextureQuerySize(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + var texCallBuilder = new StringBuilder(); + + int srcIndex = 0; + + string textureName = GetTextureName(context, texOp, ref srcIndex); + texCallBuilder.Append(textureName); + texCallBuilder.Append('.'); + + if (texOp.Index == 3) + { + texCallBuilder.Append("get_num_mip_levels()"); + } + else + { + context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition); + bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer; + bool isArray = definition.Type.HasFlag(SamplerType.Array); + texCallBuilder.Append("get_"); + + if (texOp.Index == 0) + { + texCallBuilder.Append("width"); + } + else if (texOp.Index == 1) + { + texCallBuilder.Append("height"); + } + else + { + if (isArray) + { + texCallBuilder.Append("array_size"); + } + else + { + texCallBuilder.Append("depth"); + } + } + + texCallBuilder.Append('('); + + if (hasLod && !isArray) + { + IAstNode lod = operation.GetSource(0); + string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, 0)); + + texCallBuilder.Append(lodExpr); + } + + texCallBuilder.Append(')'); + } + + return texCallBuilder.ToString(); + } + + public static string PackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src0 = operation.GetSource(0); + IAstNode src1 = operation.GetSource(1); + + string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0)); + string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1)); + + return $"as_type(half2({src0Expr}, {src1Expr}))"; + } + + public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src = operation.GetSource(0); + + string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0)); + + return $"float2(as_type({srcExpr})){GetMask(operation.Index)}"; + } + + private static string GetMask(int index) + { + return $".{"xy".AsSpan(index, 1)}"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs new file mode 100644 index 000000000..9d8dae543 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenVector.cs @@ -0,0 +1,32 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class InstGenVector + { + public static string VectorExtract(CodeGenContext context, AstOperation operation) + { + IAstNode vector = operation.GetSource(0); + IAstNode index = operation.GetSource(1); + + string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector)); + + if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant) + { + char elem = "xyzw"[indexOperand.Value]; + + return $"{vectorExpr}.{elem}"; + } + else + { + string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1)); + + return $"{vectorExpr}[{indexExpr}]"; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs new file mode 100644 index 000000000..5e5d04d6b --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstInfo.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + readonly struct InstInfo + { + public InstType Type { get; } + + public string OpName { get; } + + public int Precedence { get; } + + public InstInfo(InstType type, string opName, int precedence) + { + Type = type; + OpName = opName; + Precedence = precedence; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs new file mode 100644 index 000000000..d8f6bfed1 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstType.cs @@ -0,0 +1,35 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + [Flags] + [SuppressMessage("Design", "CA1069: Enums values should not be duplicated")] + public enum InstType + { + OpNullary = Op | 0, + OpUnary = Op | 1, + OpBinary = Op | 2, + OpBinaryCom = Op | 2 | Commutative, + OpTernary = Op | 3, + + CallNullary = Call | 0, + CallUnary = Call | 1, + CallBinary = Call | 2, + CallTernary = Call | 3, + CallQuaternary = Call | 4, + + // The atomic instructions have one extra operand, + // for the storage slot and offset pair. + AtomicBinary = Call | Atomic | 3, + AtomicTernary = Call | Atomic | 4, + + Commutative = 1 << 8, + Op = 1 << 9, + Call = 1 << 10, + Atomic = 1 << 11, + Special = 1 << 12, + + ArityMask = 0xff, + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs new file mode 100644 index 000000000..e02d0a61f --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/IoMap.cs @@ -0,0 +1,83 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions +{ + static class IoMap + { + public static (string, AggregateType) GetMslBuiltIn( + ShaderDefinitions definitions, + IoVariable ioVariable, + int location, + int component, + bool isOutput, + bool isPerPatch) + { + var returnValue = ioVariable switch + { + IoVariable.BaseInstance => ("base_instance", AggregateType.U32), + IoVariable.BaseVertex => ("base_vertex", AggregateType.U32), + IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32), + IoVariable.ClipDistance => ("out.clip_distance", AggregateType.Array | AggregateType.FP32), + IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)), + IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32), + IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool), + IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32), + IoVariable.InstanceId => ("instance_id", AggregateType.U32), + IoVariable.InstanceIndex => ("instance_index", AggregateType.U32), + IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32), + IoVariable.PointCoord => ("in.point_coord", AggregateType.Vector2 | AggregateType.FP32), + IoVariable.PointSize => ("out.point_size", AggregateType.FP32), + IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.PrimitiveId => ("in.primitive_id", AggregateType.U32), + IoVariable.SubgroupEqMask => ("thread_index_in_simdgroup >= 32 ? uint4(0, (1 << (thread_index_in_simdgroup - 32)), uint2(0)) : uint4(1 << thread_index_in_simdgroup, uint3(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupGeMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup, 32 - thread_index_in_simdgroup), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupGtMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup + 1, 32 - thread_index_in_simdgroup - 1), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32), + IoVariable.SubgroupLeMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup + 1 - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.SubgroupLtMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32), + IoVariable.ThreadKill => ("simd_is_helper_thread()", AggregateType.Bool), + IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch), + IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32), + IoVariable.VertexId => ("vertex_id", AggregateType.S32), + // gl_VertexIndex does not have a direct equivalent in MSL + IoVariable.VertexIndex => ("vertex_id", AggregateType.U32), + IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32), + IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32), + _ => (null, AggregateType.Invalid), + }; + + if (returnValue.Item2 == AggregateType.Invalid) + { + Logger.Warning?.PrintMsg(LogClass.Gpu, $"Unable to find type for IoVariable {ioVariable}!"); + } + + return returnValue; + } + + private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch) + { + string name = isPerPatch + ? Defaults.PerPatchAttributePrefix + : (isOutput ? Defaults.OAttributePrefix : Defaults.IAttributePrefix); + + if (location < 0) + { + return (name, definitions.GetUserDefinedType(0, isOutput)); + } + + name += location.ToString(CultureInfo.InvariantCulture); + + if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput)) + { + name += "_" + "xyzw"[component & 3]; + } + + string prefix = isOutput ? "out" : "in"; + + return (prefix + "." + name, definitions.GetUserDefinedType(location, isOutput)); + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs new file mode 100644 index 000000000..7de6ee5dd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs @@ -0,0 +1,286 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Linq; +using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class MslGenerator + { + public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters) + { + if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute)) + { + Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!"); + return ""; + } + + CodeGenContext context = new(info, parameters); + + var sets = Declarations.Declare(context, info); + + if (info.Functions.Count != 0) + { + for (int i = 1; i < info.Functions.Count; i++) + { + PrintFunction(context, info.Functions[i], parameters.Definitions.Stage, sets); + + context.AppendLine(); + } + } + + PrintFunction(context, info.Functions[0], parameters.Definitions.Stage, sets, true); + + return context.GetCode(); + } + + private static void PrintFunction(CodeGenContext context, StructuredFunction function, ShaderStage stage, int[] sets, bool isMainFunc = false) + { + context.CurrentFunction = function; + + context.AppendLine(GetFunctionSignature(context, function, stage, sets, isMainFunc)); + context.EnterScope(); + + Declarations.DeclareLocals(context, function, stage, isMainFunc); + + PrintBlock(context, function.MainBlock, isMainFunc); + + // In case the shader hasn't returned, return + if (isMainFunc && stage != ShaderStage.Compute) + { + context.AppendLine("return out;"); + } + + context.LeaveScope(); + } + + private static string GetFunctionSignature( + CodeGenContext context, + StructuredFunction function, + ShaderStage stage, + int[] sets, + bool isMainFunc = false) + { + int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0); + bool needsThreadIndex = false; + + // TODO: Replace this with a proper flag + if (function.Name.Contains("Shuffle")) + { + needsThreadIndex = true; + additionalArgCount++; + } + + string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length]; + + // All non-main functions need to be able to access the support_buffer as well + if (!isMainFunc) + { + if (stage != ShaderStage.Compute) + { + args[0] = stage == ShaderStage.Vertex ? "VertexIn in" : "FragmentIn in"; + args[1] = "constant ConstantBuffers &constant_buffers"; + args[2] = "device StorageBuffers &storage_buffers"; + + if (needsThreadIndex) + { + args[3] = "uint thread_index_in_simdgroup"; + } + } + else + { + args[0] = "constant ConstantBuffers &constant_buffers"; + args[1] = "device StorageBuffers &storage_buffers"; + + if (needsThreadIndex) + { + args[2] = "uint thread_index_in_simdgroup"; + } + } + } + + int argIndex = additionalArgCount; + for (int i = 0; i < function.InArguments.Length; i++) + { + args[argIndex++] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}"; + } + + for (int i = 0; i < function.OutArguments.Length; i++) + { + int j = i + function.InArguments.Length; + + args[argIndex++] = $"thread {Declarations.GetVarTypeName(function.OutArguments[i])} &{OperandManager.GetArgumentName(j)}"; + } + + string funcKeyword = "inline"; + string funcName = null; + string returnType = Declarations.GetVarTypeName(function.ReturnType); + + if (isMainFunc) + { + if (stage == ShaderStage.Vertex) + { + funcKeyword = "vertex"; + funcName = "vertexMain"; + returnType = "VertexOut"; + } + else if (stage == ShaderStage.Fragment) + { + funcKeyword = "fragment"; + funcName = "fragmentMain"; + returnType = "FragmentOut"; + } + else if (stage == ShaderStage.Compute) + { + funcKeyword = "kernel"; + funcName = "kernelMain"; + returnType = "void"; + } + + if (stage == ShaderStage.Vertex) + { + args = args.Prepend("VertexIn in [[stage_in]]").ToArray(); + } + else if (stage == ShaderStage.Fragment) + { + args = args.Prepend("FragmentIn in [[stage_in]]").ToArray(); + } + + // TODO: add these only if they are used + if (stage == ShaderStage.Vertex) + { + args = args.Append("uint vertex_id [[vertex_id]]").ToArray(); + args = args.Append("uint instance_id [[instance_id]]").ToArray(); + args = args.Append("uint base_instance [[base_instance]]").ToArray(); + args = args.Append("uint base_vertex [[base_vertex]]").ToArray(); + } + else if (stage == ShaderStage.Compute) + { + args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray(); + args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray(); + args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray(); + args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray(); + } + + args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray(); + args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray(); + + foreach (var set in sets) + { + var bindingIndex = set + Defaults.BaseSetIndex; + args = args.Append($"constant {Declarations.GetNameForSet(set)} &{Declarations.GetNameForSet(set, true)} [[buffer({bindingIndex})]]").ToArray(); + } + } + + var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}("; + var indent = new string(' ', funcPrefix.Length); + + return $"{funcPrefix}{string.Join($", \n{indent}", args)})"; + } + + private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction) + { + AstBlockVisitor visitor = new(block); + + visitor.BlockEntered += (sender, e) => + { + switch (e.Block.Type) + { + case AstBlockType.DoWhile: + context.AppendLine("do"); + break; + + case AstBlockType.Else: + context.AppendLine("else"); + break; + + case AstBlockType.ElseIf: + context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + case AstBlockType.If: + context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + default: + throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\"."); + } + + context.EnterScope(); + }; + + visitor.BlockLeft += (sender, e) => + { + context.LeaveScope(); + + if (e.Block.Type == AstBlockType.DoWhile) + { + context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});"); + } + }; + + bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence; + bool mayHaveReturned = false; + + foreach (IAstNode node in visitor.Visit()) + { + if (node is AstOperation operation) + { + if (!supportsBarrierDivergence) + { + if (operation.Inst == IntermediateRepresentation.Instruction.Barrier) + { + // Barrier on divergent control flow paths may cause the GPU to hang, + // so skip emitting the barrier for those cases. + if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction) + { + context.Logger.Log($"Shader has barrier on potentially divergent block, the barrier will be removed."); + + continue; + } + } + else if (operation.Inst == IntermediateRepresentation.Instruction.Return) + { + mayHaveReturned = true; + } + } + + string expr = InstGen.GetExpression(context, operation); + + if (expr != null) + { + context.AppendLine(expr + ";"); + } + } + else if (node is AstAssignment assignment) + { + AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination); + AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source); + + string dest = InstGen.GetExpression(context, assignment.Destination); + string src = ReinterpretCast(context, assignment.Source, srcType, dstType); + + context.AppendLine(dest + " = " + src + ";"); + } + else if (node is AstComment comment) + { + context.AppendLine("// " + comment.Comment); + } + else + { + throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } + + private static string GetCondExpr(CodeGenContext context, IAstNode cond) + { + AggregateType srcType = OperandManager.GetNodeDestType(context, cond); + + return ReinterpretCast(context, cond, srcType, AggregateType.Bool); + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs new file mode 100644 index 000000000..86cdfc0e6 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/NumberFormatter.cs @@ -0,0 +1,94 @@ +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class NumberFormatter + { + private const int MaxDecimal = 256; + + public static bool TryFormat(int value, AggregateType dstType, out string formatted) + { + switch (dstType) + { + case AggregateType.FP32: + return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted); + case AggregateType.S32: + formatted = FormatInt(value); + break; + case AggregateType.U32: + formatted = FormatUint((uint)value); + break; + case AggregateType.Bool: + formatted = value != 0 ? "true" : "false"; + break; + default: + throw new ArgumentException($"Invalid variable type \"{dstType}\"."); + } + + return true; + } + + public static string FormatFloat(float value) + { + if (!TryFormatFloat(value, out string formatted)) + { + throw new ArgumentException("Failed to convert float value to string."); + } + + return formatted; + } + + public static bool TryFormatFloat(float value, out string formatted) + { + if (float.IsNaN(value) || float.IsInfinity(value)) + { + formatted = null; + + return false; + } + + formatted = value.ToString("G9", CultureInfo.InvariantCulture); + + if (!(formatted.Contains('.') || + formatted.Contains('e') || + formatted.Contains('E'))) + { + formatted += ".0f"; + } + + return true; + } + + public static string FormatInt(int value, AggregateType dstType) + { + return dstType switch + { + AggregateType.S32 => FormatInt(value), + AggregateType.U32 => FormatUint((uint)value), + _ => throw new ArgumentException($"Invalid variable type \"{dstType}\".") + }; + } + + public static string FormatInt(int value) + { + if (value <= MaxDecimal && value >= -MaxDecimal) + { + return value.ToString(CultureInfo.InvariantCulture); + } + + return $"as_type(0x{value.ToString("X", CultureInfo.InvariantCulture)})"; + } + + public static string FormatUint(uint value) + { + if (value <= MaxDecimal && value >= 0) + { + return value.ToString(CultureInfo.InvariantCulture) + "u"; + } + + return $"as_type(0x{value.ToString("X", CultureInfo.InvariantCulture)})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs new file mode 100644 index 000000000..e131a645e --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/OperandManager.cs @@ -0,0 +1,176 @@ +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + class OperandManager + { + private readonly Dictionary _locals; + + public OperandManager() + { + _locals = new Dictionary(); + } + + public string DeclareLocal(AstOperand operand) + { + string name = $"{Defaults.LocalNamePrefix}_{_locals.Count}"; + + _locals.Add(operand, name); + + return name; + } + + public string GetExpression(CodeGenContext context, AstOperand operand) + { + return operand.Type switch + { + OperandType.Argument => GetArgumentName(operand.Value), + OperandType.Constant => NumberFormatter.FormatInt(operand.Value), + OperandType.LocalVariable => _locals[operand], + OperandType.Undefined => Defaults.UndefinedName, + _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."), + }; + } + + public static string GetArgumentName(int argIndex) + { + return $"{Defaults.ArgumentNamePrefix}{argIndex}"; + } + + public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node) + { + if (node is AstOperation operation) + { + if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic()) + { + switch (operation.StorageKind) + { + case StorageKind.ConstantBuffer: + case StorageKind.StorageBuffer: + if (operation.GetSource(0) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + if (operation.GetSource(1) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer + ? context.Properties.ConstantBuffers[bindingIndex.Value] + : context.Properties.StorageBuffers[bindingIndex.Value]; + StructureField field = buffer.Type.Fields[fieldIndex.Value]; + + return field.Type & AggregateType.ElementTypeMask; + + case StorageKind.LocalMemory: + case StorageKind.SharedMemory: + if (operation.GetSource(0) is not AstOperand { Type: OperandType.Constant } bindingId) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory + ? context.Properties.LocalMemories[bindingId.Value] + : context.Properties.SharedMemories[bindingId.Value]; + + return memory.Type & AggregateType.ElementTypeMask; + + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (operation.GetSource(0) is not AstOperand varId || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch; + bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch; + int location = 0; + int component = 0; + + if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > 2 && + operation.GetSource(2) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + } + } + + (_, AggregateType varType) = IoMap.GetMslBuiltIn( + context.Definitions, + ioVariable, + location, + component, + isOutput, + isPerPatch); + + return varType & AggregateType.ElementTypeMask; + } + } + else if (operation.Inst == Instruction.Call) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + Debug.Assert(funcId.Type == OperandType.Constant); + + return context.GetFunction(funcId.Value).ReturnType; + } + else if (operation.Inst == Instruction.VectorExtract) + { + return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask; + } + else if (operation is AstTextureOperation texOp) + { + if (texOp.Inst == Instruction.ImageLoad || + texOp.Inst == Instruction.ImageStore || + texOp.Inst == Instruction.ImageAtomic) + { + return texOp.GetVectorType(texOp.Format.GetComponentType()); + } + else if (texOp.Inst == Instruction.TextureSample) + { + return texOp.GetVectorType(GetDestVarType(operation.Inst)); + } + } + + return GetDestVarType(operation.Inst); + } + else if (node is AstOperand operand) + { + if (operand.Type == OperandType.Argument) + { + int argIndex = operand.Value; + + return context.CurrentFunction.GetArgumentType(argIndex); + } + + return OperandInfo.GetVarType(operand); + } + else + { + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs new file mode 100644 index 000000000..e145bb8b0 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/TypeConversion.cs @@ -0,0 +1,93 @@ +using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; + +namespace Ryujinx.Graphics.Shader.CodeGen.Msl +{ + static class TypeConversion + { + public static string ReinterpretCast( + CodeGenContext context, + IAstNode node, + AggregateType srcType, + AggregateType dstType) + { + if (node is AstOperand operand && operand.Type == OperandType.Constant) + { + if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted)) + { + return formatted; + } + } + + string expr = InstGen.GetExpression(context, node); + + return ReinterpretCast(expr, node, srcType, dstType); + } + + private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType) + { + if (srcType == dstType) + { + return expr; + } + + if (srcType == AggregateType.FP32) + { + switch (dstType) + { + case AggregateType.Bool: + return $"(as_type({expr}) != 0)"; + case AggregateType.S32: + return $"as_type({expr})"; + case AggregateType.U32: + return $"as_type({expr})"; + } + } + else if (dstType == AggregateType.FP32) + { + switch (srcType) + { + case AggregateType.Bool: + return $"as_type({ReinterpretBoolToInt(expr, node, AggregateType.S32)})"; + case AggregateType.S32: + return $"as_type({expr})"; + case AggregateType.U32: + return $"as_type({expr})"; + } + } + else if (srcType == AggregateType.Bool) + { + return ReinterpretBoolToInt(expr, node, dstType); + } + else if (dstType == AggregateType.Bool) + { + expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true); + + return $"({expr} != 0)"; + } + else if (dstType == AggregateType.S32) + { + return $"int({expr})"; + } + else if (dstType == AggregateType.U32) + { + return $"uint({expr})"; + } + + throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\"."); + } + + private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType) + { + string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType); + string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType); + + expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false); + + return $"({expr} ? {trueExpr} : {falseExpr})"; + } + } +} diff --git a/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj b/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj index cfb188daf..8b05d8829 100644 --- a/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj +++ b/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj @@ -15,4 +15,11 @@ + + + + + + + diff --git a/src/Ryujinx.Graphics.Shader/SamplerType.cs b/src/Ryujinx.Graphics.Shader/SamplerType.cs index a693495fa..18285cd70 100644 --- a/src/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/src/Ryujinx.Graphics.Shader/SamplerType.cs @@ -155,5 +155,51 @@ namespace Ryujinx.Graphics.Shader return typeName; } + + public static string ToMslTextureType(this SamplerType type, AggregateType aggregateType, bool image = false) + { + string typeName; + + if ((type & SamplerType.Shadow) != 0) + { + typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture2D => "depth2d", + SamplerType.TextureCube => "depthcube", + _ => throw new ArgumentException($"Invalid shadow texture type \"{type}\"."), + }; + } + else + { + typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => "texture1d", + SamplerType.TextureBuffer => "texture_buffer", + SamplerType.Texture2D => "texture2d", + SamplerType.Texture3D => "texture3d", + SamplerType.TextureCube => "texturecube", + _ => throw new ArgumentException($"Invalid texture type \"{type}\"."), + }; + } + + if ((type & SamplerType.Multisample) != 0) + { + typeName += "_ms"; + } + + if ((type & SamplerType.Array) != 0) + { + typeName += "_array"; + } + + var format = aggregateType switch + { + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + _ => "float" + }; + + return $"{typeName}<{format}{(image ? ", access::read_write" : "")}>"; + } } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs index 2a3d65e75..b70def78c 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs @@ -7,7 +7,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { MultiplyHighS32 = 1 << 2, MultiplyHighU32 = 1 << 3, + + FindLSB = 1 << 5, + FindMSBS32 = 1 << 6, + FindMSBU32 = 1 << 7, + SwizzleAdd = 1 << 10, FSI = 1 << 11, + + Precise = 1 << 13 } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 88053658d..a1aef7f97 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -18,9 +18,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr ShaderDefinitions definitions, ResourceManager resourceManager, TargetLanguage targetLanguage, + bool precise, bool debugMode) { - StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode); + StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, precise, debugMode); for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++) { @@ -321,8 +322,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } // Those instructions needs to be emulated by using helper functions, - // because they are NVIDIA specific. Those flags helps the backend to - // decide which helper functions are needed on the final generated code. + // because they are NVIDIA specific or because the target language has + // no direct equivalent. Those flags helps the backend to decide which + // helper functions are needed on the final generated code. switch (operation.Inst) { case Instruction.MultiplyHighS32: @@ -331,6 +333,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr case Instruction.MultiplyHighU32: context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32; break; + case Instruction.FindLSB: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindLSB; + break; + case Instruction.FindMSBS32: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBS32; + break; + case Instruction.FindMSBU32: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBU32; + break; case Instruction.SwizzleAdd: context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd; break; diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index 045662a1e..c26086c72 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -36,9 +36,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AttributeUsage attributeUsage, ShaderDefinitions definitions, ResourceManager resourceManager, + bool precise, bool debugMode) { - Info = new StructuredProgramInfo(); + Info = new StructuredProgramInfo(precise); Definitions = definitions; ResourceManager = resourceManager; diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index ded2f2a89..585497ed3 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -10,11 +10,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public HelperFunctionsMask HelperFunctionsMask { get; set; } - public StructuredProgramInfo() + public StructuredProgramInfo(bool precise) { Functions = new List(); IoDefinitions = new HashSet(); + + if (precise) + { + HelperFunctionsMask |= HelperFunctionsMask.Precise; + } } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs index 82a54db83..26c924e89 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation SharedMemory = 1 << 11, Store = 1 << 12, VtgAsCompute = 1 << 13, + Precise = 1 << 14, } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 94691a5b4..83e4dc0ac 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly Dictionary _usedTextures; private readonly Dictionary _usedImages; + private readonly List _vacConstantBuffers; + private readonly List _vacStorageBuffers; + private readonly List _vacTextures; + private readonly List _vacImages; + public int LocalMemoryId { get; private set; } public int SharedMemoryId { get; private set; } @@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation _usedTextures = new(); _usedImages = new(); + _vacConstantBuffers = new(); + _vacStorageBuffers = new(); + _vacTextures = new(); + _vacImages = new(); + Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType())); LocalMemoryId = -1; @@ -563,6 +573,75 @@ namespace Ryujinx.Graphics.Shader.Translation return descriptors.ToArray(); } + public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false) + { + var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count]; + int cbDescriptorIndex = 0; + + foreach (BufferDefinition definition in _vacConstantBuffers) + { + cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None); + } + + var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count]; + int sbDescriptorIndex = 0; + + foreach (BufferDefinition definition in _vacStorageBuffers) + { + sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write); + } + + var tDescriptors = new TextureDescriptor[_vacTextures.Count]; + int tDescriptorIndex = 0; + + foreach (TextureDefinition definition in _vacTextures) + { + tDescriptors[tDescriptorIndex++] = new TextureDescriptor( + definition.Set, + definition.Binding, + definition.Type, + definition.Format, + 0, + 0, + definition.ArrayLength, + definition.Separate, + definition.Flags); + } + + var iDescriptors = new TextureDescriptor[_vacImages.Count]; + int iDescriptorIndex = 0; + + foreach (TextureDefinition definition in _vacImages) + { + iDescriptors[iDescriptorIndex++] = new TextureDescriptor( + definition.Set, + definition.Binding, + definition.Type, + definition.Format, + 0, + 0, + definition.ArrayLength, + definition.Separate, + definition.Flags); + } + + return new ShaderProgramInfo( + cbDescriptors, + sbDescriptors, + tDescriptors, + iDescriptors, + isVertex ? ShaderStage.Vertex : ShaderStage.Compute, + 0, + 0, + 0, + false, + false, + false, + false, + 0, + 0); + } + public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle) { foreach ((TextureInfo info, TextureMeta meta) in _usedTextures) @@ -629,6 +708,30 @@ namespace Ryujinx.Graphics.Shader.Translation Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type)); } + public void AddVertexAsComputeConstantBuffer(BufferDefinition definition) + { + _vacConstantBuffers.Add(definition); + Properties.AddOrUpdateConstantBuffer(definition); + } + + public void AddVertexAsComputeStorageBuffer(BufferDefinition definition) + { + _vacStorageBuffers.Add(definition); + Properties.AddOrUpdateStorageBuffer(definition); + } + + public void AddVertexAsComputeTexture(TextureDefinition definition) + { + _vacTextures.Add(definition); + Properties.AddOrUpdateTexture(definition); + } + + public void AddVertexAsComputeImage(TextureDefinition definition) + { + _vacImages.Add(definition); + Properties.AddOrUpdateImage(definition); + } + public static string GetShaderStagePrefix(ShaderStage stage) { uint index = (uint)stage; diff --git a/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs b/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs index 519600937..66ed3dd45 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TargetApi.cs @@ -4,5 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation { OpenGL, Vulkan, + Metal } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs b/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs index 863c7447b..9d58cb926 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs @@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation { Glsl, Spirv, - Arb, + Msl } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs index 6b7e1410f..c774816a3 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs @@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms addOp.Inst == (Instruction.FP32 | Instruction.Add) && addOp.GetSource(1).Type == OperandType.Constant) { + context.UsedFeatures |= FeatureFlags.Precise; + addOp.ForcePrecise = true; } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index a579433f9..bec20bc2c 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.CodeGen; using Ryujinx.Graphics.Shader.CodeGen.Glsl; +using Ryujinx.Graphics.Shader.CodeGen.Msl; using Ryujinx.Graphics.Shader.CodeGen.Spirv; using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; @@ -331,6 +332,7 @@ namespace Ryujinx.Graphics.Shader.Translation definitions, resourceManager, Options.TargetLanguage, + usedFeatures.HasFlag(FeatureFlags.Precise), Options.Flags.HasFlag(TranslationFlags.DebugMode)); int geometryVerticesPerPrimitive = Definitions.OutputTopology switch @@ -373,6 +375,7 @@ namespace Ryujinx.Graphics.Shader.Translation { TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)), TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)), + TargetLanguage.Msl => new ShaderProgram(info, TargetLanguage.Msl, MslGenerator.Generate(sInfo, parameters)), _ => throw new NotImplementedException(Options.TargetLanguage.ToString()), }; } @@ -392,7 +395,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i); BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer); } } @@ -400,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding; BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType()); - resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer); + resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer); StructureType vertexOutputStruct = new(new StructureField[] { @@ -409,13 +412,13 @@ namespace Ryujinx.Graphics.Shader.Translation int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding; BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer); if (Stage == ShaderStage.Vertex) { SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding(); TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(indexBuffer); + resourceManager.AddVertexAsComputeTexture(indexBuffer); int inputMap = _program.AttributeUsage.UsedInputAttributes; @@ -424,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.Translation int location = BitOperations.TrailingZeroCount(inputMap); SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(vaBuffer); + resourceManager.AddVertexAsComputeTexture(vaBuffer); inputMap &= ~(1 << location); } @@ -433,11 +436,11 @@ namespace Ryujinx.Graphics.Shader.Translation { SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(); TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer); - resourceManager.Properties.AddOrUpdateTexture(remapBuffer); + resourceManager.AddVertexAsComputeTexture(remapBuffer); int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding; BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer); StructureType geometryIbOutputStruct = new(new StructureField[] { @@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Shader.Translation int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding; BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer); } resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology); @@ -479,12 +482,17 @@ namespace Ryujinx.Graphics.Shader.Translation return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage); } + public ShaderProgramInfo GetVertexAsComputeInfo() + { + return CreateResourceManager(true).GetVertexAsComputeInfo(); + } + public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext) { _vertexOutput = vertexContext._program.GetIoUsage(); } - public ShaderProgram GenerateVertexPassthroughForCompute() + public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute() { var attributeUsage = new AttributeUsage(GpuAccessor); var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor); @@ -496,7 +504,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (Stage == ShaderStage.Vertex) { BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType()); - resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer); + resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer); } StructureType vertexInputStruct = new(new StructureField[] @@ -506,7 +514,7 @@ namespace Ryujinx.Graphics.Shader.Translation int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding; BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct); - resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer); + resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer); var context = new EmitterContext(); @@ -564,14 +572,14 @@ namespace Ryujinx.Graphics.Shader.Translation LastInVertexPipeline = true }; - return Generate( + return (Generate( new[] { function }, attributeUsage, definitions, definitions, resourceManager, FeatureFlags.None, - 0); + 0), resourceManager.GetVertexAsComputeInfo(isVertex: true)); } public ShaderProgram GenerateGeometryPassthrough() diff --git a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs index fa10f13b9..8dd94a42d 100644 --- a/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs +++ b/src/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs @@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries _current = new CounterQueueEvent(this, type, 0); - _consumerThread = new Thread(EventConsumer); + _consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type }; _consumerThread.Start(); } diff --git a/src/Ryujinx.Graphics.Vulkan/Window.cs b/src/Ryujinx.Graphics.Vulkan/Window.cs index 3e8d3b375..8e53e7f7e 100644 --- a/src/Ryujinx.Graphics.Vulkan/Window.cs +++ b/src/Ryujinx.Graphics.Vulkan/Window.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Vulkan.Effects; using Silk.NET.Vulkan; diff --git a/src/Ryujinx.Graphics.Vulkan/WindowBase.cs b/src/Ryujinx.Graphics.Vulkan/WindowBase.cs index ca06ec0b8..34ac63a83 100644 --- a/src/Ryujinx.Graphics.Vulkan/WindowBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/WindowBase.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Graphics.GAL; using System; diff --git a/src/Ryujinx.HLE/FileSystem/ContentManager.cs b/src/Ryujinx.HLE/FileSystem/ContentManager.cs index 9bda759a5..ec0f58b01 100644 --- a/src/Ryujinx.HLE/FileSystem/ContentManager.cs +++ b/src/Ryujinx.HLE/FileSystem/ContentManager.cs @@ -1034,16 +1034,16 @@ namespace Ryujinx.HLE.FileSystem switch (fileName) { case "prod.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; case "title.keys": - verified = verifyKeys(lines, titlePattern); + verified = VerifyKeys(lines, titlePattern); break; case "console.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; case "dev.keys": - verified = verifyKeys(lines, genericPattern); + verified = VerifyKeys(lines, genericPattern); break; default: throw new FormatException($"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported."); @@ -1056,20 +1056,22 @@ namespace Ryujinx.HLE.FileSystem { throw new FileNotFoundException($"Keys file not found at \"{filePath}\"."); } - } - private bool verifyKeys(string[] lines, string regex) - { - foreach (string line in lines) + return; + + bool VerifyKeys(string[] lines, string regex) { - if (!Regex.IsMatch(line, regex)) + foreach (string line in lines) { - return false; + if (!Regex.IsMatch(line, regex)) + { + return false; + } } + return true; } - return true; } - + public bool AreKeysAlredyPresent(string pathToCheck) { string[] fileNames = { "prod.keys", "title.keys", "console.keys", "dev.keys" }; diff --git a/src/Ryujinx.HLE/HLEConfiguration.cs b/src/Ryujinx.HLE/HLEConfiguration.cs index f75ead588..52c2b3da4 100644 --- a/src/Ryujinx.HLE/HLEConfiguration.cs +++ b/src/Ryujinx.HLE/HLEConfiguration.cs @@ -9,7 +9,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.UI; using System; -using VSyncMode = Ryujinx.Common.Configuration.VSyncMode; namespace Ryujinx.HLE { diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs index 4abc0ddf3..35ff74cb3 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs @@ -181,7 +181,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading is64Bits = true; } - HostThread = new Thread(ThreadStart); + HostThread = new Thread(ThreadStart) { Name = "HLE.KThread" }; Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext(); diff --git a/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs b/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs index b1ef0761c..aa57a0310 100644 --- a/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs +++ b/src/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs @@ -1,3 +1,4 @@ +using Gommon; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; @@ -6,12 +7,13 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; +using System.Linq; namespace Ryujinx.HLE.HOS.Services.Account.Acc { - class AccountSaveDataManager + public class AccountSaveDataManager { - private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json"); + private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json"); private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); @@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc } } + public static Optional GetLastUsedUser() + { + ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson); + + return profilesJson.Profiles + .FindFirst(profile => profile.AccountState == AccountState.Open) + .Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name, + profileJson.Image, profileJson.LastModifiedTimestamp)); + } + public void Save(ConcurrentDictionary profiles) { ProfilesJson profilesJson = new() diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs index 23bf8bcfc..935e9895e 100644 --- a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs +++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs @@ -10,7 +10,6 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using VSyncMode = Ryujinx.Common.Configuration.VSyncMode; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { diff --git a/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs b/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs index cd215781f..97284f3bb 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/Extensions/FileSystemExtensions.cs @@ -102,7 +102,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions } // Initialize GPU. - Graphics.Gpu.GraphicsConfig.TitleId = $"{programId:x16}"; + Graphics.Gpu.GraphicsConfig.TitleId = programId.ToString("X16"); device.Gpu.HostInitalized.Set(); if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible)) diff --git a/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj b/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj deleted file mode 100644 index fe535e6d5..000000000 --- a/src/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj +++ /dev/null @@ -1,72 +0,0 @@ - - - - win-x64;osx-x64;linux-x64 - Exe - true - 1.0.0-dirty - $(DefineConstants);$(ExtraDefineConstants) - - - true - $(DefaultItemExcludes);._* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Always - THIRDPARTY.md - - - Always - LICENSE.txt - - - - - - Always - - - - - - - - - - false - ..\Ryujinx\Ryujinx.ico - - - - true - true - partial - - diff --git a/src/Ryujinx.Headless.SDL2/Ryujinx.bmp b/src/Ryujinx.Headless.SDL2/Ryujinx.bmp deleted file mode 100644 index 1daa7ce94..000000000 Binary files a/src/Ryujinx.Headless.SDL2/Ryujinx.bmp and /dev/null differ diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs index a84d7b466..564960c6f 100644 --- a/src/Ryujinx.ShaderTools/Program.cs +++ b/src/Ryujinx.ShaderTools/Program.cs @@ -116,7 +116,7 @@ namespace Ryujinx.ShaderTools if (options.VertexPassthrough) { - program = translatorContext.GenerateVertexPassthroughForCompute(); + (program, _) = translatorContext.GenerateVertexPassthroughForCompute(); } else { diff --git a/src/Ryujinx.UI.Common/App/ApplicationData.cs b/src/Ryujinx.UI.Common/App/ApplicationData.cs index 657b9a022..ee5545dde 100644 --- a/src/Ryujinx.UI.Common/App/ApplicationData.cs +++ b/src/Ryujinx.UI.Common/App/ApplicationData.cs @@ -36,6 +36,8 @@ namespace Ryujinx.UI.App.Common public string Path { get; set; } public BlitStruct ControlHolder { get; set; } + public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0; + public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed); public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever(); diff --git a/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs b/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs index cb6467f5e..e78af3121 100644 --- a/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs +++ b/src/Ryujinx.UI.Common/App/ApplicationLibrary.cs @@ -789,16 +789,15 @@ namespace Ryujinx.UI.App.Common using HttpClient httpClient = new HttpClient(); string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games"); ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData); - var evt = new LdnGameDataReceivedEventArgs + LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs { LdnData = ldnGameDataArray - }; - LdnGameDataReceived?.Invoke(null, evt); + }); } catch (Exception ex) { Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}"); - LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs() + LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs { LdnData = Array.Empty() }); @@ -806,7 +805,7 @@ namespace Ryujinx.UI.App.Common } else { - LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs() + LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs { LdnData = Array.Empty() }); diff --git a/src/Ryujinx.UI.Common/App/LdnGameData.cs b/src/Ryujinx.UI.Common/App/LdnGameData.cs index 6c784c991..f7a98e136 100644 --- a/src/Ryujinx.UI.Common/App/LdnGameData.cs +++ b/src/Ryujinx.UI.Common/App/LdnGameData.cs @@ -1,4 +1,7 @@ +using LibHac.Ns; +using System; using System.Collections.Generic; +using System.Linq; namespace Ryujinx.UI.App.Common { @@ -12,5 +15,28 @@ namespace Ryujinx.UI.App.Common public string Mode { get; set; } public string Status { get; set; } public IEnumerable Players { get; set; } + + public static Array GetArrayForApp( + IEnumerable receivedData, ref ApplicationControlProperty acp) + { + LibHac.Common.FixedArrays.Array8 communicationId = acp.LocalCommunicationId; + + return new Array(receivedData.Where(game => + communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)) + )); + } + + public class Array + { + private readonly LdnGameData[] _ldnDatas; + + internal Array(IEnumerable receivedData) + { + _ldnDatas = receivedData.ToArray(); + } + + public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount); + public int GameCount => _ldnDatas.Length; + } } } diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs index 04ddd442f..90bdc3409 100644 --- a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs +++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs @@ -305,14 +305,15 @@ namespace Ryujinx.UI.Common.Configuration private static GraphicsBackend DefaultGraphicsBackend() { - // Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan. - // Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer. - if (OperatingSystem.IsMacOS() || VulkanRenderer.GetPhysicalDevices().Length > 0) - { - return GraphicsBackend.Vulkan; - } + // Any system running macOS should default to auto, so it uses Vulkan everywhere and Metal in games where it works well. + if (OperatingSystem.IsMacOS()) + return GraphicsBackend.Auto; - return GraphicsBackend.OpenGl; - } - } + // Any system returning any amount of valid Vulkan devices should default to Vulkan. + // Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer. + return VulkanRenderer.GetPhysicalDevices().Length > 0 + ? GraphicsBackend.Vulkan + : GraphicsBackend.OpenGl; } + } +} diff --git a/src/Ryujinx.UI.Common/Configuration/System/Language.cs b/src/Ryujinx.UI.Common/Configuration/System/Language.cs index d1d395b00..8ca4e542b 100644 --- a/src/Ryujinx.UI.Common/Configuration/System/Language.cs +++ b/src/Ryujinx.UI.Common/Configuration/System/Language.cs @@ -1,4 +1,5 @@ using Ryujinx.Common.Utilities; +using Ryujinx.HLE.HOS.SystemState; using System.Text.Json.Serialization; namespace Ryujinx.UI.Common.Configuration.System diff --git a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs index 338d28531..574aaff87 100644 --- a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs +++ b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs @@ -5,7 +5,6 @@ using Ryujinx.Common; using Ryujinx.HLE.Loaders.Processes; using Ryujinx.UI.App.Common; using Ryujinx.UI.Common.Configuration; -using System.Linq; using System.Text; namespace Ryujinx.UI.Common @@ -76,7 +75,7 @@ namespace Ryujinx.UI.Common { Assets = new Assets { - LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game", + LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText), LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"), SmallImageKey = "ryujinx", SmallImageText = TruncateToByteLength(_description) @@ -122,151 +121,5 @@ namespace Ryujinx.UI.Common { _discordClient?.Dispose(); } - - private static readonly string[] _discordGameAssetKeys = - [ - "010055d009f78000", // Fire Emblem: Three Houses - "0100a12011cc8000", // Fire Emblem: Shadow Dragon - "0100a6301214e000", // Fire Emblem Engage - "0100f15003e64000", // Fire Emblem Warriors - "010071f0143ea000", // Fire Emblem Warriors: Three Hopes - - "01007e3006dda000", // Kirby Star Allies - "01004d300c5ae000", // Kirby and the Forgotten Land - "01006b601380e000", // Kirby's Return to Dream Land Deluxe - "01003fb00c5a8000", // Super Kirby Clash - "0100227010460000", // Kirby Fighters 2 - "0100a8e016236000", // Kirby's Dream Buffet - - "01007ef00011e000", // The Legend of Zelda: Breath of the Wild - "01006bb00c6f0000", // The Legend of Zelda: Link's Awakening - "01002da013484000", // The Legend of Zelda: Skyward Sword HD - "0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom - "01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom - "01000b900d8b0000", // Cadence of Hyrule - "0100ae00096ea000", // Hyrule Warriors: Definitive Edition - "01002b00111a2000", // Hyrule Warriors: Age of Calamity - - "010048701995e000", // Luigi's Mansion 2 HD - "0100dca0064a6000", // Luigi's Mansion 3 - - "010093801237c000", // Metroid Dread - "010012101468c000", // Metroid Prime Remastered - - "0100000000010000", // SUPER MARIO ODYSSEY - "0100ea80032ea000", // Super Mario Bros. U Deluxe - "01009b90006dc000", // Super Mario Maker 2 - "010049900f546000", // Super Mario 3D All-Stars - "010049900F546001", // ^ 64 - "010049900F546002", // ^ Sunshine - "010049900F546003", // ^ Galaxy - "010028600ebda000", // Super Mario 3D World + Bowser's Fury - "010015100b514000", // Super Mario Bros. Wonder - "0100152000022000", // Mario Kart 8 Deluxe - "010036b0034e4000", // Super Mario Party - "01006fe013472000", // Mario Party Superstars - "0100965017338000", // Super Mario Party Jamboree - "01006d0017f7a000", // Mario & Luigi: Brothership - "010067300059a000", // Mario + Rabbids: Kingdom Battle - "0100317013770000", // Mario + Rabbids: Sparks of Hope - "0100a3900c3e2000", // Paper Mario: The Origami King - "0100ecd018ebe000", // Paper Mario: The Thousand-Year Door - "0100bc0018138000", // Super Mario RPG - "0100bde00862a000", // Mario Tennis Aces - "0100c9c00e25c000", // Mario Golf: Super Rush - "010019401051c000", // Mario Strikers: Battle League - "010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020 - "0100b99019412000", // Mario vs. Donkey Kong - - "0100aa80194b0000", // Pikmin 1 - "0100d680194b2000", // Pikmin 2 - "0100f4c009322000", // Pikmin 3 Deluxe - "0100b7c00933a000", // Pikmin 4 - - "010003f003a34000", // Pokémon: Let's Go Pikachu! - "0100187003a36000", // Pokémon: Let's Go Eevee! - "0100abf008968000", // Pokémon Sword - "01008db008c2c000", // Pokémon Shield - "0100000011d90000", // Pokémon Brilliant Diamond - "010018e011d92000", // Pokémon Shining Pearl - "01001f5010dfa000", // Pokémon Legends: Arceus - "0100a3d008c5c000", // Pokémon Scarlet - "01008f6008c5e000", // Pokémon Violet - "0100b3f000be2000", // Pokkén Tournament DX - "0100f4300bf2c000", // New Pokémon Snap - - "01003bc0000a0000", // Splatoon 2 (US) - "0100f8f0000a2000", // Splatoon 2 (EU) - "01003c700009c000", // Splatoon 2 (JP) - "0100c2500fc20000", // Splatoon 3 - "0100ba0018500000", // Splatoon 3: Splatfest World Premiere - - "010040600c5ce000", // Tetris 99 - "0100277011f1a000", // Super Mario Bros. 35 - "0100ad9012510000", // PAC-MAN 99 - "0100ccf019c8c000", // F-ZERO 99 - "0100d870045b6000", // NES - Nintendo Switch Online - "01008d300c50c000", // SNES - Nintendo Switch Online - "0100c9a00ece6000", // N64 - Nintendo Switch Online - "0100e0601c632000", // N64 - Nintendo Switch Online 18+ - "0100c62011050000", // GB - Nintendo Switch Online - "010012f017576000", // GBA - Nintendo Switch Online - - "01000320000cc000", // 1-2 Switch - "0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp - "01006f8002326000", // Animal Crossing: New Horizons - "0100620012d6e000", // Big Brain Academy: Brain vs. Brain - "010018300d006000", // BOXBOY! + BOXGIRL! - "0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze - "0100ed000d390000", // Dr. Kawashima's Brain Training - "010067b017588000", // Endless Ocean Luminous - "0100d2f00d5c0000", // Nintendo Switch Sports - "01006b5012b32000", // Part Time UFO - "0100704000B3A000", // Snipperclips - "01006a800016e000", // Super Smash Bros. Ultimate - "0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore - - "010076f0049a2000", // Bayonetta - "01007960049a0000", // Bayonetta 2 - "01004a4010fea000", // Bayonetta 3 - "0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon - - "0100dcd01525a000", // Persona 3 Portable - "010062b01525c000", // Persona 4 Golden - "010075a016a3a000", // Persona 4 Arena Ultimax - "01005ca01580e000", // Persona 5 Royal - "0100801011c3e000", // Persona 5 Strikers - "010087701b092000", // Persona 5 Tactica - - "01009aa000faa000", // Sonic Mania - "01004ad014bf0000", // Sonic Frontiers - "01005ea01c0fc000", // SONIC X SHADOW GENERATIONS - "01005ea01c0fc001", // ^ - - "010056e00853a000", // A Hat in Time - "0100dbf01000a000", // Burnout Paradise Remastered - "0100744001588000", // Cars 3: Driven to Win - "0100b41013c82000", // Cruis'n Blast - "01001b300b9be000", // Diablo III: Eternal Collection - "01008c8012920000", // Dying Light Platinum Edition - "010073c01af34000", // LEGO Horizon Adventures - "0100770008dd8000", // Monster Hunter Generations Ultimate - "0100b04011742000", // Monster Hunter Rise - "0100853015e86000", // No Man's Sky - "01007bb017812000", // Portal - "0100abd01785c000", // Portal 2 - "01008e200c5c2000", // Muse Dash - "01007820196a6000", // Red Dead Redemption - "01002f7013224000", // Rune Factory 5 - "01008d100d43e000", // Saints Row IV - "0100de600beee000", // Saints Row: The Third - The Full Package - "01001180021fa000", // Shovel Knight: Specter of Torment - "0100d7a01b7a2000", // Star Wars: Bounty Hunter - "0100800015926000", // Suika Game - "0100e46006708000", // Terraria - "01000a10041ea000", // The Elder Scrolls V: Skyrim - "010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon- - "010080b00ad66000", // Undertale - ]; } } diff --git a/src/Ryujinx.UI.Common/Helper/AppletMetadata.cs b/src/Ryujinx.UI.Common/Helper/AppletMetadata.cs new file mode 100644 index 000000000..644b7fe74 --- /dev/null +++ b/src/Ryujinx.UI.Common/Helper/AppletMetadata.cs @@ -0,0 +1,64 @@ +using LibHac.Common; +using LibHac.Ncm; +using LibHac.Ns; +using LibHac.Tools.FsSystem.NcaUtils; +using Ryujinx.HLE; +using Ryujinx.HLE.FileSystem; +using Ryujinx.UI.App.Common; + +namespace Ryujinx.UI.Common.Helper +{ + public readonly struct AppletMetadata + { + private readonly ContentManager _contentManager; + + public string Name { get; } + public ulong ProgramId { get; } + + public string Version { get; } + + public AppletMetadata(ContentManager contentManager, string name, ulong programId, string version = "1.0.0") + : this(name, programId, version) + { + _contentManager = contentManager; + } + + public AppletMetadata(string name, ulong programId, string version = "1.0.0") + { + Name = name; + ProgramId = programId; + Version = version; + } + + public string GetContentPath(ContentManager contentManager) + => (contentManager ?? _contentManager) + .GetInstalledContentPath(ProgramId, StorageId.BuiltInSystem, NcaContentType.Program); + + public bool CanStart(ContentManager contentManager, out ApplicationData appData, out BlitStruct appControl) + { + contentManager ??= _contentManager; + if (contentManager == null) + { + appData = null; + appControl = new BlitStruct(0); + return false; + } + + appData = new() + { + Name = Name, + Id = ProgramId, + Path = GetContentPath(contentManager) + }; + + if (string.IsNullOrEmpty(appData.Path)) + { + appControl = new BlitStruct(0); + return false; + } + + appControl = StructHelpers.CreateCustomNacpData(Name, Version); + return true; + } + } +} diff --git a/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs b/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs index 44860d080..b1463989d 100644 --- a/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs +++ b/src/Ryujinx.UI.Common/Helper/FileAssociationHelper.cs @@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper if (uninstall) { - // If the types don't already exist, there's nothing to do and we can call this operation successful. + // If the types don't already exist, there's nothing to do, and we can call this operation successful. if (!AreMimeTypesRegisteredWindows()) { return true; diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Ryujinx_AntiAlias.png b/src/Ryujinx.UI.Common/Resources/Logo_Ryujinx_AntiAlias.png new file mode 100644 index 000000000..a00c7ce68 Binary files /dev/null and b/src/Ryujinx.UI.Common/Resources/Logo_Ryujinx_AntiAlias.png differ diff --git a/src/Ryujinx.UI.Common/Resources/Logo_Thiccjinx.png b/src/Ryujinx.UI.Common/Resources/Logo_Thiccjinx.png deleted file mode 100644 index be807a40a..000000000 Binary files a/src/Ryujinx.UI.Common/Resources/Logo_Thiccjinx.png and /dev/null differ diff --git a/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj b/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj index c43f95e4a..1ee9a4aa0 100644 --- a/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj +++ b/src/Ryujinx.UI.Common/Ryujinx.UI.Common.csproj @@ -33,7 +33,7 @@ - + diff --git a/src/Ryujinx/AppHost.cs b/src/Ryujinx/AppHost.cs index 5872b278f..909eb05d5 100644 --- a/src/Ryujinx/AppHost.cs +++ b/src/Ryujinx/AppHost.cs @@ -3,6 +3,7 @@ using Avalonia.Controls; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Input; using Avalonia.Threading; +using Gommon; using LibHac.Common; using LibHac.Ns; using LibHac.Tools.FsSystem; @@ -28,6 +29,7 @@ using Ryujinx.Common.Utilities; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; +using Ryujinx.Graphics.Metal; using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE; @@ -287,19 +289,19 @@ namespace Ryujinx.Ava private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); + _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); } private void UpdateScalingFilter(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); + _renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); } private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs e) { - _renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); + _renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough); } public void UpdateVSyncMode(object sender, ReactiveEventArgs e) @@ -309,7 +311,7 @@ namespace Ryujinx.Ava Device.VSyncMode = e.NewValue; Device.UpdateVSyncInterval(); } - _renderer.Window?.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)e.NewValue); + _renderer.Window?.ChangeVSyncMode(e.NewValue); _viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom); } @@ -524,7 +526,7 @@ namespace Ryujinx.Ava private void UpdateAntiAliasing(object sender, ReactiveEventArgs e) { - _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue); + _renderer?.Window?.SetAntiAliasing(e.NewValue); } private void UpdateDockedModeState(object sender, ReactiveEventArgs e) @@ -893,12 +895,20 @@ namespace Ryujinx.Ava VirtualFileSystem.ReloadKeySet(); // Initialize Renderer. - IRenderer renderer = ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl - ? new OpenGLRenderer() - : VulkanRenderer.Create( + GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend); + + IRenderer renderer = backend switch + { +#pragma warning disable CA1416 // This call site is reachable on all platforms + // SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem. + GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface), +#pragma warning restore CA1416 + GraphicsBackend.Vulkan => VulkanRenderer.Create( ConfigurationState.Instance.Graphics.PreferredGpu, (RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface, - VulkanHelper.GetRequiredInstanceExtensions); + VulkanHelper.GetRequiredInstanceExtensions), + _ => new OpenGLRenderer() + }; BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; @@ -1047,10 +1057,10 @@ namespace Ryujinx.Ava Device.Gpu.Renderer.Initialize(_glLogLevel); - _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value); - _renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); - _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); - _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); + _renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing); + _renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter); + _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel); + _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough); Width = (int)RendererHost.Bounds.Width; Height = (int)RendererHost.Bounds.Height; @@ -1064,7 +1074,7 @@ namespace Ryujinx.Ava Device.Gpu.SetGpuThread(); Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token); - _renderer.Window.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)Device.VSyncMode); + _renderer.Window.ChangeVSyncMode(Device.VSyncMode); while (_isActive) { @@ -1111,10 +1121,11 @@ namespace Ryujinx.Ava public void InitStatus() { - _viewModel.BackendText = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch + _viewModel.BackendText = RendererHost.Backend switch { GraphicsBackend.Vulkan => "Vulkan", GraphicsBackend.OpenGl => "OpenGL", + GraphicsBackend.Metal => "Metal", _ => throw new NotImplementedException() }; diff --git a/src/Ryujinx/Assets/locales.json b/src/Ryujinx/Assets/locales.json index 2e86df0aa..907a7d7bd 100644 --- a/src/Ryujinx/Assets/locales.json +++ b/src/Ryujinx/Assets/locales.json @@ -14,6 +14,7 @@ "pl_PL", "pt_BR", "ru_RU", + "sv_SE", "th_TH", "tr_TR", "uk_UA", @@ -38,6 +39,7 @@ "pl_PL": "Polski", "pt_BR": "Português (BR)", "ru_RU": "Русский (RU)", + "sv_SE": "Svenska", "th_TH": "ภาษาไทย", "tr_TR": "Türkçe", "uk_UA": "Українська", @@ -62,6 +64,7 @@ "pl_PL": "Otwórz Aplet", "pt_BR": "Abrir Applet", "ru_RU": "Открыть апплет", + "sv_SE": "Öppna applet", "th_TH": "เปิด Applet", "tr_TR": "Applet'i Aç", "uk_UA": "Відкрити аплет", @@ -85,11 +88,12 @@ "no_NO": "Mii-redigeringsapplet", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Апплет Mii Editor", + "sv_SE": "Redigera Mii-applet", "th_TH": "", "tr_TR": "", "uk_UA": "Аплет для редагування Mii", - "zh_CN": "", + "zh_CN": "Mii 小程序", "zh_TW": "" } }, @@ -110,6 +114,7 @@ "pl_PL": "Otwórz aplet Mii Editor w trybie indywidualnym", "pt_BR": "Abrir editor Mii em modo avulso", "ru_RU": "Открывает апплет Mii Editor в автономном режиме", + "sv_SE": "Öppna Mii Editor Applet i fristående läge", "th_TH": "เปิดโปรแกรม Mii Editor Applet", "tr_TR": "Mii Editör Applet'ini Bağımsız Mod'da Aç", "uk_UA": "Відкрити аплет Mii Editor в автономному режимі", @@ -134,6 +139,7 @@ "pl_PL": "Bezpośredni dostęp do myszy", "pt_BR": "Acesso direto ao mouse", "ru_RU": "Прямой ввод мыши", + "sv_SE": "Direkt musåtkomst", "th_TH": "เข้าถึงเมาส์ได้โดยตรง", "tr_TR": "Doğrudan Mouse Erişimi", "uk_UA": "Прямий доступ мишею", @@ -158,6 +164,7 @@ "pl_PL": "Tryb menedżera pamięci:", "pt_BR": "Modo de gerenciamento de memória:", "ru_RU": "Режим менеджера памяти:", + "sv_SE": "Läge för minnehanterare:", "th_TH": "โหมดจัดการหน่วยความจำ:", "tr_TR": "Hafıza Yönetim Modu:", "uk_UA": "Режим диспетчера пам’яті:", @@ -182,6 +189,7 @@ "pl_PL": "Oprogramowanie", "pt_BR": "", "ru_RU": "Программное обеспечение", + "sv_SE": "Programvara", "th_TH": "ซอฟต์แวร์", "tr_TR": "Yazılım", "uk_UA": "Програмне забезпечення", @@ -206,6 +214,7 @@ "pl_PL": "Gospodarz (szybki)", "pt_BR": "Hóspede (rápido)", "ru_RU": "Хост (быстро)", + "sv_SE": "Värd (snabb)", "th_TH": "โฮสต์ (เร็ว)", "tr_TR": "Host (hızlı)", "uk_UA": "Хост (швидко)", @@ -230,6 +239,7 @@ "pl_PL": "Gospodarza (NIESPRAWDZONY, najszybszy, niebezpieczne)", "pt_BR": "Hóspede sem verificação (mais rápido, inseguro)", "ru_RU": "Хост не установлен (самый быстрый, небезопасный)", + "sv_SE": "Värd inte kontrollerad (snabbaste, osäkert)", "th_TH": "ไม่ได้ตรวจสอบโฮสต์ (เร็วที่สุด, แต่ไม่ปลอดภัย)", "tr_TR": "Host Unchecked (en hızlısı, tehlikeli)", "uk_UA": "Неперевірений хост (найшвидший, небезпечний)", @@ -254,6 +264,7 @@ "pl_PL": "Użyj Hipernadzorcy", "pt_BR": "Usar Hipervisor", "ru_RU": "Использовать Hypervisor", + "sv_SE": "Använd Hypervisor", "th_TH": "ใช้งาน Hypervisor", "tr_TR": "Hypervisor Kullan", "uk_UA": "Використовувати гіпервізор", @@ -278,6 +289,7 @@ "pl_PL": "_Plik", "pt_BR": "_Arquivo", "ru_RU": "_Файл", + "sv_SE": "_Arkiv", "th_TH": "ไฟล์", "tr_TR": "_Dosya", "uk_UA": "_Файл", @@ -302,6 +314,7 @@ "pl_PL": "_Załaduj aplikację z pliku", "pt_BR": "_Abrir ROM do jogo...", "ru_RU": "_Добавить приложение из файла", + "sv_SE": "_Läs in applikation från fil", "th_TH": "โหลดแอปพลิเคชั่นจากไฟล์", "tr_TR": "_Dosyadan Uygulama Aç", "uk_UA": "_Завантажити програму з файлу", @@ -325,7 +338,8 @@ "no_NO": "Ingen apper ble funnet i valgt fil.", "pl_PL": "", "pt_BR": "Nenhum aplicativo encontrado no arquivo selecionado.", - "ru_RU": "", + "ru_RU": "Приложения в выбранном файле не найдены", + "sv_SE": "Inga applikationer hittades i vald fil.", "th_TH": "ไม่พบแอปพลิเคชั่นจากไฟล์ที่เลือก", "tr_TR": "", "uk_UA": "У вибраному файлі не знайдено жодних додатків.", @@ -350,6 +364,7 @@ "pl_PL": "Załaduj _rozpakowaną grę", "pt_BR": "Abrir jogo _extraído...", "ru_RU": "Добавить _распакованную игру", + "sv_SE": "Läs in _uppackat spel", "th_TH": "โหลดเกมที่แตกไฟล์แล้ว", "tr_TR": "_Sıkıştırılmamış Oyun Aç", "uk_UA": "Завантажити _розпаковану гру", @@ -373,7 +388,8 @@ "no_NO": "Last inn DLC fra mappe", "pl_PL": "", "pt_BR": "Carregar DLC da Pasta", - "ru_RU": "", + "ru_RU": "Загрузить DLC из папки", + "sv_SE": "Läs in DLC från mapp", "th_TH": "โหลด DLC จากโฟลเดอร์", "tr_TR": "", "uk_UA": "Завантажити DLC з теки", @@ -397,7 +413,8 @@ "no_NO": "Last inn titteloppdateringer fra mappe", "pl_PL": "", "pt_BR": "Carregar Atualizações de Jogo da Pasta", - "ru_RU": "", + "ru_RU": "Загрузить обновления из папки", + "sv_SE": "Läs in titeluppdateringar från mapp", "th_TH": "โหลดไฟล์อัพเดตจากโฟลเดอร์", "tr_TR": "", "uk_UA": "Завантажити оновлення заголовків з теки", @@ -422,6 +439,7 @@ "pl_PL": "Otwórz folder Ryujinx", "pt_BR": "Abrir diretório do e_mulador...", "ru_RU": "Открыть папку Ryujinx", + "sv_SE": "Öppna Ryujinx-mapp", "th_TH": "เปิดโฟลเดอร์ Ryujinx", "tr_TR": "Ryujinx Klasörünü aç", "uk_UA": "Відкрити теку Ryujinx", @@ -446,6 +464,7 @@ "pl_PL": "Otwórz folder plików dziennika zdarzeń", "pt_BR": "Abrir diretório de _logs...", "ru_RU": "Открыть папку с логами", + "sv_SE": "Öppna loggmapp", "th_TH": "เปิดโฟลเดอร์ Logs", "tr_TR": "Logs Klasörünü aç", "uk_UA": "Відкрити теку журналів змін", @@ -470,6 +489,7 @@ "pl_PL": "_Wyjdź", "pt_BR": "_Sair", "ru_RU": "_Выход", + "sv_SE": "A_vsluta", "th_TH": "_ออก", "tr_TR": "_Çıkış", "uk_UA": "_Вихід", @@ -494,6 +514,7 @@ "pl_PL": "_Opcje", "pt_BR": "_Opções", "ru_RU": "_Настройки", + "sv_SE": "I_nställningar", "th_TH": "_ตัวเลือก", "tr_TR": "_Seçenekler", "uk_UA": "_Параметри", @@ -518,6 +539,7 @@ "pl_PL": "Przełącz na tryb pełnoekranowy", "pt_BR": "_Mudar para tela cheia", "ru_RU": "Включить полноэкранный режим", + "sv_SE": "Växla helskärm", "th_TH": "สลับเป็นโหมดเต็มหน้าจอ", "tr_TR": "Tam Ekran Modunu Aç", "uk_UA": "На весь екран", @@ -542,6 +564,7 @@ "pl_PL": "Uruchamiaj gry w trybie pełnoekranowym", "pt_BR": "Iniciar jogos em tela cheia", "ru_RU": "Запускать игры в полноэкранном режиме", + "sv_SE": "Starta spel i helskärmsläge", "th_TH": "เริ่มเกมในโหมดเต็มหน้าจอ", "tr_TR": "Oyunları Tam Ekran Modunda Başlat", "uk_UA": "Запускати ігри на весь екран", @@ -566,6 +589,7 @@ "pl_PL": "Zatrzymaj emulację", "pt_BR": "_Encerrar emulação", "ru_RU": "Остановить эмуляцию", + "sv_SE": "Stoppa emulering", "th_TH": "หยุดการจำลอง", "tr_TR": "Emülasyonu Durdur", "uk_UA": "Зупинити емуляцію", @@ -590,6 +614,7 @@ "pl_PL": "_Ustawienia", "pt_BR": "_Configurações", "ru_RU": "_Параметры", + "sv_SE": "_Inställningar", "th_TH": "_ตั้งค่า", "tr_TR": "_Seçenekler", "uk_UA": "_Налаштування", @@ -614,6 +639,7 @@ "pl_PL": "_Zarządzaj profilami użytkowników", "pt_BR": "_Gerenciar perfis de usuário", "ru_RU": "_Менеджер учетных записей", + "sv_SE": "_Hantera användarprofiler", "th_TH": "_จัดการโปรไฟล์ผู้ใช้งาน", "tr_TR": "_Kullanıcı Profillerini Yönet", "uk_UA": "_Керувати профілями користувачів", @@ -638,6 +664,7 @@ "pl_PL": "_Akcje", "pt_BR": "_Ações", "ru_RU": "_Действия", + "sv_SE": "Åt_gärder", "th_TH": "การดำเนินการ", "tr_TR": "_Eylemler", "uk_UA": "_Дії", @@ -662,6 +689,7 @@ "pl_PL": "Symuluj wiadomość wybudzania", "pt_BR": "_Simular mensagem de acordar console", "ru_RU": "Имитировать сообщение пробуждения", + "sv_SE": "Simulera uppvakningsmeddelande", "th_TH": "จำลองข้อความปลุก", "tr_TR": "Uyandırma Mesajı Simüle Et", "uk_UA": "Симулювати повідомлення про пробудження", @@ -686,6 +714,7 @@ "pl_PL": "Skanuj Amiibo", "pt_BR": "Escanear um Amiibo", "ru_RU": "Сканировать Amiibo", + "sv_SE": "Skanna en Amiibo", "th_TH": "สแกนหา Amiibo", "tr_TR": "Bir Amiibo Tara", "uk_UA": "Сканувати Amiibo", @@ -709,11 +738,12 @@ "no_NO": "Skann en Amiibo (fra bin fil)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сканировать Amiibo (из папки Bin)", + "sv_SE": "Skanna en Amiibo (från bin-fil)", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "从bin文件扫描 Amiibo", "zh_TW": "" } }, @@ -734,6 +764,7 @@ "pl_PL": "_Narzędzia", "pt_BR": "_Ferramentas", "ru_RU": "_Инструменты", + "sv_SE": "V_erktyg", "th_TH": "_เครื่องมือ", "tr_TR": "_Araçlar", "uk_UA": "_Інструменти", @@ -758,6 +789,7 @@ "pl_PL": "Zainstaluj oprogramowanie", "pt_BR": "_Instalar firmware", "ru_RU": "Установка прошивки", + "sv_SE": "Installera firmware", "th_TH": "ติดตั้งเฟิร์มแวร์", "tr_TR": "Yazılım Yükle", "uk_UA": "Установити прошивку", @@ -782,6 +814,7 @@ "pl_PL": "Zainstaluj oprogramowanie z XCI lub ZIP", "pt_BR": "Instalar firmware a partir de um arquivo ZIP/XCI", "ru_RU": "Установить прошивку из XCI или ZIP", + "sv_SE": "Installera en firmware från XCI eller ZIP", "th_TH": "ติดตั้งเฟิร์มแวร์จาก ไฟล์ XCI หรือ ไฟล์ ZIP", "tr_TR": "XCI veya ZIP'ten Yazılım Yükle", "uk_UA": "Установити прошивку з XCI або ZIP", @@ -806,6 +839,7 @@ "pl_PL": "Zainstaluj oprogramowanie z katalogu", "pt_BR": "Instalar firmware a partir de um diretório", "ru_RU": "Установить прошивку из папки", + "sv_SE": "Installera en firmware från en katalog", "th_TH": "ติดตั้งเฟิร์มแวร์จากไดเร็กทอรี", "tr_TR": "Bir Dizin Üzerinden Yazılım Yükle", "uk_UA": "Установити прошивку з теки", @@ -829,11 +863,12 @@ "no_NO": "Installere nøkler", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Установить ключи", + "sv_SE": "Installera nycklar", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "安装密匙", "zh_TW": "" } }, @@ -853,11 +888,12 @@ "no_NO": "Installer nøkler fra KEYS eller ZIP", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Установить ключи из файла KEYS или ZIP", + "sv_SE": "Installera nycklar från KEYS eller ZIP", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "从.KEYS文件或ZIP压缩包安装密匙", "zh_TW": "" } }, @@ -877,11 +913,12 @@ "no_NO": "Installer nøkler fra en mappe", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Установить ключи из папки", + "sv_SE": "Installera nycklar från en katalog", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "从一个文件夹安装密匙", "zh_TW": "" } }, @@ -902,6 +939,7 @@ "pl_PL": "Zarządzaj rodzajami plików", "pt_BR": "Gerenciar tipos de arquivo", "ru_RU": "Управление типами файлов", + "sv_SE": "Hantera filtyper", "th_TH": "จัดการประเภทไฟล์", "tr_TR": "Dosya uzantılarını yönet", "uk_UA": "Керувати типами файлів", @@ -926,6 +964,7 @@ "pl_PL": "Typy plików instalacyjnych", "pt_BR": "Instalar tipos de arquivo", "ru_RU": "Установить типы файлов", + "sv_SE": "Installera filtyper", "th_TH": "ติดตั้งประเภทไฟล์", "tr_TR": "Dosya uzantılarını yükle", "uk_UA": "Установити типи файлів", @@ -950,6 +989,7 @@ "pl_PL": "Typy plików dezinstalacyjnych", "pt_BR": "Desinstalar tipos de arquivos", "ru_RU": "Удалить типы файлов", + "sv_SE": "Avinstallera filtyper", "th_TH": "ถอนการติดตั้งประเภทไฟล์", "tr_TR": "Dosya uzantılarını kaldır", "uk_UA": "Видалити типи файлів", @@ -973,11 +1013,12 @@ "no_NO": "Trim XCI-filer", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Уменьшить размер XCI файлов", + "sv_SE": "Optimera XCI-filer", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізати XCI файли", - "zh_CN": "", + "zh_CN": "XCI文件瘦身", "zh_TW": "" } }, @@ -998,6 +1039,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "_Вид", + "sv_SE": "_Visa", "th_TH": "_มุมมอง", "tr_TR": "_Görüntüle", "uk_UA": "_Вид", @@ -1022,6 +1064,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Размер окна", + "sv_SE": "Fönsterstorlek", "th_TH": "ขนาดหน้าต่าง", "tr_TR": "Pencere Boyutu", "uk_UA": "Розмір вікна", @@ -1042,10 +1085,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "720p", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -1066,10 +1110,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "1080p", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -1094,6 +1139,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -1118,6 +1164,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -1142,6 +1189,7 @@ "pl_PL": "_Pomoc", "pt_BR": "_Ajuda", "ru_RU": "_Помощь", + "sv_SE": "_Hjälp", "th_TH": "_ช่วยเหลือ", "tr_TR": "_Yardım", "uk_UA": "_Допомога", @@ -1166,6 +1214,7 @@ "pl_PL": "Sprawdź aktualizacje", "pt_BR": "_Verificar se há atualizações", "ru_RU": "Проверить наличие обновлений", + "sv_SE": "Leta efter uppdateringar", "th_TH": "ตรวจสอบอัปเดต", "tr_TR": "Güncellemeleri Denetle", "uk_UA": "Перевірити оновлення", @@ -1189,7 +1238,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "FAQ и Руководства", + "sv_SE": "Frågor, svar och guider", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -1213,11 +1263,12 @@ "no_NO": "FAQ- og feilsøkingsside", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "FAQ & Устранение неполадок", + "sv_SE": "Frågor, svar och felsökningssida", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "常见问题和问题排除页面", "zh_TW": "" } }, @@ -1237,11 +1288,12 @@ "no_NO": "Åpner FAQ- og feilsøkingssiden på den offisielle Ryujinx-wikien", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Открывает страницы с FAQ и Устранением неполадок на официальной странице вики Ryujinx", + "sv_SE": "Öppnar Frågor, svar och felsökningssidan på den officiella Ryujinx-wikin", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "打开Ryujinx官方wiki的常见问题和问题排除页面", "zh_TW": "" } }, @@ -1261,11 +1313,12 @@ "no_NO": "Oppsett- og konfigurasjonsveiledning", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Руководство по установке и настройке", + "sv_SE": "Konfigurationsguide", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "安装与配置指南", "zh_TW": "" } }, @@ -1285,11 +1338,12 @@ "no_NO": "Åpner oppsett- og konfigurasjonsveiledningen på den offisielle Ryujinx-wikien", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Открывает страницу Руководство по установке и настройке на официальной странице вики Ryujinx", + "sv_SE": "Öppnar konfigurationsguiden på den officiella Ryujinx-wikin", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "打开Ryujinx官方wiki的安装与配置指南", "zh_TW": "" } }, @@ -1309,11 +1363,12 @@ "no_NO": "Flerspillerveiledning (LDN/LAN)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Гайд по мультиплееру (LDN/LAN)", + "sv_SE": "Flerspelarguide (LDN/LAN)", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "多人游戏(LDN/LAN)指南", "zh_TW": "" } }, @@ -1333,11 +1388,12 @@ "no_NO": "Åpner flerspillerveiledningen på den offisielle Ryujinx-wikien", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Открывает гайд по мультиплееру на официальной странице вики Ryujinx", + "sv_SE": "Öppnar flerspelarguiden på den officiella Ryujinx-wikin", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "打开Ryujinx官方wiki的多人游戏指南", "zh_TW": "" } }, @@ -1358,6 +1414,7 @@ "pl_PL": "O programie", "pt_BR": "_Sobre", "ru_RU": "О программе", + "sv_SE": "Om", "th_TH": "เกี่ยวกับ", "tr_TR": "Hakkında", "uk_UA": "Про застосунок", @@ -1382,6 +1439,7 @@ "pl_PL": "Wyszukaj...", "pt_BR": "Buscar...", "ru_RU": "Поиск...", + "sv_SE": "Sök...", "th_TH": "กำลังค้นหา...", "tr_TR": "Ara...", "uk_UA": "Пошук...", @@ -1406,6 +1464,7 @@ "pl_PL": "Ulubione", "pt_BR": "Favorito", "ru_RU": "Избранное", + "sv_SE": "Favorit", "th_TH": "ชื่นชอบ", "tr_TR": "Favori", "uk_UA": "Обране", @@ -1430,6 +1489,7 @@ "pl_PL": "Ikona", "pt_BR": "Ícone", "ru_RU": "Значок", + "sv_SE": "Ikon", "th_TH": "ไอคอน", "tr_TR": "Simge", "uk_UA": "Значок", @@ -1454,6 +1514,7 @@ "pl_PL": "Nazwa", "pt_BR": "Nome", "ru_RU": "Название", + "sv_SE": "Namn", "th_TH": "ชื่อ", "tr_TR": "Oyun Adı", "uk_UA": "Назва", @@ -1478,6 +1539,7 @@ "pl_PL": "Twórca", "pt_BR": "Desenvolvedor", "ru_RU": "Разработчик", + "sv_SE": "Utvecklare", "th_TH": "ผู้พัฒนา", "tr_TR": "Geliştirici", "uk_UA": "Розробник", @@ -1502,6 +1564,7 @@ "pl_PL": "Wersja", "pt_BR": "Versão", "ru_RU": "Версия", + "sv_SE": "Version", "th_TH": "เวอร์ชั่น", "tr_TR": "Sürüm", "uk_UA": "Версія", @@ -1526,6 +1589,7 @@ "pl_PL": "Czas w grze:", "pt_BR": "Tempo de jogo", "ru_RU": "Время в игре", + "sv_SE": "Speltid", "th_TH": "เล่นไปแล้ว", "tr_TR": "Oynama Süresi", "uk_UA": "Зіграно часу", @@ -1550,6 +1614,7 @@ "pl_PL": "Ostatnio grane", "pt_BR": "Último jogo", "ru_RU": "Последний запуск", + "sv_SE": "Senast spelad", "th_TH": "เล่นล่าสุด", "tr_TR": "Son Oynama Tarihi", "uk_UA": "Востаннє зіграно", @@ -1574,6 +1639,7 @@ "pl_PL": "Rozszerzenie pliku", "pt_BR": "Extensão", "ru_RU": "Расширение файла", + "sv_SE": "Filänd", "th_TH": "นามสกุลไฟล์", "tr_TR": "Dosya Uzantısı", "uk_UA": "Розширення файлу", @@ -1598,6 +1664,7 @@ "pl_PL": "Rozmiar pliku", "pt_BR": "Tamanho", "ru_RU": "Размер файла", + "sv_SE": "Filstorlek", "th_TH": "ขนาดไฟล์", "tr_TR": "Dosya Boyutu", "uk_UA": "Розмір файлу", @@ -1622,6 +1689,7 @@ "pl_PL": "Ścieżka", "pt_BR": "Caminho", "ru_RU": "Путь", + "sv_SE": "Sökväg", "th_TH": "ที่อยู่ไฟล์", "tr_TR": "Yol", "uk_UA": "Шлях", @@ -1646,6 +1714,7 @@ "pl_PL": "Otwórz katalog zapisów użytkownika", "pt_BR": "Abrir diretório de saves do usuário", "ru_RU": "Открыть папку с сохранениями", + "sv_SE": "Öppna användarkatalog för sparningar", "th_TH": "เปิดไดเร็กทอรี่บันทึกของผู้ใช้", "tr_TR": "Kullanıcı Kayıt Dosyası Dizinini Aç", "uk_UA": "Відкрити теку збереження користувача", @@ -1670,6 +1739,7 @@ "pl_PL": "Otwiera katalog, który zawiera zapis użytkownika dla tej aplikacji", "pt_BR": "Abre o diretório que contém jogos salvos para o usuário atual", "ru_RU": "Открывает папку с пользовательскими сохранениями", + "sv_SE": "Öppnar katalogen som innehåller applikationens användarsparade spel", "th_TH": "เปิดไดเร็กทอรี่ซึ่งมีการบันทึกข้อมูลของผู้ใช้แอปพลิเคชัน", "tr_TR": "Uygulamanın Kullanıcı Kaydı'nın bulunduğu dizini açar", "uk_UA": "Відкриває каталог, який містить збереження користувача програми", @@ -1694,6 +1764,7 @@ "pl_PL": "Otwórz katalog zapisów urządzenia", "pt_BR": "Abrir diretório de saves de dispositivo do usuário", "ru_RU": "Открыть папку сохраненных устройств", + "sv_SE": "Öppna enhetens katalog för sparade spel", "th_TH": "เปิดไดเร็กทอรี่บันทึกของอุปกรณ์", "tr_TR": "Kullanıcı Cihaz Dizinini Aç", "uk_UA": "Відкрити каталог пристроїв користувача", @@ -1718,6 +1789,7 @@ "pl_PL": "Otwiera katalog, który zawiera zapis urządzenia dla tej aplikacji", "pt_BR": "Abre o diretório que contém saves do dispositivo para o usuário atual", "ru_RU": "Открывает папку, содержащую сохраненные устройства", + "sv_SE": "Öppnar katalogen som innehåller applikationens sparade spel på enheten", "th_TH": "เปิดไดเรกทอรี่ซึ่งมีบันทึกข้อมูลของอุปกรณ์ในแอปพลิเคชัน", "tr_TR": "Uygulamanın Kullanıcı Cihaz Kaydı'nın bulunduğu dizini açar", "uk_UA": "Відкриває каталог, який містить збереження пристрою програми", @@ -1742,6 +1814,7 @@ "pl_PL": "Otwórz katalog zapisu BCAT obecnego użytkownika", "pt_BR": "Abrir diretório de saves BCAT do usuário", "ru_RU": "Открыть папку сохраненных BCAT", + "sv_SE": "Öppna katalog för BCAT-sparningar", "th_TH": "เปิดไดเรกทอรี่บันทึกของ BCAT", "tr_TR": "Kullanıcı BCAT Dizinini Aç", "uk_UA": "Відкрити каталог користувача BCAT", @@ -1766,6 +1839,7 @@ "pl_PL": "Otwiera katalog, który zawiera zapis BCAT dla tej aplikacji", "pt_BR": "Abre o diretório que contém saves BCAT para o usuário atual", "ru_RU": "Открывает папку, содержащую сохраненные BCAT", + "sv_SE": "Öppnar katalogen som innehåller applikationens BCAT-sparningar", "th_TH": "เปิดไดเรกทอรี่ซึ่งมีการบันทึกข้อมูลของ BCAT ในแอปพลิเคชัน", "tr_TR": "Uygulamanın Kullanıcı BCAT Kaydı'nın bulunduğu dizini açar", "uk_UA": "Відкриває каталог, який містить BCAT-збереження програми", @@ -1790,6 +1864,7 @@ "pl_PL": "Zarządzaj aktualizacjami", "pt_BR": "Gerenciar atualizações do jogo", "ru_RU": "Управление обновлениями", + "sv_SE": "Hantera speluppdateringar", "th_TH": "จัดการเวอร์ชั่นอัปเดต", "tr_TR": "Oyun Güncellemelerini Yönet", "uk_UA": "Керування оновленнями заголовків", @@ -1814,6 +1889,7 @@ "pl_PL": "Otwiera okno zarządzania aktualizacjami danej aplikacji", "pt_BR": "Abre a janela de gerenciamento de atualizações", "ru_RU": "Открывает окно управления обновлениями приложения", + "sv_SE": "Öppnar spelets hanteringsfönster för uppdateringar", "th_TH": "เปิดหน้าต่างการจัดการเวอร์ชั่นการอัพเดต", "tr_TR": "Oyun Güncelleme Yönetim Penceresini Açar", "uk_UA": "Відкриває вікно керування оновленням заголовка", @@ -1838,6 +1914,7 @@ "pl_PL": "Zarządzaj dodatkową zawartością (DLC)", "pt_BR": "Gerenciar DLCs", "ru_RU": "Управление DLC", + "sv_SE": "Hantera DLC", "th_TH": "จัดการ DLC", "tr_TR": "DLC'leri Yönet", "uk_UA": "Керування DLC", @@ -1862,6 +1939,7 @@ "pl_PL": "Otwiera okno zarządzania dodatkową zawartością", "pt_BR": "Abre a janela de gerenciamento de DLCs", "ru_RU": "Открывает окно управления DLC", + "sv_SE": "Öppnar DLC-hanteringsfönstret", "th_TH": "เปิดหน้าต่างจัดการ DLC", "tr_TR": "DLC yönetim penceresini açar", "uk_UA": "Відкриває вікно керування DLC", @@ -1886,6 +1964,7 @@ "pl_PL": "Zarządzanie Cache", "pt_BR": "Gerenciamento de cache", "ru_RU": "Управление кэшем", + "sv_SE": "Cachehantering", "th_TH": "จัดการแคช", "tr_TR": "Önbellek Yönetimi", "uk_UA": "Керування кешем", @@ -1910,6 +1989,7 @@ "pl_PL": "Zakolejkuj rekompilację PPTC", "pt_BR": "Limpar cache PPTC", "ru_RU": "Перестроить очередь PPTC", + "sv_SE": "Kölägg PPTC Rebuild", "th_TH": "เพิ่มคิวการสร้าง PPTC ใหม่", "tr_TR": "PPTC Yeniden Yapılandırmasını Başlat", "uk_UA": "Очистити кеш PPTC", @@ -1934,6 +2014,7 @@ "pl_PL": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry", "pt_BR": "Deleta o cache PPTC armazenado em disco do jogo", "ru_RU": "Запускает перестройку PPTC во время следующего запуска игры.", + "sv_SE": "Gör så att PPTC bygger om vid uppstart när nästa spel startas", "th_TH": "ให้ PPTC สร้างใหม่ในเวลาบูตเมื่อเปิดเกมครั้งถัดไป", "tr_TR": "Oyunun bir sonraki açılışında PPTC'yi yeniden yapılandır", "uk_UA": "Видаляє кеш PPTC програми", @@ -1958,6 +2039,7 @@ "pl_PL": "Wyczyść pamięć podręczną cieni", "pt_BR": "Limpar cache de Shader", "ru_RU": "Очистить кэш шейдеров", + "sv_SE": "Töm shader cache", "th_TH": "ล้างแคช แสงเงา", "tr_TR": "Shader Önbelleğini Temizle", "uk_UA": "Очистити кеш шейдерів", @@ -1982,6 +2064,7 @@ "pl_PL": "Usuwa pamięć podręczną cieni danej aplikacji", "pt_BR": "Deleta o cache de Shader armazenado em disco do jogo", "ru_RU": "Удаляет кеш шейдеров приложения", + "sv_SE": "Tar bort applikationens shader cache", "th_TH": "ลบแคช แสงเงา ของแอปพลิเคชัน", "tr_TR": "Uygulamanın shader önbelleğini temizler", "uk_UA": "Видаляє кеш шейдерів програми", @@ -2006,6 +2089,7 @@ "pl_PL": "Otwórz katalog PPTC", "pt_BR": "Abrir diretório do cache PPTC", "ru_RU": "Открыть папку PPTC", + "sv_SE": "Öppna PPTC-katalog", "th_TH": "เปิดไดเรกทอรี่ PPTC", "tr_TR": "PPTC Dizinini Aç", "uk_UA": "Відкрити каталог PPTC", @@ -2030,6 +2114,7 @@ "pl_PL": "Otwiera katalog, który zawiera pamięć podręczną PPTC aplikacji", "pt_BR": "Abre o diretório contendo os arquivos do cache PPTC", "ru_RU": "Открывает папку, содержащую PPTC кэш приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens PPTC-cache", "th_TH": "เปิดไดเร็กทอรี่ของ แคช PPTC ในแอปพลิเคชัน", "tr_TR": "Uygulamanın PPTC Önbelleğinin bulunduğu dizini açar", "uk_UA": "Відкриває каталог, який містить кеш PPTC програми", @@ -2054,6 +2139,7 @@ "pl_PL": "Otwórz katalog pamięci podręcznej cieni", "pt_BR": "Abrir diretório do cache de Shader", "ru_RU": "Открыть папку с кэшем шейдеров", + "sv_SE": "Öppna katalog för shader cache", "th_TH": "เปิดไดเรกทอรี่ แคช แสงเงา", "tr_TR": "Shader Önbelleği Dizinini Aç", "uk_UA": "Відкрити каталог кешу шейдерів", @@ -2078,6 +2164,7 @@ "pl_PL": "Otwiera katalog, który zawiera pamięć podręczną cieni aplikacji", "pt_BR": "Abre o diretório contendo os arquivos do cache de Shader", "ru_RU": "Открывает папку, содержащую кэш шейдеров приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens shader cache", "th_TH": "เปิดไดเรกทอรี่ของ แคช แสงเงา ในแอปพลิเคชัน", "tr_TR": "Uygulamanın shader önbelleğinin bulunduğu dizini açar", "uk_UA": "Відкриває каталог, який містить кеш шейдерів програми", @@ -2102,6 +2189,7 @@ "pl_PL": "Wypakuj dane", "pt_BR": "Extrair dados", "ru_RU": "Извлечь данные", + "sv_SE": "Extrahera data", "th_TH": "แยกส่วนข้อมูล", "tr_TR": "Veriyi Ayıkla", "uk_UA": "Видобути дані", @@ -2122,10 +2210,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "ExeFS", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "ExeFS", + "sv_SE": "ExeFS", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -2150,6 +2239,7 @@ "pl_PL": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", "pt_BR": "Extrai a seção ExeFS do jogo (incluindo atualizações)", "ru_RU": "Извлечение раздела ExeFS из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera ExeFS-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", "th_TH": "แยกส่วน ExeFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", "tr_TR": "Uygulamanın geçerli yapılandırmasından ExeFS kısmını ayıkla (Güncellemeler dahil)", "uk_UA": "Видобуває розділ ExeFS із поточної конфігурації програми (включаючи оновлення)", @@ -2170,10 +2260,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "RomFS", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "RomFS", + "sv_SE": "RomFS", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -2198,6 +2289,7 @@ "pl_PL": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)", "pt_BR": "Extrai a seção RomFS do jogo (incluindo atualizações)", "ru_RU": "Извлечение раздела RomFS из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera RomFS-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", "th_TH": "แยกส่วน RomFS ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัพเดต)", "tr_TR": "Uygulamanın geçerli yapılandırmasından RomFS kısmını ayıkla (Güncellemeler dahil)", "uk_UA": "Видобуває розділ RomFS із поточної конфігурації програми (включаючи оновлення)", @@ -2221,7 +2313,8 @@ "no_NO": "Logo", "pl_PL": "", "pt_BR": "", - "ru_RU": "Логотип", + "ru_RU": "Лого", + "sv_SE": "Logotyp", "th_TH": "โลโก้", "tr_TR": "Simge", "uk_UA": "Логотип", @@ -2246,6 +2339,7 @@ "pl_PL": "Wyodrębnij sekcję z logiem z bieżącej konfiguracji aplikacji (w tym aktualizacje)", "pt_BR": "Extrai a seção Logo do jogo (incluindo atualizações)", "ru_RU": "Извлечение раздела с логотипом из текущих настроек приложения (включая обновления)", + "sv_SE": "Extrahera Logo-sektionen från applikationens aktuella konfiguration (inkl uppdateringar)", "th_TH": "แยกส่วน โลโก้ ออกจากการตั้งค่าปัจจุบันของแอปพลิเคชัน (รวมถึงอัปเดต)", "tr_TR": "Uygulamanın geçerli yapılandırmasından Logo kısmını ayıkla (Güncellemeler dahil)", "uk_UA": "Видобуває розділ логотипу з поточної конфігурації програми (включаючи оновлення)", @@ -2270,6 +2364,7 @@ "pl_PL": "Utwórz skrót aplikacji", "pt_BR": "Criar atalho da aplicação", "ru_RU": "Создать ярлык приложения", + "sv_SE": "Skapa genväg till applikation", "th_TH": "สร้างทางลัดของแอปพลิเคชัน", "tr_TR": "Uygulama Kısayolu Oluştur", "uk_UA": "Створити ярлик застосунку", @@ -2294,6 +2389,7 @@ "pl_PL": "Utwórz skrót na pulpicie, który uruchamia wybraną aplikację", "pt_BR": "Criar um atalho de área de trabalho que inicia o aplicativo selecionado", "ru_RU": "Создает ярлык на рабочем столе, с помощью которого можно запустить игру или приложение", + "sv_SE": "Skapa en skrivbordsgenväg som startar vald applikation", "th_TH": "สร้างทางลัดบนเดสก์ท็อปสำหรับใช้แอปพลิเคชันที่เลือก", "tr_TR": "Seçilmiş uygulamayı çalıştıracak bir masaüstü kısayolu oluştur", "uk_UA": "Створити ярлик на робочому столі, який запускає вибраний застосунок", @@ -2318,6 +2414,7 @@ "pl_PL": "Utwórz skrót w folderze 'Aplikacje' w systemie macOS, który uruchamia wybraną aplikację", "pt_BR": "Crie um atalho na pasta Aplicativos do macOS que abre o Aplicativo selecionado", "ru_RU": "Создает ярлык игры или приложения в папке Программы macOS", + "sv_SE": "Skapa en genväg i macOS-programmapp som startar vald applikation", "th_TH": "สร้างทางลัดในโฟลเดอร์ Applications ของ macOS สำหรับใช้แอปพลิเคชันที่เลือก", "tr_TR": "", "uk_UA": "Створити ярлик у каталозі macOS програм, що запускає обраний Додаток", @@ -2342,6 +2439,7 @@ "pl_PL": "Otwórz katalog modów", "pt_BR": "Abrir pasta de Mods", "ru_RU": "Открыть папку с модами", + "sv_SE": "Öppna Mods-katalog", "th_TH": "เปิดไดเร็กทอรี่ Mods", "tr_TR": "Mod Dizinini Aç", "uk_UA": "Відкрити теку з модами", @@ -2366,6 +2464,7 @@ "pl_PL": "Otwiera katalog zawierający mody dla danej aplikacji", "pt_BR": "Abre a pasta que contém os mods da aplicação ", "ru_RU": "Открывает папку, содержащую моды для приложений и игр", + "sv_SE": "Öppnar katalogen som innehåller applikationens Mods", "th_TH": "เปิดไดเร็กทอรี่ Mods ของแอปพลิเคชัน", "tr_TR": "", "uk_UA": "Відкриває каталог, який містить модифікації Додатків", @@ -2390,6 +2489,7 @@ "pl_PL": "Otwórz katalog modów Atmosphere", "pt_BR": "Abrir diretório de mods Atmosphere", "ru_RU": "Открыть папку с модами Atmosphere", + "sv_SE": "Öppna Atmosphere Mods-katalogen", "th_TH": "เปิดไดเร็กทอรี่ Mods Atmosphere", "tr_TR": "", "uk_UA": "Відкрити каталог модифікацій Atmosphere", @@ -2414,6 +2514,7 @@ "pl_PL": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera mody danej aplikacji. Przydatne dla modów przygotowanych pod prawdziwy sprzęt.", "pt_BR": "", "ru_RU": "Открывает папку Atmosphere на альтернативной SD-карте, которая содержит моды для приложений и игр. Полезно для модов, сделанных для реальной консоли.", + "sv_SE": "Öppnar den alternativa Atmosphere-katalogen på SD-kort som innehåller applikationens Mods. Användbart för Mods som är paketerade för riktig hårdvara.", "th_TH": "เปิดไดเร็กทอรี่ Atmosphere ของการ์ด SD สำรองซึ่งมี Mods ของแอปพลิเคชัน ซึ่งมีประโยชน์สำหรับ Mods ที่บรรจุมากับฮาร์ดแวร์จริง", "tr_TR": "", "uk_UA": "Відкриває альтернативний каталог SD-карти Atmosphere, що містить модифікації Додатків. Корисно для модифікацій, зроблених для реального обладнання.", @@ -2437,11 +2538,12 @@ "no_NO": "Kontroller og trim XCI-filen", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Проверить и обрезать XCI файл", + "sv_SE": "Kontrollera och optimera XCI-fil", "th_TH": "", "tr_TR": "", "uk_UA": "Перевірка та Нарізка XCI Файлів", - "zh_CN": "", + "zh_CN": "检查并瘦身XCI文件", "zh_TW": "" } }, @@ -2461,11 +2563,12 @@ "no_NO": "Kontroller og trimm XCI-filen for å spare diskplass", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Проверить и обрезать XCI файл для уменьшения его размера", + "sv_SE": "Kontrollera och optimera XCI-fil för att spara diskutrymme", "th_TH": "", "tr_TR": "", "uk_UA": "Перевірка та Нарізка XCI Файлів для збереження місця на диску", - "zh_CN": "", + "zh_CN": "检查并瘦身XCI文件以节约磁盘空间", "zh_TW": "" } }, @@ -2486,6 +2589,7 @@ "pl_PL": "{0}/{1} Załadowane gry", "pt_BR": "{0}/{1} jogos carregados", "ru_RU": "{0}/{1} игр загружено", + "sv_SE": "{0}/{1} spel inlästa", "th_TH": "เกมส์โหลดแล้ว {0}/{1}", "tr_TR": "{0}/{1} Oyun Yüklendi", "uk_UA": "{0}/{1} ігор завантажено", @@ -2510,6 +2614,7 @@ "pl_PL": "", "pt_BR": "Versão do firmware: {0}", "ru_RU": "Версия прошивки: {0}", + "sv_SE": "Firmware-version: {0}", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -2533,11 +2638,12 @@ "no_NO": "Trimming av XCI-filen '{0}'", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Обрезается XCI файл '{0}'", + "sv_SE": "Optimerar XCI-filen '{0}'", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізано XCI Файлів '{0}'", - "zh_CN": "", + "zh_CN": "XCI文件瘦身中'{0}'", "zh_TW": "" } }, @@ -2558,6 +2664,7 @@ "pl_PL": "Wykryto niski limit dla przypisań pamięci", "pt_BR": "Limite baixo para mapeamentos de memória detectado", "ru_RU": "Обнаружен низкий лимит разметки памяти", + "sv_SE": "Låg gräns för minnesmappningar upptäcktes", "th_TH": "การตั้งค่าหน่วยความถึงขีดจำกัดต่ำสุดแล้ว", "tr_TR": "Bellek Haritaları İçin Düşük Limit Tespit Edildi ", "uk_UA": "Виявлено низьку межу для відображення памʼяті", @@ -2582,6 +2689,7 @@ "pl_PL": "Czy chcesz zwiększyć wartość vm.max_map_count do {0}", "pt_BR": "Você gostaria de aumentar o valor de vm.max_map_count para {0}", "ru_RU": "Хотите увеличить значение vm.max_map_count до {0}", + "sv_SE": "Vill du öka värdet för vm.max_map_count till {0}", "th_TH": "คุณต้องเพิ่มค่า vm.max_map_count ไปยัง {0}", "tr_TR": "vm.max_map_count değerini {0} sayısına yükseltmek ister misiniz", "uk_UA": "Бажаєте збільшити значення vm.max_map_count на {0}", @@ -2606,6 +2714,7 @@ "pl_PL": "Niektóre gry mogą próbować przypisać sobie więcej pamięci niż obecnie, jest to dozwolone. Ryujinx ulegnie awarii, gdy limit zostanie przekroczony.", "pt_BR": "Alguns jogos podem tentar criar mais mapeamentos de memória do que o atualmente permitido. Ryujinx irá falhar assim que este limite for excedido.", "ru_RU": "Некоторые игры могут создавать большую разметку памяти, чем разрешено на данный момент по умолчанию. Ryujinx вылетит при превышении этого лимита.", + "sv_SE": "Vissa spel kan försöka att skapa fler minnesmappningar än vad som tillåts. Ryujinx kommer att krascha så snart som denna gräns överstigs.", "th_TH": "บางเกมอาจพยายามใช้งานหน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้", "tr_TR": "Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.", "uk_UA": "Деякі ігри можуть спробувати створити більше відображень памʼяті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.", @@ -2630,6 +2739,7 @@ "pl_PL": "Tak, do następnego ponownego uruchomienia", "pt_BR": "Sim, até a próxima reinicialização", "ru_RU": "Да, до следующего перезапуска", + "sv_SE": "Ja, tills nästa omstart", "th_TH": "ใช่, จนกว่าจะรีสตาร์ทครั้งถัดไป", "tr_TR": "Evet, bir sonraki yeniden başlatmaya kadar", "uk_UA": "Так, до наст. перезапуску", @@ -2654,6 +2764,7 @@ "pl_PL": "Tak, permanentnie ", "pt_BR": "Sim, permanentemente", "ru_RU": "Да, постоянно", + "sv_SE": "Ja, permanent", "th_TH": "ใช่, อย่างถาวร", "tr_TR": "Evet, kalıcı olarak", "uk_UA": "Так, назавжди", @@ -2678,6 +2789,7 @@ "pl_PL": "Maksymalna ilość przypisanej pamięci jest mniejsza niż zalecana.", "pt_BR": "A quantidade máxima de mapeamentos de memória é menor que a recomendada.", "ru_RU": "Максимальная разметка памяти меньше, чем рекомендуется.", + "sv_SE": "Maximal mängd minnesmappningar är lägre än rekommenderat.", "th_TH": "จำนวนสูงสุดของการจัดการหน่วยความจำ ต่ำกว่าที่แนะนำ", "tr_TR": "İzin verilen maksimum bellek haritası değeri tavsiye edildiğinden daha düşük. ", "uk_UA": "Максимальна кількість відображення памʼяті менша, ніж рекомендовано.", @@ -2702,6 +2814,7 @@ "pl_PL": "Obecna wartość vm.max_map_count ({0}) jest mniejsza niż {1}. Niektóre gry mogą próbować stworzyć więcej mapowań pamięci niż obecnie jest to dozwolone. Ryujinx napotka crash, gdy dojdzie do takiej sytuacji.\n\nMożesz chcieć ręcznie zwiększyć limit lub zainstalować pkexec, co pozwala Ryujinx na pomoc w tym zakresie.", "pt_BR": "O valor atual de vm.max_map_count ({0}) é menor que {1}. Alguns jogos podem tentar criar mais mapeamentos de memória do que o permitido no momento. Ryujinx vai falhar assim que este limite for excedido.\n\nTalvez você queira aumentar o limite manualmente ou instalar pkexec, o que permite que Ryujinx ajude com isso.", "ru_RU": "Текущее значение vm.max_map_count ({0}) меньше, чем {1}. Некоторые игры могут попытаться создать большую разметку памяти, чем разрешено в данный момент. Ryujinx вылетит как только этот лимит будет превышен.\n\nВозможно, вам потребуется вручную увеличить лимит или установить pkexec, что позволит Ryujinx помочь справиться с превышением лимита.", + "sv_SE": "Det aktuella värdet för vm.max_map_count ({0}) är lägre än {1}. Vissa spel kan försöka att skapa fler minnesmappningar än vad som tillåts. Ryujinx kommer att krascha så snart som denna gräns överstigs.\n\nDu kanske vill manuellt öka gränsen eller installera pkexec, vilket tillåter att Ryujinx hjälper till med det.", "th_TH": "ค่าปัจจุบันของ vm.max_map_count ({0}) มีค่าต่ำกว่า {1} บางเกมอาจพยายามใช้หน่วยความจำมากกว่าที่ได้รับอนุญาตในปัจจุบัน Ryujinx จะปิดตัวลงเมื่อเกินขีดจำกัดนี้\n\nคุณอาจต้องการตั้งค่าเพิ่มขีดจำกัดด้วยตนเองหรือติดตั้ง pkexec ซึ่งอนุญาตให้ Ryujinx ช่วยเหลือคุณได้", "tr_TR": "Şu anki vm.max_map_count değeri {0}, bu {1} değerinden daha az. Bazı oyunlar şu an izin verilen bellek haritası limitinden daha fazlasını yaratmaya çalışabilir. Ryujinx bu limitin geçildiği takdirde kendini kapatıcaktır.\n\nManuel olarak bu limiti arttırmayı deneyebilir ya da pkexec'i yükleyebilirsiniz, bu da Ryujinx'in yardımcı olmasına izin verir.", "uk_UA": "Поточне значення vm.max_map_count ({0}) менше за {1}. Деякі ігри можуть спробувати створити більше відображень пам’яті, ніж дозволено наразі. Ryujinx завершить роботу, щойно цей ліміт буде перевищено.\n\nВи можете збільшити ліміт вручну або встановити pkexec, який дозволяє Ryujinx допомогти з цим.", @@ -2726,6 +2839,7 @@ "pl_PL": "Ustawienia", "pt_BR": "Configurações", "ru_RU": "Параметры", + "sv_SE": "Inställningar", "th_TH": "ตั้งค่า", "tr_TR": "Ayarlar", "uk_UA": "Налаштування", @@ -2750,6 +2864,7 @@ "pl_PL": "Interfejs użytkownika", "pt_BR": "Geral", "ru_RU": "Интерфейс", + "sv_SE": "Användargränssnitt", "th_TH": "หน้าจอผู้ใช้", "tr_TR": "Kullancı Arayüzü", "uk_UA": "Інтерфейс користувача", @@ -2774,6 +2889,7 @@ "pl_PL": "Ogólne", "pt_BR": "Geral", "ru_RU": "Общее", + "sv_SE": "Allmänt", "th_TH": "ทั่วไป", "tr_TR": "Genel", "uk_UA": "Загальні", @@ -2798,6 +2914,7 @@ "pl_PL": "Włącz Bogatą Obecność Discord", "pt_BR": "Habilitar Rich Presence do Discord", "ru_RU": "Статус активности в Discord", + "sv_SE": "Aktivera Discord Rich Presence", "th_TH": "เปิดใช้งาน Discord Rich Presence", "tr_TR": "Discord Zengin İçerik'i Etkinleştir", "uk_UA": "Увімкнути розширену присутність Discord", @@ -2822,6 +2939,7 @@ "pl_PL": "Sprawdzaj aktualizacje przy uruchomieniu", "pt_BR": "Verificar se há atualizações ao iniciar", "ru_RU": "Проверять наличие обновлений при запуске", + "sv_SE": "Leta efter uppdatering vid uppstart", "th_TH": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม", "tr_TR": "Her Açılışta Güncellemeleri Denetle", "uk_UA": "Перевіряти наявність оновлень під час запуску", @@ -2846,6 +2964,7 @@ "pl_PL": "Pokazuj okno dialogowe \"Potwierdź wyjście\"", "pt_BR": "Exibir diálogo de confirmação ao sair", "ru_RU": "Подтверждать выход из приложения", + "sv_SE": "Visa \"Bekräfta avslut\"-dialog", "th_TH": "แสดง \"ปุ่มยืนยันการออก\" เมื่อออกเกม", "tr_TR": "\"Çıkışı Onayla\" Diyaloğunu Göster", "uk_UA": "Показати діалогове вікно «Підтвердити вихід».", @@ -2870,6 +2989,7 @@ "pl_PL": "", "pt_BR": "Lembrar tamanho/posição da Janela", "ru_RU": "Запомнить размер/положение окна", + "sv_SE": "Kom ihåg fönstrets storlek/position", "th_TH": "จดจำ ขนาดหน้าต่างแอพพลิเคชั่น/คำแหน่ง", "tr_TR": "", "uk_UA": "Запам'ятати Розмір/Позицію вікна", @@ -2893,7 +3013,8 @@ "no_NO": "Vis tittellinje (krever omstart)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Показать строку заголовка (требуется перезапуск)", + "sv_SE": "Visa titelrad (kräver omstart)", "th_TH": "", "tr_TR": "", "uk_UA": "Показувати рядок заголовка (Потрібен перезапуск)", @@ -2918,6 +3039,7 @@ "pl_PL": "Ukryj kursor:", "pt_BR": "Esconder o cursor do mouse:", "ru_RU": "Скрывать курсор", + "sv_SE": "Dölj markör:", "th_TH": "ซ่อน เคอร์เซอร์:", "tr_TR": "İşaretçiyi Gizle:", "uk_UA": "Сховати вказівник:", @@ -2942,6 +3064,7 @@ "pl_PL": "Nigdy", "pt_BR": "Nunca", "ru_RU": "Никогда", + "sv_SE": "Aldrig", "th_TH": "ไม่ต้อง", "tr_TR": "Hiçbir Zaman", "uk_UA": "Ніколи", @@ -2966,6 +3089,7 @@ "pl_PL": "Gdy bezczynny", "pt_BR": "Esconder o cursor quando ocioso", "ru_RU": "В простое", + "sv_SE": "Vid overksam", "th_TH": "เมื่อไม่ได้ใช้งาน", "tr_TR": "Hareketsiz Durumda", "uk_UA": "Сховати у режимі очікування", @@ -2990,6 +3114,7 @@ "pl_PL": "Zawsze", "pt_BR": "Sempre", "ru_RU": "Всегда", + "sv_SE": "Alltid", "th_TH": "ตลอดเวลา", "tr_TR": "Her Zaman", "uk_UA": "Завжди", @@ -3014,6 +3139,7 @@ "pl_PL": "Katalogi gier", "pt_BR": "Diretórios de jogo", "ru_RU": "Папки с играми", + "sv_SE": "Spelkataloger", "th_TH": "ไดเรกทอรี่ของเกม", "tr_TR": "Oyun Dizinleri", "uk_UA": "Тека ігор", @@ -3037,7 +3163,8 @@ "no_NO": "Autoload DLC/Updates-mapper", "pl_PL": "", "pt_BR": "Carregar Automaticamente Diretórios de DLC/Atualizações", - "ru_RU": "", + "ru_RU": "Автозагрузка папки с DLC/Обновлениями", + "sv_SE": "Läs automatisk in DLC/speluppdateringar", "th_TH": "โหลดไดเรกทอรี DLC/ไฟล์อัปเดต อัตโนมัติ", "tr_TR": "", "uk_UA": "Автозавантаження каталогів DLC/Оновлень", @@ -3061,7 +3188,8 @@ "no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk", "pl_PL": "", "pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente", - "ru_RU": "", + "ru_RU": "DLC и обновления, которые ссылаются на отсутствующие файлы, будут выгружаться автоматически", + "sv_SE": "DLC och speluppdateringar som refererar till saknade filer kommer inte att läsas in automatiskt", "th_TH": "", "tr_TR": "", "uk_UA": "DLC та Оновлення, які посилаються на відсутні файли, будуть автоматично вимкнуті.", @@ -3086,6 +3214,7 @@ "pl_PL": "Dodaj", "pt_BR": "Adicionar", "ru_RU": "Добавить", + "sv_SE": "Lägg till", "th_TH": "เพิ่ม", "tr_TR": "Ekle", "uk_UA": "Додати", @@ -3110,6 +3239,7 @@ "pl_PL": "Usuń", "pt_BR": "Remover", "ru_RU": "Удалить", + "sv_SE": "Ta bort", "th_TH": "เอาออก", "tr_TR": "Kaldır", "uk_UA": "Видалити", @@ -3134,6 +3264,7 @@ "pl_PL": "", "pt_BR": "Sistema", "ru_RU": "Система", + "sv_SE": "System", "th_TH": "ระบบ", "tr_TR": "Sistem", "uk_UA": "Система", @@ -3158,6 +3289,7 @@ "pl_PL": "Główne", "pt_BR": "Principal", "ru_RU": "Основные настройки", + "sv_SE": "Kärna", "th_TH": "แกนกลาง", "tr_TR": "Çekirdek", "uk_UA": "Ядро", @@ -3182,6 +3314,7 @@ "pl_PL": "Region systemu:", "pt_BR": "Região do sistema:", "ru_RU": "Регион прошивки:", + "sv_SE": "Systemregion:", "th_TH": "ภูมิภาคของระบบ:", "tr_TR": "Sistem Bölgesi:", "uk_UA": "Регіон системи:", @@ -3206,6 +3339,7 @@ "pl_PL": "Japonia", "pt_BR": "Japão", "ru_RU": "Япония", + "sv_SE": "Japan", "th_TH": "ญี่ปุ่น", "tr_TR": "Japonya", "uk_UA": "Японія", @@ -3230,6 +3364,7 @@ "pl_PL": "Stany Zjednoczone", "pt_BR": "EUA", "ru_RU": "США", + "sv_SE": "USA", "th_TH": "สหรัฐอเมริกา", "tr_TR": "ABD", "uk_UA": "США", @@ -3254,6 +3389,7 @@ "pl_PL": "Europa", "pt_BR": "Europa", "ru_RU": "Европа", + "sv_SE": "Europa", "th_TH": "ยุโรป", "tr_TR": "Avrupa", "uk_UA": "Європа", @@ -3278,6 +3414,7 @@ "pl_PL": "", "pt_BR": "Austrália", "ru_RU": "Австралия", + "sv_SE": "Australien", "th_TH": "ออสเตรเลีย", "tr_TR": "Avustralya", "uk_UA": "Австралія", @@ -3302,6 +3439,7 @@ "pl_PL": "Chiny", "pt_BR": "", "ru_RU": "Китай", + "sv_SE": "Kina", "th_TH": "จีน", "tr_TR": "Çin", "uk_UA": "Китай", @@ -3326,6 +3464,7 @@ "pl_PL": "", "pt_BR": "Coreia", "ru_RU": "Корея", + "sv_SE": "Korea", "th_TH": "เกาหลี", "tr_TR": "Kore", "uk_UA": "Корея", @@ -3350,6 +3489,7 @@ "pl_PL": "Tajwan", "pt_BR": "", "ru_RU": "Тайвань", + "sv_SE": "Taiwan", "th_TH": "ไต้หวัน", "tr_TR": "Tayvan", "uk_UA": "Тайвань", @@ -3373,7 +3513,8 @@ "no_NO": "Systemspråk", "pl_PL": "Język systemu:", "pt_BR": "Idioma do sistema:", - "ru_RU": "Язык прошивки:", + "ru_RU": "Язык системы:", + "sv_SE": "Systemspråk:", "th_TH": "ภาษาของระบบ:", "tr_TR": "Sistem Dili:", "uk_UA": "Мова системи:", @@ -3398,6 +3539,7 @@ "pl_PL": "Japoński", "pt_BR": "Japonês", "ru_RU": "Японский", + "sv_SE": "Japanska", "th_TH": "ญี่ปุ่น", "tr_TR": "Japonca", "uk_UA": "Японська", @@ -3422,6 +3564,7 @@ "pl_PL": "Angielski (Stany Zjednoczone)", "pt_BR": "Inglês americano", "ru_RU": "Английский (США)", + "sv_SE": "Amerikansk engelska", "th_TH": "อังกฤษ (อเมริกัน)", "tr_TR": "Amerikan İngilizcesi", "uk_UA": "Англійська (США)", @@ -3446,6 +3589,7 @@ "pl_PL": "Francuski", "pt_BR": "Francês", "ru_RU": "Французский", + "sv_SE": "Franska", "th_TH": "ฝรั่งเศส", "tr_TR": "Fransızca", "uk_UA": "Французька", @@ -3469,7 +3613,8 @@ "no_NO": "Tysk", "pl_PL": "Niemiecki", "pt_BR": "Alemão", - "ru_RU": "Германский", + "ru_RU": "Немецкий", + "sv_SE": "Tyska", "th_TH": "เยอรมัน", "tr_TR": "Almanca", "uk_UA": "Німецька", @@ -3494,6 +3639,7 @@ "pl_PL": "Włoski", "pt_BR": "Italiano", "ru_RU": "Итальянский", + "sv_SE": "Italienska", "th_TH": "อิตาลี", "tr_TR": "İtalyanca", "uk_UA": "Італійська", @@ -3518,6 +3664,7 @@ "pl_PL": "Hiszpański", "pt_BR": "Espanhol", "ru_RU": "Испанский", + "sv_SE": "Spanska", "th_TH": "สเปน", "tr_TR": "İspanyolca", "uk_UA": "Іспанська", @@ -3542,6 +3689,7 @@ "pl_PL": "Chiński", "pt_BR": "Chinês", "ru_RU": "Китайский", + "sv_SE": "Kinesiska", "th_TH": "จีน", "tr_TR": "Çince", "uk_UA": "Китайська", @@ -3566,6 +3714,7 @@ "pl_PL": "Koreański", "pt_BR": "Coreano", "ru_RU": "Корейский", + "sv_SE": "Koreanska", "th_TH": "เกาหลี", "tr_TR": "Korece", "uk_UA": "Корейська", @@ -3590,6 +3739,7 @@ "pl_PL": "Holenderski", "pt_BR": "Holandês", "ru_RU": "Нидерландский", + "sv_SE": "Nederländska", "th_TH": "ดัตช์", "tr_TR": "Flemenkçe", "uk_UA": "Нідерландська", @@ -3614,6 +3764,7 @@ "pl_PL": "Portugalski", "pt_BR": "Português", "ru_RU": "Португальский", + "sv_SE": "Portugisiska", "th_TH": "โปรตุเกส", "tr_TR": "Portekizce", "uk_UA": "Португальська", @@ -3638,6 +3789,7 @@ "pl_PL": "Rosyjski", "pt_BR": "Russo", "ru_RU": "Русский", + "sv_SE": "Ryska", "th_TH": "รัสเซีย", "tr_TR": "Rusça", "uk_UA": "Російська", @@ -3661,7 +3813,8 @@ "no_NO": "Taiwansk", "pl_PL": "Tajwański", "pt_BR": "Taiwanês", - "ru_RU": "Тайванский", + "ru_RU": "Тайваньский", + "sv_SE": "Taiwanesiska", "th_TH": "จีนตัวเต็ม (ไต้หวัน)", "tr_TR": "Tayvanca", "uk_UA": "Тайванська", @@ -3685,7 +3838,8 @@ "no_NO": "Britisk engelsk", "pl_PL": "Angielski (Wielka Brytania)", "pt_BR": "Inglês britânico", - "ru_RU": "Английский (Британия)", + "ru_RU": "Английский (Великобритания)", + "sv_SE": "Brittisk engelska", "th_TH": "อังกฤษ (บริติช)", "tr_TR": "İngiliz İngilizcesi", "uk_UA": "Англійська (Великобританія)", @@ -3710,6 +3864,7 @@ "pl_PL": "Kanadyjski Francuski", "pt_BR": "Francês canadense", "ru_RU": "Французский (Канада)", + "sv_SE": "Kanadensisk franska", "th_TH": "ฝรั่งเศส (แคนาดา)", "tr_TR": "Kanada Fransızcası", "uk_UA": "Французька (Канада)", @@ -3734,6 +3889,7 @@ "pl_PL": "Hiszpański (Ameryka Łacińska)", "pt_BR": "Espanhol latino", "ru_RU": "Испанский (Латинская Америка)", + "sv_SE": "Latinamerikansk spanska", "th_TH": "สเปน (ลาตินอเมริกา)", "tr_TR": "Latin Amerika İspanyolcası", "uk_UA": "Іспанська (Латиноамериканська)", @@ -3758,6 +3914,7 @@ "pl_PL": "Chiński (Uproszczony)", "pt_BR": "Chinês simplificado", "ru_RU": "Китайский (упрощённый)", + "sv_SE": "Förenklad kinesiska", "th_TH": "จีน (ตัวย่อ)", "tr_TR": "Basitleştirilmiş Çince", "uk_UA": "Спрощена китайська", @@ -3782,6 +3939,7 @@ "pl_PL": "Chiński (Tradycyjny)", "pt_BR": "Chinês tradicional", "ru_RU": "Китайский (традиционный)", + "sv_SE": "Traditionell kinesiska", "th_TH": "จีน (ดั้งเดิม)", "tr_TR": "Geleneksel Çince", "uk_UA": "Традиційна китайська", @@ -3805,7 +3963,8 @@ "no_NO": "System Tidssone:", "pl_PL": "Strefa czasowa systemu:", "pt_BR": "Fuso horário do sistema:", - "ru_RU": "Часовой пояс прошивки:", + "ru_RU": "Часовой пояс системы:", + "sv_SE": "Systemets tidszon:", "th_TH": "เขตเวลาของระบบ:", "tr_TR": "Sistem Saat Dilimi:", "uk_UA": "Часовий пояс системи:", @@ -3829,7 +3988,8 @@ "no_NO": "System tid:", "pl_PL": "Czas systemu:", "pt_BR": "Hora do sistema:", - "ru_RU": "Системное время в прошивке:", + "ru_RU": "Системное время:", + "sv_SE": "Systemtid:", "th_TH": "เวลาของระบบ:", "tr_TR": "Sistem Saati:", "uk_UA": "Час системи:", @@ -3853,7 +4013,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Повторная синхронизация с датой и временем на компьютере", + "sv_SE": "Återsynka till datorns datum och tid", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -3878,6 +4039,7 @@ "pl_PL": "PPTC (Profilowana pamięć podręczna trwałych łłumaczeń)", "pt_BR": "Habilitar PPTC (Profiled Persistent Translation Cache)", "ru_RU": "Использовать PPTC (Profiled Persistent Translation Cache)", + "sv_SE": "PPTC (Profilerad bestående översättningscache)", "th_TH": "PPTC (แคชโปรไฟล์การแปลแบบถาวร)", "tr_TR": "PPTC (Profilli Sürekli Çeviri Önbelleği)", "uk_UA": "PPTC (профільований постійний кеш перекладу)", @@ -3901,7 +4063,8 @@ "no_NO": "PPTC med lavt strømforbruk", "pl_PL": "Low-power PPTC", "pt_BR": "Low-power PPTC", - "ru_RU": "Low-power PPTC", + "ru_RU": "PPTC с низким электропотреблением", + "sv_SE": "PPTC med låg strömförbrukning", "th_TH": "PPTC แบบพลังงานตํ่า", "tr_TR": "Low-power PPTC", "uk_UA": "Low-power PPTC", @@ -3926,6 +4089,7 @@ "pl_PL": "Sprawdzanie integralności systemu plików", "pt_BR": "Habilitar verificação de integridade do sistema de arquivos", "ru_RU": "Проверка целостности файловой системы", + "sv_SE": "Integritetskontroller av filsystem", "th_TH": "ตรวจสอบความถูกต้องของ FS", "tr_TR": "FS Bütünlük Kontrolleri", "uk_UA": "Перевірка цілісності FS", @@ -3950,6 +4114,7 @@ "pl_PL": "Backend Dżwięku:", "pt_BR": "Biblioteca de saída de áudio:", "ru_RU": "Аудио бэкенд:", + "sv_SE": "Ljudbakände:", "th_TH": "ระบบเสียงเบื้องหลัง:", "tr_TR": "Ses Motoru:", "uk_UA": "Аудіосистема:", @@ -3974,6 +4139,7 @@ "pl_PL": "Atrapa", "pt_BR": "Nenhuma", "ru_RU": "Без звука", + "sv_SE": "Dummy", "th_TH": "", "tr_TR": "Yapay", "uk_UA": "", @@ -3994,10 +4160,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "OpenAL", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "OpenAL", + "sv_SE": "OpenAL", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4021,7 +4188,8 @@ "no_NO": "Lyd Inn/Ut", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "SoundIO", + "sv_SE": "SoundIO", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4042,10 +4210,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "SDL2", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "SDL2", + "sv_SE": "SDL2", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4070,6 +4239,7 @@ "pl_PL": "Hacki", "pt_BR": "", "ru_RU": "Хаки", + "sv_SE": "Hack", "th_TH": "แฮ็ก", "tr_TR": "Hack'ler", "uk_UA": "Хитрощі", @@ -4094,6 +4264,7 @@ "pl_PL": " (mogą powodować niestabilność)", "pt_BR": " (Pode causar instabilidade)", "ru_RU": "Возможна нестабильная работа", + "sv_SE": "Kan orsaka instabilitet", "th_TH": "อาจทำให้เกิดข้อผิดพลาดได้", "tr_TR": " (dengesizlik oluşturabilir)", "uk_UA": " (може викликати нестабільність)", @@ -4118,6 +4289,7 @@ "pl_PL": "Użyj alternatywnego układu pamięci (Deweloperzy)", "pt_BR": "Tamanho da DRAM:", "ru_RU": "Использовать альтернативный макет памяти (для разработчиков)", + "sv_SE": "DRAM-storlek:", "th_TH": "ใช้หน่วยความจำสำรอง (โหมดนักพัฒนา)", "tr_TR": "Alternatif bellek düzeni kullan (Geliştirici)", "uk_UA": "Використовувати альтернативне розташування пам'яті (для розробників)", @@ -4141,7 +4313,8 @@ "no_NO": "4GB", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "4ГиБ", + "sv_SE": "4GiB", "th_TH": "", "tr_TR": "", "uk_UA": "4Гб", @@ -4165,7 +4338,8 @@ "no_NO": "6GB", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "6ГиБ", + "sv_SE": "6GiB", "th_TH": "", "tr_TR": "", "uk_UA": "6Гб", @@ -4189,7 +4363,8 @@ "no_NO": "8GB", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "8ГиБ", + "sv_SE": "8GiB", "th_TH": "", "tr_TR": "", "uk_UA": "8Гб", @@ -4213,7 +4388,8 @@ "no_NO": "12GB", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "12ГиБ", + "sv_SE": "12GiB", "th_TH": "", "tr_TR": "", "uk_UA": "12Гб", @@ -4238,6 +4414,7 @@ "pl_PL": "Ignoruj Brakujące Usługi", "pt_BR": "Ignorar serviços não implementados", "ru_RU": "Игнорировать отсутствующие службы", + "sv_SE": "Ignorera saknade tjänster", "th_TH": "เมินเฉยบริการที่หายไป", "tr_TR": "Eksik Servisleri Görmezden Gel", "uk_UA": "Ігнорувати відсутні служби", @@ -4262,6 +4439,7 @@ "pl_PL": "Ignoruj ​​aplet", "pt_BR": "Ignorar applet", "ru_RU": "Игнорировать Апплет", + "sv_SE": "Ignorera applet", "th_TH": "เมินเฉย Applet", "tr_TR": "", "uk_UA": "Ігнорувати Аплет", @@ -4286,6 +4464,7 @@ "pl_PL": "Grafika", "pt_BR": "Gráficos", "ru_RU": "Графика", + "sv_SE": "Grafik", "th_TH": "กราฟฟิก", "tr_TR": "Grafikler", "uk_UA": "Графіка", @@ -4310,6 +4489,7 @@ "pl_PL": "Graficzne API", "pt_BR": "API gráfica", "ru_RU": "Графические API", + "sv_SE": "Grafik-API", "th_TH": "API กราฟฟิก", "tr_TR": "Grafikler API", "uk_UA": "Графічний API", @@ -4334,6 +4514,7 @@ "pl_PL": "Włącz pamięć podręczną cieni", "pt_BR": "Habilitar cache de shader", "ru_RU": "Кэшировать шейдеры", + "sv_SE": "Aktivera Shader Cache", "th_TH": "เปิดใช้งาน แคชแสงเงา", "tr_TR": "Shader Önbelleğini Etkinleştir", "uk_UA": "Увімкнути кеш шейдерів", @@ -4358,6 +4539,7 @@ "pl_PL": "Filtrowanie anizotropowe:", "pt_BR": "Filtragem anisotrópica:", "ru_RU": "Анизотропная фильтрация:", + "sv_SE": "Anisotropisk filtrering:", "th_TH": "ตัวกรองแบบ Anisotropic:", "tr_TR": "Eşyönsüz Doku Süzmesi:", "uk_UA": "Анізотропна фільтрація:", @@ -4382,6 +4564,7 @@ "pl_PL": "Automatyczne", "pt_BR": "Automático", "ru_RU": "Автоматически", + "sv_SE": "Automatiskt", "th_TH": "อัตโนมัติ", "tr_TR": "Otomatik", "uk_UA": "Авто", @@ -4405,7 +4588,8 @@ "no_NO": "2x", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "2x", + "sv_SE": "2x", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4429,7 +4613,8 @@ "no_NO": "4x", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "4x", + "sv_SE": "4x", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4453,7 +4638,8 @@ "no_NO": "8x", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "8x", + "sv_SE": "8x", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4477,7 +4663,8 @@ "no_NO": "16x", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "16x", + "sv_SE": "16x", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4502,6 +4689,7 @@ "pl_PL": "Skalowanie rozdzielczości:", "pt_BR": "Escala de resolução:", "ru_RU": "Масштабирование:", + "sv_SE": "Upplösningsskalning:", "th_TH": "อัตราส่วนความละเอียด:", "tr_TR": "Çözünürlük Ölçeği:", "uk_UA": "Роздільна здатність:", @@ -4526,6 +4714,7 @@ "pl_PL": "Niestandardowa (Niezalecane)", "pt_BR": "Customizada (não recomendado)", "ru_RU": "Пользовательское (не рекомендуется)", + "sv_SE": "Anpassad (rekommenderas inte)", "th_TH": "กำหนดเอง (ไม่แนะนำ)", "tr_TR": "Özel (Tavsiye Edilmez)", "uk_UA": "Користувацька (не рекомендовано)", @@ -4550,6 +4739,7 @@ "pl_PL": "Natywna (720p/1080p)", "pt_BR": "Nativa (720p/1080p)", "ru_RU": "Нативное (720p/1080p)", + "sv_SE": "Inbyggd (720p/1080p)", "th_TH": "พื้นฐานระบบ (720p/1080p)", "tr_TR": "Yerel (720p/1080p)", "uk_UA": "Стандартний (720p/1080p)", @@ -4573,7 +4763,8 @@ "no_NO": "2x (1440p/2160p)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "2x (1440p/2160p)", + "sv_SE": "2x (1440p/2160p)", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4597,7 +4788,8 @@ "no_NO": "3x (2160p/3240p)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "3x (2160p/3240p)", + "sv_SE": "3x (2160p/3240p)", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4622,6 +4814,7 @@ "pl_PL": "4x (2880p/4320p) (niezalecane)", "pt_BR": "4x (2880p/4320p) (não recomendado)", "ru_RU": "4x (2880p/4320p) (не рекомендуется)", + "sv_SE": "4x (2880p/4320p) (rekommenderas inte)", "th_TH": "4x (2880p/4320p) (ไม่แนะนำ)", "tr_TR": "4x (2880p/4320p) (Tavsiye Edilmez)", "uk_UA": "4x (2880p/4320p) (Не рекомендується)", @@ -4646,6 +4839,7 @@ "pl_PL": "Format obrazu:", "pt_BR": "Proporção:", "ru_RU": "Соотношение сторон:", + "sv_SE": "Bildförhållande:", "th_TH": "อัตราส่วนภาพ:", "tr_TR": "En-Boy Oranı:", "uk_UA": "Співвідношення сторін:", @@ -4666,10 +4860,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "4:3", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "4:3", + "sv_SE": "4:3", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4690,10 +4885,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "16:9", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "16:9", + "sv_SE": "16:9", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4714,10 +4910,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "16:10", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "16:10", + "sv_SE": "16:10", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4738,10 +4935,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "21:9", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "21:9", + "sv_SE": "21:9", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4765,7 +4963,8 @@ "no_NO": "32:9", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "32:9", + "sv_SE": "32:9", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -4790,6 +4989,7 @@ "pl_PL": "Rozciągnij do Okna", "pt_BR": "Esticar até caber", "ru_RU": "Растянуть до размеров окна", + "sv_SE": "Sträck ut för att passa fönster", "th_TH": "ยืดภาพเพื่อให้พอดีกับหน้าต่าง", "tr_TR": "Pencereye Sığdırmak İçin Genişlet", "uk_UA": "Розтягнути до розміру вікна", @@ -4814,6 +5014,7 @@ "pl_PL": "Opcje programisty", "pt_BR": "Opções do desenvolvedor", "ru_RU": "Параметры разработчика", + "sv_SE": "Utvecklarinställningar", "th_TH": "ตัวเลือกนักพัฒนา", "tr_TR": "Geliştirici Seçenekleri", "uk_UA": "Параметри розробника", @@ -4838,6 +5039,7 @@ "pl_PL": "Ścieżka do zgranych cieni graficznych:", "pt_BR": "Diretório para despejo de shaders:", "ru_RU": "Путь дампа графических шейдеров", + "sv_SE": "Sökväg för Graphics Shader Dump:", "th_TH": "ที่เก็บ ดัมพ์ไฟล์ แสงเงา:", "tr_TR": "Grafik Shader Döküm Yolu:", "uk_UA": "Шлях скидання графічного шейдера:", @@ -4862,6 +5064,7 @@ "pl_PL": "Dziennik zdarzeń", "pt_BR": "Log", "ru_RU": "Журналирование", + "sv_SE": "Loggning", "th_TH": "ประวัติ", "tr_TR": "Loglama", "uk_UA": "Налагодження", @@ -4886,6 +5089,7 @@ "pl_PL": "Dziennik zdarzeń", "pt_BR": "Log", "ru_RU": "Журналирование", + "sv_SE": "Loggning", "th_TH": "ประวัติ", "tr_TR": "Loglama", "uk_UA": "Налагодження", @@ -4910,6 +5114,7 @@ "pl_PL": "Włącz rejestrowanie zdarzeń do pliku", "pt_BR": "Salvar logs em arquivo", "ru_RU": "Включить запись в файл", + "sv_SE": "Aktivera loggning till fil", "th_TH": "เปิดใช้งานการบันทึกประวัติ ไปยังไฟล์", "tr_TR": "Logları Dosyaya Kaydetmeyi Etkinleştir", "uk_UA": "Увімкнути налагодження у файл", @@ -4934,6 +5139,7 @@ "pl_PL": "Wlącz Skróty Logów", "pt_BR": "Habilitar logs de stub", "ru_RU": "Включить журнал-заглушку", + "sv_SE": "Aktivera stubbloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติ", "tr_TR": "Stub Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали заглушки", @@ -4958,6 +5164,7 @@ "pl_PL": "Włącz Logi Informacyjne", "pt_BR": "Habilitar logs de informação", "ru_RU": "Включить информационный журнал", + "sv_SE": "Aktivera informationsloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติการใช้งาน", "tr_TR": "Bilgi Loglarını Etkinleştir", "uk_UA": "Увімкнути інформаційні журнали", @@ -4982,6 +5189,7 @@ "pl_PL": "Włącz Logi Ostrzeżeń", "pt_BR": "Habilitar logs de alerta", "ru_RU": "Включить журнал предупреждений", + "sv_SE": "Aktivera varningsloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติคำเตือน", "tr_TR": "Uyarı Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали попереджень", @@ -5006,6 +5214,7 @@ "pl_PL": "Włącz Logi Błędów", "pt_BR": "Habilitar logs de erro", "ru_RU": "Включить журнал ошибок", + "sv_SE": "Aktivera felloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติข้อผิดพลาด", "tr_TR": "Hata Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали помилок", @@ -5030,6 +5239,7 @@ "pl_PL": "Włącz Logi Śledzenia", "pt_BR": "Habilitar logs de rastreamento", "ru_RU": "Включить журнал трассировки", + "sv_SE": "Aktivera spårloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติการติดตาม", "tr_TR": "Trace Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали трасування", @@ -5054,6 +5264,7 @@ "pl_PL": "Włącz Logi Gości", "pt_BR": "Habilitar logs do programa convidado", "ru_RU": "Включить гостевые журналы", + "sv_SE": "Aktivera gästloggar", "th_TH": "เปิดใช้งานการบันทึกประวัติผู้เยี่ยมชม", "tr_TR": "Guest Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали гостей", @@ -5078,6 +5289,7 @@ "pl_PL": "Włącz Logi Dostępu do Systemu Plików", "pt_BR": "Habilitar logs de acesso ao sistema de arquivos", "ru_RU": "Включить журналы доступа файловой системы", + "sv_SE": "Aktivera loggar för filsystemsåtkomst", "th_TH": "เปิดใช้งานการบันทึกประวัติการเข้าถึง Fs", "tr_TR": "Fs Erişim Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали доступу Fs", @@ -5102,6 +5314,7 @@ "pl_PL": "Tryb globalnego dziennika zdarzeń systemu plików:", "pt_BR": "Modo global de logs do sistema de arquivos:", "ru_RU": "Режим журнала глобального доступа файловой системы:", + "sv_SE": "Loggläge för global filsystemsåtkomst:", "th_TH": "โหมด การเข้าถึงประวัติส่วนกลาง:", "tr_TR": "Fs Evrensel Erişim Log Modu:", "uk_UA": "Режим журналу глобального доступу Fs:", @@ -5126,6 +5339,7 @@ "pl_PL": "Opcje programisty (UWAGA: wpływa na wydajność)", "pt_BR": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)", "ru_RU": "Параметры разработчика", + "sv_SE": "Utvecklarinställningar", "th_TH": "ตัวเลือกนักพัฒนา", "tr_TR": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)", "uk_UA": "Параметри розробника (УВАГА: шкодить продуктивності!)", @@ -5150,6 +5364,7 @@ "pl_PL": "UWAGA: Pogrorszy wydajność", "pt_BR": "AVISO: Reduzirá o desempenho", "ru_RU": "ВНИМАНИЕ: эти настройки снижают производительность", + "sv_SE": "VARNING: Kommer att reducera prestandan", "th_TH": "คำเตือน: จะทำให้ประสิทธิภาพลดลง", "tr_TR": "UYARI: Oyun performansı azalacak", "uk_UA": "УВАГА: Зміна параметрів нижче негативно впливає на продуктивність", @@ -5174,6 +5389,7 @@ "pl_PL": "Poziom rejestrowania do dziennika zdarzeń Backendu Graficznego:", "pt_BR": "Nível de log do backend gráfico:", "ru_RU": "Уровень журнала бэкенда графики:", + "sv_SE": "Loggnivå för grafikbakände:", "th_TH": "ระดับการบันทึกประวัติ กราฟิกเบื้องหลัง:", "tr_TR": "Grafik Arka Uç Günlük Düzeyi", "uk_UA": "Рівень журналу графічного сервера:", @@ -5198,6 +5414,7 @@ "pl_PL": "Nic", "pt_BR": "Nenhum", "ru_RU": "Нет", + "sv_SE": "Ingen", "th_TH": "ไม่มี", "tr_TR": "Hiçbiri", "uk_UA": "Немає", @@ -5222,6 +5439,7 @@ "pl_PL": "Błędy", "pt_BR": "Erro", "ru_RU": "Ошибка", + "sv_SE": "Fel", "th_TH": "ผิดพลาด", "tr_TR": "Hata", "uk_UA": "Помилка", @@ -5246,6 +5464,7 @@ "pl_PL": "Spowolnienia", "pt_BR": "Lentidão", "ru_RU": "Замедления", + "sv_SE": "Långsamheter", "th_TH": "ช้าลง", "tr_TR": "Yavaşlamalar", "uk_UA": "Уповільнення", @@ -5270,6 +5489,7 @@ "pl_PL": "Wszystko", "pt_BR": "Todos", "ru_RU": "Всё", + "sv_SE": "Alla", "th_TH": "ทั้งหมด", "tr_TR": "Hepsi", "uk_UA": "Все", @@ -5294,6 +5514,7 @@ "pl_PL": "Włącz dzienniki zdarzeń do debugowania", "pt_BR": "Habilitar logs de depuração", "ru_RU": "Включить журнал отладки", + "sv_SE": "Aktivera felsökningsloggar", "th_TH": "เปิดใช้งาน ประวัติข้อบกพร่อง", "tr_TR": "Hata Ayıklama Loglarını Etkinleştir", "uk_UA": "Увімкнути журнали налагодження", @@ -5318,6 +5539,7 @@ "pl_PL": "Sterowanie", "pt_BR": "Controle", "ru_RU": "Управление", + "sv_SE": "Inmatning", "th_TH": "ป้อนข้อมูล", "tr_TR": "Giriş Yöntemi", "uk_UA": "Введення", @@ -5342,6 +5564,7 @@ "pl_PL": "Tryb zadokowany", "pt_BR": "Habilitar modo TV", "ru_RU": "Стационарный режим", + "sv_SE": "Dockat läge", "th_TH": "ด็อกโหมด", "tr_TR": "Docked Modu Etkinleştir", "uk_UA": "Режим док-станції", @@ -5366,6 +5589,7 @@ "pl_PL": "Bezpośredni dostęp do klawiatury", "pt_BR": "Acesso direto ao teclado", "ru_RU": "Прямой ввод клавиатуры", + "sv_SE": "Direkt tangentbordsåtkomst", "th_TH": "เข้าถึงคีย์บอร์ดโดยตรง", "tr_TR": "Doğrudan Klavye Erişimi", "uk_UA": "Прямий доступ з клавіатури", @@ -5390,6 +5614,7 @@ "pl_PL": "Zapisz", "pt_BR": "Salvar", "ru_RU": "Сохранить", + "sv_SE": "Spara", "th_TH": "บันทึก", "tr_TR": "Kaydet", "uk_UA": "Зберегти", @@ -5414,6 +5639,7 @@ "pl_PL": "Zamknij", "pt_BR": "Fechar", "ru_RU": "Закрыть", + "sv_SE": "Stäng", "th_TH": "ปิด", "tr_TR": "Kapat", "uk_UA": "Закрити", @@ -5426,7 +5652,7 @@ "Translations": { "ar_SA": "موافق", "de_DE": "", - "el_GR": "ΟΚ", + "el_GR": "", "en_US": "OK", "es_ES": "Aceptar", "fr_FR": "", @@ -5434,10 +5660,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "확인", - "no_NO": "OK", + "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "Ок", + "ru_RU": "", + "sv_SE": "", "th_TH": "ตกลง", "tr_TR": "Tamam", "uk_UA": "Гаразд", @@ -5462,6 +5689,7 @@ "pl_PL": "Anuluj", "pt_BR": "Cancelar", "ru_RU": "Отмена", + "sv_SE": "Avbryt", "th_TH": "ยกเลิก", "tr_TR": "İptal", "uk_UA": "Скасувати", @@ -5486,6 +5714,7 @@ "pl_PL": "Zastosuj", "pt_BR": "Aplicar", "ru_RU": "Применить", + "sv_SE": "Verkställ", "th_TH": "นำไปใช้", "tr_TR": "Uygula", "uk_UA": "Застосувати", @@ -5510,6 +5739,7 @@ "pl_PL": "Gracz", "pt_BR": "Jogador", "ru_RU": "Игрок", + "sv_SE": "Spelare", "th_TH": "ผู้เล่น", "tr_TR": "Oyuncu", "uk_UA": "Гравець", @@ -5534,6 +5764,7 @@ "pl_PL": "Gracz 1", "pt_BR": "Jogador 1", "ru_RU": "Игрок 1", + "sv_SE": "Spelare 1", "th_TH": "ผู้เล่นคนที่ 1", "tr_TR": "Oyuncu 1", "uk_UA": "Гравець 1", @@ -5558,6 +5789,7 @@ "pl_PL": "Gracz 2", "pt_BR": "Jogador 2", "ru_RU": "Игрок 2", + "sv_SE": "Spelare 2", "th_TH": "ผู้เล่นคนที่ 2", "tr_TR": "Oyuncu 2", "uk_UA": "Гравець 2", @@ -5582,6 +5814,7 @@ "pl_PL": "Gracz 3", "pt_BR": "Jogador 3", "ru_RU": "Игрок 3", + "sv_SE": "Spelare 3", "th_TH": "ผู้เล่นคนที่ 3", "tr_TR": "Oyuncu 3", "uk_UA": "Гравець 3", @@ -5606,6 +5839,7 @@ "pl_PL": "Gracz 4", "pt_BR": "Jogador 4", "ru_RU": "Игрок 4", + "sv_SE": "Spelare 4", "th_TH": "ผู้เล่นคนที่ 4", "tr_TR": "Oyuncu 4", "uk_UA": "Гравець 4", @@ -5630,6 +5864,7 @@ "pl_PL": "Gracz 5", "pt_BR": "Jogador 5", "ru_RU": "Игрок 5", + "sv_SE": "Spelare 5", "th_TH": "ผู้เล่นคนที่ 5", "tr_TR": "Oyuncu 5", "uk_UA": "Гравець 5", @@ -5654,6 +5889,7 @@ "pl_PL": "Gracz 6", "pt_BR": "Jogador 6", "ru_RU": "Игрок 6", + "sv_SE": "Spelare 6", "th_TH": "ผู้เล่นคนที่ 6", "tr_TR": "Oyuncu 6", "uk_UA": "Гравець 6", @@ -5678,6 +5914,7 @@ "pl_PL": "Gracz 7", "pt_BR": "Jogador 7", "ru_RU": "Игрок 7", + "sv_SE": "Spelare 7", "th_TH": "ผู้เล่นคนที่ 7", "tr_TR": "Oyuncu 7", "uk_UA": "Гравець 7", @@ -5702,6 +5939,7 @@ "pl_PL": "Gracz 8", "pt_BR": "Jogador 8", "ru_RU": "Игрок 8", + "sv_SE": "Spelare 8", "th_TH": "ผู้เล่นคนที่ 8", "tr_TR": "Oyuncu 8", "uk_UA": "Гравець 8", @@ -5726,6 +5964,7 @@ "pl_PL": "Przenośny", "pt_BR": "Portátil", "ru_RU": "Портативный", + "sv_SE": "Handhållen", "th_TH": "แฮนด์เฮลด์โหมด", "tr_TR": "Portatif Mod", "uk_UA": "Портативний", @@ -5750,6 +5989,7 @@ "pl_PL": "Urządzenie wejściowe", "pt_BR": "Dispositivo de entrada", "ru_RU": "Устройство ввода", + "sv_SE": "Inmatningsenhet", "th_TH": "อุปกรณ์ป้อนข้อมูล", "tr_TR": "Giriş Cihazı", "uk_UA": "Пристрій введення", @@ -5774,6 +6014,7 @@ "pl_PL": "Odśwież", "pt_BR": "Atualizar", "ru_RU": "Обновить", + "sv_SE": "Uppdatera", "th_TH": "รีเฟรช", "tr_TR": "Yenile", "uk_UA": "Оновити", @@ -5798,6 +6039,7 @@ "pl_PL": "Wyłączone", "pt_BR": "Desabilitado", "ru_RU": "Отключить", + "sv_SE": "Inaktiverad", "th_TH": "ปิดการใช้งาน", "tr_TR": "Devre Dışı", "uk_UA": "Вимкнено", @@ -5822,6 +6064,7 @@ "pl_PL": "Typ kontrolera", "pt_BR": "Tipo do controle", "ru_RU": "Тип контроллера", + "sv_SE": "Kontrollertyp", "th_TH": "ประเภทคอนโทรลเลอร์", "tr_TR": "Kumanda Tipi", "uk_UA": "Тип контролера", @@ -5846,6 +6089,7 @@ "pl_PL": "Przenośny", "pt_BR": "Portátil", "ru_RU": "Портативный", + "sv_SE": "Handhållen", "th_TH": "แฮนด์เฮลด์", "tr_TR": "Portatif Mod", "uk_UA": "Портативний", @@ -5869,7 +6113,8 @@ "no_NO": "", "pl_PL": "Pro Kontroler", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Pro Controller", + "sv_SE": "Pro Controller", "th_TH": "โปรคอนโทรลเลอร์", "tr_TR": "Profesyonel Kumanda", "uk_UA": "Контролер Pro", @@ -5894,6 +6139,7 @@ "pl_PL": "Para JoyCon-ów", "pt_BR": "Par de JoyCon", "ru_RU": "JoyCon (пара)", + "sv_SE": "JoyCon (par)", "th_TH": "จับคู่ จอยคอน", "tr_TR": "JoyCon Çifti", "uk_UA": "Обидва JoyCon", @@ -5918,6 +6164,7 @@ "pl_PL": "Lewy JoyCon", "pt_BR": "JoyCon esquerdo", "ru_RU": "JoyCon (левый)", + "sv_SE": "JoyCon vänster", "th_TH": "จอยคอน ด้านซ้าย", "tr_TR": "JoyCon Sol", "uk_UA": "Лівий JoyCon", @@ -5942,6 +6189,7 @@ "pl_PL": "Prawy JoyCon", "pt_BR": "JoyCon direito", "ru_RU": "JoyCon (правый)", + "sv_SE": "JoyCon höger", "th_TH": "จอยคอน ด้านขวา", "tr_TR": "JoyCon Sağ", "uk_UA": "Правий JoyCon", @@ -5966,6 +6214,7 @@ "pl_PL": "Profil", "pt_BR": "Perfil", "ru_RU": "Профиль", + "sv_SE": "Profil", "th_TH": "โปรไฟล์", "tr_TR": "Profil", "uk_UA": "Профіль", @@ -5990,6 +6239,7 @@ "pl_PL": "Domyślny", "pt_BR": "Padrão", "ru_RU": "По умолчанию", + "sv_SE": "Standard", "th_TH": "ค่าเริ่มต้น", "tr_TR": "Varsayılan", "uk_UA": "Типовий", @@ -6014,6 +6264,7 @@ "pl_PL": "Wczytaj", "pt_BR": "Carregar", "ru_RU": "Загрузить", + "sv_SE": "Läs in", "th_TH": "โหลด", "tr_TR": "Yükle", "uk_UA": "Завантажити", @@ -6038,6 +6289,7 @@ "pl_PL": "Dodaj", "pt_BR": "Adicionar", "ru_RU": "Добавить", + "sv_SE": "Lägg till", "th_TH": "เพิ่ม", "tr_TR": "Ekle", "uk_UA": "Додати", @@ -6062,6 +6314,7 @@ "pl_PL": "Usuń", "pt_BR": "Remover", "ru_RU": "Удалить", + "sv_SE": "Ta bort", "th_TH": "เอาออก", "tr_TR": "Kaldır", "uk_UA": "Видалити", @@ -6086,6 +6339,7 @@ "pl_PL": "Przyciski", "pt_BR": "Botões", "ru_RU": "Кнопки", + "sv_SE": "Knappar", "th_TH": "ปุ่มกด", "tr_TR": "Tuşlar", "uk_UA": "Кнопки", @@ -6106,10 +6360,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "A", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6130,10 +6385,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "B", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6154,10 +6410,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "X", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6178,10 +6435,11 @@ "it_IT": "", "ja_JP": "", "ko_KR": "", - "no_NO": "Y", + "no_NO": "", "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6206,6 +6464,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6230,6 +6489,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6253,7 +6513,8 @@ "no_NO": "Retningsfelt", "pl_PL": "Krzyżak (D-Pad)", "pt_BR": "Direcional", - "ru_RU": "Кнопки направления", + "ru_RU": "Кнопки направления (D-pad)", + "sv_SE": "Riktningsknappar", "th_TH": "ปุ่มลูกศร", "tr_TR": "Yön Tuşları", "uk_UA": "Панель направлення", @@ -6278,6 +6539,7 @@ "pl_PL": "Góra", "pt_BR": "Cima", "ru_RU": "Вверх", + "sv_SE": "Upp", "th_TH": "ขึ้น", "tr_TR": "Yukarı", "uk_UA": "Вгору", @@ -6302,6 +6564,7 @@ "pl_PL": "Dół", "pt_BR": "Baixo", "ru_RU": "Вниз", + "sv_SE": "Ner", "th_TH": "ลง", "tr_TR": "Aşağı", "uk_UA": "Вниз", @@ -6326,6 +6589,7 @@ "pl_PL": "Lewo", "pt_BR": "Esquerda", "ru_RU": "Влево", + "sv_SE": "Vänster", "th_TH": "ซ้าย", "tr_TR": "Sol", "uk_UA": "Вліво", @@ -6350,6 +6614,7 @@ "pl_PL": "Prawo", "pt_BR": "Direita", "ru_RU": "Вправо", + "sv_SE": "Höger", "th_TH": "ขวา", "tr_TR": "Sağ", "uk_UA": "Вправо", @@ -6374,6 +6639,7 @@ "pl_PL": "Przycisk", "pt_BR": "Botão", "ru_RU": "Нажатие на стик", + "sv_SE": "Knapp", "th_TH": "ปุ่ม", "tr_TR": "Tuş", "uk_UA": "Кнопка", @@ -6398,6 +6664,7 @@ "pl_PL": "Góra ", "pt_BR": "Cima", "ru_RU": "Вверх", + "sv_SE": "Upp", "th_TH": "ขึ้น", "tr_TR": "Yukarı", "uk_UA": "Уверх", @@ -6422,6 +6689,7 @@ "pl_PL": "Dół ", "pt_BR": "Baixo", "ru_RU": "Вниз", + "sv_SE": "Ner", "th_TH": "ลง", "tr_TR": "Aşağı", "uk_UA": "Униз", @@ -6446,6 +6714,7 @@ "pl_PL": "Lewo", "pt_BR": "Esquerda", "ru_RU": "Влево", + "sv_SE": "Vänster", "th_TH": "ซ้าย", "tr_TR": "Sol", "uk_UA": "Ліворуч", @@ -6470,6 +6739,7 @@ "pl_PL": "Prawo", "pt_BR": "Direita", "ru_RU": "Вправо", + "sv_SE": "Höger", "th_TH": "ขวา", "tr_TR": "Sağ", "uk_UA": "Праворуч", @@ -6494,6 +6764,7 @@ "pl_PL": "Gałka", "pt_BR": "Analógico", "ru_RU": "Стик", + "sv_SE": "Spak", "th_TH": "จอยสติ๊ก", "tr_TR": "Analog", "uk_UA": "Стик", @@ -6518,6 +6789,7 @@ "pl_PL": "Odwróć gałkę X", "pt_BR": "Inverter eixo X", "ru_RU": "Инвертировать ось X", + "sv_SE": "Invertera Spak X", "th_TH": "กลับทิศทางของแกน X", "tr_TR": "X Eksenini Tersine Çevir", "uk_UA": "Обернути вісь стику X", @@ -6542,6 +6814,7 @@ "pl_PL": "Odwróć gałkę Y", "pt_BR": "Inverter eixo Y", "ru_RU": "Инвертировать ось Y", + "sv_SE": "Invertera Spak Y", "th_TH": "กลับทิศทางของแกน Y", "tr_TR": "Y Eksenini Tersine Çevir", "uk_UA": "Обернути вісь стику Y", @@ -6566,6 +6839,7 @@ "pl_PL": "Martwa strefa:", "pt_BR": "Zona morta:", "ru_RU": "Мёртвая зона:", + "sv_SE": "Dödläge:", "th_TH": "โซนที่ไม่ทำงานของ จอยสติ๊ก:", "tr_TR": "Ölü Bölge", "uk_UA": "Мертва зона:", @@ -6590,6 +6864,7 @@ "pl_PL": "Lewa Gałka", "pt_BR": "Analógico esquerdo", "ru_RU": "Левый стик", + "sv_SE": "Vänster spak", "th_TH": "จอยสติ๊ก ด้านซ้าย", "tr_TR": "Sol Analog", "uk_UA": "Лівий джойстик", @@ -6614,6 +6889,7 @@ "pl_PL": "Prawa Gałka", "pt_BR": "Analógico direito", "ru_RU": "Правый стик", + "sv_SE": "Höger spak", "th_TH": "จอยสติ๊ก ด้านขวา", "tr_TR": "Sağ Analog", "uk_UA": "Правий джойстик", @@ -6638,6 +6914,7 @@ "pl_PL": "Lewe Triggery", "pt_BR": "Gatilhos esquerda", "ru_RU": "Триггеры слева", + "sv_SE": "Avtryckare vänster", "th_TH": "ทริกเกอร์ ด้านซ้าย", "tr_TR": "Tetikler Sol", "uk_UA": "Тригери ліворуч", @@ -6662,6 +6939,7 @@ "pl_PL": "Prawe Triggery", "pt_BR": "Gatilhos direita", "ru_RU": "Триггеры справа", + "sv_SE": "Avtryckare höger", "th_TH": "ทริกเกอร์ ด้านขวา", "tr_TR": "Tetikler Sağ", "uk_UA": "Тригери праворуч", @@ -6686,6 +6964,7 @@ "pl_PL": "Lewe Przyciski Triggerów", "pt_BR": "Botões de gatilho esquerda", "ru_RU": "Триггерные кнопки слева", + "sv_SE": "Avtryckare knappar vänster", "th_TH": "ปุ่มทริกเกอร์ ด้านซ้าย", "tr_TR": "Tetik Tuşları Sol", "uk_UA": "Кнопки тригерів ліворуч", @@ -6710,6 +6989,7 @@ "pl_PL": "Prawe Przyciski Triggerów", "pt_BR": "Botões de gatilho direita", "ru_RU": "Триггерные кнопки справа", + "sv_SE": "Avtryckare knappar höger", "th_TH": "ปุ่มทริกเกอร์ ด้านขวา", "tr_TR": "Tetik Tuşları Sağ", "uk_UA": "Кнопки тригерів праворуч", @@ -6734,6 +7014,7 @@ "pl_PL": "Triggery", "pt_BR": "Gatilhos", "ru_RU": "Триггеры", + "sv_SE": "Avtryckare", "th_TH": "ทริกเกอร์", "tr_TR": "Tetikler", "uk_UA": "Тригери", @@ -6758,6 +7039,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6782,6 +7064,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6806,6 +7089,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6830,6 +7114,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6854,6 +7139,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6878,6 +7164,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6902,6 +7189,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6926,6 +7214,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -6950,6 +7239,7 @@ "pl_PL": "Lewe Przyciski", "pt_BR": "Botões esquerda", "ru_RU": "Левые кнопки", + "sv_SE": "Knappar vänster", "th_TH": "ปุ่มกดเสริม ด้านซ้าย", "tr_TR": "Tuşlar Sol", "uk_UA": "Кнопки ліворуч", @@ -6974,6 +7264,7 @@ "pl_PL": "Prawe Przyciski", "pt_BR": "Botões direita", "ru_RU": "Правые кнопки", + "sv_SE": "Knappar höger", "th_TH": "ปุ่มกดเสริม ด้านขวา", "tr_TR": "Tuşlar Sağ", "uk_UA": "Кнопки праворуч", @@ -6998,6 +7289,7 @@ "pl_PL": "Różne", "pt_BR": "Miscelâneas", "ru_RU": "Разное", + "sv_SE": "Diverse", "th_TH": "การควบคุมเพิ่มเติม", "tr_TR": "Diğer", "uk_UA": "Різне", @@ -7022,6 +7314,7 @@ "pl_PL": "Próg Triggerów:", "pt_BR": "Sensibilidade do gatilho:", "ru_RU": "Порог срабатывания:", + "sv_SE": "Tröskelvärde avtryckare:", "th_TH": "ตั้งค่าขีดจำกัดการกด:", "tr_TR": "Tetik Eşiği:", "uk_UA": "Поріг спрацьовування:", @@ -7046,6 +7339,7 @@ "pl_PL": "Ruch", "pt_BR": "Sensor de movimento", "ru_RU": "Движение", + "sv_SE": "Rörelse", "th_TH": "การเคลื่อนไหว", "tr_TR": "Hareket", "uk_UA": "Рух", @@ -7070,6 +7364,7 @@ "pl_PL": "Użyj ruchu zgodnego z CemuHook", "pt_BR": "Usar sensor compatível com CemuHook", "ru_RU": "Включить совместимость с CemuHook", + "sv_SE": "Använd CemuHook-kompatibel rörelse", "th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ CemuHook", "tr_TR": "CemuHook uyumlu hareket kullan", "uk_UA": "Використовувати рух, сумісний з CemuHook", @@ -7094,6 +7389,7 @@ "pl_PL": "Slot Kontrolera:", "pt_BR": "Slot do controle:", "ru_RU": "Слот контроллера:", + "sv_SE": "Kontrollerplats:", "th_TH": "ช่องเสียบ คอนโทรลเลอร์:", "tr_TR": "Kumanda Yuvası:", "uk_UA": "Слот контролера:", @@ -7118,6 +7414,7 @@ "pl_PL": "Odzwierciedlaj Sterowanie", "pt_BR": "Espelhar movimento", "ru_RU": "Зеркальный ввод", + "sv_SE": "Spegla inmatning", "th_TH": "นำเข้าการสะท้อน การควบคุม", "tr_TR": "Girişi Aynala", "uk_UA": "Дзеркальний вхід", @@ -7142,6 +7439,7 @@ "pl_PL": "Prawy Slot JoyCon:", "pt_BR": "Slot do JoyCon direito:", "ru_RU": "Слот правого JoyCon:", + "sv_SE": "Höger JoyCon-plats:", "th_TH": "ช่องเสียบ จอยคอน ด้านขวา:", "tr_TR": "Sağ JoyCon Yuvası:", "uk_UA": "Правий слот JoyCon:", @@ -7166,6 +7464,7 @@ "pl_PL": "Host Serwera:", "pt_BR": "Endereço do servidor:", "ru_RU": "Хост сервера:", + "sv_SE": "Servervärd:", "th_TH": "เจ้าของเซิร์ฟเวอร์:", "tr_TR": "Sunucu Sahibi:", "uk_UA": "Хост сервера:", @@ -7190,6 +7489,7 @@ "pl_PL": "Czułość Żyroskopu:", "pt_BR": "Sensibilidade do giroscópio:", "ru_RU": "Чувствительность гироскопа:", + "sv_SE": "Känslighet för gyro:", "th_TH": "ความไวของ Gyro:", "tr_TR": "Gyro Hassasiyeti:", "uk_UA": "Чутливість гіроскопа:", @@ -7214,6 +7514,7 @@ "pl_PL": "Deadzone Żyroskopu:", "pt_BR": "Zona morta do giroscópio:", "ru_RU": "Мертвая зона гироскопа:", + "sv_SE": "Dödläge för gyro:", "th_TH": "ส่วนไม่ทำงานของ Gyro:", "tr_TR": "Gyro Ölü Bölgesi:", "uk_UA": "Мертва зона гіроскопа:", @@ -7238,6 +7539,7 @@ "pl_PL": "Zapisz", "pt_BR": "Salvar", "ru_RU": "Сохранить", + "sv_SE": "Spara", "th_TH": "บันทึก", "tr_TR": "Kaydet", "uk_UA": "Зберегти", @@ -7262,6 +7564,7 @@ "pl_PL": "Zamknij", "pt_BR": "Fechar", "ru_RU": "Закрыть", + "sv_SE": "Stäng", "th_TH": "ปิด", "tr_TR": "Kapat", "uk_UA": "Закрити", @@ -7286,6 +7589,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Неизвестно", + "sv_SE": "Okänd", "th_TH": "ไม่รู้จัก", "tr_TR": "", "uk_UA": "Невідома", @@ -7310,6 +7614,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый Shift", + "sv_SE": "Skift vänster", "th_TH": "", "tr_TR": "Sol Shift", "uk_UA": "Shift Лівий", @@ -7334,6 +7639,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый Shift", + "sv_SE": "Skift höger", "th_TH": "", "tr_TR": "Sağ Shift", "uk_UA": "Shift Правий", @@ -7358,6 +7664,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый Ctrl", + "sv_SE": "Ctrl vänster", "th_TH": "", "tr_TR": "Sol Ctrl", "uk_UA": "Ctrl Лівий", @@ -7382,6 +7689,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый ⌃", + "sv_SE": "^ Vänster", "th_TH": "", "tr_TR": "⌃ Sol", "uk_UA": "⌃ Лівий", @@ -7406,6 +7714,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый Ctrl", + "sv_SE": "Ctrl höger", "th_TH": "", "tr_TR": "Sağ Control", "uk_UA": "Ctrl Правий", @@ -7430,6 +7739,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый ⌃", + "sv_SE": "^ Höger", "th_TH": "", "tr_TR": "⌃ Sağ", "uk_UA": "⌃ Правий", @@ -7454,6 +7764,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый Alt", + "sv_SE": "Alt vänster", "th_TH": "", "tr_TR": "Sol Alt", "uk_UA": "Alt Лівий", @@ -7478,6 +7789,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый ⌥", + "sv_SE": "⌥ vänster", "th_TH": "", "tr_TR": "⌥ Sol", "uk_UA": "⌥ Лівий", @@ -7502,6 +7814,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый Alt", + "sv_SE": "Alt höger", "th_TH": "", "tr_TR": "Sağ Alt", "uk_UA": "Alt Правий", @@ -7526,6 +7839,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый ⌥", + "sv_SE": "⌥ höger", "th_TH": "", "tr_TR": "⌥ Sağ", "uk_UA": "⌥ Правий", @@ -7550,6 +7864,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый ⊞", + "sv_SE": "⊞ vänster", "th_TH": "", "tr_TR": "⊞ Sol", "uk_UA": "⊞ Лівий", @@ -7574,6 +7889,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый ⌘", + "sv_SE": "⌘ vänster", "th_TH": "", "tr_TR": "⌘ Sol", "uk_UA": "⌘ Лівий", @@ -7598,6 +7914,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый ⊞", + "sv_SE": "⊞ höger", "th_TH": "", "tr_TR": "⊞ Sağ", "uk_UA": "⊞ Правий", @@ -7622,6 +7939,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый ⌘", + "sv_SE": "⌘ höger", "th_TH": "", "tr_TR": "⌘ Sağ", "uk_UA": "⌘ Правий", @@ -7646,6 +7964,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Меню", + "sv_SE": "Meny", "th_TH": "", "tr_TR": "Menü", "uk_UA": "", @@ -7670,6 +7989,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вверх", + "sv_SE": "Upp", "th_TH": "", "tr_TR": "Yukarı", "uk_UA": "", @@ -7694,6 +8014,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вниз", + "sv_SE": "Ner", "th_TH": "", "tr_TR": "Aşağı", "uk_UA": "", @@ -7718,6 +8039,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Влево", + "sv_SE": "Vänster", "th_TH": "", "tr_TR": "Sol", "uk_UA": "Вліво", @@ -7742,6 +8064,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вправо", + "sv_SE": "Höger", "th_TH": "", "tr_TR": "Sağ", "uk_UA": "Вправо", @@ -7765,7 +8088,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Enter", + "sv_SE": "Enter", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7789,7 +8113,8 @@ "no_NO": "Esc-tast", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Esc", + "sv_SE": "Escape", "th_TH": "", "tr_TR": "Esc", "uk_UA": "", @@ -7814,6 +8139,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Пробел", + "sv_SE": "Blanksteg", "th_TH": "", "tr_TR": "", "uk_UA": "Пробіл", @@ -7837,7 +8163,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Tab", + "sv_SE": "Tab", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7861,7 +8188,8 @@ "no_NO": "Tilbaketast", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Backspace", + "sv_SE": "Backspace", "th_TH": "", "tr_TR": "Geri tuşu", "uk_UA": "", @@ -7885,7 +8213,8 @@ "no_NO": "Sett inn", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Insert", + "sv_SE": "Insert", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7909,7 +8238,8 @@ "no_NO": "Slett", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Delete", + "sv_SE": "Delete", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7933,7 +8263,8 @@ "no_NO": "Side opp", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Page Up", + "sv_SE": "Page Up", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7957,7 +8288,8 @@ "no_NO": "Side ned", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Page Down", + "sv_SE": "Page Down", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -7981,7 +8313,8 @@ "no_NO": "Hjem", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Home", + "sv_SE": "Home", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8005,7 +8338,8 @@ "no_NO": "Avslutt", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "End", + "sv_SE": "End", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8029,7 +8363,8 @@ "no_NO": "Skiftelås", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Caps Lock", + "sv_SE": "Caps Lock", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8053,7 +8388,8 @@ "no_NO": "Rullelås", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Scroll Lock", + "sv_SE": "Scroll Lock", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8077,7 +8413,8 @@ "no_NO": "Skjermbilde", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Print Screen", + "sv_SE": "Print Screen", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8101,7 +8438,8 @@ "no_NO": "Stans midlertidig", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Pause", + "sv_SE": "Pause", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8125,7 +8463,8 @@ "no_NO": "Numerisk Lås", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Num Lock", + "sv_SE": "Num Lock", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8149,7 +8488,8 @@ "no_NO": "Tøm", "pl_PL": "", "pt_BR": "", - "ru_RU": "Очистить", + "ru_RU": "", + "sv_SE": "Töm", "th_TH": "", "tr_TR": "", "uk_UA": "Очистити", @@ -8174,6 +8514,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 0", + "sv_SE": "Keypad 0", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8198,6 +8539,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 1", + "sv_SE": "Keypad 1", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8222,6 +8564,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 2", + "sv_SE": "Keypad 2", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8246,6 +8589,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 3", + "sv_SE": "Keypad 3", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8270,6 +8614,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 4", + "sv_SE": "Keypad 4", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8294,6 +8639,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 5", + "sv_SE": "Keypad 5", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8318,6 +8664,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 6", + "sv_SE": "Keypad 6", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8342,6 +8689,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 7", + "sv_SE": "Keypad 7", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8366,6 +8714,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 8", + "sv_SE": "Keypad 8", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8390,6 +8739,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Блок цифр 9", + "sv_SE": "Keypad 9", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8414,6 +8764,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "/ (блок цифр)", + "sv_SE": "Keypad /", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8438,6 +8789,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "* (блок цифр)", + "sv_SE": "Keypad *", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8462,6 +8814,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "- (блок цифр)", + "sv_SE": "Keypad -", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8486,6 +8839,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "+ (блок цифр)", + "sv_SE": "Keypad +", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8510,6 +8864,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": ". (блок цифр)", + "sv_SE": "Keypad ,", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8534,6 +8889,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Enter (блок цифр)", + "sv_SE": "Keypad Enter", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8557,7 +8913,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "0", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8581,7 +8938,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "1", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8605,7 +8963,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "2", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8629,7 +8988,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "3", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8653,7 +9013,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "4", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8677,7 +9038,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "5", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8701,7 +9063,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "6", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8725,7 +9088,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "7", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8749,7 +9113,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "8", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8773,7 +9138,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "9", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8797,7 +9163,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "~", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8821,7 +9188,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "`", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8845,7 +9213,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "-", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8869,7 +9238,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "+", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8893,7 +9263,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "[", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8917,7 +9288,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "]", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8941,7 +9313,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": ";", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8966,6 +9339,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -8989,7 +9363,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": ",", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9013,7 +9388,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": ".", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9037,7 +9413,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "/", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9062,6 +9439,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9086,6 +9464,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Не привязано", + "sv_SE": "Obunden", "th_TH": "", "tr_TR": "", "uk_UA": "Відв'язати", @@ -9110,6 +9489,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Кнопка лев. стика", + "sv_SE": "L-spakknapp", "th_TH": "", "tr_TR": "", "uk_UA": "L Кнопка Стіку", @@ -9134,6 +9514,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Кнопка пр. стика", + "sv_SE": "R-spakknapp", "th_TH": "", "tr_TR": "", "uk_UA": "R Кнопка Стіку", @@ -9158,6 +9539,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый бампер", + "sv_SE": "Vänster kantknapp", "th_TH": "", "tr_TR": "", "uk_UA": "Лівий Бампер", @@ -9182,6 +9564,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый бампер", + "sv_SE": "Höger kantknapp", "th_TH": "", "tr_TR": "", "uk_UA": "Правий Бампер", @@ -9206,6 +9589,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый триггер", + "sv_SE": "Vänster avtryckare", "th_TH": "", "tr_TR": "", "uk_UA": "Лівий Тригер", @@ -9230,6 +9614,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый триггер", + "sv_SE": "Höger avtryckare", "th_TH": "", "tr_TR": "", "uk_UA": "Правий Тригер", @@ -9254,6 +9639,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вверх", + "sv_SE": "Upp", "th_TH": "", "tr_TR": "", "uk_UA": "Вверх", @@ -9278,6 +9664,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вниз", + "sv_SE": "Ner", "th_TH": "", "tr_TR": "", "uk_UA": "Вниз", @@ -9302,6 +9689,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Влево", + "sv_SE": "Vänster", "th_TH": "", "tr_TR": "", "uk_UA": "Вліво", @@ -9326,6 +9714,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Вправо", + "sv_SE": "Höger", "th_TH": "", "tr_TR": "Sağ", "uk_UA": "Вправо", @@ -9349,7 +9738,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "-", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9373,7 +9763,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "+", + "sv_SE": "", "th_TH": "", "tr_TR": "4", "uk_UA": "", @@ -9397,7 +9788,8 @@ "no_NO": "Veiledning", "pl_PL": "", "pt_BR": "", - "ru_RU": "Кнопка Xbox", + "ru_RU": "Кнопка меню", + "sv_SE": "Guide", "th_TH": "", "tr_TR": "Rehber", "uk_UA": "", @@ -9422,6 +9814,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Прочее", + "sv_SE": "Diverse", "th_TH": "", "tr_TR": "Diğer", "uk_UA": "", @@ -9446,6 +9839,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Доп.кнопка 1", + "sv_SE": "", "th_TH": "", "tr_TR": "Pedal 1", "uk_UA": "", @@ -9470,6 +9864,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Доп.кнопка 2", + "sv_SE": "", "th_TH": "", "tr_TR": "Pedal 2", "uk_UA": "", @@ -9494,6 +9889,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Доп.кнопка 3", + "sv_SE": "", "th_TH": "", "tr_TR": "Pedal 3", "uk_UA": "", @@ -9518,6 +9914,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Доп.кнопка 4", + "sv_SE": "", "th_TH": "", "tr_TR": "Pedal 4", "uk_UA": "", @@ -9542,6 +9939,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Тачпад", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -9566,6 +9964,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый триггер 0", + "sv_SE": "Vänster avtryckare 0", "th_TH": "", "tr_TR": "Sol Tetik 0", "uk_UA": "Лівий Тригер 0", @@ -9590,6 +9989,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый триггер 0", + "sv_SE": "Höger avtryckare 0", "th_TH": "", "tr_TR": "Sağ Tetik 0", "uk_UA": "Правий Тригер 0", @@ -9614,6 +10014,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый триггер 1", + "sv_SE": "Vänster avtryckare 1", "th_TH": "", "tr_TR": "Sol Tetik 1", "uk_UA": "Лівий Тригер 1", @@ -9638,6 +10039,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый триггер 1", + "sv_SE": "Höger avtryckare 1", "th_TH": "", "tr_TR": "Sağ Tetik 1", "uk_UA": "Правий Тригер 1", @@ -9662,6 +10064,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Левый стик", + "sv_SE": "Vänster spak", "th_TH": "", "tr_TR": "Sol Çubuk", "uk_UA": "Лівий Стік", @@ -9686,6 +10089,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Правый стик", + "sv_SE": "Höger spak", "th_TH": "", "tr_TR": "Sağ çubuk", "uk_UA": "Правий Стік", @@ -9710,6 +10114,7 @@ "pl_PL": "Wybrany profil użytkownika:", "pt_BR": "Perfil de usuário selecionado:", "ru_RU": "Выбранный пользовательский профиль:", + "sv_SE": "Vald användarprofil:", "th_TH": "เลือกโปรไฟล์ผู้ใช้งาน:", "tr_TR": "Seçili Kullanıcı Profili:", "uk_UA": "Вибраний профіль користувача:", @@ -9734,6 +10139,7 @@ "pl_PL": "Zapisz nazwę profilu", "pt_BR": "Salvar nome de perfil", "ru_RU": "Сохранить пользовательский профиль", + "sv_SE": "Spara profilnamn", "th_TH": "บันทึกชื่อโปรไฟล์", "tr_TR": "Profil İsmini Kaydet", "uk_UA": "Зберегти ім'я профілю", @@ -9758,6 +10164,7 @@ "pl_PL": "Zmień obrazek profilu", "pt_BR": "Mudar imagem de perfil", "ru_RU": "Изменить аватар", + "sv_SE": "Byt profilbild", "th_TH": "เปลี่ยนรูปโปรไฟล์", "tr_TR": "Profil Resmini Değiştir", "uk_UA": "Змінити зображення профілю", @@ -9782,6 +10189,7 @@ "pl_PL": "Dostępne profile użytkownika:", "pt_BR": "Perfis de usuário disponíveis:", "ru_RU": "Доступные профили пользователей:", + "sv_SE": "Tillgängliga användarprofiler:", "th_TH": "โปรไฟล์ผู้ใช้ที่ใช้งานได้:", "tr_TR": "Mevcut Kullanıcı Profilleri:", "uk_UA": "Доступні профілі користувачів:", @@ -9806,6 +10214,7 @@ "pl_PL": "Utwórz profil", "pt_BR": "Adicionar novo perfil", "ru_RU": "Добавить новый профиль", + "sv_SE": "Skapa profil", "th_TH": "สร้างโปรไฟล์ใหม่", "tr_TR": "Yeni Profil Ekle", "uk_UA": "Створити профіль", @@ -9830,6 +10239,7 @@ "pl_PL": "Usuń", "pt_BR": "Apagar", "ru_RU": "Удалить", + "sv_SE": "Ta bort", "th_TH": "ลบ", "tr_TR": "Sil", "uk_UA": "Видалити", @@ -9854,6 +10264,7 @@ "pl_PL": "Zamknij", "pt_BR": "Fechar", "ru_RU": "Закрыть", + "sv_SE": "Stäng", "th_TH": "ปิด", "tr_TR": "Kapat", "uk_UA": "Закрити", @@ -9877,7 +10288,8 @@ "no_NO": "Velg ett kallenavn", "pl_PL": "Wybierz pseudonim", "pt_BR": "Escolha um apelido", - "ru_RU": "Укажите никнейм", + "ru_RU": "Введите никнейм", + "sv_SE": "Välj ett smeknamn", "th_TH": "เลือก ชื่อเล่น", "tr_TR": "Kullanıcı Adı Seç", "uk_UA": "Оберіть псевдонім", @@ -9902,6 +10314,7 @@ "pl_PL": "Wybór Obrazu Profilu", "pt_BR": "Seleção da imagem de perfil", "ru_RU": "Выбор изображения профиля", + "sv_SE": "Välj profilbild", "th_TH": "เลือก รูปโปรไฟล์ ของคุณ", "tr_TR": "Profil Resmi Seçimi", "uk_UA": "Вибір зображення профілю", @@ -9926,6 +10339,7 @@ "pl_PL": "Wybierz zdjęcie profilowe", "pt_BR": "Escolha uma imagem de perfil", "ru_RU": "Выбор аватара", + "sv_SE": "Välj en profilbild", "th_TH": "เลือก รูปโปรไฟล์", "tr_TR": "Profil Resmi Seç", "uk_UA": "Виберіть зображення профілю", @@ -9950,6 +10364,7 @@ "pl_PL": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego", "pt_BR": "Você pode importar uma imagem customizada, ou selecionar um avatar do firmware", "ru_RU": "Вы можете импортировать собственное изображение или выбрать аватар из системной прошивки.", + "sv_SE": "Du kan importera en anpassad profilbild eller välja en avatar från systemets firmware", "th_TH": "คุณสามารถนำเข้ารูปโปรไฟล์ที่กำหนดเองได้ หรือ เลือกรูปที่มีจากระบบ", "tr_TR": "Özel bir profil resmi içeri aktarabilir veya sistem avatarlarından birini seçebilirsiniz", "uk_UA": "Ви можете імпортувати власне зображення профілю або вибрати аватар із мікропрограми системи", @@ -9974,6 +10389,7 @@ "pl_PL": "Importuj Plik Obrazu", "pt_BR": "Importar arquivo de imagem", "ru_RU": "Импорт изображения", + "sv_SE": "Importera bildfil", "th_TH": "นำเข้า ไฟล์รูปภาพ", "tr_TR": "Resim İçeri Aktar", "uk_UA": "Імпорт файлу зображення", @@ -9998,6 +10414,7 @@ "pl_PL": "Wybierz domyślny awatar z oprogramowania konsoli", "pt_BR": "Selecionar avatar do firmware", "ru_RU": "Встроенные аватары", + "sv_SE": "Välj avatar från firmware", "th_TH": "เลือก รูปอวาต้า จากระบบ", "tr_TR": "Yazılım Avatarı Seç", "uk_UA": "Виберіть аватар прошивки ", @@ -10022,6 +10439,7 @@ "pl_PL": "Okno Dialogowe Wprowadzania", "pt_BR": "Diálogo de texto", "ru_RU": "Диалоговое окно ввода", + "sv_SE": "Inmatningsdialog", "th_TH": "กล่องโต้ตอบการป้อนข้อมูล", "tr_TR": "Giriş Yöntemi Diyaloğu", "uk_UA": "Діалог введення", @@ -10046,6 +10464,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "ОК", + "sv_SE": "Ok", "th_TH": "ตกลง", "tr_TR": "Tamam", "uk_UA": "Гаразд", @@ -10070,6 +10489,7 @@ "pl_PL": "Anuluj", "pt_BR": "Cancelar", "ru_RU": "Отмена", + "sv_SE": "Avbryt", "th_TH": "ยกเลิก", "tr_TR": "İptal", "uk_UA": "Скасувати", @@ -10093,11 +10513,12 @@ "no_NO": "Kansellerer", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отмена", + "sv_SE": "Avbryter", "th_TH": "", "tr_TR": "", "uk_UA": "Скасування", - "zh_CN": "", + "zh_CN": "正在取消", "zh_TW": "" } }, @@ -10117,11 +10538,12 @@ "no_NO": "Lukk", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Закрыть", + "sv_SE": "Stäng", "th_TH": "", "tr_TR": "", "uk_UA": "Закрити", - "zh_CN": "", + "zh_CN": "关闭", "zh_TW": "" } }, @@ -10142,6 +10564,7 @@ "pl_PL": "Wybierz nazwę profilu", "pt_BR": "Escolha o nome de perfil", "ru_RU": "Выберите никнейм", + "sv_SE": "Välj ett profilnamn", "th_TH": "เลือก ชื่อโปรไฟล์", "tr_TR": "Profil İsmini Seç", "uk_UA": "Виберіть ім'я профілю", @@ -10166,6 +10589,7 @@ "pl_PL": "Wprowadź nazwę profilu", "pt_BR": "Escreva o nome do perfil", "ru_RU": "Пожалуйста, введите никнейм", + "sv_SE": "Ange ett profilnamn", "th_TH": "กรุณาใส่ชื่อโปรไฟล์", "tr_TR": "Lütfen Bir Profil İsmi Girin", "uk_UA": "Будь ласка, введіть ім'я профілю", @@ -10190,6 +10614,7 @@ "pl_PL": "(Maksymalna długość: {0})", "pt_BR": "(Máximo de caracteres: {0})", "ru_RU": "(Максимальная длина: {0})", + "sv_SE": "(Max längd: {0})", "th_TH": "(ความยาวสูงสุด: {0})", "tr_TR": "(Maksimum Uzunluk: {0})", "uk_UA": "(Макс. довжина: {0})", @@ -10214,6 +10639,7 @@ "pl_PL": "Wybierz awatar", "pt_BR": "Escolher", "ru_RU": "Выбрать аватар", + "sv_SE": "Välj avatar", "th_TH": "เลือก รูปอวาต้า ของคุณ", "tr_TR": "Seç", "uk_UA": "Вибрати", @@ -10238,6 +10664,7 @@ "pl_PL": "Ustaw kolor tła", "pt_BR": "Definir cor de fundo", "ru_RU": "Установить цвет фона", + "sv_SE": "Välj bakgrundsfärg", "th_TH": "ตั้งค่าสีพื้นหลัง", "tr_TR": "Arka Plan Rengi Ayarla", "uk_UA": "Встановити колір фону", @@ -10262,6 +10689,7 @@ "pl_PL": "Zamknij", "pt_BR": "Fechar", "ru_RU": "Закрыть", + "sv_SE": "Stäng", "th_TH": "ปิด", "tr_TR": "Kapat", "uk_UA": "Закрити", @@ -10286,6 +10714,7 @@ "pl_PL": "Wczytaj profil", "pt_BR": "Carregar perfil", "ru_RU": "Загрузить профиль", + "sv_SE": "Läs in profil", "th_TH": "โหลด โปรไฟล์", "tr_TR": "Profil Yükle", "uk_UA": "Завантажити профіль", @@ -10309,7 +10738,8 @@ "no_NO": "Se Profil", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Показать профиль", + "sv_SE": "Visa profil", "th_TH": "", "tr_TR": "", "uk_UA": "Показати профіль", @@ -10334,6 +10764,7 @@ "pl_PL": "Dodaj profil", "pt_BR": "Adicionar perfil", "ru_RU": "Добавить профиль", + "sv_SE": "Lägg till profil", "th_TH": "เพิ่ม โปรไฟล์", "tr_TR": "Profil Ekle", "uk_UA": "Додати профіль", @@ -10358,6 +10789,7 @@ "pl_PL": "Usuń profil", "pt_BR": "Remover perfil", "ru_RU": "Удалить профиль", + "sv_SE": "Ta bort profil", "th_TH": "ลบ โปรไฟล์", "tr_TR": "Profili Kaldır", "uk_UA": "Видалити профіль", @@ -10382,6 +10814,7 @@ "pl_PL": "Zapisz profil", "pt_BR": "Salvar perfil", "ru_RU": "Сохранить профиль", + "sv_SE": "Spara profil", "th_TH": "บันทึก โปรไฟล์", "tr_TR": "Profili Kaydet", "uk_UA": "Зберегти профіль", @@ -10406,6 +10839,7 @@ "pl_PL": "Zrób zrzut ekranu", "pt_BR": "Salvar captura de tela", "ru_RU": "Сделать снимок экрана", + "sv_SE": "Ta skärmbild", "th_TH": "ถ่ายภาพหน้าจอ", "tr_TR": "Ekran Görüntüsü Al", "uk_UA": "Зробити знімок екрана", @@ -10430,6 +10864,7 @@ "pl_PL": "Ukryj interfejs użytkownika", "pt_BR": "Esconder Interface", "ru_RU": "Скрыть интерфейс", + "sv_SE": "Dölj gränssnittet", "th_TH": "ซ่อน UI", "tr_TR": "Arayüzü Gizle", "uk_UA": "Сховати інтерфейс", @@ -10454,6 +10889,7 @@ "pl_PL": "Uruchom aplikację ", "pt_BR": "Executar Aplicativo", "ru_RU": "Запуск приложения", + "sv_SE": "Kör applikation", "th_TH": "เปิดใช้งานแอปพลิเคชัน", "tr_TR": "Uygulamayı Çalıştır", "uk_UA": "Запустити додаток", @@ -10478,6 +10914,7 @@ "pl_PL": "Przełącz na ulubione", "pt_BR": "Alternar favorito", "ru_RU": "Добавить в избранное", + "sv_SE": "Växla som favorit", "th_TH": "สลับรายการโปรด", "tr_TR": "Favori Ayarla", "uk_UA": "Перемкнути вибране", @@ -10502,6 +10939,7 @@ "pl_PL": "Przełącz status Ulubionej Gry", "pt_BR": "Marca ou desmarca jogo como favorito", "ru_RU": "Добавляет игру в избранное и помечает звездочкой", + "sv_SE": "Växla favoritstatus för spelet", "th_TH": "สลับสถานะเกมที่ชื่นชอบ", "tr_TR": "Oyunu Favorilere Ekle/Çıkar", "uk_UA": "Перемкнути улюблений статус гри", @@ -10526,6 +10964,7 @@ "pl_PL": "Motyw:", "pt_BR": "Tema:", "ru_RU": "Тема:", + "sv_SE": "Tema:", "th_TH": "ธีม:", "tr_TR": "Tema:", "uk_UA": "Тема:", @@ -10549,7 +10988,8 @@ "no_NO": "Automatisk", "pl_PL": "", "pt_BR": "Automático", - "ru_RU": "", + "ru_RU": "Авто", + "sv_SE": "Automatiskt", "th_TH": "อัตโนมัติ", "tr_TR": "", "uk_UA": "Авто.", @@ -10574,6 +11014,7 @@ "pl_PL": "Ciemny", "pt_BR": "Escuro", "ru_RU": "Темная", + "sv_SE": "Mörkt", "th_TH": "มืด", "tr_TR": "Karanlık", "uk_UA": "Темна", @@ -10598,6 +11039,7 @@ "pl_PL": "Jasny", "pt_BR": "Claro", "ru_RU": "Светлая", + "sv_SE": "Ljust", "th_TH": "สว่าง", "tr_TR": "Aydınlık", "uk_UA": "Світла", @@ -10622,6 +11064,7 @@ "pl_PL": "Konfiguruj", "pt_BR": "Configurar", "ru_RU": "Настройка", + "sv_SE": "Konfigurera", "th_TH": "กำหนดค่า", "tr_TR": "Ayarla", "uk_UA": "Налаштування", @@ -10646,6 +11089,7 @@ "pl_PL": "Wibracje", "pt_BR": "Vibração", "ru_RU": "Вибрация", + "sv_SE": "Vibration", "th_TH": "การสั่นไหว", "tr_TR": "Titreşim", "uk_UA": "Вібрація", @@ -10670,6 +11114,7 @@ "pl_PL": "Mnożnik mocnych wibracji", "pt_BR": "Multiplicador de vibração forte", "ru_RU": "Множитель сильной вибрации", + "sv_SE": "Försvaga stark vibration", "th_TH": "เพิ่มความแรงการสั่น", "tr_TR": "Güçlü Titreşim Çoklayıcı", "uk_UA": "Множник сильної вібрації", @@ -10694,6 +11139,7 @@ "pl_PL": "Mnożnik słabych wibracji", "pt_BR": "Multiplicador de vibração fraca", "ru_RU": "Множитель слабой вибрации", + "sv_SE": "Förstärk svag vibration", "th_TH": "ลดความแรงการสั่น", "tr_TR": "Zayıf Titreşim Seviyesi", "uk_UA": "Множник слабкої вібрації", @@ -10718,6 +11164,7 @@ "pl_PL": "Nie ma zapisanych danych dla {0} [{1:x16}]", "pt_BR": "Não há jogos salvos para {0} [{1:x16}]", "ru_RU": "Нет сохранений для {0} [{1:x16}]", + "sv_SE": "Det finns inget sparat spel för {0} [{1:x16}]", "th_TH": "ไม่มีข้อมูลบันทึกไว้สำหรับ {0} [{1:x16}]", "tr_TR": "{0} [{1:x16}] için kayıt verisi bulunamadı", "uk_UA": "Немає збережених даних для {0} [{1:x16}]", @@ -10742,6 +11189,7 @@ "pl_PL": "Czy chcesz utworzyć zapis danych dla tej gry?", "pt_BR": "Gostaria de criar o diretório de salvamento para esse jogo?", "ru_RU": "Создать сохранение для этой игры?", + "sv_SE": "Vill du skapa sparat spel för detta spel?", "th_TH": "คุณต้องการสร้างบันทึกข้อมูลสำหรับเกมนี้หรือไม่?", "tr_TR": "Bu oyun için kayıt verisi oluşturmak ister misiniz?", "uk_UA": "Хочете створити дані збереження для цієї гри?", @@ -10766,6 +11214,7 @@ "pl_PL": "Ryujinx - Potwierdzenie", "pt_BR": "Ryujinx - Confirmação", "ru_RU": "Ryujinx - Подтверждение", + "sv_SE": "Ryujinx - Bekräftelse", "th_TH": "Ryujinx - ยืนยัน", "tr_TR": "Ryujinx - Onay", "uk_UA": "Ryujinx - Підтвердження", @@ -10790,6 +11239,7 @@ "pl_PL": "Ryujinx - Asystent aktualizacji", "pt_BR": "Ryujinx - Atualizador", "ru_RU": "Ryujinx - Обновление", + "sv_SE": "Ryujinx - Uppdatering", "th_TH": "Ryujinx - อัพเดต", "tr_TR": "Ryujinx - Güncelleyici", "uk_UA": "Ryujinx - Програма оновлення", @@ -10814,6 +11264,7 @@ "pl_PL": "Ryujinx - Błąd", "pt_BR": "Ryujinx - Erro", "ru_RU": "Ryujinx - Ошибка", + "sv_SE": "Ryujinx - Fel", "th_TH": "Ryujinx - ผิดพลาด", "tr_TR": "Ryujinx - Hata", "uk_UA": "Ryujinx - Помилка", @@ -10838,6 +11289,7 @@ "pl_PL": "Ryujinx - Ostrzeżenie", "pt_BR": "Ryujinx - Alerta", "ru_RU": "Ryujinx - Предупреждение", + "sv_SE": "Ryujinx - Varning", "th_TH": "Ryujinx - คำเตือน", "tr_TR": "Ryujinx - Uyarı", "uk_UA": "Ryujinx - Попередження", @@ -10862,6 +11314,7 @@ "pl_PL": "Ryujinx - Wyjdź", "pt_BR": "Ryujinx - Sair", "ru_RU": "Ryujinx - Выход", + "sv_SE": "Ryujinx - Avslut", "th_TH": "Ryujinx - ออก", "tr_TR": "Ryujinx - Çıkış", "uk_UA": "Ryujinx - Вихід", @@ -10886,6 +11339,7 @@ "pl_PL": "Ryujinx napotkał błąd", "pt_BR": "Ryujinx encontrou um erro", "ru_RU": "Ryujinx обнаружил ошибку", + "sv_SE": "Ryujinx har påträffat ett fel", "th_TH": "Ryujinx พบข้อผิดพลาด", "tr_TR": "Ryujinx bir hata ile karşılaştı", "uk_UA": "У Ryujinx сталася помилка", @@ -10910,6 +11364,7 @@ "pl_PL": "Czy na pewno chcesz zamknąć Ryujinx?", "pt_BR": "Tem certeza que deseja fechar o Ryujinx?", "ru_RU": "Вы уверены, что хотите выйти из Ryujinx?", + "sv_SE": "Är du säker på att du vill avsluta Ryujinx?", "th_TH": "คุณแน่ใจหรือไม่ว่าต้องการปิด Ryujinx หรือไม่?", "tr_TR": "Ryujinx'i kapatmak istediğinizden emin misiniz?", "uk_UA": "Ви впевнені, що бажаєте закрити Ryujinx?", @@ -10934,6 +11389,7 @@ "pl_PL": "Wszystkie niezapisane dane zostaną utracone!", "pt_BR": "Todos os dados que não foram salvos serão perdidos!", "ru_RU": "Все несохраненные данные будут потеряны", + "sv_SE": "Allt data som inte sparats kommer att förloras!", "th_TH": "ข้อมูลทั้งหมดที่ไม่ได้บันทึกทั้งหมดจะสูญหาย!", "tr_TR": "Kaydedilmeyen bütün veriler kaybedilecek!", "uk_UA": "Усі незбережені дані буде втрачено!", @@ -10958,6 +11414,7 @@ "pl_PL": "Wystąpił błąd podczas tworzenia określonych zapisanych danych: {0}", "pt_BR": "Ocorreu um erro ao criar o diretório de salvamento: {0}", "ru_RU": "Произошла ошибка при создании указанных данных сохранения: {0}", + "sv_SE": "Det inträffade ett fel vid skapandet av angivet sparat spel: {0}", "th_TH": "มีข้อผิดพลาดในการสร้างข้อมูลบันทึกที่ระบุ: {0}", "tr_TR": "Belirtilen kayıt verisi oluşturulurken bir hata oluştu: {0}", "uk_UA": "Під час створення вказаних даних збереження сталася помилка: {0}", @@ -10982,6 +11439,7 @@ "pl_PL": "Wystąpił błąd podczas próby znalezienia określonych zapisanych danych: {0}", "pt_BR": "Ocorreu um erro ao tentar encontrar o diretório de salvamento: {0}", "ru_RU": "Произошла ошибка при поиске указанных данных сохранения: {0}", + "sv_SE": "Det inträffade ett fel vid sökandet av angivet sparat spel: {0}", "th_TH": "มีข้อผิดพลาดในการค้นหาข้อมูลบันทึกที่ระบุไว้: {0}", "tr_TR": "Belirtilen kayıt verisi bulunmaya çalışırken hata: {0}", "uk_UA": "Під час пошуку вказаних даних збереження сталася помилка: {0}", @@ -11006,6 +11464,7 @@ "pl_PL": "Wybierz folder, do którego chcesz rozpakować", "pt_BR": "Escolha o diretório onde os arquivos serão extraídos", "ru_RU": "Выберите папку для извлечения", + "sv_SE": "Välj en mapp att extrahera till", "th_TH": "เลือกโฟลเดอร์ที่จะแตกไฟล์เข้าไป", "tr_TR": "İçine ayıklanacak klasörü seç", "uk_UA": "Виберіть теку для видобування", @@ -11030,6 +11489,7 @@ "pl_PL": "Wypakowywanie sekcji {0} z {1}...", "pt_BR": "Extraindo seção {0} de {1}...", "ru_RU": "Извлечение {0} раздела из {1}...", + "sv_SE": "Extraherar {0}-sektion från {1}...", "th_TH": "กำลังแตกไฟล์ {0} จากส่วน {1}...", "tr_TR": "{1} den {0} kısmı ayıklanıyor...", "uk_UA": "Видобування розділу {0} з {1}...", @@ -11054,6 +11514,7 @@ "pl_PL": "Asystent wypakowania sekcji NCA", "pt_BR": "Extrator de seções NCA", "ru_RU": "Извлечение разделов NCA", + "sv_SE": "Ryujinx - Extrahera NCA-sektion", "th_TH": "เครื่องมือแตกไฟล์ของ NCA", "tr_TR": "NCA Kısmı Ayıklayıcısı", "uk_UA": "Екстрактор розділів NCA", @@ -11078,6 +11539,7 @@ "pl_PL": "Niepowodzenie podczas wypakowywania. W wybranym pliku nie było głównego NCA.", "pt_BR": "Falha na extração. O NCA principal não foi encontrado no arquivo selecionado.", "ru_RU": "Ошибка извлечения. Основной NCA не присутствовал в выбранном файле.", + "sv_SE": "Fel vid extrahering. Main NCA hittades inte i vald fil.", "th_TH": "เกิดความล้มเหลวในการแตกไฟล์เนื่องจากไม่พบ NCA หลักในไฟล์ที่เลือก", "tr_TR": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.", "uk_UA": "Помилка видобування. Основний NCA не був присутній у вибраному файлі.", @@ -11102,6 +11564,7 @@ "pl_PL": "Niepowodzenie podczas wypakowywania. Przeczytaj plik dziennika, aby uzyskać więcej informacji.", "pt_BR": "Falha na extração. Leia o arquivo de log para mais informações.", "ru_RU": "Ошибка извлечения. Прочтите файл журнала для получения дополнительной информации.", + "sv_SE": "Fel vid extrahering. Läs i loggfilen för mer information.", "th_TH": "เกิดความล้มเหลวในการแตกไฟล์ โปรดอ่านไฟล์บันทึกประวัติเพื่อดูข้อมูลเพิ่มเติม", "tr_TR": "Ayıklama hatası. Ek bilgi için kayıt dosyasını okuyun.", "uk_UA": "Помилка видобування. Прочитайте файл журналу для отримання додаткової інформації.", @@ -11126,6 +11589,7 @@ "pl_PL": "Wypakowywanie zakończone pomyślnie.", "pt_BR": "Extração concluída com êxito.", "ru_RU": "Извлечение завершено успешно.", + "sv_SE": "Extraheringen lyckades.", "th_TH": "การแตกไฟล์เสร็จสมบูรณ์แล้ว", "tr_TR": "Ayıklama başarıyla tamamlandı.", "uk_UA": "Видобування успішно завершено.", @@ -11150,6 +11614,7 @@ "pl_PL": "Nie udało się przekonwertować obecnej wersji Ryujinx.", "pt_BR": "Falha ao converter a versão atual do Ryujinx.", "ru_RU": "Не удалось преобразовать текущую версию Ryujinx.", + "sv_SE": "Misslyckades med att konvertera aktuell Ryujinx-version.", "th_TH": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ปัจจุบันได้", "tr_TR": "Güncel Ryujinx sürümü dönüştürülemedi.", "uk_UA": "Не вдалося конвертувати поточну версію Ryujinx.", @@ -11174,6 +11639,7 @@ "pl_PL": "Anulowanie aktualizacji!", "pt_BR": "Cancelando atualização!", "ru_RU": "Отмена обновления...", + "sv_SE": "Avbryter uppdatering!", "th_TH": "ยกเลิกการอัพเดต!", "tr_TR": "Güncelleme iptal ediliyor!", "uk_UA": "Скасування оновлення!", @@ -11198,6 +11664,7 @@ "pl_PL": "Używasz już najnowszej wersji Ryujinx!", "pt_BR": "Você já está usando a versão mais recente do Ryujinx!", "ru_RU": "Вы используете самую последнюю версию Ryujinx", + "sv_SE": "Du använder redan den senaste versionen av Ryujinx!", "th_TH": "คุณกำลังใช้ Ryujinx เวอร์ชั่นที่อัปเดตล่าสุด!", "tr_TR": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!", "uk_UA": "Ви вже використовуєте останню версію Ryujinx!", @@ -11222,6 +11689,7 @@ "pl_PL": "Wystąpił błąd podczas próby uzyskania informacji o obecnej wersji z GitHub Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.", "pt_BR": "Ocorreu um erro ao tentar obter as informações de atualização do GitHub Release. Isso pode ser causado se uma nova versão estiver sendo compilado pelas Ações do GitHub. Tente novamente em alguns minutos.", "ru_RU": "Произошла ошибка при попытке получить информацию о выпуске от GitHub Release. Это может быть вызвано тем, что в данный момент в GitHub Actions компилируется новый релиз. Повторите попытку позже.", + "sv_SE": "Ett fel inträffade vid försök att hämta information om utgåvan från GitHub. Detta kan hända om en ny utgåva har kompilerats av GitHub Actions. Försök igen om några minuter.", "th_TH": "เกิดข้อผิดพลาดขณะพยายามรับข้อมูลเวอร์ชั่นจาก GitHub Release ปัญหานี้อาจเกิดขึ้นได้หากมีการรวบรวมเวอร์ชั่นใหม่โดย GitHub โปรดลองอีกครั้งในอีกไม่กี่นาทีข้างหน้า", "tr_TR": "GitHub tarafından sürüm bilgileri alınırken bir hata oluştu. Eğer yeni sürüm için hazırlıklar yapılıyorsa bu hatayı almanız olasıdır. Lütfen birkaç dakika sonra tekrar deneyiniz.", "uk_UA": "Під час спроби отримати інформацію про випуск із GitHub Release сталася помилка. Це може бути спричинено, якщо новий випуск компілюється GitHub Actions. Повторіть спробу через кілька хвилин.", @@ -11246,6 +11714,7 @@ "pl_PL": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.", "pt_BR": "Falha ao converter a versão do Ryujinx recebida do AppVeyor.", "ru_RU": "Не удалось преобразовать полученную версию Ryujinx из GitHub Release.", + "sv_SE": "Misslyckades med att konvertera mottagen Ryujinx-version från GitHub.", "th_TH": "ไม่สามารถแปลงเวอร์ชั่น Ryujinx ที่ได้รับจาก GitHub Release", "tr_TR": "Github Release'den alınan Ryujinx sürümü dönüştürülemedi.", "uk_UA": "Не вдалося конвертувати отриману версію Ryujinx із випуску GitHub.", @@ -11270,6 +11739,7 @@ "pl_PL": "Pobieranie aktualizacji...", "pt_BR": "Baixando atualização...", "ru_RU": "Загрузка обновления...", + "sv_SE": "Hämtar uppdatering...", "th_TH": "กำลังดาวน์โหลดอัปเดต...", "tr_TR": "Güncelleme İndiriliyor...", "uk_UA": "Завантаження оновлення...", @@ -11294,6 +11764,7 @@ "pl_PL": "Wypakowywanie Aktualizacji...", "pt_BR": "Extraindo atualização...", "ru_RU": "Извлечение обновления...", + "sv_SE": "Extraherar uppdatering...", "th_TH": "กำลังแตกไฟล์อัปเดต...", "tr_TR": "Güncelleme Ayıklanıyor...", "uk_UA": "Видобування оновлення...", @@ -11318,6 +11789,7 @@ "pl_PL": "Zmiana Nazwy Aktualizacji...", "pt_BR": "Renomeando atualização...", "ru_RU": "Переименование обновления...", + "sv_SE": "Byter namn på uppdatering...", "th_TH": "กำลังลบไฟล์เก่า...", "tr_TR": "Güncelleme Yeniden Adlandırılıyor...", "uk_UA": "Перейменування оновлення...", @@ -11342,6 +11814,7 @@ "pl_PL": "Dodawanie Nowej Aktualizacji...", "pt_BR": "Adicionando nova atualização...", "ru_RU": "Добавление нового обновления...", + "sv_SE": "Lägger till ny uppdatering...", "th_TH": "กำลังเพิ่มไฟล์อัปเดตใหม่...", "tr_TR": "Yeni Güncelleme Ekleniyor...", "uk_UA": "Додавання нового оновлення...", @@ -11365,11 +11838,12 @@ "no_NO": "Vis endringslogg", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Показать список изменений", + "sv_SE": "Visa ändringslogg", "th_TH": "", "tr_TR": "", "uk_UA": "Показати список змін", - "zh_CN": "", + "zh_CN": "显示更新日志", "zh_TW": "" } }, @@ -11390,6 +11864,7 @@ "pl_PL": "Aktualizacja Zakończona!", "pt_BR": "Atualização concluída!", "ru_RU": "Обновление завершено", + "sv_SE": "Uppdatering färdig!", "th_TH": "อัปเดตเสร็จสมบูรณ์แล้ว!", "tr_TR": "Güncelleme Tamamlandı!", "uk_UA": "Оновлення завершено!", @@ -11414,6 +11889,7 @@ "pl_PL": "Czy chcesz teraz zrestartować Ryujinx?", "pt_BR": "Deseja reiniciar o Ryujinx agora?", "ru_RU": "Перезапустить Ryujinx?", + "sv_SE": "Vill du starta om Ryujinx nu?", "th_TH": "คุณต้องการรีสตาร์ท Ryujinx ตอนนี้หรือไม่?", "tr_TR": "Ryujinx'i şimdi yeniden başlatmak istiyor musunuz?", "uk_UA": "Перезапустити Ryujinx зараз?", @@ -11438,6 +11914,7 @@ "pl_PL": "Nie masz połączenia z Internetem!", "pt_BR": "Você não está conectado à Internet!", "ru_RU": "Вы не подключены к интернету", + "sv_SE": "Du är inte ansluten till internet!", "th_TH": "คุณไม่ได้เชื่อมต่อกับอินเทอร์เน็ต!", "tr_TR": "İnternete bağlı değilsiniz!", "uk_UA": "Ви не підключені до Інтернету!", @@ -11462,6 +11939,7 @@ "pl_PL": "Sprawdź, czy masz działające połączenie internetowe!", "pt_BR": "Por favor, certifique-se de que você tem uma conexão funcional à Internet!", "ru_RU": "Убедитесь, что у вас работает подключение к интернету", + "sv_SE": "Försäkra dig om att du har en fungerande internetanslutning!", "th_TH": "โปรดตรวจสอบว่าคุณมีการเชื่อมต่ออินเทอร์เน็ตว่ามีการใช้งานได้หรือไม่!", "tr_TR": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!", "uk_UA": "Будь ласка, переконайтеся, що у вас є робоче підключення до Інтернету!", @@ -11486,6 +11964,7 @@ "pl_PL": "Nie możesz zaktualizować Dirty wersji Ryujinx!", "pt_BR": "Você não pode atualizar uma compilação Dirty do Ryujinx!", "ru_RU": "Вы не можете обновлять Dirty Build", + "sv_SE": "Du kan inte uppdatera en Dirty build av Ryujinx!", "th_TH": "คุณไม่สามารถอัปเดต Dirty build ของ Ryujinx ได้!", "tr_TR": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!", "uk_UA": "Ви не можете оновити брудну збірку Ryujinx!", @@ -11506,10 +11985,11 @@ "it_IT": "Scarica Ryujinx da https://ryujinx.app/download se stai cercando una versione supportata.", "ja_JP": "サポートされているバージョンをお探しなら, https://ryujinx.app/download で Ryujinx をダウンロードしてください.", "ko_KR": "지원되는 버전을 찾으신다면 https://ryujinx.app/download 에서 Ryujinx를 내려받으세요.", - "no_NO": "Vennligst last ned Ryujinx på https://ryujinx.org/ hvis du ser etter en støttet versjon.", + "no_NO": "Vennligst last ned Ryujinx på https://ryujinx.app/download hvis du ser etter en støttet versjon.", "pl_PL": "Pobierz Ryujinx ze strony https://ryujinx.app/download, jeśli szukasz obsługiwanej wersji.", "pt_BR": "Por favor, baixe o Ryujinx em https://ryujinx.app/download se está procurando por uma versão suportada.", "ru_RU": "Загрузите Ryujinx по адресу https://ryujinx.app/download если вам нужна поддерживаемая версия.", + "sv_SE": "Hämta Ryujinx från https://ryujinx.app/download om du letar efter en version som stöds.", "th_TH": "โปรดดาวน์โหลด Ryujinx ได้ที่ https://ryujinx.app/download หากคุณกำลังมองหาเวอร์ชั่นที่รองรับ", "tr_TR": "Desteklenen bir sürüm için lütfen Ryujinx'i https://ryujinx.app/download sitesinden indirin.", "uk_UA": "Будь ласка, завантажте Ryujinx на https://ryujinx.app/download, якщо ви шукаєте підтримувану версію.", @@ -11533,7 +12013,8 @@ "no_NO": "Omstart Kreves", "pl_PL": "Wymagane Ponowne Uruchomienie", "pt_BR": "Reinicialização necessária", - "ru_RU": "Требуется перезагрузка", + "ru_RU": "Требуется перезапуск", + "sv_SE": "Omstart krävs", "th_TH": "จำเป็นต้องรีสตาร์ทเพื่อให้การอัพเดตสามารถให้งานได้", "tr_TR": "Yeniden Başlatma Gerekli", "uk_UA": "Потрібен перезапуск", @@ -11557,7 +12038,8 @@ "no_NO": "Temaet har blitt lagret. En omstart kreves for å bruke temaet.", "pl_PL": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.", "pt_BR": "O tema foi salvo. Uma reinicialização é necessária para aplicar o tema.", - "ru_RU": "Тема сохранена. Для применения темы требуется перезапуск.", + "ru_RU": "Тема сохранена. Для применения темы требуется выполнить перезапуск.", + "sv_SE": "Temat har sparats. En omstart krävs för att verkställa ändringen.", "th_TH": "บันทึกธีมแล้ว จำเป็นต้องรีสตาร์ทเพื่อใช้ธีม", "tr_TR": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.", "uk_UA": "Тему збережено. Щоб застосувати тему, потрібен перезапуск.", @@ -11581,7 +12063,8 @@ "no_NO": "Vil du starte på nytt", "pl_PL": "Czy chcesz uruchomić ponownie?", "pt_BR": "Deseja reiniciar?", - "ru_RU": "Хотите перезапустить", + "ru_RU": "Выполнить перезапуск?", + "sv_SE": "Vill du starta om", "th_TH": "คุณต้องการรีสตาร์ทหรือไม่?", "tr_TR": "Yeniden başlatmak ister misiniz", "uk_UA": "Ви хочете перезапустити", @@ -11606,6 +12089,7 @@ "pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})", "pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})", "ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})", + "sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})", "th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})", "tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})", "uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})", @@ -11630,6 +12114,7 @@ "pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.", "pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.", "ru_RU": "Установленная прошивка не была найдена, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь эмулятор запустится.", + "sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.", "th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน", "tr_TR": "", "uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.", @@ -11654,6 +12139,7 @@ "pl_PL": "Brak Zainstalowanego Firmware'u", "pt_BR": "Firmware não foi instalado", "ru_RU": "Прошивка не установлена", + "sv_SE": "Inget firmware installerat", "th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์", "tr_TR": "Yazılım Yüklü Değil", "uk_UA": "Прошивка не встановлена", @@ -11678,6 +12164,7 @@ "pl_PL": "Firmware {0} został zainstalowany", "pt_BR": "Firmware {0} foi instalado", "ru_RU": "Прошивка {0} была установлена", + "sv_SE": "Firmware {0} installerades", "th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว", "tr_TR": "Yazılım {0} yüklendi", "uk_UA": "Встановлено прошивку {0}", @@ -11702,6 +12189,7 @@ "pl_PL": "Pomyślnie zainstalowano typy plików!", "pt_BR": "Tipos de arquivo instalados com sucesso!", "ru_RU": "Типы файлов успешно установлены", + "sv_SE": "Filtyper har installerats!", "th_TH": "ติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", "tr_TR": "Dosya uzantıları başarıyla yüklendi!", "uk_UA": "Успішно встановлено типи файлів!", @@ -11726,6 +12214,7 @@ "pl_PL": "Nie udało się zainstalować typów plików.", "pt_BR": "Falha ao instalar tipos de arquivo.", "ru_RU": "Не удалось установить типы файлов.", + "sv_SE": "Misslyckades med att installera filtyper.", "th_TH": "ติดตั้งตามประเภทของไฟล์ไม่สำเร็จ", "tr_TR": "Dosya uzantıları yükleme işlemi başarısız oldu.", "uk_UA": "Не вдалося встановити типи файлів.", @@ -11750,6 +12239,7 @@ "pl_PL": "Pomyślnie odinstalowano typy plików!", "pt_BR": "Tipos de arquivo desinstalados com sucesso!", "ru_RU": "Типы файлов успешно удалены", + "sv_SE": "Filtyper avinstallerades!", "th_TH": "ถอนการติดตั้งตามประเภทของไฟล์สำเร็จแล้ว!", "tr_TR": "Dosya uzantıları başarıyla kaldırıldı!", "uk_UA": "Успішно видалено типи файлів!", @@ -11774,6 +12264,7 @@ "pl_PL": "Nie udało się odinstalować typów plików.", "pt_BR": "Falha ao desinstalar tipos de arquivo.", "ru_RU": "Не удалось удалить типы файлов.", + "sv_SE": "Misslyckades med att avinstallera filtyper.", "th_TH": "ไม่สามารถถอนการติดตั้งตามประเภทของไฟล์ได้", "tr_TR": "Dosya uzantıları kaldırma işlemi başarısız oldu.", "uk_UA": "Не вдалося видалити типи файлів.", @@ -11798,6 +12289,7 @@ "pl_PL": "Otwórz Okno Ustawień", "pt_BR": "Abrir janela de configurações", "ru_RU": "Открывает окно параметров", + "sv_SE": "Öppna inställningar", "th_TH": "เปิดหน้าต่างการตั้งค่า", "tr_TR": "Seçenekler Penceresini Aç", "uk_UA": "Відкрити вікно налаштувань", @@ -11821,11 +12313,12 @@ "no_NO": "XCI Trimmervindu", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Окно триммера XCI", + "sv_SE": "XCI-optimerare", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "XCI文件瘦身窗口", "zh_TW": "" } }, @@ -11846,6 +12339,7 @@ "pl_PL": "Aplet Kontrolera", "pt_BR": "Applet de controle", "ru_RU": "Апплет контроллера", + "sv_SE": "Handkontroller-applet", "th_TH": "คอนโทรลเลอร์ Applet", "tr_TR": "Kumanda Applet'i", "uk_UA": "Аплет контролера", @@ -11870,6 +12364,7 @@ "pl_PL": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}", "pt_BR": "Erro ao exibir diálogo de mensagem: {0}", "ru_RU": "Ошибка отображения сообщения: {0}", + "sv_SE": "Fel vid visning av meddelandedialog: {0}", "th_TH": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบข้อความ: {0}", "tr_TR": "Mesaj diyaloğu gösterilirken hata: {0}", "uk_UA": "Помилка показу діалогового вікна повідомлення: {0}", @@ -11894,6 +12389,7 @@ "pl_PL": "Błąd wyświetlania Klawiatury Oprogramowania: {0}", "pt_BR": "Erro ao exibir teclado virtual: {0}", "ru_RU": "Ошибка отображения программной клавиатуры: {0}", + "sv_SE": "Fel vid visning av programvarutangentbord: {0}", "th_TH": "เกิดข้อผิดพลาดในการแสดงซอฟต์แวร์แป้นพิมพ์: {0}", "tr_TR": "Mesaj diyaloğu gösterilirken hata: {0}", "uk_UA": "Помилка показу програмної клавіатури: {0}", @@ -11918,6 +12414,7 @@ "pl_PL": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}", "pt_BR": "Erro ao exibir applet ErrorApplet: {0}", "ru_RU": "Ошибка отображения диалогового окна ErrorApplet: {0}", + "sv_SE": "Fel vid visning av ErrorApplet-dialog: {0}", "th_TH": "เกิดข้อผิดพลาดในการแสดงกล่องโต้ตอบ ข้อผิดพลาดของ Applet: {0}", "tr_TR": "Applet diyaloğu gösterilirken hata: {0}", "uk_UA": "Помилка показу діалогового вікна ErrorApplet: {0}", @@ -11941,7 +12438,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "{0}: {1}", + "sv_SE": "", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -11966,6 +12464,7 @@ "pl_PL": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.", "pt_BR": "\nPara mais informações sobre como corrigir esse erro, siga nosso Guia de Configuração.", "ru_RU": "\nДля получения дополнительной информации о том, как исправить эту ошибку, следуйте нашему Руководству по установке.", + "sv_SE": "\nFölj vår konfigurationsguide för mer information om hur man rättar till detta fel.", "th_TH": "\nสำหรับข้อมูลเพิ่มเติมเกี่ยวกับวิธีแก้ไขข้อผิดพลาดนี้ โปรดทำตามคำแนะนำในการตั้งค่าของเรา", "tr_TR": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.", "uk_UA": "\nДля отримання додаткової інформації про те, як виправити цю помилку, дотримуйтесь нашого посібника з налаштування.", @@ -11990,6 +12489,7 @@ "pl_PL": "Błąd Ryujinxa ({0})", "pt_BR": "Erro do Ryujinx ({0})", "ru_RU": "Ошибка Ryujinx ({0})", + "sv_SE": "Ryujinx-fel ({0}", "th_TH": "ข้อผิดพลาด Ryujinx ({0})", "tr_TR": "Ryujinx Hatası ({0})", "uk_UA": "Помилка Ryujinx ({0})", @@ -12013,7 +12513,8 @@ "no_NO": "", "pl_PL": "API Amiibo", "pt_BR": "API Amiibo", - "ru_RU": "", + "ru_RU": "API Amiibo", + "sv_SE": "Amiibo-API", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -12038,6 +12539,7 @@ "pl_PL": "Wystąpił błąd podczas pobierania informacji z API.", "pt_BR": "Um erro ocorreu ao tentar obter informações da API.", "ru_RU": "Произошла ошибка при получении информации из API.", + "sv_SE": "Ett fel inträffade vid hämtning av information från API.", "th_TH": "เกิดข้อผิดพลาดขณะเรียกข้อมูลจาก API", "tr_TR": "API'dan bilgi alırken bir hata oluştu.", "uk_UA": "Під час отримання інформації з API сталася помилка.", @@ -12062,6 +12564,7 @@ "pl_PL": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.", "pt_BR": "Não foi possível conectar ao servidor da API Amiibo. O serviço pode estar fora do ar ou você precisa verificar sua conexão com a Internet.", "ru_RU": "Не удалось подключиться к серверу Amiibo API. Служба может быть недоступна или вам может потребоваться проверить ваше интернет-соединение.", + "sv_SE": "Kunde inte ansluta till Amiibo API-server. Tjänsten kanske är nere eller så behöver du kontrollera att din internetanslutning fungerar.", "th_TH": "ไม่สามารถเชื่อมต่อกับเซิร์ฟเวอร์ Amiibo API บางบริการอาจหยุดทำงาน หรือไม่คุณต้องทำการตรวจสอบว่าอินเทอร์เน็ตของคุณอยู่ในสถานะเชื่อมต่ออยู่หรือไม่", "tr_TR": "Amiibo API sunucusuna bağlanılamadı. Sunucu çevrimdışı olabilir veya uygun bir internet bağlantınızın olduğunu kontrol etmeniz gerekebilir.", "uk_UA": "Неможливо підключитися до сервера Amiibo API. Можливо, служба не працює або вам потрібно перевірити, чи є підключення до Інтернету.", @@ -12086,6 +12589,7 @@ "pl_PL": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.", "pt_BR": "Perfil {0} é incompatível com o sistema de configuração de controle atual.", "ru_RU": "Профиль {0} несовместим с текущей системой конфигурации ввода.", + "sv_SE": "Profilen {0} är inte kompatibel med aktuell konfiguration för inmatning.", "th_TH": "โปรไฟล์ {0} ไม่สามารถทำงานได้กับระบบกำหนดค่าอินพุตปัจจุบัน", "tr_TR": "Profil {0} güncel giriş konfigürasyon sistemi ile uyumlu değil.", "uk_UA": "Профіль {0} несумісний із поточною системою конфігурації вводу.", @@ -12110,6 +12614,7 @@ "pl_PL": "Profil Domyślny nie może zostać nadpisany", "pt_BR": "O perfil Padrão não pode ser substituído", "ru_RU": "Профиль по умолчанию не может быть перезаписан", + "sv_SE": "Standardprofilen kan inte skrivas över", "th_TH": "โปรไฟล์เริ่มต้นไม่สามารถเขียนทับได้", "tr_TR": "Varsayılan Profil'in üstüne yazılamaz", "uk_UA": "Стандартний профіль не можна перезаписати", @@ -12134,6 +12639,7 @@ "pl_PL": "Usuwanie Profilu", "pt_BR": "Apagando perfil", "ru_RU": "Удаление профиля", + "sv_SE": "Tar bort profilen", "th_TH": "กำลังลบโปรไฟล์", "tr_TR": "Profil Siliniyor", "uk_UA": "Видалення профілю", @@ -12158,6 +12664,7 @@ "pl_PL": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?", "pt_BR": "Essa ação é irreversível, tem certeza que deseja continuar?", "ru_RU": "Это действие необратимо. Вы уверены, что хотите продолжить?", + "sv_SE": "Denna åtgärd går inte att ångra. Är du säker på att du vill fortsätta?", "th_TH": "การดำเนินการนี้ไม่สามารถย้อนกลับได้ คุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", "tr_TR": "Bu eylem geri döndürülemez, devam etmek istediğinizden emin misiniz?", "uk_UA": "Цю дію неможливо скасувати. Ви впевнені, що бажаєте продовжити?", @@ -12182,6 +12689,7 @@ "pl_PL": "Uwaga", "pt_BR": "Alerta", "ru_RU": "Внимание", + "sv_SE": "Varning", "th_TH": "คำเตือน", "tr_TR": "Uyarı", "uk_UA": "Увага", @@ -12206,6 +12714,7 @@ "pl_PL": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?", "pt_BR": "Você está prestes a apagar o cache PPTC para :\n\n{0}\n\nTem certeza que deseja continuar?", "ru_RU": "Вы собираетесь перестроить кэш PPTC при следующем запуске для:\n\n{0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att kölägga en PPTC rebuild vid nästa uppstart av:\n\n{0}\n\nÄr du säker på att du vill fortsätta?", "th_TH": "คุณกำลังตั้งค่าให้มีการสร้าง PPTC ใหม่ในการบูตครั้งถัดไป:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", "tr_TR": "Belirtilen PPTC cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", "uk_UA": "Ви збираєтеся видалити кеш PPTC для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", @@ -12230,6 +12739,7 @@ "pl_PL": "Błąd czyszczenia cache PPTC w {0}: {1}", "pt_BR": "Erro apagando cache PPTC em {0}: {1}", "ru_RU": "Ошибка очистки кэша PPTC в {0}: {1}", + "sv_SE": "Fel vid tömning av PPTC-cache i {0}: {1}", "th_TH": "มีข้อผิดพลาดในการล้างแคช PPTC {0}: {1}", "tr_TR": "Belirtilen PPTC cache temizlenirken hata {0}: {1}", "uk_UA": "Помилка очищення кешу PPTC на {0}: {1}", @@ -12254,6 +12764,7 @@ "pl_PL": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?", "pt_BR": "Você está prestes a apagar o cache de Shader para :\n\n{0}\n\nTem certeza que deseja continuar?", "ru_RU": "Вы собираетесь удалить кэш шейдеров для:\n\n{0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort shader cache för :\n\n{0}\n\nÄr du säker på att du vill fortsätta?", "th_TH": "คุณกำลังจะลบแคชแสงเงา:\n\n{0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อหรือไม่?", "tr_TR": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?", "uk_UA": "Ви збираєтеся видалити кеш шейдерів для:\n\n{0}\n\nВи впевнені, що бажаєте продовжити?", @@ -12278,6 +12789,7 @@ "pl_PL": "Błąd czyszczenia cache Shaderów w {0}: {1}", "pt_BR": "Erro apagando o cache de Shader em {0}: {1}", "ru_RU": "Ошибка очистки кэша шейдеров в {0}: {1}", + "sv_SE": "Fel vid tömning av shader cache i {0}: {1}", "th_TH": "เกิดข้อผิดพลาดในการล้าง แคชแสงเงา {0}: {1}", "tr_TR": "Belirtilen Shader cache temizlenirken hata {0}: {1}", "uk_UA": "Помилка очищення кешу шейдерів на {0}: {1}", @@ -12302,6 +12814,7 @@ "pl_PL": "Ryujinx napotkał błąd", "pt_BR": "Ryujinx encontrou um erro", "ru_RU": "Ryujinx обнаружил ошибку", + "sv_SE": "Ryujinx har påträffat ett fel", "th_TH": "Ryujinx พบข้อผิดพลาด", "tr_TR": "Ryujinx bir hata ile karşılaştı", "uk_UA": "У Ryujinx сталася помилка", @@ -12326,6 +12839,7 @@ "pl_PL": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu", "pt_BR": "Erro de interface: O jogo selecionado não tem um ID de título válido", "ru_RU": "Ошибка пользовательского интерфейса: выбранная игра не имеет действительного ID.", + "sv_SE": "Gränssnittsfel: Angivet spel saknar ett giltigt title ID", "th_TH": "ข้อผิดพลาดของ UI: เกมที่เลือกไม่มีชื่อ ID ที่ถูกต้อง", "tr_TR": "Arayüz hatası: Seçilen oyun geçerli bir title ID'ye sahip değil", "uk_UA": "Помилка інтерфейсу: вибрана гра не мала дійсного ідентифікатора назви", @@ -12350,6 +12864,7 @@ "pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.", "pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.", "ru_RU": "Валидная системная прошивка не найдена в {0}.", + "sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.", "th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.", "tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.", "uk_UA": "Дійсна прошивка системи не знайдена в {0}.", @@ -12374,6 +12889,7 @@ "pl_PL": "Zainstaluj Firmware {0}", "pt_BR": "Instalar firmware {0}", "ru_RU": "Установить прошивку {0}", + "sv_SE": "Installera firmware {0}", "th_TH": "ติดตั้งเฟิร์มแวร์ {0}", "tr_TR": "Firmware {0} Yükle", "uk_UA": "Встановити прошивку {0}", @@ -12398,6 +12914,7 @@ "pl_PL": "Wersja systemu {0} zostanie zainstalowana.", "pt_BR": "A versão do sistema {0} será instalada.", "ru_RU": "Будет установлена версия прошивки {0}.", + "sv_SE": "Systemversion {0} kommer att installeras.", "th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้", "tr_TR": "Sistem sürümü {0} yüklenecek.", "uk_UA": "Буде встановлено версію системи {0}.", @@ -12422,6 +12939,7 @@ "pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.", "pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.", "ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.", + "sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.", "th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.", "tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.", "uk_UA": "\n\nЦе замінить поточну версію системи {0}.", @@ -12446,6 +12964,7 @@ "pl_PL": "\n\nCzy chcesz kontynuować?", "pt_BR": "\n\nDeseja continuar?", "ru_RU": "\n\nПродолжить?", + "sv_SE": "\n\nVill du fortsätta?", "th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?", "tr_TR": "\n\nDevam etmek istiyor musunuz?", "uk_UA": "\n\nВи хочете продовжити?", @@ -12470,6 +12989,7 @@ "pl_PL": "Instalowanie firmware'u...", "pt_BR": "Instalando firmware...", "ru_RU": "Установка прошивки...", + "sv_SE": "Installerar firmware...", "th_TH": "กำลังติดตั้งเฟิร์มแวร์...", "tr_TR": "Firmware yükleniyor...", "uk_UA": "Встановлення прошивки...", @@ -12494,6 +13014,7 @@ "pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.", "pt_BR": "Versão do sistema {0} instalada com sucesso.", "ru_RU": "Прошивка версии {0} успешно установлена.", + "sv_SE": "Systemversion {0} har installerats.", "th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว", "tr_TR": "Sistem sürümü {0} başarıyla yüklendi.", "uk_UA": "Версію системи {0} успішно встановлено.", @@ -12517,11 +13038,12 @@ "no_NO": "En ugyldig Keys-fil ble funnet i {0}.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "В {0} были найдены некорректные ключи", + "sv_SE": "En ogiltig nyckelfil hittades i {0}", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "在{0}发现了一个无效的密匙文件", "zh_TW": "" } }, @@ -12541,11 +13063,12 @@ "no_NO": "Installere nøkler", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Установить ключи", + "sv_SE": "Installera nycklar", "th_TH": "", "tr_TR": "", "uk_UA": "Встановлення Ключів", - "zh_CN": "", + "zh_CN": "安装密匙", "zh_TW": "" } }, @@ -12565,11 +13088,12 @@ "no_NO": "Ny Keys-fil vil bli installert.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Будут установлены новые ключи.", + "sv_SE": "Ny nyckelfil kommer att installeras.", "th_TH": "", "tr_TR": "", "uk_UA": "Новий файл Ключів буде встановлено", - "zh_CN": "", + "zh_CN": "将会安装新密匙文件", "zh_TW": "" } }, @@ -12589,11 +13113,12 @@ "no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "\n\nЭто действие может перезаписать установленные ключи.", + "sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.", "th_TH": "", "tr_TR": "", "uk_UA": "\n\nЦе замінить собою поточні файли Ключів.", - "zh_CN": "", + "zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙", "zh_TW": "" } }, @@ -12613,11 +13138,12 @@ "no_NO": "\n\nVil du fortsette?", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "\n\nХотите продолжить?", + "sv_SE": "\n\nVill du fortsätta?", "th_TH": "", "tr_TR": "", "uk_UA": "\n\nВи хочете продовжити?", - "zh_CN": "", + "zh_CN": "\n\n你想要继续吗?", "zh_TW": "" } }, @@ -12637,11 +13163,12 @@ "no_NO": "Installere nøkler...", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Установка ключей...", + "sv_SE": "Installerar nycklar...", "th_TH": "", "tr_TR": "", "uk_UA": "Встановлення Ключів...", - "zh_CN": "", + "zh_CN": "安装密匙中。。。", "zh_TW": "" } }, @@ -12661,11 +13188,12 @@ "no_NO": "Ny Keys -fil installert.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Новые ключи были успешно установлены.", + "sv_SE": "Ny nyckelfil installerades.", "th_TH": "", "tr_TR": "", "uk_UA": "Нові ключі встановлено.", - "zh_CN": "", + "zh_CN": "已成功安装新密匙文件", "zh_TW": "" } }, @@ -12686,6 +13214,7 @@ "pl_PL": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty", "pt_BR": "Não haveria nenhum perfil selecionado se o perfil atual fosse deletado", "ru_RU": "Если выбранный профиль будет удален, другие профили не будут открываться.", + "sv_SE": "Det skulle inte finnas några andra profiler att öppnas om angiven profil tas bort", "th_TH": "จะไม่มีโปรไฟล์อื่นให้เปิดหากโปรไฟล์ที่เลือกถูกลบ", "tr_TR": "Seçilen profil silinirse kullanılabilen başka profil kalmayacak", "uk_UA": "Якщо вибраний профіль буде видалено, інші профілі не відкриватимуться", @@ -12710,6 +13239,7 @@ "pl_PL": "Czy chcesz usunąć wybrany profil", "pt_BR": "Deseja deletar o perfil selecionado", "ru_RU": "Удалить выбранный профиль?", + "sv_SE": "Vill du ta bort den valda profilen", "th_TH": "คุณต้องการลบโปรไฟล์ที่เลือกหรือไม่?", "tr_TR": "Seçilen profili silmek istiyor musunuz", "uk_UA": "Ви хочете видалити вибраний профіль", @@ -12734,6 +13264,7 @@ "pl_PL": "Uwaga - Niezapisane zmiany", "pt_BR": "Alerta - Alterações não salvas", "ru_RU": "Внимание - Несохраненные изменения", + "sv_SE": "Varning - Ej sparade ändringar", "th_TH": "คำเตือน - มีการเปลี่ยนแปลงที่ไม่ได้บันทึก", "tr_TR": "Uyarı - Kaydedilmemiş Değişiklikler", "uk_UA": "Увага — Незбережені зміни", @@ -12758,6 +13289,7 @@ "pl_PL": "Wprowadziłeś zmiany dla tego profilu użytkownika, które nie zostały zapisane.", "pt_BR": "Você fez alterações para este perfil de usuário que não foram salvas.", "ru_RU": "В эту учетную запись внесены изменения, которые не были сохранены.", + "sv_SE": "Du har gjort ändringar i denna användarprofil som inte har sparats.", "th_TH": "คุณได้ทำการเปลี่ยนแปลงโปรไฟล์ผู้ใช้นี้โดยไม่ได้รับการบันทึก", "tr_TR": "Kullanıcı profilinizde kaydedilmemiş değişiklikler var.", "uk_UA": "Ви зробили зміни у цьому профілю користувача які не було збережено.", @@ -12782,6 +13314,7 @@ "pl_PL": "Czy chcesz odrzucić zmiany?", "pt_BR": "Deseja descartar as alterações?", "ru_RU": "Отменить изменения?", + "sv_SE": "Vill du förkasta dina ändringar?", "th_TH": "คุณต้องการทิ้งการเปลี่ยนแปลงของคุณหรือไม่?", "tr_TR": "Yaptığınız değişiklikleri iptal etmek istediğinize emin misiniz?", "uk_UA": "Бажаєте скасувати зміни?", @@ -12806,6 +13339,7 @@ "pl_PL": "Aktualne ustawienia kontrolera zostały zaktualizowane.", "pt_BR": "As configurações de controle atuais foram atualizadas.", "ru_RU": "Текущие настройки управления обновлены.", + "sv_SE": "Aktuella kontrollerinställningar har uppdaterats.", "th_TH": "การตั้งค่าคอนโทรลเลอร์ปัจจุบันได้รับการอัปเดตแล้ว", "tr_TR": "Geçerli kumanda seçenekleri güncellendi.", "uk_UA": "Поточні налаштування контролера оновлено.", @@ -12830,6 +13364,7 @@ "pl_PL": "Czy chcesz zapisać?", "pt_BR": "Deseja salvar?", "ru_RU": "Сохранить?", + "sv_SE": "Vill du spara?", "th_TH": "คุณต้องการบันทึกหรือไม่?", "tr_TR": "Kaydetmek istiyor musunuz?", "uk_UA": "Ви хочете зберегти?", @@ -12854,6 +13389,7 @@ "pl_PL": "{0}. Błędny plik: {1}", "pt_BR": "{0}. Arquivo com erro: {1}", "ru_RU": "{0}. Файл с ошибкой: {1}", + "sv_SE": "{0}. Fel i filen: {1}", "th_TH": "{0} ไฟล์เกิดข้อผิดพลาด: {1}", "tr_TR": "{0}. Hatalı Dosya: {1}", "uk_UA": "{0}. Файл з помилкою: {1}", @@ -12878,6 +13414,7 @@ "pl_PL": "Modyfikacja już istnieje", "pt_BR": "O mod já existe", "ru_RU": "Мод уже существует", + "sv_SE": "Modd finns redan", "th_TH": "มีม็อดนี้อยู่แล้ว", "tr_TR": "Mod zaten var", "uk_UA": "Модифікація вже існує", @@ -12902,6 +13439,7 @@ "pl_PL": "Podany katalog nie zawiera modyfikacji!", "pt_BR": "O diretório especificado não contém um mod!", "ru_RU": "Выбранная папка не содержит модов", + "sv_SE": "Den angivna katalogen innehåller inte en modd!", "th_TH": "ไดเร็กทอรีที่ระบุไม่มี ม็อดอยู่!", "tr_TR": "", "uk_UA": "Вказаний каталог не містить модифікації!", @@ -12926,6 +13464,7 @@ "pl_PL": "Nie udało się usunąć: Nie można odnaleźć katalogu nadrzędnego dla modyfikacji \"{0}\"!", "pt_BR": "Falha ao excluir: Não foi possível encontrar o diretório pai do mod \"{0}\"!", "ru_RU": "Невозможно удалить: не удалось найти папку мода \"{0}\"", + "sv_SE": "Misslyckades med att ta bort: Kunde inte hitta föräldrakatalogen för modden \"{0}\"!", "th_TH": "ไม่สามารถลบ: ไม่พบไดเร็กทอรีหลักสำหรับ ม็อด \"{0}\"!", "tr_TR": "Silme Başarısız: \"{0}\" Modu için üst dizin bulunamadı! ", "uk_UA": "Не видалено: Не знайдено батьківський каталог для модифікації \"{0}\"!", @@ -12950,6 +13489,7 @@ "pl_PL": "Określony plik nie zawiera DLC dla wybranego tytułu!", "pt_BR": "O arquivo especificado não contém DLCs para o título selecionado!", "ru_RU": "Указанный файл не содержит DLC для выбранной игры", + "sv_SE": "Den angivna filen innehåller inte en DLC för angivet spel!", "th_TH": "ไฟล์ที่ระบุไม่มี DLC สำหรับชื่อที่เลือก!", "tr_TR": "Belirtilen dosya seçilen oyun için DLC içermiyor!", "uk_UA": "Зазначений файл не містить DLC для вибраного заголовку!", @@ -12974,6 +13514,7 @@ "pl_PL": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.", "pt_BR": "Os logs de depuração estão ativos, esse recurso é feito para ser usado apenas por desenvolvedores.", "ru_RU": "У вас включено ведение журнала отладки, предназначенное только для разработчиков.", + "sv_SE": "Du har spårloggning aktiverat som endast är designat att användas av utvecklare.", "th_TH": "คุณได้เปิดใช้งานการบันทึกการติดตาม ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้เท่านั้น", "tr_TR": "Sadece geliştiriler için dizayn edilen Trace Loglama seçeneği etkin.", "uk_UA": "Ви увімкнули журнал налагодження, призначений лише для розробників.", @@ -12997,7 +13538,8 @@ "no_NO": "For optimal ytelse er det anbefalt å deaktivere spor-logging. Ønsker du å deaktivere spor-logging nå?", "pl_PL": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?", "pt_BR": "Para melhor performance, é recomendável desabilitar os logs de depuração. Gostaria de desabilitar os logs de depuração agora?", - "ru_RU": "Для оптимальной производительности рекомендуется отключить ведение журнала отладки. Хотите отключить ведение журнала отладки?", + "ru_RU": "Для оптимальной производительности рекомендуется отключить ведение журнала отладки. Хотите отключить?", + "sv_SE": "Det rekommenderas att inaktivera spårloggning för optimal prestanda. Vill du inaktivera spårloggning nu?", "th_TH": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้งานการบันทึกการติดตาม คุณต้องการปิดใช้การบันทึกการติดตามตอนนี้หรือไม่?", "tr_TR": "En iyi performans için trace loglama'nın devre dışı bırakılması tavsiye edilir. Trace loglama seçeneğini şimdi devre dışı bırakmak ister misiniz?", "uk_UA": "Для оптимальної продуктивності рекомендується вимкнути ведення журналу налагодження. Ви хочете вимкнути ведення журналу налагодження зараз?", @@ -13022,6 +13564,7 @@ "pl_PL": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.", "pt_BR": "O despejo de shaders está ativo, esse recurso é feito para ser usado apenas por desenvolvedores.", "ru_RU": "У вас включен дамп шейдеров, который предназначен только для разработчиков.", + "sv_SE": "Du har aktiverat shader dumping som endast är designat att användas av utvecklare.", "th_TH": "คุณได้เปิดใช้งาน การดัมพ์เชเดอร์ ซึ่งออกแบบมาเพื่อให้นักพัฒนาใช้งานเท่านั้น", "tr_TR": "Sadece geliştiriler için dizayn edilen Shader Dumping seçeneği etkin.", "uk_UA": "Ви увімкнули скидання шейдерів, призначений лише для розробників.", @@ -13046,6 +13589,7 @@ "pl_PL": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?", "pt_BR": "Para melhor performance, é recomendável desabilitar o despejo de shaders. Gostaria de desabilitar o despejo de shaders agora?", "ru_RU": "Для оптимальной производительности рекомендуется отключить дамп шейдеров. Хотите отключить дамп шейдеров?", + "sv_SE": "Det rekommenderas att inaktivera shader dumping för optimal prestanda. Vill du inaktivera shader dumping nu?", "th_TH": "เพื่อประสิทธิภาพสูงสุด ขอแนะนำให้ปิดใช้การดัมพ์เชเดอร์ คุณต้องการปิดการใช้งานการ ดัมพ์เชเดอร์ ตอนนี้หรือไม่?", "tr_TR": "En iyi performans için Shader Dumping'in devre dışı bırakılması tavsiye edilir. Shader Dumping seçeneğini şimdi devre dışı bırakmak ister misiniz?", "uk_UA": "Для оптимальної продуктивності рекомендується вимкнути скидання шейдерів. Ви хочете вимкнути скидання шейдерів зараз?", @@ -13070,6 +13614,7 @@ "pl_PL": "Gra została już załadowana", "pt_BR": "Um jogo já foi carregado", "ru_RU": "Игра уже загружена", + "sv_SE": "Ett spel har redan lästs in", "th_TH": "ทำการโหลดเกมเรียบร้อยแล้ว", "tr_TR": "Bir oyun zaten yüklendi", "uk_UA": "Гру вже завантажено", @@ -13094,6 +13639,7 @@ "pl_PL": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.", "pt_BR": "Por favor, pare a emulação ou feche o emulador antes de abrir outro jogo.", "ru_RU": "Пожалуйста, остановите эмуляцию или закройте эмулятор перед запуском другой игры.", + "sv_SE": "Stoppa emuleringen eller stäng emulatorn innan du startar ett annat spel.", "th_TH": "โปรดหยุดการจำลอง หรือปิดโปรแกรมจำลองก่อนที่จะเปิดเกมอื่น", "tr_TR": "Lütfen yeni bir oyun açmadan önce emülasyonu durdurun veya emülatörü kapatın.", "uk_UA": "Зупиніть емуляцію або закрийте емулятор перед запуском іншої гри.", @@ -13118,6 +13664,7 @@ "pl_PL": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!", "pt_BR": "O arquivo especificado não contém atualizações para o título selecionado!", "ru_RU": "Указанный файл не содержит обновлений для выбранного приложения", + "sv_SE": "Angiven fil innehåller inte en uppdatering för angivet spel!", "th_TH": "ไฟล์ที่ระบุไม่มีการอัพเดตสำหรับชื่อเรื่องที่เลือก!", "tr_TR": "Belirtilen dosya seçilen oyun için güncelleme içermiyor!", "uk_UA": "Зазначений файл не містить оновлення для вибраного заголовка!", @@ -13142,6 +13689,7 @@ "pl_PL": "Ostrzeżenie — Wątki Backend", "pt_BR": "Alerta - Threading da API gráfica", "ru_RU": "Предупреждение: многопоточность в бэкенде", + "sv_SE": "Varning - Backend Threading", "th_TH": "คำเตือน - การทำเธรดแบ็กเอนด์", "tr_TR": "Uyarı - Backend Threading", "uk_UA": "Попередження - потокове керування сервером", @@ -13165,7 +13713,8 @@ "no_NO": "Ryujinx må startes på nytt etter at dette alternativet er endret slik at det tas i bruk helt. Avhengig av plattformen din, må du kanskje manuelt skru av driveren's egen flertråder når du bruker Ryujinx's.", "pl_PL": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.", "pt_BR": "Ryujinx precisa ser reiniciado após mudar essa opção para que ela tenha efeito. Dependendo da sua plataforma, pode ser preciso desabilitar o multithreading do driver de vídeo quando usar o Ryujinx.", - "ru_RU": "Для применения этой настройки необходимо перезапустить Ryujinx. В зависимости от используемой вами операционной системы вам может потребоваться вручную отключить многопоточность драйвера при использовании Ryujinx.", + "ru_RU": "Для применения этой настройки необходимо перезапустить Ryujinx. В зависимости от используемой вами операционной системы, вам может потребоваться вручную отключить многопоточность драйвера при использовании Ryujinx.", + "sv_SE": "Ryujinx måste startas om efter att denna inställning ändras för att verkställa den. Beroende på din plattform så kanske du måste manuellt inaktivera drivrutinens egna multithreading när Ryujinx används.", "th_TH": "Ryujinx ต้องรีสตาร์ทหลังจากเปลี่ยนตัวเลือกนี้จึงจะใช้งานได้อย่างสมบูรณ์ คุณอาจต้องปิดการใช้งาน มัลติเธรด ของไดรเวอร์ของคุณด้วยตนเองเมื่อใช้ Ryujinx ทั้งนี้ขึ้นอยู่กับแพลตฟอร์มของคุณ", "tr_TR": "Bu seçeneğin tamamen uygulanması için Ryujinx'in kapatıp açılması gerekir. Kullandığınız işletim sistemine bağlı olarak, Ryujinx'in multithreading'ini kullanırken driver'ınızın multithreading seçeneğini kapatmanız gerekebilir.", "uk_UA": "Ryujinx потрібно перезапустити після зміни цього параметра, щоб він застосовувався повністю. Залежно від вашої платформи вам може знадобитися вручну вимкнути власну багатопотоковість драйвера під час використання Ryujinx.", @@ -13190,6 +13739,7 @@ "pl_PL": "Zamierzasz usunąć modyfikacje: {0}\n\nCzy na pewno chcesz kontynuować?", "pt_BR": "Você está prestes a excluir o mod: {0}\n\nTem certeza de que deseja continuar?", "ru_RU": "Вы сейчас удалите мод: {0}\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort modden: {0}\n\nÄr du säker på att du vill fortsätta?", "th_TH": "คุณกำลังจะลบ ม็อด: {0}\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", "tr_TR": "", "uk_UA": "Ви збираєтесь видалити модифікацію: {0}\n\nВи дійсно бажаєте продовжити?", @@ -13214,6 +13764,7 @@ "pl_PL": "Zamierzasz usunąć wszystkie modyfikacje dla wybranego tytułu: {0}\n\nCzy na pewno chcesz kontynuować?", "pt_BR": "Você está prestes a excluir todos os mods para este jogo.\n\nTem certeza de que deseja continuar?", "ru_RU": "Вы сейчас удалите все выбранные моды для этой игры.\n\nВы уверены, что хотите продолжить?", + "sv_SE": "Du är på väg att ta bort alla moddar för detta spel.\n\nÄr du säker på att du vill fortsätta?", "th_TH": "คุณกำลังจะลบม็อดทั้งหมดสำหรับชื่อนี้\n\nคุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?", "tr_TR": "", "uk_UA": "Ви збираєтесь видалити всі модифікації для цього Додатка.\n\nВи дійсно бажаєте продовжити?", @@ -13237,7 +13788,8 @@ "no_NO": "Funksjoner", "pl_PL": "Funkcje", "pt_BR": "Recursos", - "ru_RU": "Функции & Улучшения", + "ru_RU": "Функции", + "sv_SE": "Funktioner", "th_TH": "คุณสมบัติ", "tr_TR": "Özellikler", "uk_UA": "Особливості", @@ -13262,6 +13814,7 @@ "pl_PL": "Wielowątkowość Backendu Graficznego:", "pt_BR": "Multithreading da API gráfica:", "ru_RU": "Многопоточность графического бэкенда:", + "sv_SE": "Multithreading för grafikbakände:", "th_TH": "มัลติเธรด กราฟิกเบื้องหลัง:", "tr_TR": "Grafik Backend Multithreading:", "uk_UA": "Багатопотоковість графічного сервера:", @@ -13286,6 +13839,7 @@ "pl_PL": "", "pt_BR": "Automático", "ru_RU": "Автоматически", + "sv_SE": "Automatiskt", "th_TH": "อัตโนมัติ", "tr_TR": "Otomatik", "uk_UA": "Авто", @@ -13310,6 +13864,7 @@ "pl_PL": "Wyłączone", "pt_BR": "Desligado", "ru_RU": "Выключено", + "sv_SE": "Av", "th_TH": "ปิดการใช้งาน", "tr_TR": "Kapalı", "uk_UA": "Вимкнути", @@ -13334,6 +13889,7 @@ "pl_PL": "Włączone", "pt_BR": "Ligado", "ru_RU": "Включено", + "sv_SE": "På", "th_TH": "เปิดใช้งาน", "tr_TR": "Açık", "uk_UA": "Увімкнути", @@ -13358,6 +13914,7 @@ "pl_PL": "Tak", "pt_BR": "Sim", "ru_RU": "Да", + "sv_SE": "Ja", "th_TH": "ใช่", "tr_TR": "Evet", "uk_UA": "Так", @@ -13382,6 +13939,7 @@ "pl_PL": "Nie", "pt_BR": "Não", "ru_RU": "Нет", + "sv_SE": "Nej", "th_TH": "ไม่ใช่", "tr_TR": "Hayır", "uk_UA": "Ні", @@ -13406,6 +13964,7 @@ "pl_PL": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.", "pt_BR": "O nome do arquivo contém caracteres inválidos. Por favor, tente novamente.", "ru_RU": "Имя файла содержит недопустимые символы. Пожалуйста, попробуйте еще раз.", + "sv_SE": "Filnamnet innehåller ogiltiga tecken. Försök igen.", "th_TH": "ชื่อไฟล์ประกอบด้วยอักขระที่ไม่ถูกต้อง กรุณาลองอีกครั้ง", "tr_TR": "Dosya adı geçersiz karakter içeriyor. Lütfen tekrar deneyin.", "uk_UA": "Ім'я файлу містить неприпустимі символи. Будь ласка, спробуйте ще раз.", @@ -13430,6 +13989,7 @@ "pl_PL": "Pauza", "pt_BR": "Pausar", "ru_RU": "Пауза эмуляции", + "sv_SE": "Paus", "th_TH": "หยุดชั่วคราว", "tr_TR": "Durdur", "uk_UA": "Пауза", @@ -13454,6 +14014,7 @@ "pl_PL": "Wznów", "pt_BR": "Resumir", "ru_RU": "Продолжить", + "sv_SE": "Återuppta", "th_TH": "ดำเนินการต่อ", "tr_TR": "Devam Et", "uk_UA": "Продовжити", @@ -13477,7 +14038,8 @@ "no_NO": "Klikk for å åpne Ryujinx nettsiden i din standardnettleser.", "pl_PL": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.", "pt_BR": "Clique para abrir o site do Ryujinx no seu navegador padrão.", - "ru_RU": "Нажмите, чтобы открыть веб-сайт Ryujinx", + "ru_RU": "Нажмите, чтобы открыть веб-сайт Ryujinx в браузере", + "sv_SE": "Klicka för att öppna Ryujinx webbsida i din webbläsare.", "th_TH": "คลิกเพื่อเปิดเว็บไซต์ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", "tr_TR": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.", "uk_UA": "Натисніть, щоб відкрити сайт Ryujinx у браузері за замовчування.", @@ -13502,6 +14064,7 @@ "pl_PL": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.", "pt_BR": "Ryujinx não é afiliado com a Nintendo™,\nou qualquer um de seus parceiros, de nenhum modo.", "ru_RU": "Ryujinx никоим образом не связан ни с Nintendo™, ни с кем-либо из ее партнеров.", + "sv_SE": "Ryujinx har ingen koppling till Nintendo™,\neller någon av dess samarbetspartners.", "th_TH": "ทางผู้พัฒนาโปรแกรม Ryujinx ไม่มีส่วนเกี่ยวข้องกับทางบริษัท Nintendo™\nหรือพันธมิตรใดๆ ทั้งสิ้น!", "tr_TR": "Ryujinx, Nintendo™ veya ortaklarıyla herhangi bir şekilde bağlantılı değildir.", "uk_UA": "Ryujinx жодним чином не пов’язаний з Nintendo™,\nчи будь-яким із їхніх партнерів.", @@ -13526,6 +14089,7 @@ "pl_PL": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.", "pt_BR": "AmiiboAPI (www.amiiboapi.com) é usado\nem nossa emulação de Amiibo.", "ru_RU": "Amiibo API (www.amiiboapi.com) используется для эмуляции Amiibo.", + "sv_SE": "AmiiboAPI (www.amiiboapi.com) används\ni vår Amiibo-emulation.", "th_TH": "AmiiboAPI (www.amiiboapi.com) ถูกใช้\nในการจำลอง อะมิโบ ของเรา", "tr_TR": "Amiibo emülasyonumuzda \nAmiiboAPI (www.amiiboapi.com) kullanılmaktadır.", "uk_UA": "AmiiboAPI (www.amiiboapi.com) використовується в нашій емуляції Amiibo.", @@ -13550,6 +14114,7 @@ "pl_PL": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.", "pt_BR": "Clique para abrir a página do GitHub do Ryujinx no seu navegador padrão.", "ru_RU": "Нажмите, чтобы открыть страницу Ryujinx на GitHub", + "sv_SE": "Klicka för att öppna Ryujinx GitHub-sida i din webbläsare.", "th_TH": "คลิกเพื่อเปิดหน้า Github ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", "tr_TR": "Ryujinx'in GitHub sayfasını varsayılan tarayıcınızda açmak için tıklayın.", "uk_UA": "Натисніть, щоб відкрити сторінку GitHub Ryujinx у браузері за замовчуванням.", @@ -13574,6 +14139,7 @@ "pl_PL": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.", "pt_BR": "Clique para abrir um convite ao servidor do Discord do Ryujinx no seu navegador padrão.", "ru_RU": "Нажмите, чтобы открыть приглашение на сервер Ryujinx в Discord", + "sv_SE": "Klicka för att öppna en inbjudan till Ryujinx Discord-server i din webbläsare.", "th_TH": "คลิกเพื่อเปิดคำเชิญเข้าสู่เซิร์ฟเวอร์ Discord ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", "tr_TR": "Varsayılan tarayıcınızda Ryujinx'in Discord'una bir davet açmak için tıklayın.", "uk_UA": "Натисніть, щоб відкрити запрошення на сервер Discord Ryujinx у браузері за замовчуванням.", @@ -13598,6 +14164,7 @@ "pl_PL": "O Aplikacji:", "pt_BR": "Sobre:", "ru_RU": "О программе:", + "sv_SE": "Om:", "th_TH": "เกี่ยวกับ:", "tr_TR": "Hakkında:", "uk_UA": "Про програму:", @@ -13621,7 +14188,8 @@ "no_NO": "Ryujinx er en emulator for Nintendo SwitchTM.\nVennligst støtt oss på Patreon.\nFå alle de siste nyhetene på vår Twitter eller Discord.\nUtviklere som er interessert i å bidra kan finne ut mer på GitHub eller Discord.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Ryujinx - это эмулятор для Nintendo Switch™.\nПолучайте все последние новости разработки в нашем Discord.\nРазработчики, заинтересованные в участии, могут узнать больше на нашем GitHub или Discord.", + "sv_SE": "Ryujinx är en emulator för Nintendo Switch™.\nFå de senaste nyheterna via vår Discord.\nUtvecklare som är intresserade att bidra kan hitta mer info på vår GitHub eller Discord.", "th_TH": "", "tr_TR": "", "uk_UA": "Ryujinx — це емулятор для Nintendo Switch™.\nОтримуйте всі останні новини в нашому Discord.\nРозробники, які хочуть зробити внесок, можуть дізнатися більше на нашому GitHub або в Discord.", @@ -13646,6 +14214,7 @@ "pl_PL": "Utrzymywany Przez:", "pt_BR": "Mantido por:", "ru_RU": "Разработка:", + "sv_SE": "Underhålls av:", "th_TH": "ได้รับการดูแลโดย:", "tr_TR": "Geliştiriciler:", "uk_UA": "Підтримується:", @@ -13669,11 +14238,12 @@ "no_NO": "Tidligere vedlikeholdt av:", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Поддержка:", + "sv_SE": "Underhölls tidigare av:", "th_TH": "", "tr_TR": "", "uk_UA": "Минулі розробники:", - "zh_CN": "", + "zh_CN": "曾经的维护者:", "zh_TW": "" } }, @@ -13694,6 +14264,7 @@ "pl_PL": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.", "pt_BR": "Clique para abrir a página de contribuidores no seu navegador padrão.", "ru_RU": "Нажмите, чтобы открыть страницу с участниками", + "sv_SE": "Klicka för att öppna sidan över personer som bidragit till projektet i din webbläsare.", "th_TH": "คลิกเพื่อเปิดหน้าผู้มีส่วนร่วมบนเบราว์เซอร์เริ่มต้นของคุณ", "tr_TR": "Katkıda bulunanlar sayfasını varsayılan tarayıcınızda açmak için tıklayın.", "uk_UA": "Натисніть, щоб відкрити сторінку співавторів у вашому браузері за замовчування.", @@ -13718,6 +14289,7 @@ "pl_PL": "Seria Amiibo", "pt_BR": "Franquia Amiibo", "ru_RU": "Серия Amiibo", + "sv_SE": "Amiibo Series", "th_TH": "", "tr_TR": "Amiibo Serisi", "uk_UA": "Серія Amiibo", @@ -13742,6 +14314,7 @@ "pl_PL": "Postać", "pt_BR": "Personagem", "ru_RU": "Персонаж", + "sv_SE": "Karaktär", "th_TH": "ตัวละคร", "tr_TR": "Karakter", "uk_UA": "Персонаж", @@ -13766,6 +14339,7 @@ "pl_PL": "Zeskanuj", "pt_BR": "Escanear", "ru_RU": "Сканировать", + "sv_SE": "Skanna den", "th_TH": "สแกนเลย", "tr_TR": "Tarat", "uk_UA": "Сканувати", @@ -13790,6 +14364,7 @@ "pl_PL": "Pokaż Wszystkie Amiibo", "pt_BR": "Exibir todos os Amiibos", "ru_RU": "Показать все Amiibo", + "sv_SE": "Visa alla Amiibo", "th_TH": "แสดง Amiibo ทั้งหมด", "tr_TR": "Tüm Amiibo'ları Göster", "uk_UA": "Показати всі Amiibo", @@ -13814,6 +14389,7 @@ "pl_PL": "Hack: Użyj losowego UUID tagu", "pt_BR": "Hack: Usar Uuid de tag aleatório", "ru_RU": "Хак: Использовать случайный тег Uuid", + "sv_SE": "Hack: Använd slumpmässig tagg för Uuid", "th_TH": "แฮ็ค: สุ่มแท็ก Uuid", "tr_TR": "Hack: Rastgele bir Uuid kullan", "uk_UA": "Хитрість: Використовувати випадковий тег Uuid", @@ -13838,6 +14414,7 @@ "pl_PL": "Włączone", "pt_BR": "Habilitado", "ru_RU": "Включено", + "sv_SE": "Aktiverad", "th_TH": "เปิดใช้งานแล้ว", "tr_TR": "Etkin", "uk_UA": "Увімкнено", @@ -13862,6 +14439,7 @@ "pl_PL": "ID Tytułu", "pt_BR": "ID do título", "ru_RU": "ID приложения", + "sv_SE": "Titel-ID", "th_TH": "ชื่อไอดี", "tr_TR": "Başlık ID", "uk_UA": "ID заголовка", @@ -13886,6 +14464,7 @@ "pl_PL": "Ścieżka Kontenera", "pt_BR": "Caminho do container", "ru_RU": "Путь к контейнеру", + "sv_SE": "Container-sökväg", "th_TH": "คอนเทนเนอร์เก็บไฟล์", "tr_TR": "Container Yol", "uk_UA": "Шлях до контейнеру", @@ -13910,6 +14489,7 @@ "pl_PL": "Pełna Ścieżka", "pt_BR": "Caminho completo", "ru_RU": "Полный путь", + "sv_SE": "Fullständig sökväg", "th_TH": "ที่เก็บไฟล์แบบเต็ม", "tr_TR": "Tam Yol", "uk_UA": "Повний шлях", @@ -13934,6 +14514,7 @@ "pl_PL": "Usuń Wszystkie", "pt_BR": "Remover todos", "ru_RU": "Удалить все", + "sv_SE": "Ta bort allt", "th_TH": "ลบทั้งหมด", "tr_TR": "Tümünü kaldır", "uk_UA": "Видалити все", @@ -13958,6 +14539,7 @@ "pl_PL": "Włącz Wszystkie", "pt_BR": "Habilitar todos", "ru_RU": "Включить все", + "sv_SE": "Aktivera allt", "th_TH": "เปิดใช้งานทั้งหมด", "tr_TR": "Tümünü Aktif Et", "uk_UA": "Увімкнути всі", @@ -13982,6 +14564,7 @@ "pl_PL": "Wyłącz Wszystkie", "pt_BR": "Desabilitar todos", "ru_RU": "Отключить все", + "sv_SE": "Inaktivera allt", "th_TH": "ปิดใช้งานทั้งหมด", "tr_TR": "Tümünü Devre Dışı Bırak", "uk_UA": "Вимкнути всі", @@ -14006,6 +14589,7 @@ "pl_PL": "Usuń wszystko", "pt_BR": "Apagar Tudo", "ru_RU": "Удалить все", + "sv_SE": "Ta bort allt", "th_TH": "ลบทั้งหมด", "tr_TR": "Hepsini Sil", "uk_UA": "Видалити все", @@ -14030,6 +14614,7 @@ "pl_PL": "Zmień język", "pt_BR": "Mudar idioma", "ru_RU": "Сменить язык", + "sv_SE": "Byt språk", "th_TH": "เปลี่ยนภาษา", "tr_TR": "Dili Değiştir", "uk_UA": "Змінити мову", @@ -14054,6 +14639,7 @@ "pl_PL": "Pokaż typy plików", "pt_BR": "Mostrar tipos de arquivo", "ru_RU": "Показывать форматы файлов", + "sv_SE": "Visa filtyper", "th_TH": "แสดงประเภทของไฟล์", "tr_TR": "Dosya Uzantılarını Göster", "uk_UA": "Показати типи файлів", @@ -14078,6 +14664,7 @@ "pl_PL": "Sortuj", "pt_BR": "Ordenar", "ru_RU": "Сортировка", + "sv_SE": "Sortera", "th_TH": "เรียงลำดับ", "tr_TR": "Sırala", "uk_UA": "Сортувати", @@ -14102,6 +14689,7 @@ "pl_PL": "Pokaż Nazwy", "pt_BR": "Exibir nomes", "ru_RU": "Показывать названия", + "sv_SE": "Visa namn", "th_TH": "แสดงชื่อ", "tr_TR": "İsimleri Göster", "uk_UA": "Показати назви", @@ -14126,6 +14714,7 @@ "pl_PL": "Ulubione", "pt_BR": "Favorito", "ru_RU": "Избранное", + "sv_SE": "Favorit", "th_TH": "สิ่งที่ชื่นชอบ", "tr_TR": "Favori", "uk_UA": "Вибрані", @@ -14150,6 +14739,7 @@ "pl_PL": "Rosnąco", "pt_BR": "Ascendente", "ru_RU": "По возрастанию", + "sv_SE": "Stigande", "th_TH": "จากน้อยไปมาก", "tr_TR": "Artan", "uk_UA": "За зростанням", @@ -14174,6 +14764,7 @@ "pl_PL": "Malejąco", "pt_BR": "Descendente", "ru_RU": "По убыванию", + "sv_SE": "Fallande", "th_TH": "จากมากไปน้อย", "tr_TR": "Azalan", "uk_UA": "За спаданням", @@ -14197,7 +14788,8 @@ "no_NO": "Funksjoner & forbedringer", "pl_PL": "Funkcje i Ulepszenia", "pt_BR": "Recursos & Melhorias", - "ru_RU": "Функции", + "ru_RU": "Функции и улучшения", + "sv_SE": "Funktioner och förbättringar", "th_TH": "คุณสมบัติ และ การเพิ่มประสิทธิภาพ", "tr_TR": "Özellikler & İyileştirmeler", "uk_UA": "Функції та вдосконалення", @@ -14222,6 +14814,7 @@ "pl_PL": "Okno Błędu", "pt_BR": "Janela de erro", "ru_RU": "Окно ошибки", + "sv_SE": "Felfönster", "th_TH": "หน้าต่างแสดงข้อผิดพลาด", "tr_TR": "Hata Penceresi", "uk_UA": "Вікно помилок", @@ -14246,6 +14839,7 @@ "pl_PL": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord", "pt_BR": "Habilita ou desabilita Discord Rich Presence", "ru_RU": "Включает или отключает отображение статуса \"Играет в игру\" в Discord", + "sv_SE": "Välj huruvida Ryujinx ska visas på din \"spelar för tillfället\" Discord-aktivitet", "th_TH": "เลือกว่าจะแสดง Ryujinx ในกิจกรรม Discord \"ที่กำลังเล่นอยู่\" ของคุณหรือไม่?", "tr_TR": "Ryujinx'i \"şimdi oynanıyor\" Discord aktivitesinde göstermeyi veya göstermemeyi seçin", "uk_UA": "Виберіть, чи відображати Ryujinx у вашій «поточній грі» в Discord", @@ -14270,6 +14864,7 @@ "pl_PL": "Wprowadź katalog gier aby dodać go do listy", "pt_BR": "Escreva um diretório de jogo para adicionar à lista", "ru_RU": "Введите путь к папке с играми для добавления ее в список выше", + "sv_SE": "Ange en spelkatalog att lägga till i listan", "th_TH": "ป้อนไดเรกทอรี่เกมที่จะทำการเพิ่มลงในรายการ", "tr_TR": "Listeye eklemek için oyun dizini seçin", "uk_UA": "Введіть каталог ігор, щоб додати до списку", @@ -14294,6 +14889,7 @@ "pl_PL": "Dodaj katalog gier do listy", "pt_BR": "Adicionar um diretório de jogo à lista", "ru_RU": "Добавить папку с играми в список", + "sv_SE": "Lägg till en spelkatalog till listan", "th_TH": "เพิ่มไดเรกทอรี่เกมลงในรายการ", "tr_TR": "Listeye oyun dizini ekle", "uk_UA": "Додати каталог гри до списку", @@ -14318,6 +14914,7 @@ "pl_PL": "Usuń wybrany katalog gier", "pt_BR": "Remover diretório de jogo selecionado", "ru_RU": "Удалить выбранную папку игры", + "sv_SE": "Ta bort vald spelkatalog", "th_TH": "ลบไดเรกทอรี่เกมที่เลือก", "tr_TR": "Seçili oyun dizinini kaldır", "uk_UA": "Видалити вибраний каталог гри", @@ -14341,7 +14938,8 @@ "no_NO": "Angi en autoload-mappe som skal legges til i listen", "pl_PL": "", "pt_BR": "Insira um diretório de carregamento automático para adicionar à lista", - "ru_RU": "", + "ru_RU": "Введите папку автозагрузки для добавления в список", + "sv_SE": "Ange en katalog att automatiskt läsa in till listan", "th_TH": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", "tr_TR": "", "uk_UA": "Введіть шлях автозавантаження для додавання до списку", @@ -14365,7 +14963,8 @@ "no_NO": "Legg til en autoload-mappe i listen", "pl_PL": "", "pt_BR": "Adicionar um diretório de carregamento automático à lista", - "ru_RU": "", + "ru_RU": "Добавить папку автозагрузки в список", + "sv_SE": "Lägg till en katalog att automatiskt läsa in till listan", "th_TH": "ป้อนไดเร็กทอรีสำหรับโหลดอัตโนมัติเพื่อเพิ่มลงในรายการ", "tr_TR": "", "uk_UA": "Додайте шлях автозавантаження для додавання до списку", @@ -14389,7 +14988,8 @@ "no_NO": "Fjern valgt autoload-mappe", "pl_PL": "", "pt_BR": "Remover o diretório de carregamento automático selecionado", - "ru_RU": "", + "ru_RU": "Убрать папку автозагрузки из списка", + "sv_SE": "Ta bort markerad katalog för automatisk inläsning", "th_TH": "ลบไดเรกทอรีสำหรับโหลดอัตโนมัติที่เลือก", "tr_TR": "", "uk_UA": "Видалити вибраний каталог автозавантаження", @@ -14414,6 +15014,7 @@ "pl_PL": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora", "pt_BR": "Habilita ou desabilita temas customizados na interface gráfica", "ru_RU": "Включить или отключить пользовательские темы", + "sv_SE": "Använd ett anpassat Avalonia-tema för gränssnittet för att ändra utseendet i emulatormenyerna", "th_TH": "ใช้ธีม Avalonia แบบกำหนดเองสำหรับ GUI เพื่อเปลี่ยนรูปลักษณ์ของเมนูโปรแกรมจำลอง", "tr_TR": "Emülatör pencerelerinin görünümünü değiştirmek için özel bir Avalonia teması kullan", "uk_UA": "Використовуйте користувацьку тему Avalonia для графічного інтерфейсу, щоб змінити вигляд меню емулятора", @@ -14437,7 +15038,8 @@ "no_NO": "Bane til egendefinert GUI-tema", "pl_PL": "Ścieżka do niestandardowego motywu GUI", "pt_BR": "Diretório do tema customizado", - "ru_RU": "Путь к пользовательской теме для интерфейса", + "ru_RU": "Путь к пользовательской теме интерфейса", + "sv_SE": "Sökväg till anpassat gränssnittstema", "th_TH": "ไปยังที่เก็บไฟล์ธีม GUI แบบกำหนดเอง", "tr_TR": "Özel arayüz temasının yolu", "uk_UA": "Шлях до користувацької теми графічного інтерфейсу", @@ -14462,6 +15064,7 @@ "pl_PL": "Wyszukaj niestandardowy motyw GUI", "pt_BR": "Navegar até um tema customizado", "ru_RU": "Просмотр пользовательской темы интерфейса", + "sv_SE": "Bläddra efter ett anpassat gränssnittstema", "th_TH": "เรียกดูธีม GUI ที่กำหนดเอง", "tr_TR": "Özel arayüz teması için göz at", "uk_UA": "Огляд користувацької теми графічного інтерфейсу", @@ -14485,7 +15088,8 @@ "no_NO": "Forankret modus gjør at systemet oppføre seg som en forankret Nintendo Switch. Dette forbedrer grafikkkvaliteten i de fleste spill. Motsatt vil deaktivering av dette gjøre at systemet oppføre seg som en håndholdt Nintendo Switch, noe som reduserer grafikkkvaliteten.\n\nKonfigurer spiller 1 kontroller hvis du planlegger å bruke forankret modus; konfigurer håndholdte kontroller hvis du planlegger å bruke håndholdte modus.\n\nLa PÅ hvis du er usikker.", "pl_PL": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.", "pt_BR": "O modo TV faz o sistema emulado se comportar como um Nintendo Switch na TV, o que melhora a fidelidade gráfica na maioria dos jogos. Por outro lado, desativar essa opção fará o sistema emulado se comportar como um Nintendo Switch portátil, reduzindo a qualidade gráfica.\n\nConfigure os controles do jogador 1 se planeja usar o modo TV; configure os controles de portátil se planeja usar o modo Portátil.\n\nMantenha ativado se estiver em dúvida.", - "ru_RU": "\"Стационарный\" режим запускает эмулятор, как если бы Nintendo Switch находилась в доке, что улучшает графику и разрешение в большинстве игр. И наоборот, при отключении этого режима эмулятор будет запускать игры в \"Портативном\" режиме, снижая качество графики.\n\nНастройте управление для Игрока 1 если планируете использовать в \"Стационарном\" режиме; настройте портативное управление если планируете использовать эмулятор в \"Портативном\" режиме.\n\nРекомендуется оставить включенным.", + "ru_RU": "\"Стационарный\" режим запускает эмулятор, как если бы Nintendo Switch находилась в доке, что улучшает графику и разрешение в большинстве игр. И наоборот, при отключении этого режима эмулятор будет запускать игры в \"Портативном\" режиме, снижая качество графики.\n\nНастройте управление для Игрока 1 если планируете использовать эмулятор в \"Стационарном\" режиме; настройте портативное управление если планируете использовать эмулятор в \"Портативном\" режиме.\n\nРекомендуется оставить включенным.", + "sv_SE": "Dockat läge gör att det emulerade systemet beter sig som en dockad Nintendo Switch. Detta förbättrar grafiken i de flesta spel. Inaktiveras detta så kommer det emulerade systemet att bete sig som en handhållen Nintendo Switch, vilket reducerar grafikkvaliteten.\n\nKonfigurera kontrollen för Spelare 1 om du planerar att använda dockat läge; konfigurera handhållna kontroller om du planerar att använda handhållet läge.\n\nLämna PÅ om du är osäker.", "th_TH": "ด็อกโหมด ทำให้ระบบจำลองการทำงานเสมือน Nintendo ที่กำลังเชื่อมต่ออยู่ด็อก สิ่งนี้จะปรับปรุงความเสถียรภาพของกราฟิกในเกมส่วนใหญ่ ในทางกลับกัน การปิดใช้จะทำให้ระบบจำลองทำงานเหมือนกับ Nintendo Switch แบบพกพา ส่งผลให้คุณภาพกราฟิกลดลง\n\nแนะนำกำหนดค่าควบคุมของผู้เล่น 1 หากวางแผนที่จะใช้ด็อกโหมด กำหนดค่าการควบคุมแบบ แฮนด์เฮลด์ หากวางแผนที่จะใช้โหมดแฮนด์เฮลด์\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "Docked modu emüle edilen sistemin yerleşik Nintendo Switch gibi davranmasını sağlar. Bu çoğu oyunda grafik kalitesini arttırır. Diğer yandan, bu seçeneği devre dışı bırakmak emüle edilen sistemin portatif Ninendo Switch gibi davranmasını sağlayıp grafik kalitesini düşürür.\n\nDocked modu kullanmayı düşünüyorsanız 1. Oyuncu kontrollerini; Handheld modunu kullanmak istiyorsanız portatif kontrollerini konfigüre edin.\n\nEmin değilseniz aktif halde bırakın.", "uk_UA": "У режимі док-станції емульована система веде себе як приєднаний Nintendo Switch. Це покращує точність графіки в більшості ігор. І навпаки, вимкнення цього призведе до того, що емульована система поводитиметься як портативний комутатор Nintendo, погіршуючи якість графіки.\n\nНалаштуйте елементи керування для гравця 1, якщо плануєте використовувати режим док-станції; налаштуйте ручні елементи керування, якщо плануєте використовувати портативний режим.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -14510,6 +15114,7 @@ "pl_PL": "Obsługa bezpośredniego dostępu do klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.\n\nDziała tylko z grami, które natywnie wspierają użycie klawiatury w urządzeniu Switch hardware.\n\nPozostaw wyłączone w razie braku pewności.", "pt_BR": "Suporte para acesso direto ao teclado (HID). Permite que os jogos acessem seu teclado como um dispositivo de entrada de texto.\n\nFunciona apenas com jogos que suportam o uso de teclado nativamente no hardware do Switch.\n\nDeixe desativado se estiver em dúvida.", "ru_RU": "Поддержка прямого ввода с клавиатуры (HID). Предоставляет игре прямой доступ к клавиатуре в качестве устройства ввода текста.\nРаботает только с играми, которые изначально поддерживают использование клавиатуры с Switch.\nРекомендуется оставить выключенным.", + "sv_SE": "Stöd för direkt tangentbordsåtkomst (HID). Ger spel åtkomst till ditt tangentbord som en textinmatningsenhet.\n\nFungerar endast med spel som har inbyggt stöd för tangentbordsanvändning på Switch-hårdvara.\n\nLämna AV om du är osäker.", "th_TH": "รองรับการเข้าถึงแป้นพิมพ์โดยตรง (HID) ให้เกมเข้าถึงคีย์บอร์ดของคุณเป็นอุปกรณ์ป้อนข้อความ\n\nใช้งานได้กับเกมที่รองรับการใช้งานคีย์บอร์ดบนฮาร์ดแวร์ของ Switch เท่านั้น\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", "tr_TR": "", "uk_UA": "Підтримка прямого доступу до клавіатури (HID). Надає іграм доступ до клавіатури для вводу тексту.\n\nПрацює тільки з іграми, які підтримують клавіатуру на обладнанні Switch.\n\nЗалиште вимкненим, якщо не впевнені.", @@ -14534,6 +15139,7 @@ "pl_PL": "Obsługa bezpośredniego dostępu do myszy (HID). Zapewnia dostęp gier do myszy jako urządzenia wskazującego.\n\nDziała tylko z grami, które natywnie obsługują przyciski myszy w urządzeniu Switch, które są nieliczne i daleko między nimi.\n\nPo włączeniu funkcja ekranu dotykowego może nie działać.\n\nPozostaw wyłączone w razie wątpliwości.", "pt_BR": "Suporte para acesso direto ao mouse (HID). Permite que os jogos acessem seu mouse como um dispositivo de apontamento.\n\nFunciona apenas com jogos que suportam controles de mouse nativamente no hardware do Switch, o que é raro.\n\nQuando ativado, a funcionalidade de tela sensível ao toque pode não funcionar.\n\nDeixe desativado se estiver em dúvida.", "ru_RU": "Поддержка прямого ввода мыши (HID). Предоставляет игре прямой доступ к мыши в качестве указывающего устройства.\nРаботает только с играми, которые изначально поддерживают использование мыши совместно с железом Switch.\nРекомендуется оставить выключенным.", + "sv_SE": "Stöd för direkt musåtkomst (HID). Ger spel åtkomst till din mus som pekdon.\n\nFungerar endast med spel som har inbyggt stöd för muskontroller på Switch-hårdvara, som är endast ett fåtal.\n\nViss pekskärmsfunktionalitet kanske inte fungerar när aktiverat.\n\nLämna AV om du är osäker.", "th_TH": "รองรับการเข้าถึงเมาส์โดยตรง (HID) ให้เกมเข้าถึงเมาส์ของคุณเป็นอุปกรณ์ชี้ตำแหน่ง\n\nใช้งานได้เฉพาะกับเกมที่รองรับการควบคุมเมาส์บนฮาร์ดแวร์ของ Switch เท่านั้น ซึ่งมีอยู่ไม่มากนัก\n\nเมื่อเปิดใช้งาน ฟังก์ชั่นหน้าจอสัมผัสอาจไม่ทำงาน\n\nหากคุณไม่แน่ใจให้ปิดใช้งานไว้", "tr_TR": "", "uk_UA": "Підтримка прямого доступу до миші (HID). Надає іграм доступ до миші, як пристрій вказування.\n\nПрацює тільки з іграми, які підтримують мишу на обладнанні Switch, їх небагато.\n\nФункціонал сенсорного екрана може не працювати, якщо функція ввімкнена.\n\nЗалиште вимкненим, якщо не впевнені.", @@ -14557,7 +15163,8 @@ "no_NO": "Endre systemregion", "pl_PL": "Zmień Region Systemu", "pt_BR": "Mudar a região do sistema", - "ru_RU": "Сменяет регион прошивки", + "ru_RU": "Сменяет регион системы", + "sv_SE": "Ändra systemets region", "th_TH": "เปลี่ยนภูมิภาคของระบบ", "tr_TR": "Sistem Bölgesini Değiştir", "uk_UA": "Змінити регіон системи", @@ -14581,7 +15188,8 @@ "no_NO": "Endre systemspråk", "pl_PL": "Zmień język systemu", "pt_BR": "Mudar o idioma do sistema", - "ru_RU": "Меняет язык прошивки", + "ru_RU": "Меняет язык системы", + "sv_SE": "Ändra systemets språk", "th_TH": "เปลี่ยนภาษาของระบบ", "tr_TR": "Sistem Dilini Değiştir", "uk_UA": "Змінити мову системи", @@ -14605,7 +15213,8 @@ "no_NO": "Endre systemtidssone", "pl_PL": "Zmień Strefę Czasową Systemu", "pt_BR": "Mudar o fuso-horário do sistema", - "ru_RU": "Меняет часовой пояс прошивки", + "ru_RU": "Меняет часовой пояс системы", + "sv_SE": "Ändra systemets tidszon", "th_TH": "เปลี่ยนโซนเวลาของระบบ", "tr_TR": "Sistem Saat Dilimini Değiştir", "uk_UA": "Змінити часовий пояс системи", @@ -14629,7 +15238,8 @@ "no_NO": "Endre systemtid", "pl_PL": "Zmień czas systemowy", "pt_BR": "Mudar a hora do sistema", - "ru_RU": "Меняет системное время прошивки", + "ru_RU": "Меняет системное время системы", + "sv_SE": "Ändra systemtid", "th_TH": "เปลี่ยนเวลาของระบบ", "tr_TR": "Sistem Saatini Değiştir", "uk_UA": "Змінити час системи", @@ -14653,11 +15263,12 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.\n\nЭто не активная настройка, она все еще может рассинхронизироваться; в этом случае просто нажмите эту кнопку еще раз.", + "sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.\n\nDetta är inte en aktiv inställning och den kan tappa synken och om det händer så kan du klicka på denna knapp igen.", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间,时间仍然可能不同步;在这种情况下,只需再次单击此按钮即可。", "zh_TW": "" } }, @@ -14678,6 +15289,7 @@ "pl_PL": "Synchronizacja pionowa emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ.", "pt_BR": "V-Sync do console emulado. Funciona essencialmente como um limitador de quadros para a maioria dos jogos; desativá-lo pode fazer com que os jogos rodem em uma velocidade mais alta ou que telas de carregamento demorem mais ou travem.\n\nPode ser alternado durante o jogo com uma tecla de atalho de sua preferência (F1 por padrão). Recomendamos isso caso planeje desativá-lo.\n\nMantenha ligado se estiver em dúvida.", "ru_RU": "Эмуляция вертикальной синхронизации консоли, которая ограничивает количество кадров в секунду в большинстве игр; отключение может привести к тому, что игры будут запущены с более высокой частотой кадров, но загрузка игры может занять больше времени, либо игра не запустится вообще.\n\nМожно включать и выключать эту настройку непосредственно в игре с помощью горячих клавиш (F1 по умолчанию). Если планируете отключить вертикальную синхронизацию, рекомендуем настроить горячие клавиши.\n\nРекомендуется оставить включенным.", + "sv_SE": "Emulerade konsollens vertikala synk. I grund och botten en begränsare för bitrutor för de flesta spel; inaktivera den kan orsaka att spel kör på en högre hastighet eller gör att skärmar tar längre tid att läsa eller fastnar i dem.\n\nKan växlas inne i spelet med en snabbtangent som du väljer (F1 som standard). Vi rekommenderar att göra detta om du planerar att inaktivera den.\n\nLämna PÅ om du är osäker.", "th_TH": "Vertical Sync ของคอนโซลจำลอง โดยพื้นฐานแล้วเป็นตัวจำกัดเฟรมสำหรับเกมส่วนใหญ่ การปิดใช้งานอาจทำให้เกมทำงานด้วยความเร็วสูงขึ้น หรือทำให้หน้าจอการโหลดใช้เวลานานขึ้นหรือค้าง\n\nสามารถสลับได้ในเกมด้วยปุ่มลัดตามที่คุณต้องการ (F1 เป็นค่าเริ่มต้น) เราขอแนะนำให้ทำเช่นนี้หากคุณวางแผนที่จะปิดการใช้งาน\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "", "uk_UA": "Емульована вертикальна синхронізація консолі. По суті, обмежувач кадрів для більшості ігор; його вимкнення може призвести до того, що ігри працюватимуть на вищій швидкості, екрани завантаження триватимуть довше чи зупинятимуться.\n\nМожна перемикати в грі гарячою клавішею (За умовчанням F1). Якщо ви плануєте вимкнути функцію, рекомендуємо зробити це через гарячу клавішу.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -14702,6 +15314,7 @@ "pl_PL": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE", "pt_BR": "Habilita ou desabilita PPTC", "ru_RU": "Сохраняет скомпилированные JIT-функции для того, чтобы не преобразовывать их по новой каждый раз при запуске игры.\n\nУменьшает статтеры и значительно ускоряет последующую загрузку игр.\n\nРекомендуется оставить включенным.", + "sv_SE": "Sparar översatta JIT-funktioner så att de inte behöver översättas varje gång som spelet läses in.\n\nMinskar stuttering och snabbare på uppstartstiden väsentligt efter första uppstarten av ett spel.\n\nLämna PÅ om du är osäker.", "th_TH": "บันทึกฟังก์ชั่น JIT ที่แปลแล้ว ดังนั้นจึงไม่จำเป็นต้องแปลทุกครั้งที่โหลดเกม\n\nลดอาการกระตุกและเร่งความเร็วการบูตได้อย่างมากหลังจากการบูตครั้งแรกของเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "Çevrilen JIT fonksiyonlarını oyun her açıldığında çevrilmek zorunda kalmaması için kaydeder.\n\nTeklemeyi azaltır ve ilk açılıştan sonra oyunların ilk açılış süresini ciddi biçimde hızlandırır.\n\nEmin değilseniz aktif halde bırakın.", "uk_UA": "Зберігає перекладені функції JIT, щоб їх не потрібно було перекладати кожного разу, коли гра завантажується.\n\nЗменшує заїкання та значно прискорює час завантаження після першого завантаження гри.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -14725,7 +15338,8 @@ "no_NO": "Last inn PPTC med en tredjedel av antall kjerner.", "pl_PL": "", "pt_BR": "Carregar o PPTC usando um terço da quantidade de núcleos.", - "ru_RU": "", + "ru_RU": "Загрузить PPTC, используя треть от количества ядер.", + "sv_SE": "Läs in PPTC med en tredjedel av mängden kärnor.", "th_TH": "โหลด PPTC โดยใช้หนึ่งในสามของจำนวนคอร์", "tr_TR": "", "uk_UA": "Завантажувати PPTC використовуючи третину від кількості ядер.", @@ -14750,6 +15364,7 @@ "pl_PL": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", "pt_BR": "Habilita ou desabilita verificação de integridade dos arquivos do jogo", "ru_RU": "Проверяет файлы при загрузке игры и если обнаружены поврежденные файлы, выводит сообщение о поврежденном хэше в журнале.\n\nНе влияет на производительность и необходим для помощи в устранении неполадок.\n\nРекомендуется оставить включенным.", + "sv_SE": "Letar efter skadade filer när ett spel startas upp, och om skadade filer hittas, visas ett kontrollsummefel i loggen.\n\nHar ingen påverkan på prestandan och är tänkt att hjälpa felsökningen.\n\nLämna PÅ om du är osäker.", "th_TH": "ตรวจสอบไฟล์ที่เสียหายเมื่อบูตเกม และหากตรวจพบไฟล์ที่เสียหาย จะแสดงข้อผิดพลาดของแฮชในบันทึก\n\nไม่มีผลกระทบต่อประสิทธิภาพการทำงานและมีไว้เพื่อช่วยในการแก้ไขปัญหา\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "Oyun açarken hatalı dosyaların olup olmadığını kontrol eder, ve hatalı dosya bulursa log dosyasında hash hatası görüntüler.\n\nPerformansa herhangi bir etkisi yoktur ve sorun gidermeye yardımcı olur.\n\nEmin değilseniz aktif halde bırakın.", "uk_UA": "Перевіряє наявність пошкоджених файлів під час завантаження гри, і якщо виявлено пошкоджені файли, показує помилку хешу в журналі.\n\nНе впливає на продуктивність і призначений для усунення несправностей.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -14774,6 +15389,7 @@ "pl_PL": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.", "pt_BR": "Mudar biblioteca de áudio", "ru_RU": "Изменяет используемый аудио бэкенд для рендера звука.\n\nSDL2 является предпочтительным вариантом, в то время как OpenAL и SoundIO используются в качестве резервных.\n\nРекомендуется использование SDL2.", + "sv_SE": "Ändrar bakänden som används för att rendera ljud.\n\nSDL2 är den föredragna, men OpenAL och SoundIO används för att falla tillbaka på. Dummy har inget ljud.\n\nStäll in till SDL2 om du är osäker.", "th_TH": "เปลี่ยนแบ็กเอนด์ที่ใช้ในการเรนเดอร์เสียง\n\nแนะนำเป็น SDL2 ในขณะที่ OpenAL และ SoundIO ถูกใช้เป็นทางเลือกสำรอง ดัมมี่จะไม่มีเสียง\n\nตั้งค่าเป็น SDL2 หากคุณไม่แน่ใจ", "tr_TR": "Ses çıkış motorunu değiştirir.\n\nSDL2 tercih edilen seçenektir, OpenAL ve SoundIO ise alternatif olarak kullanılabilir. Dummy seçeneğinde ses çıkışı olmayacaktır.\n\nEmin değilseniz SDL2 seçeneğine ayarlayın.", "uk_UA": "Змінює серверну частину, яка використовується для відтворення аудіо.\n\nSDL2 є кращим, тоді як OpenAL і SoundIO використовуються як резервні варіанти. Dummy не матиме звуку.\n\nВстановіть SDL2, якщо не впевнені.", @@ -14798,6 +15414,7 @@ "pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.", "pt_BR": "Muda como a memória do sistema convidado é acessada. Tem um grande impacto na performance da CPU emulada.", "ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"", + "sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.", "th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ", "tr_TR": "Guest hafızasının nasıl tahsis edilip erişildiğini değiştirir. Emüle edilen CPU performansını ciddi biçimde etkiler.\n\nEmin değilseniz HOST UNCHECKED seçeneğine ayarlayın.", "uk_UA": "Змінює спосіб відображення та доступу до гостьової пам’яті. Значно впливає на продуктивність емульованого ЦП.\n\nВстановіть «Неперевірений хост», якщо не впевнені.", @@ -14822,6 +15439,7 @@ "pl_PL": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.", "pt_BR": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.", "ru_RU": "Использует таблицу страниц для преобразования адресов. \nСамая высокая точность, но самая низкая производительность.", + "sv_SE": "Använd en programvarubaserad page table för adressöversättning. Högsta noggrannhet men lägsta prestanda.", "th_TH": "ใช้ตารางหน้าซอฟต์แวร์สำหรับการแปลที่อยู่ ความแม่นยำสูงสุดแต่ประสิทธิภาพช้าที่สุด", "tr_TR": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.", "uk_UA": "Використовує програмну таблицю сторінок для перекладу адрес. Найвища точність, але найповільніша продуктивність.", @@ -14846,6 +15464,7 @@ "pl_PL": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.", "pt_BR": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.", "ru_RU": "Прямая разметка памяти в адресном пространстве хоста. \nЗначительно более быстрые запуск и компиляция JIT.", + "sv_SE": "Direkt mappning av minne i host address space. Mycket snabbare JIT-kompilering och körning.", "th_TH": "แมปหน่วยความจำในพื้นที่ที่อยู่โฮสต์โดยตรง การคอมไพล์และดำเนินการของ JIT เร็วขึ้นมาก", "tr_TR": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.", "uk_UA": "Пряме відображення пам'яті в адресному просторі хосту. Набагато швидша компіляція та виконання JIT.", @@ -14870,6 +15489,7 @@ "pl_PL": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.", "pt_BR": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.", "ru_RU": "Производит прямую разметку памяти, но не маскирует адрес в гостевом адресном пространстве перед получением доступа. \nБыстро, но небезопасно. Гостевое приложение может получить доступ к памяти из Ryujinx, поэтому в этом режиме рекомендуется запускать только те программы, которым вы доверяете.", + "sv_SE": "Direkt mappning av minne, men maskera inte adressen inom guest address space innan åtkomst. Snabbare men kostar säkerhet. Gästapplikationen kan komma åt minne från överallt i Ryujinx, så kör endast program som du litar på i detta läge.", "th_TH": "แมปหน่วยความจำโดยตรง แต่อย่าตั้งค่าที่อยู่ของผู้เยี่ยมชมก่อนที่จะเข้าถึง เร็วกว่า แต่ต้องแลกกับความปลอดภัย แอปพลิเคชั่นของผู้เยี่ยมชมสามารถเข้าถึงหน่วยความจำได้จากทุกที่ใน Ryujinx แนะนำให้รันเฉพาะโปรแกรมที่คุณเชื่อถือในโหมดนี้", "tr_TR": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.", "uk_UA": "Пряме відображення пам’яті, але не маскує адресу в гостьовому адресному просторі перед доступом. Швидше, але ціною безпеки. Гостьова програма може отримати доступ до пам’яті з будь-якого місця в Ryujinx, тому запускайте в цьому режимі лише програми, яким ви довіряєте.", @@ -14894,6 +15514,7 @@ "pl_PL": "Użyj Hiperwizora zamiast JIT. Znacznie poprawia wydajność, gdy jest dostępny, ale może być niestabilny w swoim obecnym stanie ", "pt_BR": "Usa o Hypervisor em vez de JIT (recompilador dinâmico). Melhora significativamente o desempenho quando disponível, mas pode ser instável no seu estado atual.", "ru_RU": "Использует Hypervisor вместо JIT. Значительно увеличивает производительность, но может работать нестабильно.", + "sv_SE": "Använd hypervisor istället för JIT. Förbättrar prestandan avsevärt när den finns tillgänglig men kan ge ostabilitet i dess aktuella tillstånd.", "th_TH": "ใช้ Hypervisor แทน JIT ปรับปรุงประสิทธิภาพอย่างมากเมื่อพร้อมใช้งาน แต่อาจไม่เสถียรในสถานะปัจจุบัน", "tr_TR": "JIT yerine Hypervisor kullan. Uygun durumlarda performansı büyük oranda arttırır. Ancak şu anki halinde stabil durumda çalışmayabilir.", "uk_UA": "Використання гіпервізор замість JIT. Значно покращує продуктивність, коли доступний, але може бути нестабільним у поточному стані.", @@ -14918,6 +15539,7 @@ "pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", "pt_BR": "Expande a memória do sistema emulado de 4GiB para 6GiB", "ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.", + "sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.", "th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", "tr_TR": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.", "uk_UA": "Використовує альтернативний макет MemoryMode для імітації моделі розробки Switch.\n\nЦе корисно лише для пакетів текстур з вищою роздільною здатністю або модифікацій із роздільною здатністю 4K. НЕ покращує продуктивність.\n\nЗалиште вимкненим, якщо не впевнені.", @@ -14942,6 +15564,7 @@ "pl_PL": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.", "pt_BR": "Habilita ou desabilita a opção de ignorar serviços não implementados", "ru_RU": "Игнорирует нереализованные сервисы Horizon в новых прошивках. Эта настройка поможет избежать вылеты при запуске определенных игр.\n\nРекомендуется оставить выключенным.", + "sv_SE": "Ignorerar Horizon OS-tjänster som inte har implementerats. Detta kan avhjälpa krascher när vissa spel startar upp.\n\nLämna AV om du är osäker.", "th_TH": "ละเว้นบริการ Horizon OS ที่ยังไม่ได้ใช้งาน วิธีนี้อาจช่วยในการหลีกเลี่ยงข้อผิดพลาดเมื่อบูตเกมบางเกม\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", "tr_TR": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.", "uk_UA": "Ігнорує нереалізовані служби Horizon OS. Це може допомогти в обході збоїв під час завантаження певних ігор.\n\nЗалиште вимкненим, якщо не впевнені.", @@ -14966,6 +15589,7 @@ "pl_PL": "Zewnętrzny dialog \"Controller Applet\" nie pojawi się, jeśli gamepad zostanie odłączony podczas rozgrywki. Nie pojawi się monit o zamknięcie dialogu lub skonfigurowanie nowego kontrolera. Po ponownym podłączeniu poprzednio odłączonego kontrolera gra zostanie automatycznie wznowiona.", "pt_BR": "O diálogo externo \"Controller Applet\" não aparecerá se o gamepad for desconectado durante o jogo. Não haverá prompt para fechar o diálogo ou configurar um novo controle. Assim que o controle desconectado anteriormente for reconectado, o jogo será retomado automaticamente.", "ru_RU": "Внешний диалог \"Апплет контроллера\" не появится, если геймпад будет отключен во время игры. Не будет предложено закрыть диалог или настроить новый контроллер. После повторного подключения ранее отключенного контроллера игра автоматически возобновится.", + "sv_SE": "Den externa dialogen \"Handkontroller-applet\" kommer inte att visas om din gamepad är frånkopplad under spel. Det finns ingen fråga att stänga dialogen eller konfigurera en ny handkontroller. När den tidigare frånkopplade handkontrollern återansluts så kommer spelet att automatiskt återupptas.", "th_TH": "กล่องโต้ตอบภายนอก \"แอปเพล็ตตัวควบคุม\" จะไม่ปรากฏขึ้นหากแป้นเกมถูกตัดการเชื่อมต่อระหว่างการเล่นเกม จะไม่มีข้อความแจ้งให้ปิดกล่องโต้ตอบหรือตั้งค่าตัวควบคุมใหม่ เมื่อเชื่อมต่อคอนโทรลเลอร์ที่ตัดการเชื่อมต่อก่อนหน้านี้อีกครั้ง เกมจะดำเนินการต่อโดยอัตโนมัติ", "tr_TR": "Oyun sırasında oyun kumandasının bağlantısı kesilirse, harici \"Controller Applet\" iletişim kutusu görünmez. İletişim kutusunu kapatma veya yeni bir kumanda ayarlama isteği olmaz. Daha önce bağlantısı kesilen kumanda tekrar bağlandığında oyun otomatik olarak devam eder.", "uk_UA": "Зовнішнє діалогове вікно \"Аплет контролера\" не з’являтиметься, якщо геймпад буде від’єднано під час гри. Не буде запиту закрити діалогове вікно чи налаштувати новий контролер. Після повторного підключення раніше від’єднаного контролера гра автоматично відновиться.", @@ -14990,6 +15614,7 @@ "pl_PL": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", "pt_BR": "Habilita multithreading do backend gráfico", "ru_RU": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", + "sv_SE": "Kör kommandon för grafikbakände i en andra tråd.\n\nSnabbar upp shader compilation, minskar stuttering och förbättrar prestandan på GPU-drivrutiner utan stöd för egen multithreading. Något bättre prestanda på drivrutiner med multithreading.\n\nStäll in till AUTO om du är osäker.", "th_TH": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", "tr_TR": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", "uk_UA": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\nВстановіть значення «Авто», якщо не впевнені", @@ -15014,6 +15639,7 @@ "pl_PL": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.", "pt_BR": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.", "ru_RU": "Выполняет команды графического бэкенда на втором потоке.\n\nУскоряет компиляцию шейдеров, уменьшает статтеры и повышает производительность на драйверах видеоадаптера без поддержки многопоточности. Производительность на драйверах с многопоточностью немного выше.\n\nРекомендуется оставить Автоматически.", + "sv_SE": "Kör kommandon för grafikbakände i en andra tråd.\n\nSnabbar upp shader compilation, minskar stuttering och förbättrar prestandan på GPU-drivrutiner utan stöd för egen multithreading. Något bättre prestanda på drivrutiner med multithreading.\n\nStäll in till AUTO om du är osäker.", "th_TH": "ดำเนินการคำสั่งแบ็กเอนด์กราฟิกบนเธรดที่สอง\n\nเร่งความเร็วการคอมไพล์เชเดอร์ ลดการกระตุก และปรับปรุงประสิทธิภาพการทำงานของไดรเวอร์ GPU โดยไม่ต้องรองรับมัลติเธรดในตัว ประสิทธิภาพที่ดีขึ้นเล็กน้อยสำหรับไดรเวอร์ที่มีมัลติเธรด\n\nตั้งเป็น อัตโนมัติ หากคุณไม่แน่ใจ", "tr_TR": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.", "uk_UA": "Виконує команди графічного сервера в другому потоці.\n\nПрискорює компіляцію шейдерів, зменшує затримки та покращує продуктивність драйверів GPU без власної підтримки багатопоточності. Трохи краща продуктивність на драйверах з багатопотоковістю.\n\nВстановіть значення «Авто», якщо не впевнені.", @@ -15038,6 +15664,7 @@ "pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.", "pt_BR": "Habilita ou desabilita o cache de shader", "ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.", + "sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.", "th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "Sonraki çalışmalarda takılmaları engelleyen bir gölgelendirici disk önbelleğine kaydeder.", "uk_UA": "Зберігає кеш дискового шейдера, що зменшує затримки під час наступних запусків.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -15062,6 +15689,7 @@ "pl_PL": "", "pt_BR": "Multiplica a resolução de renderização do jogo.\n\nAlguns jogos podem não funcionar bem com essa opção e apresentar uma aparência pixelada, mesmo com o aumento da resolução; para esses jogos, talvez seja necessário encontrar mods que removam o anti-aliasing ou aumentem a resolução de renderização interna. Ao usar a segunda opção, provavelmente desejará selecionar Nativa.\n\nEssa opção pode ser alterada enquanto um jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nLembre-se de que 4x é exagerado para praticamente qualquer configuração.", "ru_RU": "Увеличивает разрешение рендера игры.\n\nНекоторые игры могут не работать с этой настройкой и выглядеть смазано даже когда разрешение увеличено. Для таких игр может потребоваться установка модов, которые убирают сглаживание или увеличивают разрешение рендеринга. \nДля использования последнего, вам нужно будет выбрать опцию \"Нативное\".\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже. Вы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nИмейте в виду, что \"4x\" является излишеством.", + "sv_SE": "Multiplicerar spelets renderingsupplösning.\n\nNågra spel kanske inte fungerar med detta och ser pixelerade ut även när upplösningen ökas; för dessa spel så kan du behöva hitta moddar som tar bort anti-aliasing eller som ökar deras interna renderingsupplösning. För att använda det senare, kommer du sannolikt vilja välja Inbyggd.\n\nDet här alternativet kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nTänk på att 4x är overkill för praktiskt taget alla maskiner.", "th_TH": "คูณความละเอียดการเรนเดอร์ของเกม\n\nเกมบางเกมอาจไม่สามารถใช้งานได้และดูเป็นพิกเซลแม้ว่าความละเอียดจะเพิ่มขึ้นก็ตาม สำหรับเกมเหล่านั้น คุณอาจต้องค้นหาม็อดที่ลบรอยหยักของภาพหรือเพิ่มความละเอียดในการเรนเดอร์ภายใน หากต้องการใช้อย่างหลัง คุณอาจต้องเลือก Native\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำมาใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nโปรดทราบว่า 4x นั้นเกินความจำเป็นสำหรับการตั้งค่าแทบทุกประเภท", "tr_TR": "", "uk_UA": "Множить роздільну здатність гри.\n\nДеякі ігри можуть не працювати з цією функцією, і виглядатимуть піксельними; для цих ігор треба знайти модифікації, що зупиняють згладжування або підвищують роздільну здатність. Для останніх модифікацій, вибирайте \"Native\".\n\nЦей параметр можна міняти коли гра запущена кліком на \"Застосувати\"; ви можете перемістити вікно налаштувань і поекспериментувати з видом гри.\n\nМайте на увазі, що 4x це занадто для будь-якого комп'ютера.", @@ -15086,6 +15714,7 @@ "pl_PL": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.", "pt_BR": "Escala de resolução de ponto flutuante, como 1.5. Valores não inteiros tem probabilidade maior de causar problemas ou quebras.", "ru_RU": "Масштабирование разрешения с плавающей запятой, например 1,5. Неинтегральное масштабирование с большой вероятностью вызовет сбои в работе.", + "sv_SE": "Skala för floating point resolution, såsom 1.5. Icke-heltalsskalor är mer benägna att orsaka problem eller krasch.", "th_TH": "สเกลความละเอียดจุดทศนิยม เช่น 1.5 ไม่ใช่จำนวนเต็มของสเกล มีแนวโน้มที่จะก่อให้เกิดปัญหาหรือความผิดพลาดได้", "tr_TR": "Küsüratlı çözünürlük ölçeği, 1.5 gibi. Küsüratlı ölçekler hata oluşturmaya ve çökmeye daha yatkındır.", "uk_UA": "Масштаб роздільної здатності з плаваючою комою, наприклад 1,5. Не інтегральні масштаби, швидше за все, спричинять проблеми або збій.", @@ -15110,6 +15739,7 @@ "pl_PL": "", "pt_BR": "Nível de Filtragem Anisotrópica. Defina como Automático para usar o valor solicitado pelo jogo.", "ru_RU": "Уровень анизотропной фильтрации. \n\nУстановите значение Автоматически, чтобы использовать значение по умолчанию игры.", + "sv_SE": "Nivå av anisotropisk filtrering. Ställ in till Automatiskt för att använda det värde som begärts av spelet.", "th_TH": "ระดับของ Anisotropic ตั้งค่าเป็นอัตโนมัติเพื่อใช้ค่าพื้นฐานของเกม", "tr_TR": "", "uk_UA": "Рівень анізотропної фільтрації. Встановіть на «Авто», щоб використовувати значення, яке вимагає гра.", @@ -15134,6 +15764,7 @@ "pl_PL": "", "pt_BR": "Proporção de Tela aplicada à janela do renderizador.\n\nAltere isso apenas se estiver usando um mod de proporção para o seu jogo; caso contrário, os gráficos ficarão esticados.\n\nMantenha em 16:9 se estiver em dúvida.", "ru_RU": "Соотношение сторон окна рендерера.\n\nИзмените эту настройку только если вы используете мод для соотношения сторон, иначе изображение будет растянуто.\n\nРекомендуется настройка 16:9.", + "sv_SE": "Bildförhållande att appliceras på renderarfönstret.\n\nÄndra endast detta om du använder en modd för bildförhållande till ditt spel, annars kommer grafiken att sträckas ut.\n\nLämna den till 16:9 om du är osäker.", "th_TH": "อัตราส่วนภาพที่ใช้กับหน้าต่างตัวแสดงภาพ\n\nเปลี่ยนสิ่งนี้หากคุณใช้ตัวดัดแปลงอัตราส่วนกว้างยาวสำหรับเกมของคุณ ไม่เช่นนั้นกราฟิกจะถูกยืดออก\n\nทิ้งไว้ที่ 16:9 หากไม่แน่ใจ", "tr_TR": "", "uk_UA": "Співвідношення сторін застосовано до вікна рендера.\n\nМіняйте тільки, якщо використовуєте модифікацію співвідношення сторін для гри, інакше графіка буде розтягнута.\n\nЗалиште на \"16:9\", якщо не впевнені.", @@ -15158,6 +15789,7 @@ "pl_PL": "Ścieżka Zrzutu Shaderów Grafiki", "pt_BR": "Diretòrio de despejo de shaders", "ru_RU": "Путь с дампами графических шейдеров", + "sv_SE": "Sökväg för Graphics Shaders Dump", "th_TH": "ที่เก็บ ดัมพ์ไฟล์เชเดอร์", "tr_TR": "Grafik Shader Döküm Yolu", "uk_UA": "Шлях скидання графічних шейдерів", @@ -15182,6 +15814,7 @@ "pl_PL": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita log para um arquivo no disco", "ru_RU": "Включает ведение журнала в файл на диске. Не влияет на производительность.", + "sv_SE": "Sparar konsolloggning till en loggfil på disk. Påverkar inte prestandan.", "th_TH": "บันทึกประวัติคอนโซลลงในไฟล์บันทึก จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Konsol loglarını diskte bir log dosyasına kaydeder. Performansı etkilemez.", "uk_UA": "Зберігає журнал консолі у файл журналу на диску. Не впливає на продуктивність.", @@ -15206,6 +15839,7 @@ "pl_PL": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens de stub", "ru_RU": "Включает ведение журнала-заглушки. Не влияет на производительность.", + "sv_SE": "Skriver ut stubbloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความประวัติในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Stub log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення журналу-заглушки на консолі. Не впливає на продуктивність.", @@ -15230,6 +15864,7 @@ "pl_PL": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens informativas", "ru_RU": "Включает вывод сообщений информационного журнала в консоль. Не влияет на производительность.", + "sv_SE": "Skriver ut informationsloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความบันทึกข้อมูลในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Bilgi log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення інформаційного журналу на консолі. Не впливає на продуктивність.", @@ -15254,6 +15889,7 @@ "pl_PL": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens de alerta", "ru_RU": "Включает вывод сообщений журнала предупреждений в консоль. Не влияет на производительность.", + "sv_SE": "Skriver ut varningsloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความประวัติการเตือนในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Uyarı log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення журналу попереджень у консолі. Не впливає на продуктивність.", @@ -15278,6 +15914,7 @@ "pl_PL": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens de erro", "ru_RU": "Включает вывод сообщений журнала ошибок. Не влияет на производительность.", + "sv_SE": "Skriver ut felloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความบันทึกข้อผิดพลาดในคอนโซล จะไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Hata log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення журналу помилок у консолі. Не впливає на продуктивність.", @@ -15302,6 +15939,7 @@ "pl_PL": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens de rastreamento", "ru_RU": "Выводит сообщения журнала трассировки в консоли. Не влияет на производительность.", + "sv_SE": "Skriver ut spårloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความประวัติการติดตามในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Trace log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення журналу трасування на консолі. Не впливає на продуктивність.", @@ -15326,6 +15964,7 @@ "pl_PL": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.", "pt_BR": "Habilita ou desabilita exibição de mensagens do programa convidado", "ru_RU": "Включает вывод сообщений гостевого журнала. Не влияет на производительность.", + "sv_SE": "Skriver ut gästloggmeddelanden i konsollen. Påverkar inte prestandan.", "th_TH": "พิมพ์ข้อความประวัติของผู้เยี่ยมชมในคอนโซล ไม่ส่งผลกระทบต่อประสิทธิภาพการทำงาน", "tr_TR": "Guest log mesajlarını konsola yazdırır. Performansı etkilemez.", "uk_UA": "Друкує повідомлення журналу гостей у консолі. Не впливає на продуктивність.", @@ -15350,6 +15989,7 @@ "pl_PL": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.", "pt_BR": "Habilita ou desabilita exibição de mensagens do acesso de arquivos", "ru_RU": "Включает вывод сообщений журнала доступа к файлам.", + "sv_SE": "Skriver ut loggmeddelanden för filåtkomst i konsollen.", "th_TH": "พิมพ์ข้อความบันทึกการเข้าถึงไฟล์ในคอนโซล", "tr_TR": "Dosya sistemi erişim log mesajlarını konsola yazdırır.", "uk_UA": "Друкує повідомлення журналу доступу до файлів у консолі.", @@ -15374,6 +16014,7 @@ "pl_PL": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3", "pt_BR": "Habilita exibição de mensagens de acesso ao sistema de arquivos no console. Modos permitidos são 0-3", "ru_RU": "Включает вывод журнала доступа к файловой системе. Возможные режимы: 0-3", + "sv_SE": "Aktiverar loggutdata för filsystemsåtkomst i konsollen. Möjliga lägen är 0-3", "th_TH": "เปิดใช้งาน เอาต์พุตประวัติการเข้าถึง FS ไปยังคอนโซล โหมดที่เป็นไปได้คือ 0-3", "tr_TR": "Konsola FS erişim loglarının yazılmasını etkinleştirir. Kullanılabilir modlar 0-3'tür", "uk_UA": "Вмикає виведення журналу доступу до FS на консоль. Можливі режими 0-3", @@ -15398,6 +16039,7 @@ "pl_PL": "Używaj ostrożnie", "pt_BR": "Use com cuidado", "ru_RU": "Используйте с осторожностью", + "sv_SE": "Använd med försiktighet", "th_TH": "โปรดใช้ด้วยความระมัดระวัง", "tr_TR": "Dikkatli kullanın", "uk_UA": "Використовуйте з обережністю", @@ -15422,6 +16064,7 @@ "pl_PL": "Wymaga włączonych odpowiednich poziomów logów", "pt_BR": "Requer que os níveis de log apropriados estejaam habilitados", "ru_RU": "Требует включения соответствующих уровней ведения журнала", + "sv_SE": "Kräver att lämpliga loggnivåer aktiveras", "th_TH": "จำเป็นต้องเปิดใช้งานระดับบันทึกที่เหมาะสม", "tr_TR": "Uygun log seviyesinin aktif olmasını gerektirir", "uk_UA": "Потрібно увімкнути відповідні рівні журналу", @@ -15446,6 +16089,7 @@ "pl_PL": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.", "pt_BR": "Habilita exibição de mensagens de depuração", "ru_RU": "Выводит журнал сообщений отладки в консоли.\n\nИспользуйте только в случае просьбы разработчика, так как включение этой функции затруднит чтение журналов и ухудшит работу эмулятора.", + "sv_SE": "Skriver ut felsökningsloggmeddelanden i konsolen.\n\nAnvänd endast detta om det är specifikt instruerat av en medarbetare, eftersom det kommer att göra loggar svåra att läsa och försämra emulatorprestanda.", "th_TH": "พิมพ์ข้อความประวัติการแก้ไขข้อบกพร่องในคอนโซล\n\nใช้สิ่งนี้เฉพาะเมื่อได้รับคำแนะนำจากผู้ดูแลเท่านั้น เนื่องจากจะทำให้บันทึกอ่านยากและทำให้ประสิทธิภาพของโปรแกรมจำลองแย่ลง", "tr_TR": "Debug log mesajlarını konsola yazdırır.\n\nBu seçeneği yalnızca geliştirici üyemiz belirtirse aktifleştirin, çünkü bu seçenek log dosyasını okumayı zorlaştırır ve emülatörün performansını düşürür.", "uk_UA": "Друкує повідомлення журналу налагодження на консолі.\n\nВикористовуйте це лише за спеціальною вказівкою співробітника, оскільки це ускладнить читання журналів і погіршить роботу емулятора.", @@ -15470,6 +16114,7 @@ "pl_PL": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania", "pt_BR": "Abre o navegador de arquivos para seleção de um arquivo do Switch compatível a ser carregado", "ru_RU": "Открывает файловый менеджер для выбора файла, совместимого с Nintendo Switch.", + "sv_SE": "Öppna en filutforskare för att välja en Switch-kompatibel fil att läsa in", "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", "tr_TR": "Switch ile uyumlu bir dosya yüklemek için dosya tarayıcısını açar", "uk_UA": "Відкриває файловий провідник, щоб вибрати для завантаження сумісний файл Switch", @@ -15494,6 +16139,7 @@ "pl_PL": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania", "pt_BR": "Abre o navegador de pastas para seleção de pasta extraída do Switch compatível a ser carregada", "ru_RU": "Открывает файловый менеджер для выбора распакованного приложения, совместимого с Nintendo Switch.", + "sv_SE": "Öppna en filutforskare för att välja en Switch-kompatibel, uppackad applikation att läsa in", "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกไฟล์ที่เข้ากันได้กับ Switch ที่จะโหลด", "tr_TR": "Switch ile uyumlu ayrıştırılmamış bir uygulama yüklemek için dosya tarayıcısını açar", "uk_UA": "Відкриває файловий провідник, щоб вибрати сумісну з комутатором розпаковану програму для завантаження", @@ -15517,7 +16163,8 @@ "no_NO": "Åpne en filutforsker for å velge en eller flere mapper å laste inn DLC fra", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Открывает проводник, для выбора одной или нескольких папок для массовой загрузки DLC", + "sv_SE": "Öppna en filutforskare för att välja en eller flera mappar att läsa in alla DLC från", "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลด DLC จำนวนมาก", "tr_TR": "", "uk_UA": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження DLC", @@ -15541,7 +16188,8 @@ "no_NO": "Åpne en filutforsker for å velge en eller flere mapper som du vil laste inn titteloppdateringer fra", "pl_PL": "", "pt_BR": "Abra o explorador de arquivos para selecionar uma ou mais pastas e carregar atualizações de jogo em massa.", - "ru_RU": "", + "ru_RU": "Открывает проводник, чтобы выбрать одну или несколько папок для массовой загрузки обновлений приложений", + "sv_SE": "Öppna en filutforskare för att välja en eller flera mappar att läsa in alla titeluppdateringar från", "th_TH": "เปิดตัวสำรวจไฟล์เพื่อเลือกหนึ่งโฟลเดอร์ขึ้นไปเพื่อโหลดไฟล์อัปเดตจำนวนมาก", "tr_TR": "", "uk_UA": "Відкрийте провідник файлів, щоб вибрати одну або кілька папок для масового завантаження оновлень заголовків", @@ -15565,7 +16213,8 @@ "no_NO": "Åpne Ryujinx filsystem-mappen", "pl_PL": "Otwórz folder systemu plików Ryujinx", "pt_BR": "Abre o diretório do sistema de arquivos do Ryujinx", - "ru_RU": "Открывает папку с файлами Ryujinx. ", + "ru_RU": "Открывает папку с файлами Ryujinx", + "sv_SE": "Öppna Ryujinx-filsystemsmappen", "th_TH": "เปิดโฟลเดอร์ระบบไฟล์ Ryujinx", "tr_TR": "Ryujinx dosya sistem klasörünü açar", "uk_UA": "Відкриває теку файлової системи Ryujinx", @@ -15590,6 +16239,7 @@ "pl_PL": "Otwiera folder, w którym zapisywane są logi", "pt_BR": "Abre o diretório onde os logs são salvos", "ru_RU": "Открывает папку в которую записываются логи", + "sv_SE": "Öppnar mappen där loggarna har skrivits till", "th_TH": "เปิดโฟลเดอร์ ที่เก็บไฟล์ประวัติ", "tr_TR": "Log dosyalarının bulunduğu klasörü açar", "uk_UA": "Відкриває теку, куди записуються журнали", @@ -15614,6 +16264,7 @@ "pl_PL": "Wyjdź z Ryujinx", "pt_BR": "Sair do Ryujinx", "ru_RU": "Выйти из Ryujinx", + "sv_SE": "Avsluta Ryujinx", "th_TH": "ออกจากโปรแกรม Ryujinx", "tr_TR": "Ryujinx'ten çıkış yapmayı sağlar", "uk_UA": "Виходить з Ryujinx", @@ -15638,6 +16289,7 @@ "pl_PL": "Otwórz okno ustawień", "pt_BR": "Abrir janela de configurações", "ru_RU": "Открывает окно параметров", + "sv_SE": "Öppna inställningar", "th_TH": "เปิดหน้าต่างการตั้งค่า", "tr_TR": "Seçenekler penceresini açar", "uk_UA": "Відкриває вікно налаштувань", @@ -15662,6 +16314,7 @@ "pl_PL": "Otwórz okno Menedżera Profili Użytkownika", "pt_BR": "Abrir janela de gerenciamento de perfis", "ru_RU": "Открыть менеджер учетных записей", + "sv_SE": "Öppna hanterare för användarprofiler", "th_TH": "เปิดหน้าต่างตัวจัดการโปรไฟล์ผู้ใช้", "tr_TR": "Kullanıcı profil yöneticisi penceresini açar", "uk_UA": "Відкриває вікно диспетчера профілів користувачів", @@ -15685,7 +16338,8 @@ "no_NO": "Stopp emuleringen av dette spillet og gå tilbake til spill valg", "pl_PL": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier", "pt_BR": "Parar emulação do jogo atual e voltar a seleção de jogos", - "ru_RU": "Остановка эмуляции текущей игры и возврат к списку игр", + "ru_RU": "Остановка эмуляции текущей игры с последующим возвратом к списку игр", + "sv_SE": "Stoppa emulering av aktuellt spel och återgå till spelväljaren", "th_TH": "หยุดการจำลองของเกมที่เปิดอยู่ในปัจจุบันและกลับไปยังการเลือกเกม", "tr_TR": "Oynanmakta olan oyunun emülasyonunu durdurup oyun seçimine geri döndürür", "uk_UA": "Зупиняє емуляцію поточної гри та повертається до вибору гри", @@ -15709,7 +16363,8 @@ "no_NO": "Se etter oppdateringer til Ryujinx", "pl_PL": "Sprawdź aktualizacje Ryujinx", "pt_BR": "Verificar por atualizações para o Ryujinx", - "ru_RU": "Проверяет наличие обновлений для Ryujinx", + "ru_RU": "Проверяет наличие обновлений Ryujinx", + "sv_SE": "Leta efter uppdateringar för Ryujinx", "th_TH": "ตรวจสอบอัปเดตของ Ryujinx", "tr_TR": "Ryujinx güncellemelerini denetlemeyi sağlar", "uk_UA": "Перевіряє наявність оновлень для Ryujinx", @@ -15734,6 +16389,7 @@ "pl_PL": "Otwórz Okno Informacje", "pt_BR": "Abrir janela sobre", "ru_RU": "Открывает окно «О программе»", + "sv_SE": "Öppna Om-fönstret", "th_TH": "เปิดหน้าต่าง เกี่ยวกับ", "tr_TR": "Hakkında penceresini açar", "uk_UA": "Відкриває вікно «Про програму».", @@ -15758,6 +16414,7 @@ "pl_PL": "Wielkość siatki", "pt_BR": "Tamanho da grade", "ru_RU": "Размер сетки", + "sv_SE": "Rutnätsstorlek", "th_TH": "ขนาดตาราง", "tr_TR": "Öge Boyutu", "uk_UA": "Розмір сітки", @@ -15782,6 +16439,7 @@ "pl_PL": "Zmień rozmiar elementów siatki", "pt_BR": "Mudar tamanho dos items da grade", "ru_RU": "Меняет размер сетки элементов", + "sv_SE": "Ändra objektstorleken för rutnätet", "th_TH": "เปลี่ยนขนาด ของตาราง", "tr_TR": "Grid ögelerinin boyutunu değiştirmeyi sağlar", "uk_UA": "Змінити розмір елементів сітки", @@ -15806,6 +16464,7 @@ "pl_PL": "Brazylijski Portugalski", "pt_BR": "Português do Brasil", "ru_RU": "Португальский язык (Бразилия)", + "sv_SE": "Portugisiska (braziliansk)", "th_TH": "บราซิล โปรตุเกส", "tr_TR": "Brezilya Portekizcesi", "uk_UA": "Португальська (Бразилія)", @@ -15830,6 +16489,7 @@ "pl_PL": "Zobacz Wszystkich Współtwórców", "pt_BR": "Ver todos os contribuidores", "ru_RU": "Посмотреть всех участников", + "sv_SE": "Visa alla som bidragit", "th_TH": "ดูผู้มีส่วนร่วมทั้งหมด", "tr_TR": "Tüm katkıda bulunanları gör", "uk_UA": "Переглянути всіх співавторів", @@ -15854,6 +16514,7 @@ "pl_PL": "Głośność: ", "pt_BR": "Volume:", "ru_RU": "Громкость: ", + "sv_SE": "Volym: ", "th_TH": "ระดับเสียง: ", "tr_TR": "Ses Seviyesi: ", "uk_UA": "Гучність: ", @@ -15878,6 +16539,7 @@ "pl_PL": "Zmień Głośność Dźwięku", "pt_BR": "Mudar volume do áudio", "ru_RU": "Изменяет громкость звука", + "sv_SE": "Ändra ljudvolym", "th_TH": "ปรับระดับเสียง", "tr_TR": "Ses seviyesini değiştirir", "uk_UA": "Змінити гучність звуку", @@ -15902,6 +16564,7 @@ "pl_PL": "Dostęp do Internetu Gościa/Tryb LAN", "pt_BR": "Habilitar acesso à internet do programa convidado", "ru_RU": "Гостевой доступ в интернет/сетевой режим", + "sv_SE": "Gäståtkomst för Internet/LAN-läge", "th_TH": "การเข้าถึงอินเทอร์เน็ตของผู้เยี่ยมชม/โหมด LAN", "tr_TR": "Guest Internet Erişimi/LAN Modu", "uk_UA": "Гостьовий доступ до Інтернету/режим LAN", @@ -15926,6 +16589,7 @@ "pl_PL": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.", "pt_BR": "Habilita acesso à internet do programa convidado. Se habilitado, o aplicativo vai se comportar como se o sistema Switch emulado estivesse conectado a Internet. Note que em alguns casos, aplicativos podem acessar a Internet mesmo com essa opção desabilitada", "ru_RU": "Позволяет эмулированному приложению подключаться к Интернету.\n\nПри включении этой функции игры с возможностью сетевой игры могут подключаться друг к другу, если все эмуляторы (или реальные консоли) подключены к одной и той же точке доступа.\n\nНЕ разрешает подключение к серверам Nintendo. Может вызвать сбой в некоторых играх, которые пытаются подключиться к Интернету.\n\nРекомендутеся оставить выключенным.", + "sv_SE": "Tillåter det emulerade programmet att ansluta till internet.\n\nSpel med ett LAN-läge kan ansluta till varandra när detta är aktiverat och systemen är anslutna till samma åtkomstpunkt. Detta inkluderar riktiga konsoler också.\n\nTillåter INTE anslutning till Nintendo-servrar. Kan orsaka kraschar i vissa spel som försöker ansluta till internet.\n\nLämna AV om du är osäker.", "th_TH": "อนุญาตให้แอปพลิเคชันจำลองเชื่อมต่ออินเทอร์เน็ต\n\nเกมที่มีโหมด LAN สามารถเชื่อมต่อระหว่างกันได้เมื่อเปิดใช้งานและระบบเชื่อมต่อกับจุดเชื่อมต่อเดียวกัน รวมถึงคอนโซลจริงด้วย\n\nไม่อนุญาตให้มีการเชื่อมต่อกับเซิร์ฟเวอร์ Nintendo อาจทำให้เกิดการหยุดทำงานในบางเกมที่พยายามเชื่อมต่ออินเทอร์เน็ต\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ", "tr_TR": "Emüle edilen uygulamanın internete bağlanmasını sağlar.\n\nLAN modu bulunan oyunlar bu seçenek ile birbirine bağlanabilir ve sistemler aynı access point'e bağlanır. Bu gerçek konsolları da kapsar.\n\nNintendo sunucularına bağlanmayı sağlaMAZ. Internete bağlanmaya çalışan baz oyunların çökmesine sebep olabilr.\n\nEmin değilseniz devre dışı bırakın.", "uk_UA": "Дозволяє емульованій програмі підключатися до Інтернету.\n\nІгри з режимом локальної мережі можуть підключатися одна до одної, якщо це увімкнено, і системи підключені до однієї точки доступу. Сюди входять і справжні консолі.\n\nНЕ дозволяє підключатися до серверів Nintendo. Може призвести до збою в деяких іграх, які намагаються підключитися до Інтернету.\n\nЗалиште вимкненим, якщо не впевнені.", @@ -15950,6 +16614,7 @@ "pl_PL": "Zarządzaj Kodami", "pt_BR": "Gerenciar Cheats", "ru_RU": "Открывает окно управления читами", + "sv_SE": "Hantera fusk", "th_TH": "ฟังก์ชั่นจัดการสูตรโกง", "tr_TR": "Hileleri yönetmeyi sağlar", "uk_UA": "Керування читами", @@ -15974,6 +16639,7 @@ "pl_PL": "Zarządzaj Kodami", "pt_BR": "Gerenciar Cheats", "ru_RU": "Управление читами", + "sv_SE": "Hantera fusk", "th_TH": "ฟังก์ชั่นจัดการสูตรโกง", "tr_TR": "Hileleri Yönet", "uk_UA": "Керування читами", @@ -15998,6 +16664,7 @@ "pl_PL": "Zarządzaj modyfikacjami", "pt_BR": "Gerenciar Mods", "ru_RU": "Открывает окно управления модами", + "sv_SE": "Hantera moddar", "th_TH": "ฟังก์ชั่นจัดการม็อด", "tr_TR": "Modları Yönet", "uk_UA": "Керування модами", @@ -16022,6 +16689,7 @@ "pl_PL": "Zarządzaj modyfikacjami", "pt_BR": "Gerenciar Mods", "ru_RU": "Управление модами", + "sv_SE": "Hantera moddar", "th_TH": "ฟังก์ชั่นจัดการม็อด", "tr_TR": "Modları Yönet", "uk_UA": "Керування модами", @@ -16046,6 +16714,7 @@ "pl_PL": "Zasięg:", "pt_BR": "Intervalo:", "ru_RU": "Диапазон:", + "sv_SE": "Omfång:", "th_TH": "ขอบเขต:", "tr_TR": "Menzil:", "uk_UA": "Діапазон:", @@ -16070,6 +16739,7 @@ "pl_PL": "Ryujinx - Zatrzymaj Emulację", "pt_BR": "Ryujinx - Parar emulação", "ru_RU": "Ryujinx - Остановка эмуляции", + "sv_SE": "Ryujinx - Stoppa emulering", "th_TH": "Ryujinx - หยุดการจำลอง", "tr_TR": "Ryujinx - Emülasyonu Durdur", "uk_UA": "Ryujinx - Зупинити емуляцію", @@ -16094,6 +16764,7 @@ "pl_PL": "Czy na pewno chcesz zatrzymać emulację?", "pt_BR": "Tem certeza que deseja parar a emulação?", "ru_RU": "Вы уверены, что хотите остановить эмуляцию?", + "sv_SE": "Är du säker på att du vill stoppa emuleringen?", "th_TH": "คุณแน่ใจหรือไม่ว่าต้องการหยุดการจำลองหรือไม่?", "tr_TR": "Emülasyonu durdurmak istediğinizden emin misiniz?", "uk_UA": "Ви впевнені, що хочете зупинити емуляцію?", @@ -16118,6 +16789,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Процессор", + "sv_SE": "Processor", "th_TH": "ซีพียู", "tr_TR": "İşlemci", "uk_UA": "ЦП", @@ -16142,6 +16814,7 @@ "pl_PL": "Dżwięk", "pt_BR": "Áudio", "ru_RU": "Аудио", + "sv_SE": "Ljud", "th_TH": "เสียง", "tr_TR": "Ses", "uk_UA": "Аудіо", @@ -16166,6 +16839,7 @@ "pl_PL": "Sieć", "pt_BR": "Rede", "ru_RU": "Сеть", + "sv_SE": "Nätverk", "th_TH": "เครือข่าย", "tr_TR": "Ağ", "uk_UA": "Мережа", @@ -16190,6 +16864,7 @@ "pl_PL": "Połączenie Sieciowe", "pt_BR": "Conexão de rede", "ru_RU": "Подключение к сети", + "sv_SE": "Nätverksanslutning", "th_TH": "การเชื่อมต่อเครือข่าย", "tr_TR": "Ağ Bağlantısı", "uk_UA": "Підключення до мережі", @@ -16214,6 +16889,7 @@ "pl_PL": "Cache CPU", "pt_BR": "Cache da CPU", "ru_RU": "Кэш процессора", + "sv_SE": "CPU-cache", "th_TH": "แคชซีพียู", "tr_TR": "İşlemci Belleği", "uk_UA": "Кеш ЦП", @@ -16237,7 +16913,8 @@ "no_NO": "Prosessor modus", "pl_PL": "Pamięć CPU", "pt_BR": "Memória da CPU", - "ru_RU": "Режим процессора", + "ru_RU": "Режим работы процессора", + "sv_SE": "CPU-läge", "th_TH": "โหมดซีพียู", "tr_TR": "CPU Hafızası", "uk_UA": "Пам'ять ЦП", @@ -16262,6 +16939,7 @@ "pl_PL": "Aktualizator Wyłączony!", "pt_BR": "Atualizador desabilitado!", "ru_RU": "Средство обновления отключено", + "sv_SE": "Uppdateringar inaktiverade!", "th_TH": "ปิดใช้งานการอัปเดตแล้ว!", "tr_TR": "Güncelleyici Devre Dışı!", "uk_UA": "Програму оновлення вимкнено!", @@ -16286,6 +16964,7 @@ "pl_PL": "Obróć o 90° w Prawo", "pt_BR": "Rodar 90° sentido horário", "ru_RU": "Повернуть на 90° по часовой стрелке", + "sv_SE": "Rotera 90° medurs", "th_TH": "หมุน 90 องศา ตามเข็มนาฬิกา", "tr_TR": "Saat yönünde 90° Döndür", "uk_UA": "Повернути на 90° за годинниковою стрілкою", @@ -16310,6 +16989,7 @@ "pl_PL": "Rozmiar ikon", "pt_BR": "Tamanho do ícone", "ru_RU": "Размер обложек", + "sv_SE": "Ikonstorlek", "th_TH": "ขนาดไอคอน", "tr_TR": "Ikon Boyutu", "uk_UA": "Розмір значка", @@ -16334,6 +17014,7 @@ "pl_PL": "Zmień rozmiar ikon gry", "pt_BR": "Muda o tamanho do ícone do jogo", "ru_RU": "Меняет размер обложек", + "sv_SE": "Ändra storleken för spelikonerna", "th_TH": "เปลี่ยนขนาดของไอคอนเกม", "tr_TR": "Oyun ikonlarının boyutunu değiştirmeyi sağlar", "uk_UA": "Змінити розмір значків гри", @@ -16358,6 +17039,7 @@ "pl_PL": "Pokaż Konsolę", "pt_BR": "Exibir console", "ru_RU": "Показать консоль", + "sv_SE": "Visa konsoll", "th_TH": "แสดง คอนโซล", "tr_TR": "Konsol'u Göster", "uk_UA": "Показати консоль", @@ -16382,6 +17064,7 @@ "pl_PL": "Błąd podczas czyszczenia cache shaderów w {0}: {1}", "pt_BR": "Erro ao deletar o shader em {0}: {1}", "ru_RU": "Ошибка очистки кэша шейдеров в {0}: {1}", + "sv_SE": "Fel vid tömning av shader cache i {0}: {1}", "th_TH": "เกิดข้อผิดพลาดในการล้างแคชแสงเงา {0}: {1}", "tr_TR": "Belirtilen shader cache temizlenirken hata {0}: {1}", "uk_UA": "Помилка очищення кешу шейдера {0}: {1}", @@ -16406,6 +17089,7 @@ "pl_PL": "Nie znaleziono kluczy", "pt_BR": "Chaves não encontradas", "ru_RU": "Ключи не найдены", + "sv_SE": "Nycklarna hittades inte", "th_TH": "ไม่พบ คีย์", "tr_TR": "Keys bulunamadı", "uk_UA": "Ключі не знайдено", @@ -16430,6 +17114,7 @@ "pl_PL": "Nie znaleziono firmware'u", "pt_BR": "Firmware não encontrado", "ru_RU": "Прошивка не найдена", + "sv_SE": "Firmware hittades inte", "th_TH": "ไม่พบ เฟิร์มแวร์", "tr_TR": "Firmware bulunamadı", "uk_UA": "Прошивка не знайдена", @@ -16454,6 +17139,7 @@ "pl_PL": "Błąd parsowania firmware'u", "pt_BR": "Erro na leitura do Firmware", "ru_RU": "Ошибка извлечения прошивки", + "sv_SE": "Tolkningsfel i firmware", "th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์", "tr_TR": "Firmware çözümleme hatası", "uk_UA": "Помилка аналізу прошивки", @@ -16478,6 +17164,7 @@ "pl_PL": "Aplikacja nie znaleziona", "pt_BR": "Aplicativo não encontrado", "ru_RU": "Приложение не найдено", + "sv_SE": "Applikationen hittades inte", "th_TH": "ไม่พบ แอปพลิเคชัน", "tr_TR": "Uygulama bulunamadı", "uk_UA": "Додаток не знайдено", @@ -16502,6 +17189,7 @@ "pl_PL": "Nieznany błąd", "pt_BR": "Erro desconhecido", "ru_RU": "Неизвестная ошибка", + "sv_SE": "Okänt fel", "th_TH": "ข้อผิดพลาดที่ไม่รู้จัก", "tr_TR": "Bilinmeyen hata", "uk_UA": "Невідома помилка", @@ -16526,6 +17214,7 @@ "pl_PL": "Niezdefiniowany błąd", "pt_BR": "Erro indefinido", "ru_RU": "Неопределенная ошибка", + "sv_SE": "Odefinierat fel", "th_TH": "ข้อผิดพลาดที่ไม่ได้ระบุ", "tr_TR": "Tanımlanmayan hata", "uk_UA": "Невизначена помилка", @@ -16550,6 +17239,7 @@ "pl_PL": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'", "pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo 'prod.keys'", "ru_RU": "Ryujinx не удалось найти ваш 'prod.keys' файл", + "sv_SE": "Ryujinx kunde inte hitta din 'prod.keys'-fil", "th_TH": "Ryujinx ไม่พบไฟล์ 'prod.keys' ในเครื่องของคุณ", "tr_TR": "Ryujinx 'prod.keys' dosyasını bulamadı", "uk_UA": "Ryujinx не вдалося знайти ваш файл «prod.keys».", @@ -16574,6 +17264,7 @@ "pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u", "pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado", "ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки", + "sv_SE": "Ryujinx kunde inte hitta några installerade firmwares", "th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ", "tr_TR": "Ryujinx yüklü herhangi firmware bulamadı", "uk_UA": "Ryujinx не вдалося знайти встановлену прошивку", @@ -16598,6 +17289,7 @@ "pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.", "pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.", "ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.", + "sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.", "th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป", "tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.", "uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.", @@ -16622,6 +17314,7 @@ "pl_PL": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.", "pt_BR": "Ryujinx não conseguiu encontrar um aplicativo válido no caminho fornecido.", "ru_RU": "Ryujinx не удалось найти валидное приложение по указанному пути.", + "sv_SE": "Ryujinx kunde inte hitta en giltig applikation i angiven sökväg.", "th_TH": "Ryujinx ไม่พบแอปพลิเคชันที่ถูกต้องในที่เก็บไฟล์ที่กำหนด", "tr_TR": "Ryujinx belirtilen yolda geçerli bir uygulama bulamadı.", "uk_UA": "Ryujinx не вдалося знайти дійсний додаток за вказаним шляхом", @@ -16646,6 +17339,7 @@ "pl_PL": "Wystąpił nieznany błąd!", "pt_BR": "Um erro desconhecido foi encontrado!", "ru_RU": "Произошла неизвестная ошибка", + "sv_SE": "Ett okänt fel inträffade!", "th_TH": "เกิดข้อผิดพลาดที่ไม่รู้จัก!", "tr_TR": "Bilinmeyen bir hata oluştu!", "uk_UA": "Сталася невідома помилка!", @@ -16670,6 +17364,7 @@ "pl_PL": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!", "pt_BR": "Um erro indefinido occoreu! Isso não deveria acontecer, por favor contate um desenvolvedor!", "ru_RU": "Произошла неизвестная ошибка. Этого не должно происходить, пожалуйста, свяжитесь с разработчиками.", + "sv_SE": "Ett odefinierat fel inträffade! Detta ska inte hända. Kontakta en utvecklare!", "th_TH": "เกิดข้อผิดพลาดที่ไม่สามารถระบุได้! สิ่งนี้ไม่ควรเกิดขึ้น โปรดติดต่อผู้พัฒนา!", "tr_TR": "Tanımlanmayan bir hata oluştu! Bu durum ile karşılaşılmamalıydı, lütfen bir geliştirici ile iletişime geçin!", "uk_UA": "Сталася невизначена помилка! Цього не повинно статися, зверніться до розробника!", @@ -16694,6 +17389,7 @@ "pl_PL": "Otwórz Podręcznik Konfiguracji", "pt_BR": "Abrir o guia de configuração", "ru_RU": "Открыть руководство по установке", + "sv_SE": "Öppna konfigurationsguiden", "th_TH": "เปิดคู่มือการตั้งค่า", "tr_TR": "Kurulum Kılavuzunu Aç", "uk_UA": "Відкрити посібник із налаштування", @@ -16718,6 +17414,7 @@ "pl_PL": "Brak Aktualizacji", "pt_BR": "Sem atualizações", "ru_RU": "Без обновлений", + "sv_SE": "Ingen uppdatering", "th_TH": "ไม่มีการอัปเดต", "tr_TR": "Güncelleme Yok", "uk_UA": "Немає оновлень", @@ -16731,22 +17428,23 @@ "ar_SA": "الإصدار: {0}", "de_DE": "Version {0} - {1}", "el_GR": "Version {0} - {1}", - "en_US": "Version {0}", + "en_US": "Version {0} - {1}", "es_ES": "Versión {0} - {1}", "fr_FR": "", - "he_IL": "גרסה {0}", - "it_IT": "Versione {0}", + "he_IL": "גרסה {0} - {1}", + "it_IT": "Versione {0} - {1}", "ja_JP": "バージョン {0} - {1}", - "ko_KR": "버전 {0}", - "no_NO": "Versjon {0}", + "ko_KR": "버전 {0} - {1}", + "no_NO": "Versjon {0} - {1}", "pl_PL": "Wersja {0} - {1}", - "pt_BR": "Versão {0}", - "ru_RU": "Version {0} - {1}", - "th_TH": "เวอร์ชั่น {0}", + "pt_BR": "Versão {0} - {1}", + "ru_RU": "Версия {0} - {1}", + "sv_SE": "Version {0} - {1}", + "th_TH": "เวอร์ชั่น {0} - {1}", "tr_TR": "Sürüm {0} - {1}", "uk_UA": "Версія {0} - {1}", - "zh_CN": "游戏更新的版本 {0}", - "zh_TW": "版本 {0}" + "zh_CN": "游戏更新的版本 {0} - {1}", + "zh_TW": "版本 {0} - {1}" } }, { @@ -16765,7 +17463,8 @@ "no_NO": "Pakket: Versjon {0}", "pl_PL": "", "pt_BR": "Empacotado: Versão {0}", - "ru_RU": "", + "ru_RU": "Баднл: Версия {0}", + "sv_SE": "Bundlad: Version {0}", "th_TH": "Bundled: เวอร์ชั่น {0}", "tr_TR": "", "uk_UA": "Комплектні: Версія {0}", @@ -16789,7 +17488,8 @@ "no_NO": "Pakket:", "pl_PL": "", "pt_BR": "Empacotado:", - "ru_RU": "", + "ru_RU": "Бандл:", + "sv_SE": "Bundlad:", "th_TH": "", "tr_TR": "", "uk_UA": "Комплектні:", @@ -16813,11 +17513,12 @@ "no_NO": "Delvis", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Частично", + "sv_SE": "Delvis", "th_TH": "", "tr_TR": "", "uk_UA": "Часткові", - "zh_CN": "", + "zh_CN": "分区", "zh_TW": "" } }, @@ -16837,11 +17538,12 @@ "no_NO": "Ikke trimmet", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Не обрезан", + "sv_SE": "Inte optimerad", "th_TH": "", "tr_TR": "", "uk_UA": "Необрізані", - "zh_CN": "", + "zh_CN": "没有瘦身的", "zh_TW": "" } }, @@ -16861,11 +17563,12 @@ "no_NO": "Trimmet", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Обрезан", + "sv_SE": "Optimerad", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізані", - "zh_CN": "", + "zh_CN": "经过瘦身的", "zh_TW": "" } }, @@ -16885,11 +17588,12 @@ "no_NO": "(Mislyktes)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "(Ошибка)", + "sv_SE": "(misslyckades)", "th_TH": "", "tr_TR": "", "uk_UA": "(Невдача)", - "zh_CN": "", + "zh_CN": "(失败)", "zh_TW": "" } }, @@ -16909,11 +17613,12 @@ "no_NO": "Spare {0:n0} Mb", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сохранить {0:n0} Мб", + "sv_SE": "Spara {0:n0} Mb", "th_TH": "", "tr_TR": "", "uk_UA": "Зберегти {0:n0} Мб", - "zh_CN": "", + "zh_CN": "能节约 {0:n0} Mb", "zh_TW": "" } }, @@ -16933,11 +17638,12 @@ "no_NO": "Spart {0:n0} Mb", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сохранено {0:n0} Мб", + "sv_SE": "Sparade {0:n0} Mb", "th_TH": "", "tr_TR": "", "uk_UA": "Збережено {0:n0} Мб", - "zh_CN": "", + "zh_CN": "节约了 {0:n0} Mb", "zh_TW": "" } }, @@ -16958,6 +17664,7 @@ "pl_PL": "", "pt_BR": "Ryujinx - Informação", "ru_RU": "Ryujinx - Информация", + "sv_SE": "Ryujinx - Info", "th_TH": "Ryujinx – ข้อมูล", "tr_TR": "Ryujinx - Bilgi", "uk_UA": "Ryujin x - Інформація", @@ -16982,6 +17689,7 @@ "pl_PL": "Ryujinx - Potwierdzenie", "pt_BR": "Ryujinx - Confirmação", "ru_RU": "Ryujinx - Подтверждение", + "sv_SE": "Ryujinx - Bekräfta", "th_TH": "Ryujinx - ยืนยัน", "tr_TR": "Ryujinx - Doğrulama", "uk_UA": "Ryujinx - Підтвердження", @@ -17006,6 +17714,7 @@ "pl_PL": "Wszystkie typy", "pt_BR": "Todos os tipos", "ru_RU": "Все типы", + "sv_SE": "Alla typer", "th_TH": "ทุกประเภท", "tr_TR": "Tüm türler", "uk_UA": "Всі типи", @@ -17030,6 +17739,7 @@ "pl_PL": "Nigdy", "pt_BR": "Nunca", "ru_RU": "Никогда", + "sv_SE": "Aldrig", "th_TH": "ไม่ต้อง", "tr_TR": "Hiçbir Zaman", "uk_UA": "Ніколи", @@ -17054,6 +17764,7 @@ "pl_PL": "Musi mieć co najmniej {0} znaków", "pt_BR": "Deve ter pelo menos {0} caracteres", "ru_RU": "Должно быть не менее {0} символов.", + "sv_SE": "Får endast vara minst {0} tecken långt", "th_TH": "ต้องมีความยาวของตัวอักษรอย่างน้อย {0} ตัว", "tr_TR": "En az {0} karakter uzunluğunda olmalı", "uk_UA": "Мінімальна кількість символів: {0}", @@ -17078,6 +17789,7 @@ "pl_PL": "Musi mieć długość od {0}-{1} znaków", "pt_BR": "Deve ter entre {0}-{1} caracteres", "ru_RU": "Должно быть {0}-{1} символов", + "sv_SE": "Får endast vara {0}-{1} tecken långt", "th_TH": "ต้องมีความยาวของตัวอักษร {0}-{1} ตัว", "tr_TR": "{0}-{1} karakter uzunluğunda olmalı", "uk_UA": "Має бути {0}-{1} символів", @@ -17101,7 +17813,8 @@ "no_NO": "Dialogboks for kabinett", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сообщение кабинета", + "sv_SE": "Cabinet-dialog", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -17125,11 +17838,12 @@ "no_NO": "Skriv inn Amiiboens nye navn", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Введите новое имя вашего Amiibo", + "sv_SE": "Ange nya namnet för din Amiibo", "th_TH": "", "tr_TR": "", "uk_UA": "Вкажіть Ваше нове ім'я Amiibo", - "zh_CN": "", + "zh_CN": "输入你的 Amiibo 的新名字", "zh_TW": "" } }, @@ -17149,11 +17863,12 @@ "no_NO": "Vennligst skann Amiiboene dine nå.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Пожалуйста, отсканируйте свой Amiibo.", + "sv_SE": "Skanna din Amiibo nu.", "th_TH": "", "tr_TR": "", "uk_UA": "Будь ласка, проскануйте Ваш Amiibo.", - "zh_CN": "", + "zh_CN": "请现在扫描你的 Amiibo", "zh_TW": "" } }, @@ -17174,6 +17889,7 @@ "pl_PL": "Klawiatura Oprogramowania", "pt_BR": "Teclado por Software", "ru_RU": "Программная клавиатура", + "sv_SE": "Programvarutangentbord", "th_TH": "ซอฟต์แวร์คีย์บอร์ด", "tr_TR": "Yazılım Klavyesi", "uk_UA": "Програмна клавіатура", @@ -17198,6 +17914,7 @@ "pl_PL": "Może składać się jedynie z 0-9 lub '.'", "pt_BR": "Deve ser somente 0-9 ou '.'", "ru_RU": "Должно быть в диапазоне 0-9 или '.'", + "sv_SE": "Får endast vara 0-9 eller '.'", "th_TH": "ต้องเป็น 0-9 หรือ '.' เท่านั้น", "tr_TR": "Sadece 0-9 veya '.' olabilir", "uk_UA": "Повинно бути лише 0-9 або “.”", @@ -17222,6 +17939,7 @@ "pl_PL": "Nie może zawierać znaków CJK", "pt_BR": "Apenas devem ser caracteres não CJK.", "ru_RU": "Не должно быть CJK-символов", + "sv_SE": "Får endast vara icke-CJK-tecken", "th_TH": "ต้องเป็นตัวอักษรที่ไม่ใช่ประเภท CJK เท่านั้น", "tr_TR": "Sadece CJK-characters olmayan karakterler olabilir", "uk_UA": "Повинно бути лише не CJK-символи", @@ -17246,6 +17964,7 @@ "pl_PL": "Musi zawierać tylko tekst ASCII", "pt_BR": "Deve ser apenas texto ASCII", "ru_RU": "Текст должен быть только в ASCII кодировке", + "sv_SE": "Får endast vara ASCII-text", "th_TH": "ต้องเป็นตัวอักษร ASCII เท่านั้น", "tr_TR": "Sadece ASCII karakterler olabilir", "uk_UA": "Повинно бути лише ASCII текст", @@ -17270,6 +17989,7 @@ "pl_PL": "Obsługiwane Kontrolery:", "pt_BR": "", "ru_RU": "Поддерживаемые геймпады:", + "sv_SE": "Handkontroller som stöds:", "th_TH": "คอนโทรลเลอร์ที่รองรับ:", "tr_TR": "Desteklenen Kumandalar:", "uk_UA": "Підтримувані контролери:", @@ -17294,6 +18014,7 @@ "pl_PL": "Gracze:", "pt_BR": "Jogadores:", "ru_RU": "Игроки:", + "sv_SE": "Spelare:", "th_TH": "ผู้เล่น:", "tr_TR": "Oyuncular:", "uk_UA": "Гравці:", @@ -17318,6 +18039,7 @@ "pl_PL": "Twoja aktualna konfiguracja jest nieprawidłowa. Otwórz ustawienia i skonfiguruj swoje wejścia.", "pt_BR": "", "ru_RU": "Текущая конфигурация некорректна. Откройте параметры и перенастройте управление.", + "sv_SE": "Din aktuella konfiguration är ogiltig. Öppna inställningarna och konfigurera om din inmatning.", "th_TH": "การกำหนดค่าปัจจุบันของคุณไม่ถูกต้อง กรุณาเปิดการตั้งค่าและกำหนดค่าอินพุตของคุณใหม่", "tr_TR": "Halihazırdaki konfigürasyonunuz geçersiz. Ayarları açın ve girişlerinizi yeniden konfigüre edin.", "uk_UA": "Поточна конфігурація невірна. Відкрийте налаштування та переналаштуйте Ваші дані.", @@ -17342,6 +18064,7 @@ "pl_PL": "Ustawiony tryb zadokowany. Sterowanie przenośne powinno być wyłączone.", "pt_BR": "", "ru_RU": "Используется стационарный режим. Управление в портативном режиме должно быть отключено.", + "sv_SE": "Dockat läge angivet. Handhållna kontroller bör inaktiveras.", "th_TH": "ตั้งค่าด็อกโหมด ควรปิดใช้งานการควบคุมแบบแฮนด์เฮลด์", "tr_TR": "Docked mod ayarlandı. Portatif denetim devre dışı bırakılmalı.", "uk_UA": "Встановлений режим в док-станції. Вимкніть портативні контролери.", @@ -17366,6 +18089,7 @@ "pl_PL": "Zmienianie Nazw Starych Plików...", "pt_BR": "Renomeando arquivos antigos...", "ru_RU": "Переименование старых файлов...", + "sv_SE": "Byter namn på gamla filer...", "th_TH": "กำลังเปลี่ยนชื่อไฟล์เก่า...", "tr_TR": "Eski dosyalar yeniden adlandırılıyor...", "uk_UA": "Перейменування старих файлів...", @@ -17390,6 +18114,7 @@ "pl_PL": "Aktualizator nie mógł zmienić nazwy pliku: {0}", "pt_BR": "O atualizador não conseguiu renomear o arquivo: {0}", "ru_RU": "Программе обновления не удалось переименовать файл: {0}", + "sv_SE": "Uppdateraren kunde inte byta namn på filen: {0}", "th_TH": "โปรแกรมอัปเดตไม่สามารถเปลี่ยนชื่อไฟล์ได้: {0}", "tr_TR": "Güncelleyici belirtilen dosyayı yeniden adlandıramadı: {0}", "uk_UA": "Програмі оновлення не вдалося перейменувати файл: {0}", @@ -17414,6 +18139,7 @@ "pl_PL": "Dodawanie Nowych Plików...", "pt_BR": "Adicionando novos arquivos...", "ru_RU": "Добавление новых файлов...", + "sv_SE": "Lägger till nya filer...", "th_TH": "กำลังเพิ่มไฟล์ใหม่...", "tr_TR": "Yeni Dosyalar Ekleniyor...", "uk_UA": "Додавання нових файлів...", @@ -17438,6 +18164,7 @@ "pl_PL": "Wypakowywanie Aktualizacji...", "pt_BR": "Extraíndo atualização...", "ru_RU": "Извлечение обновления...", + "sv_SE": "Extraherar uppdatering...", "th_TH": "กำลังแยกการอัปเดต...", "tr_TR": "Güncelleme Ayrıştırılıyor...", "uk_UA": "Видобування оновлення...", @@ -17462,6 +18189,7 @@ "pl_PL": "Pobieranie Aktualizacji...", "pt_BR": "Baixando atualização...", "ru_RU": "Загрузка обновления...", + "sv_SE": "Hämtar uppdatering...", "th_TH": "กำลังดาวน์โหลดอัปเดต...", "tr_TR": "Güncelleme İndiriliyor...", "uk_UA": "Завантаження оновлення...", @@ -17486,6 +18214,7 @@ "pl_PL": "Zadokowany", "pt_BR": "TV", "ru_RU": "Стационарный режим", + "sv_SE": "Dockad", "th_TH": "ด็อก", "tr_TR": "", "uk_UA": "Док-станція", @@ -17510,6 +18239,7 @@ "pl_PL": "Przenośny", "pt_BR": "Portátil", "ru_RU": "Портативный режим", + "sv_SE": "Handhållen", "th_TH": "แฮนด์เฮลด์", "tr_TR": "El tipi", "uk_UA": "Портативний", @@ -17534,6 +18264,7 @@ "pl_PL": "Błąd Połączenia.", "pt_BR": "Erro de conexão.", "ru_RU": "Ошибка соединения", + "sv_SE": "Anslutningsfel.", "th_TH": "การเชื่อมต่อล้มเหลว", "tr_TR": "Bağlantı Hatası.", "uk_UA": "Помилка з'єднання.", @@ -17558,6 +18289,7 @@ "pl_PL": "{0} i więcej...", "pt_BR": "{0} e mais...", "ru_RU": "{0} и другие...", + "sv_SE": "{0} och fler...", "th_TH": "{0} และอื่นๆ ...", "tr_TR": "{0} ve daha fazla...", "uk_UA": "{0} та інші...", @@ -17582,6 +18314,7 @@ "pl_PL": "Błąd API.", "pt_BR": "Erro de API.", "ru_RU": "Ошибка API.", + "sv_SE": "API-fel.", "th_TH": "ข้อผิดพลาดของ API", "tr_TR": "API Hatası.", "uk_UA": "Помилка API.", @@ -17606,6 +18339,7 @@ "pl_PL": "Wczytywanie {0}", "pt_BR": "Carregando {0}", "ru_RU": "Загрузка {0}", + "sv_SE": "Läser in {0}", "th_TH": "กำลังโหลด {0}", "tr_TR": "{0} Yükleniyor", "uk_UA": "Завантаження {0}", @@ -17617,24 +18351,25 @@ "ID": "CompilingPPTC", "Translations": { "ar_SA": "تجميع الـ‫(PPTC)", - "de_DE": "PTC wird kompiliert", - "el_GR": "Μεταγλώττιση του PTC", - "en_US": "Compiling PTC", - "es_ES": "Compilando PTC", - "fr_FR": "Compilation PTC", - "he_IL": "קימפול PTC", + "de_DE": "PPTC wird kompiliert", + "el_GR": "Μεταγλώττιση του PPTC", + "en_US": "Compiling PPTC", + "es_ES": "Compilando PPTC", + "fr_FR": "Compilation PPTC", + "he_IL": "קימפול PPTC", "it_IT": "Compilazione PPTC", - "ja_JP": "PTC をコンパイル中", - "ko_KR": "PTC 컴파일", - "no_NO": "Sammensetter PTC", - "pl_PL": "Kompilowanie PTC", - "pt_BR": "Compilando PTC", - "ru_RU": "Компиляция PTC", - "th_TH": "กำลังคอมไพล์ PTC", - "tr_TR": "PTC Derleniyor", - "uk_UA": "Компіляція PTC", + "ja_JP": "PPTC をコンパイル中", + "ko_KR": "PPTC 컴파일", + "no_NO": "Sammensetter PPTC", + "pl_PL": "Kompilowanie PPTC", + "pt_BR": "Compilando PPTC", + "ru_RU": "Компиляция PPTC", + "sv_SE": "Kompilerar PPTC", + "th_TH": "กำลังคอมไพล์ PPTC", + "tr_TR": "PPTC Derleniyor", + "uk_UA": "Компіляція PPTC", "zh_CN": "编译 PPTC 缓存中", - "zh_TW": "正在編譯 PTC" + "zh_TW": "正在編譯 PPTC" } }, { @@ -17654,6 +18389,7 @@ "pl_PL": "Kompilowanie Shaderów", "pt_BR": "Compilando Shaders", "ru_RU": "Компиляция шейдеров", + "sv_SE": "Kompilerar shaders", "th_TH": "กำลังคอมไพล์ พื้นผิวและแสงเงา", "tr_TR": "Shaderlar Derleniyor", "uk_UA": "Компіляція шейдерів", @@ -17678,6 +18414,7 @@ "pl_PL": "Wszystkie klawiatury", "pt_BR": "Todos os teclados", "ru_RU": "Все клавиатуры", + "sv_SE": "Alla tangentbord", "th_TH": "คีย์บอร์ดทั้งหมด", "tr_TR": "Tüm Klavyeler", "uk_UA": "Всі клавіатури", @@ -17702,6 +18439,7 @@ "pl_PL": "Wybierz obsługiwany plik do otwarcia", "pt_BR": "Selecione um arquivo suportado para abrir", "ru_RU": "Выберите совместимый файл для открытия", + "sv_SE": "Välj en fil som stöds att öppna", "th_TH": "เลือกไฟล์ที่สนับสนุนเพื่อเปิด", "tr_TR": "Açmak için desteklenen bir dosya seçin", "uk_UA": "Виберіть підтримуваний файл для відкриття", @@ -17726,6 +18464,7 @@ "pl_PL": "Wybierz folder z rozpakowaną grą", "pt_BR": "Selecione um diretório com um jogo extraído", "ru_RU": "Выберите папку с распакованной игрой", + "sv_SE": "Välj en mapp med ett uppackat spel", "th_TH": "เลือกโฟลเดอร์ที่มีเกมที่แตกไฟล์แล้ว", "tr_TR": "Ayrıştırılmamış oyun içeren bir klasör seçin", "uk_UA": "Виберіть теку з розпакованою грою", @@ -17750,6 +18489,7 @@ "pl_PL": "Wszystkie Obsługiwane Formaty", "pt_BR": "Todos os formatos suportados", "ru_RU": "Все поддерживаемые форматы", + "sv_SE": "Alla format som stöds", "th_TH": "รูปแบบที่รองรับทั้งหมด", "tr_TR": "Tüm Desteklenen Formatlar", "uk_UA": "Усі підтримувані формати", @@ -17774,6 +18514,7 @@ "pl_PL": "Aktualizator Ryujinx", "pt_BR": "Atualizador do Ryujinx", "ru_RU": "Ryujinx - Обновление", + "sv_SE": "Uppdaterare för Ryujinx", "th_TH": "ตัวอัปเดต Ryujinx", "tr_TR": "Ryujinx Güncelleyicisi", "uk_UA": "Програма оновлення Ryujinx", @@ -17798,6 +18539,7 @@ "pl_PL": "Skróty Klawiszowe Klawiatury", "pt_BR": "Atalhos do teclado", "ru_RU": "Горячие клавиши", + "sv_SE": "Snabbtangenter för tangentbord", "th_TH": "ปุ่มลัดของคีย์บอร์ด", "tr_TR": "Klavye Kısayolları", "uk_UA": "Гарячі клавіші клавіатури", @@ -17822,6 +18564,7 @@ "pl_PL": "Skróty Klawiszowe Klawiatury", "pt_BR": "Atalhos do teclado", "ru_RU": "Горячие клавиши", + "sv_SE": "Snabbtangenter för tangentbord", "th_TH": "ปุ่มลัดของคีย์บอร์ด", "tr_TR": "Klavye Kısayolları", "uk_UA": "Гарячі клавіші клавіатури", @@ -17845,7 +18588,8 @@ "no_NO": "Skjermbilde", "pl_PL": "Zrzut Ekranu:", "pt_BR": "Captura de tela:", - "ru_RU": "Сделать скриншот:", + "ru_RU": "Скриншот:", + "sv_SE": "Skärmbild:", "th_TH": "ภาพหน้าจอ:", "tr_TR": "Ekran Görüntüsü Al:", "uk_UA": "Знімок екрана:", @@ -17870,6 +18614,7 @@ "pl_PL": "Pokaż UI:", "pt_BR": "Exibir UI:", "ru_RU": "Показать интерфейс:", + "sv_SE": "Visa gränssnitt:", "th_TH": "แสดง UI:", "tr_TR": "Arayüzü Göster:", "uk_UA": "Показати інтерфейс:", @@ -17894,6 +18639,7 @@ "pl_PL": "Pauza:", "pt_BR": "Pausar:", "ru_RU": "Пауза эмуляции:", + "sv_SE": "Paus:", "th_TH": "หยุดชั่วคราว:", "tr_TR": "Durdur:", "uk_UA": "Пауза:", @@ -17918,6 +18664,7 @@ "pl_PL": "Wycisz:", "pt_BR": "Mudo:", "ru_RU": "Выключить звук:", + "sv_SE": "Tyst:", "th_TH": "ปิดเสียง:", "tr_TR": "Sustur:", "uk_UA": "Вимкнути звук:", @@ -17942,6 +18689,7 @@ "pl_PL": "Ustawienia Sterowania Ruchowego", "pt_BR": "Configurações do controle de movimento", "ru_RU": "Настройки управления движением", + "sv_SE": "Inställningar för rörelsekontroller", "th_TH": "ตั้งค่าควบคุมการเคลื่อนไหว", "tr_TR": "Hareket Kontrol Seçenekleri", "uk_UA": "Налаштування керування рухом", @@ -17966,6 +18714,7 @@ "pl_PL": "Ustawienia Wibracji", "pt_BR": "Configurações de vibração", "ru_RU": "Настройки вибрации", + "sv_SE": "Inställningar för vibration", "th_TH": "ตั้งค่าการสั่นไหว", "tr_TR": "Titreşim Seçenekleri", "uk_UA": "Налаштування вібрації", @@ -17990,6 +18739,7 @@ "pl_PL": "Wybierz Plik Motywu", "pt_BR": "Selecionar arquivo do tema", "ru_RU": "Выбрать файл темы", + "sv_SE": "Välj temafil", "th_TH": "เลือกธีมไฟล์", "tr_TR": "Tema Dosyası Seç", "uk_UA": "Виберіть файл теми", @@ -18014,6 +18764,7 @@ "pl_PL": "Plik Motywu Xaml", "pt_BR": "Arquivo de tema Xaml", "ru_RU": "Файл темы Xaml", + "sv_SE": "Xaml-temafil", "th_TH": "ไฟล์ธีมรูปแบบ XAML", "tr_TR": "Xaml Tema Dosyası", "uk_UA": "Файл теми Xaml", @@ -18038,6 +18789,7 @@ "pl_PL": "Zarządzaj Kontami — Avatar", "pt_BR": "Gerenciar contas - Avatar", "ru_RU": "Управление аккаунтами - Аватар", + "sv_SE": "Hantera konton - Avatar", "th_TH": "จัดการบัญชี - อวาต้า", "tr_TR": "Hesapları Yönet - Avatar", "uk_UA": "Керування обліковими записами - Аватар", @@ -18061,7 +18813,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Amiibo", + "sv_SE": "Amiibo", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -18086,6 +18839,7 @@ "pl_PL": "Nieznane", "pt_BR": "Desconhecido", "ru_RU": "Неизвестно", + "sv_SE": "Okänt", "th_TH": "ไม่รู้จัก", "tr_TR": "Bilinmeyen", "uk_UA": "Невідомо", @@ -18110,6 +18864,7 @@ "pl_PL": "Użycie", "pt_BR": "Uso", "ru_RU": "Применение", + "sv_SE": "Användning", "th_TH": "การใช้งาน", "tr_TR": "Kullanım", "uk_UA": "Використання", @@ -18134,6 +18889,7 @@ "pl_PL": "Zapisywalne", "pt_BR": "Gravável", "ru_RU": "Доступно для записи", + "sv_SE": "Skrivbar", "th_TH": "สามารถเขียนทับได้", "tr_TR": "Yazılabilir", "uk_UA": "Можливість запису", @@ -18158,6 +18914,7 @@ "pl_PL": "Wybierz pliki DLC", "pt_BR": "Selecionar arquivos de DLC", "ru_RU": "Выберите файлы DLC", + "sv_SE": "Välj DLC-filer", "th_TH": "เลือกไฟล์ DLC", "tr_TR": "DLC dosyalarını seç", "uk_UA": "Виберіть файли DLC", @@ -18182,6 +18939,7 @@ "pl_PL": "Wybierz pliki aktualizacji", "pt_BR": "Selecionar arquivos de atualização", "ru_RU": "Выберите файлы обновлений", + "sv_SE": "Välj uppdateringsfiler", "th_TH": "เลือกไฟล์อัพเดต", "tr_TR": "Güncelleme dosyalarını seç", "uk_UA": "Виберіть файли оновлення", @@ -18206,6 +18964,7 @@ "pl_PL": "Wybierz katalog modów", "pt_BR": "", "ru_RU": "Выбрать папку с модами", + "sv_SE": "Välj moddkatalog", "th_TH": "เลือกไดเรกทอรี Mods", "tr_TR": "Mod Dizinini Seç", "uk_UA": "Виберіть теку з модами", @@ -18229,11 +18988,12 @@ "no_NO": "Kontroller og trim XCI-filen", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Проверить и обрезать XCI файл", + "sv_SE": "Kontrollera och optimera XCI-filer", "th_TH": "", "tr_TR": "", "uk_UA": "Перевірити та Обрізати XCI файл", - "zh_CN": "", + "zh_CN": "检查并瘦身XCI文件", "zh_TW": "" } }, @@ -18253,11 +19013,12 @@ "no_NO": "Denne funksjonen kontrollerer først hvor mye plass som er ledig, og trimmer deretter XCI-filen for å spare diskplass.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Эта функция сначала проверит наличие пустого пространства, а затем обрежет файл XCI, чтобы сэкономить место на диске.", + "sv_SE": "Denna funktion kommer först att kontrollera ledigt utrymme och sedan optimera XCI-filen för att spara diskutrymme.", "th_TH": "", "tr_TR": "", "uk_UA": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.", - "zh_CN": "", + "zh_CN": "这个功能将会先检查XCI文件,再对其执行瘦身操作以节约磁盘空间。", "zh_TW": "" } }, @@ -18277,11 +19038,12 @@ "no_NO": "Nåværende filstørrelse: 0:n MB\nSpilldatastørrelse: {1:n} MB\nDiskplassbesparelse: {2:n} MB", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Размер текущего файла: {0:n} Мб\nРазмер игровых данных: {1:n} MB\nЭкономия дискового пространства: {2:n} Мб", + "sv_SE": "Aktuell filstorlek: {0:n} MB\nStorlek för speldata: {1:n} MB\nSparat diskutrymme: {2:n} MB", "th_TH": "", "tr_TR": "", "uk_UA": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB", - "zh_CN": "", + "zh_CN": "当前文件大小: {0:n} MB\n游戏数据大小: {1:n} MB\n节约的磁盘空间: {2:n} MB", "zh_TW": "" } }, @@ -18301,11 +19063,12 @@ "no_NO": "XCI-filen trenger ikke å trimmes. Sjekk loggene for mer informasjon", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Файл XCI не нуждается в обрезке. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen behöver inte optimeras. Kontrollera loggen för mer information", "th_TH": "", "tr_TR": "", "uk_UA": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації", - "zh_CN": "", + "zh_CN": "XCI文件不需要被瘦身。查看日志以获得更多细节。", "zh_TW": "" } }, @@ -18325,11 +19088,12 @@ "no_NO": "XCI-filen kan ikke trimmes. Sjekk loggene for mer informasjon", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "XCI файл не может быть обрезан. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen kan inte avoptimeras. Kontrollera loggen för mer information", "th_TH": "", "tr_TR": "", "uk_UA": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації", - "zh_CN": "", + "zh_CN": "XCI文件不能被瘦身。查看日志以获得更多细节。", "zh_TW": "" } }, @@ -18349,11 +19113,12 @@ "no_NO": "XCI-filen er skrivebeskyttet og kunne ikke gjøres skrivbar. Sjekk loggene for mer informasjon", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Файл XCI доступен только для чтения и его невозможно сделать доступным для записи. Проверьте логи для получения более подробной информации", + "sv_SE": "XCI-filen är skrivskyddad och kunde inte göras skrivbar. Kontrollera loggen för mer information", "th_TH": "", "tr_TR": "", "uk_UA": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації", - "zh_CN": "", + "zh_CN": "XCI文件是只读的,且不可以被标记为可读取的。查看日志以获得更多细节。", "zh_TW": "" } }, @@ -18373,11 +19138,12 @@ "no_NO": "XCI File har endret størrelse siden den ble skannet. Kontroller at det ikke skrives til filen, og prøv på nytt.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Файл XCI изменился в размере после сканирования. Проверьте, не производится ли запись в этот файл, и повторите попытку.", + "sv_SE": "XCI-filen har ändrats i storlek sedan den lästes av. Kontrollera att filen inte skrivs till och försök igen.", "th_TH": "", "tr_TR": "", "uk_UA": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову", - "zh_CN": "", + "zh_CN": "XCI文件在扫描后大小发生了变化。请检查文件是否未被写入,然后重试。", "zh_TW": "" } }, @@ -18397,11 +19163,12 @@ "no_NO": "XCI-filen har data i ledig plass, og det er ikke trygt å trimme den", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "XCI файл содержит данные в пустой зоне, обрезать его небезопасно", + "sv_SE": "XCI-filen har data i det lediga utrymmet. Den är inte säker att optimera", "th_TH": "", "tr_TR": "", "uk_UA": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна", - "zh_CN": "", + "zh_CN": "XCI文件的空闲区域内有数据,不能安全瘦身。", "zh_TW": "" } }, @@ -18421,11 +19188,12 @@ "no_NO": "XCI-filen inneholder ugyldige data. Sjekk loggene for ytterligere detaljer", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Файл XCI содержит недопустимые данные. Проверьте логи для получения дополнительной информации", + "sv_SE": "XCI-filen innehåller ogiltig data. Kontrollera loggen för mer information", "th_TH": "", "tr_TR": "", "uk_UA": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації", - "zh_CN": "", + "zh_CN": "XCI文件含有无效数据。查看日志以获得更多细节。", "zh_TW": "" } }, @@ -18445,11 +19213,12 @@ "no_NO": "XCI-filen kunne ikke åpnes for skriving. Sjekk loggene for ytterligere detaljer", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "XCI файл не удалось открыть для записи. Проверьте логи для получения дополнительной информации", + "sv_SE": "XCI-filen kunde inte öppnas för skrivning. Kontrollera loggen för mer information", "th_TH": "", "tr_TR": "", "uk_UA": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації", - "zh_CN": "", + "zh_CN": "XCI文件不能被读写。查看日志以获得更多细节。", "zh_TW": "" } }, @@ -18469,11 +19238,12 @@ "no_NO": "Trimming av XCI-filen mislyktes", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Обрезка файла XCI не удалась", + "sv_SE": "Optimering av XCI-filen misslyckades", "th_TH": "", "tr_TR": "", "uk_UA": "Не вдалося обрізати файл XCI", - "zh_CN": "", + "zh_CN": "XCI文件瘦身失败", "zh_TW": "" } }, @@ -18493,11 +19263,12 @@ "no_NO": "Operasjonen ble avlyst", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Операция была отменена", + "sv_SE": "Åtgärden avbröts", "th_TH": "", "tr_TR": "", "uk_UA": "Операція перервана", - "zh_CN": "", + "zh_CN": "操作已取消", "zh_TW": "" } }, @@ -18517,11 +19288,12 @@ "no_NO": "Ingen operasjon ble utført", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Операция не была проведена", + "sv_SE": "Ingen åtgärd genomfördes", "th_TH": "", "tr_TR": "", "uk_UA": "Операція не проводилася", - "zh_CN": "", + "zh_CN": "未执行操作", "zh_TW": "" } }, @@ -18542,6 +19314,7 @@ "pl_PL": "Menedżer Profili Użytkowników", "pt_BR": "Gerenciador de perfis de usuário", "ru_RU": "Менеджер учетных записей", + "sv_SE": "Hanterare för användarprofiler", "th_TH": "จัดการโปรไฟล์ผู้ใช้", "tr_TR": "Kullanıcı Profillerini Yönet", "uk_UA": "Менеджер профілів користувачів", @@ -18566,6 +19339,7 @@ "pl_PL": "Menedżer Kodów", "pt_BR": "Gerenciador de Cheats", "ru_RU": "Менеджер читов", + "sv_SE": "Fuskhanterare", "th_TH": "จัดการสูตรโกง", "tr_TR": "Oyun Hilelerini Yönet", "uk_UA": "Менеджер читів", @@ -18590,6 +19364,7 @@ "pl_PL": "Menedżer Zawartości do Pobrania", "pt_BR": "Gerenciador de DLC", "ru_RU": "Управление DLC для {0} ({1})", + "sv_SE": "Hantera hämtningsbart innehåll för {0} ({1})", "th_TH": "จัดการ DLC ที่ดาวน์โหลดได้สำหรับ {0} ({1})", "tr_TR": "Oyun DLC'lerini Yönet", "uk_UA": "Менеджер вмісту для завантаження", @@ -18614,6 +19389,7 @@ "pl_PL": "Zarządzaj modami dla {0} ({1})", "pt_BR": "Gerenciar Mods para {0} ({1})", "ru_RU": "Управление модами для {0} ({1})", + "sv_SE": "Hantera moddar för {0} ({1})", "th_TH": "จัดการม็อดที่ดาวน์โหลดได้สำหรับ {0} ({1})", "tr_TR": "", "uk_UA": "Керувати модами для {0} ({1})", @@ -18638,6 +19414,7 @@ "pl_PL": "Menedżer Aktualizacji Tytułu", "pt_BR": "Gerenciador de atualizações", "ru_RU": "Менеджер обновлений игр", + "sv_SE": "Hanterare för speluppdateringar", "th_TH": "จัดการอัปเดตหัวข้อ", "tr_TR": "Oyun Güncellemelerini Yönet", "uk_UA": "Менеджер оновлення назв", @@ -18661,11 +19438,12 @@ "no_NO": "XCI File Trimmer", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Уменьшение размера XCI файлов", + "sv_SE": "Optimera XCI-filer", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізка XCI Файлів", - "zh_CN": "", + "zh_CN": "XCI文件瘦身器", "zh_TW": "" } }, @@ -18685,11 +19463,12 @@ "no_NO": "{0} av {1} Valgte tittel(er)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "{0} из {1} файла(ов) выбрано", + "sv_SE": "{0} av {1} spel markerade", "th_TH": "", "tr_TR": "", "uk_UA": "{0} з {1} тайтл(ів) обрано", - "zh_CN": "", + "zh_CN": "在 {1} 中选中了 {0} 个游戏 ", "zh_TW": "" } }, @@ -18709,11 +19488,12 @@ "no_NO": "{0} av {1} Tittel(er) valgt ({2} vises)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "{0} из {1} файла(ов) выбрано ({2} показано)", + "sv_SE": "{0} av {1} spel markerade ({2} visade)", "th_TH": "", "tr_TR": "", "uk_UA": "{0} з {1} тайтл(ів) обрано ({2} відображається)", - "zh_CN": "", + "zh_CN": "在 {1} 中选中了 {0} 个游戏 (显示了 {2} 个)", "zh_TW": "" } }, @@ -18733,11 +19513,12 @@ "no_NO": "Trimming av {0} tittel(er)...", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Обрезка {0} файла(ов)...", + "sv_SE": "Optimerar {0} spel...", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізка {0} тайтл(ів)...", - "zh_CN": "", + "zh_CN": "{0} 个游戏瘦身中。。。", "zh_TW": "" } }, @@ -18757,7 +19538,8 @@ "no_NO": "Untrimming {0} Tittel(er)...", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отмена обрезки {0} файла(ов)...", + "sv_SE": "Avoptimerar {0} spel...", "th_TH": "", "tr_TR": "", "uk_UA": "Необрізаних {0} тайтл(ів)...", @@ -18781,11 +19563,12 @@ "no_NO": "Mislyktes", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Ошибка", + "sv_SE": "Misslyckades", "th_TH": "", "tr_TR": "", "uk_UA": "Невдача", - "zh_CN": "", + "zh_CN": "失败", "zh_TW": "" } }, @@ -18805,11 +19588,12 @@ "no_NO": "Potensielle besparelser", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Потенциально освобождено места", + "sv_SE": "Möjlig besparning", "th_TH": "", "tr_TR": "", "uk_UA": "Потенційна економія", - "zh_CN": "", + "zh_CN": "潜在的储存空间节省", "zh_TW": "" } }, @@ -18829,11 +19613,12 @@ "no_NO": "Faktiske besparelser", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Реально освобождено места", + "sv_SE": "Faktisk besparning", "th_TH": "", "tr_TR": "", "uk_UA": "Зекономлено", - "zh_CN": "", + "zh_CN": "实际的储存空间节省", "zh_TW": "" } }, @@ -18853,7 +19638,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "{0:n0} Мб", + "sv_SE": "{0:n0} Mb", "th_TH": "", "tr_TR": "", "uk_UA": "{0:n0} Мб", @@ -18877,11 +19663,12 @@ "no_NO": "Velg vist", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Выбрать то что показано", + "sv_SE": "Markera visade", "th_TH": "", "tr_TR": "", "uk_UA": "Вибрати показане", - "zh_CN": "", + "zh_CN": "选定显示的", "zh_TW": "" } }, @@ -18901,11 +19688,12 @@ "no_NO": "Opphev valg av Vist", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отменить выбор показанного", + "sv_SE": "Avmarkera visade", "th_TH": "", "tr_TR": "", "uk_UA": "Скасувати вибір показаного", - "zh_CN": "", + "zh_CN": "反选显示的", "zh_TW": "" } }, @@ -18925,7 +19713,8 @@ "no_NO": "Tittel", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Приложение", + "sv_SE": "Titel", "th_TH": "", "tr_TR": "", "uk_UA": "Заголовок", @@ -18949,7 +19738,8 @@ "no_NO": "Plassbesparelser", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сохранение места на диске", + "sv_SE": "Utrymmesbesparning", "th_TH": "", "tr_TR": "", "uk_UA": "Економія місця", @@ -18973,11 +19763,12 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Обрезать", + "sv_SE": "Optimera", "th_TH": "", "tr_TR": "", "uk_UA": "Обрізка", - "zh_CN": "", + "zh_CN": "瘦身", "zh_TW": "" } }, @@ -18997,7 +19788,8 @@ "no_NO": "Utrim", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отмена обрезки", + "sv_SE": "Avoptimera", "th_TH": "", "tr_TR": "", "uk_UA": "Зшивання", @@ -19021,7 +19813,8 @@ "no_NO": "{0} ny(e) oppdatering(er) lagt til", "pl_PL": "", "pt_BR": "{0} nova(s) atualização(ões) adicionada(s)", - "ru_RU": "", + "ru_RU": "Добавлено {0} новых обновлений", + "sv_SE": "{0} nya uppdatering(ar) lades till", "th_TH": "{0} อัพเดตที่เพิ่มมาใหม่", "tr_TR": "", "uk_UA": "{0} нове оновлення додано", @@ -19045,7 +19838,8 @@ "no_NO": "Medfølgende oppdateringer kan ikke fjernes, bare deaktiveres.", "pl_PL": "", "pt_BR": "Atualizações incorporadas não podem ser removidas, apenas desativadas.", - "ru_RU": "", + "ru_RU": "Обновления бандлов не могут быть удалены, только отключены.", + "sv_SE": "Bundlade uppdateringar kan inte tas bort, endast inaktiveras.", "th_TH": "แพ็คที่อัพเดตมาไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", "tr_TR": "", "uk_UA": "Вбудовані оновлення не можуть бути видалені, лише вимкнені.", @@ -19070,6 +19864,7 @@ "pl_PL": "Kody Dostępne dla {0} [{1}]", "pt_BR": "Cheats disponíveis para {0} [{1}]", "ru_RU": "Доступные читы для {0} [{1}]", + "sv_SE": "Fusk tillgängliga för {0} [{1}]", "th_TH": "สูตรโกงมีให้สำหรับ {0} [{1}]", "tr_TR": "{0} için Hile mevcut [{1}]", "uk_UA": "Коди доступні для {0} [{1}]", @@ -19094,6 +19889,7 @@ "pl_PL": "Identyfikator wersji:", "pt_BR": "ID da Build:", "ru_RU": "ID версии:", + "sv_SE": "Bygg-id:", "th_TH": "รหัสการสร้าง:", "tr_TR": "", "uk_UA": "ID збірки:", @@ -19117,7 +19913,8 @@ "no_NO": "Medfølgende DLC kan ikke fjernes, bare deaktiveres.", "pl_PL": "", "pt_BR": "DLCs incorporadas não podem ser removidas, apenas desativadas.", - "ru_RU": "", + "ru_RU": "DLC бандлов не могут быть удалены, только отключены.", + "sv_SE": "Bundlade DLC kan inte tas bort, endast inaktiveras.", "th_TH": "แพ็ค DLC ไม่สามารถลบทิ้งได้ สามารถปิดใช้งานได้เท่านั้น", "tr_TR": "", "uk_UA": "Вбудований DLC не може бути видаленим, лише вимкненим.", @@ -19141,7 +19938,8 @@ "no_NO": "{0} Nedlastbare innhold(er)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "{0} доступных DLC", + "sv_SE": "{0} DLC(er) tillgängliga", "th_TH": "", "tr_TR": "", "uk_UA": "{0} DLC доступно", @@ -19165,7 +19963,8 @@ "no_NO": "{0} nytt nedlastbart innhold lagt til", "pl_PL": "", "pt_BR": "{0} novo(s) conteúdo(s) para download adicionado(s)", - "ru_RU": "", + "ru_RU": "Добавлено {0} новых DLC", + "sv_SE": "{0} nya hämtningsbara innehåll lades till", "th_TH": "{0} DLC ใหม่ที่เพิ่มเข้ามา", "tr_TR": "", "uk_UA": "{0} нового завантажувального вмісту додано", @@ -19189,7 +19988,8 @@ "no_NO": "{0} nytt nedlastbart innhold lagt til", "pl_PL": "", "pt_BR": "{0} novo(s) conteúdo(s) para download adicionado(s)", - "ru_RU": "", + "ru_RU": "Добавлено {0} новых DLC", + "sv_SE": "{0} nya hämtningsbara innehåll lades till", "th_TH": "{0} ใหม่ที่เพิ่มเข้ามา", "tr_TR": "", "uk_UA": "{0} нового завантажувального вмісту додано", @@ -19213,7 +20013,8 @@ "no_NO": "{0} manglende nedlastbart innhold fjernet", "pl_PL": "", "pt_BR": "{0} conteúdo(s) para download ausente(s) removido(s)", - "ru_RU": "", + "ru_RU": "{0} отсутствующих DLC удалено", + "sv_SE": "{0} saknade hämtningsbara innehåll togs bort", "th_TH": "", "tr_TR": "", "uk_UA": "{0} відсутнього завантажувального вмісту видалено", @@ -19237,7 +20038,8 @@ "no_NO": "{0} ny(e) oppdatering(er) lagt til", "pl_PL": "", "pt_BR": "{0} nova(s) atualização(ões) adicionada(s)", - "ru_RU": "", + "ru_RU": "{0} новых обновлений добавлено", + "sv_SE": "{0} nya uppdatering(ar) lades till", "th_TH": "{0} อัพเดตใหม่ที่เพิ่มเข้ามา", "tr_TR": "", "uk_UA": "{0} нових оновлень додано", @@ -19261,7 +20063,8 @@ "no_NO": "{0} manglende oppdatering(er) fjernet", "pl_PL": "", "pt_BR": "{0} atualização(ões) ausente(s) removida(s)", - "ru_RU": "", + "ru_RU": "{0} отсутствующих обновлений удалено", + "sv_SE": "{0} saknade uppdatering(ar) togs bort", "th_TH": "", "tr_TR": "", "uk_UA": "{0} відсутніх оновлень видалено", @@ -19286,6 +20089,7 @@ "pl_PL": "{0} Mod(y/ów)", "pt_BR": "", "ru_RU": "Моды для {0} ", + "sv_SE": "{0} modd(ar)", "th_TH": "{0} ม็อด", "tr_TR": "{0} Mod(lar)", "uk_UA": "{0} мод(ів)", @@ -19310,6 +20114,7 @@ "pl_PL": "Edytuj Zaznaczone", "pt_BR": "Editar selecionado", "ru_RU": "Изменить выбранные", + "sv_SE": "Redigera markerade", "th_TH": "แก้ไขที่เลือกแล้ว", "tr_TR": "Seçiliyi Düzenle", "uk_UA": "Редагувати вибране", @@ -19333,11 +20138,12 @@ "no_NO": "Fortsett", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Продолжить", + "sv_SE": "Fortsätt", "th_TH": "", "tr_TR": "", "uk_UA": "Продовжити", - "zh_CN": "", + "zh_CN": "继续", "zh_TW": "" } }, @@ -19358,6 +20164,7 @@ "pl_PL": "Anuluj", "pt_BR": "Cancelar", "ru_RU": "Отмена", + "sv_SE": "Avbryt", "th_TH": "ยกเลิก", "tr_TR": "İptal", "uk_UA": "Скасувати", @@ -19382,6 +20189,7 @@ "pl_PL": "Zapisz", "pt_BR": "Salvar", "ru_RU": "Сохранить", + "sv_SE": "Spara", "th_TH": "บันทึก", "tr_TR": "Kaydet", "uk_UA": "Зберегти", @@ -19406,6 +20214,7 @@ "pl_PL": "Odrzuć", "pt_BR": "Descartar", "ru_RU": "Отменить", + "sv_SE": "Förkasta", "th_TH": "ละทิ้ง", "tr_TR": "Iskarta", "uk_UA": "Скасувати", @@ -19430,6 +20239,7 @@ "pl_PL": "Wstrzymano", "pt_BR": "", "ru_RU": "Приостановлено", + "sv_SE": "Pausad", "th_TH": "หยุดชั่วคราว", "tr_TR": "Durduruldu", "uk_UA": "Призупинено", @@ -19454,6 +20264,7 @@ "pl_PL": "Ustaw Obraz Profilu", "pt_BR": "Definir imagem de perfil", "ru_RU": "Установить аватар", + "sv_SE": "Välj profilbild", "th_TH": "ตั้งค่ารูปโปรไฟล์", "tr_TR": "Profil Resmi Ayarla", "uk_UA": "Встановити зображення профілю", @@ -19478,6 +20289,7 @@ "pl_PL": "Nazwa jest wymagana", "pt_BR": "É necessário um nome", "ru_RU": "Необходимо ввести никнейм", + "sv_SE": "Namn krävs", "th_TH": "จำเป็นต้องระบุชื่อ", "tr_TR": "İsim gerekli", "uk_UA": "Імʼя обовʼязкове", @@ -19502,6 +20314,7 @@ "pl_PL": "Należy ustawić obraz profilowy", "pt_BR": "A imagem de perfil deve ser definida", "ru_RU": "Необходимо установить аватар", + "sv_SE": "Profilbild måste anges", "th_TH": "จำเป็นต้องตั้งค่ารูปโปรไฟล์", "tr_TR": "Profil resmi ayarlanmalıdır", "uk_UA": "Зображення профілю обовʼязкове", @@ -19526,6 +20339,7 @@ "pl_PL": "{0} Aktualizacje dostępne dla {1} ({2})", "pt_BR": "{0} atualizações disponíveis para {1} ({2})", "ru_RU": "Доступные обновления для {0} ({1})", + "sv_SE": "Hantera uppdateringar för {0} ({1})", "th_TH": "จัดการอัพเดตสำหรับ {0} ({1})", "tr_TR": "{0} için güncellemeler mevcut [{1}]", "uk_UA": "{0} Доступні оновлення для {1} ({2})", @@ -19550,6 +20364,7 @@ "pl_PL": "Zwiększ Rozdzielczość:", "pt_BR": "Aumentar a resolução:", "ru_RU": "Увеличить разрешение:", + "sv_SE": "Öka upplösning:", "th_TH": "เพิ่มความละเอียด:", "tr_TR": "Çözünürlüğü artır:", "uk_UA": "Збільшити роздільність:", @@ -19574,6 +20389,7 @@ "pl_PL": "Zmniejsz Rozdzielczość:", "pt_BR": "Diminuir a resolução:", "ru_RU": "Уменьшить разрешение:", + "sv_SE": "Sänk upplösning:", "th_TH": "ลดความละเอียด:", "tr_TR": "Çözünürlüğü azalt:", "uk_UA": "Зменшити роздільність:", @@ -19598,6 +20414,7 @@ "pl_PL": "Nazwa:", "pt_BR": "Nome:", "ru_RU": "Никнейм:", + "sv_SE": "Namn:", "th_TH": "ชื่อ:", "tr_TR": "İsim:", "uk_UA": "Імʼя", @@ -19622,6 +20439,7 @@ "pl_PL": "ID Użytkownika:", "pt_BR": "ID de usuário:", "ru_RU": "ID пользователя:", + "sv_SE": "Användar-id:", "th_TH": "รหัสผู้ใช้:", "tr_TR": "Kullanıcı Adı:", "uk_UA": "ID користувача:", @@ -19646,6 +20464,7 @@ "pl_PL": "Backend Graficzny", "pt_BR": "Backend gráfico", "ru_RU": "Графический бэкенд", + "sv_SE": "Grafikbakände", "th_TH": "กราฟิกเบื้องหลัง", "tr_TR": "Grafik Arka Ucu", "uk_UA": "Графічний сервер", @@ -19669,7 +20488,8 @@ "no_NO": "Velg grafikkbackend som skal brukes i emulatoren.\n\nVulkan er generelt bedre for alle moderne grafikkort, så lenge driverne er oppdatert. Vulkan har også en raskere sammenstilling av Shader (mindre hakkete) på alle GPU-leverandører.\n\nOpenGL kan oppnå bedre resultater for eldre Nvidia GPU-er, på eldre AMD GPU-er på Linux, eller på GPU-er med lavere VRAM, selv om skyggekompileringsutløser vil være større.\n\nSett til Vulkan hvis du er usikker. Sett til OpenGL hvis ikke GPU-en støtter Vulkan selv med de nyeste grafikkdriverne.", "pl_PL": "", "pt_BR": "", - "ru_RU": "Выберает бэкенд, который будет использован в эмуляторе.\n\nVulkan является лучшим выбором для всех современных графических карт с актуальными драйверами. В Vulkan также включена более быстрая компиляция шейдеров (меньше статтеров) для всех видеоадаптеров.\n\nПри использовании OpenGL можно достичь лучших результатов на старых видеоадаптерах Nvidia и AMD в Linux или на видеоадаптерах с небольшим количеством видеопамяти, хотя статтеров при компиляции шейдеров будет больше.\n\nРекомендуется использовать Vulkan. Используйте OpenGL, если ваш видеоадаптер не поддерживает Vulkan даже с актуальными драйверами.", + "ru_RU": "Выбирает бэкенд, который будет использован в эмуляторе.\n\nVulkan является лучшим выбором для всех современных графических карт с актуальными драйверами. В Vulkan также включена более быстрая компиляция шейдеров (меньше статтеров) для всех видеоадаптеров.\n\nПри использовании OpenGL можно достичь лучших результатов на старых видеоадаптерах Nvidia и AMD в Linux или на видеоадаптерах с небольшим количеством видеопамяти, хотя статтеров при компиляции шейдеров будет больше.\n\nРекомендуется использовать Vulkan. Используйте OpenGL, если ваш видеоадаптер не поддерживает Vulkan даже с актуальными драйверами.", + "sv_SE": "Väljer den grafikbakände som ska användas i emulatorn.\n\nVulkan är oftast bättre för alla moderna grafikkort, så länge som deras drivrutiner är uppdaterade. Vulkan har också funktioner för snabbare shader compilation (mindre stuttering) för alla GPU-tillverkare.\n\nOpenGL kan nå bättre resultat på gamla Nvidia GPU:er, på äldre AMD GPU:er på Linux, eller på GPU:er med lägre VRAM, även om shader compilation stuttering kommer att vara större.\n\nStäll in till Vulkan om du är osäker. Ställ in till OpenGL om du GPU inte har stöd för Vulkan även med de senaste grafikdrivrutinerna.", "th_TH": "เลือกกราฟิกเบื้องหลังที่จะใช้ในโปรแกรมจำลอง\n\nโดยรวมแล้ว Vulkan นั้นดีกว่าสำหรับการ์ดจอรุ่นใหม่ทั้งหมด ตราบใดที่ไดรเวอร์ยังอัพเดทอยู่เสมอ Vulkan ยังมีคุณสมบัติการคอมไพล์เชเดอร์ที่เร็วขึ้น(และลดอาการกระตุก) สำหรับ GPU อื่นๆทุกอัน\n\nOpenGL อาจได้รับผลลัพธ์ที่ดีกว่าบน Nvidia GPU รุ่นเก่า, AMD GPU รุ่นเก่าบน Linux หรือบน GPU ที่มี VRAM น้อย แม้ว่าการคอมไพล์เชเดอร์ จะทำให้อาการกระตุกมากขึ้นก็ตาม\n\nตั้งค่าเป็น Vulkan หากไม่แน่ใจ ตั้งค่าเป็น OpenGL หาก GPU ของคุณไม่รองรับ Vulkan แม้จะมีไดรเวอร์กราฟิกล่าสุดก็ตาม", "tr_TR": "", "uk_UA": "Виберіть backend графіки, що буде використовуватись в емуляторі.\n\n\"Vulkan\" краще для всіх сучасних відеокарт, якщо драйвери вчасно оновлюються. У Vulkan також швидше компілюються шейдери (менше \"заїкання\" зображення) на відеокартах всіх компаній.\n\n\"OpenGL\" може дати кращі результати на старих відеокартах Nvidia, старих відеокартах AMD на Linux, або на відеокартах з маленькою кількістю VRAM, але \"заїкання\" через компіляцію шейдерів будуть частіші.\n\nЯкщо не впевнені, встановіть на \"Vulkan\". Встановіть на \"OpenGL\", якщо Ваша відеокарта не підтримує Vulkan навіть на останніх драйверах.", @@ -19677,6 +20497,56 @@ "zh_TW": "選擇模擬器將使用的圖形後端。\n\n只要驅動程式是最新的,Vulkan 對所有現代顯示卡來說都更好用。Vulkan 還能在所有 GPU 廠商上實現更快的著色器編譯 (減少卡頓)。\n\nOpenGL 在舊式 Nvidia GPU、Linux 上的舊式 AMD GPU 或 VRAM 較低的 GPU 上可能會取得更好的效果,不過著色器編譯的卡頓會更嚴重。\n\n如果不確定,請設定為 Vulkan。如果您的 GPU 使用最新的圖形驅動程式也不支援 Vulkan,請設定為 OpenGL。" } }, + { + "ID": "SettingsTabGraphicsBackendAuto", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Auto", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Авто", + "sv_SE": "Automatiskt", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "自动", + "zh_TW": "" + } + }, + { + "ID": "SettingsTabGraphicsBackendAutoTooltip", + "Translations": { + "ar_SA": "", + "de_DE": "", + "el_GR": "", + "en_US": "Uses Vulkan.\nOn an ARM Mac, and when playing a game that runs well under it, uses the Metal backend.", + "es_ES": "", + "fr_FR": "", + "he_IL": "", + "it_IT": "", + "ja_JP": "", + "ko_KR": "", + "no_NO": "", + "pl_PL": "", + "pt_BR": "", + "ru_RU": "Использует Vulkan.\nНа Mac с ARM процессорами используется Metal, если игра с ним совместима и хорошо работает.", + "sv_SE": "Använder Vulkan.\nPå en ARM Mac och vid spel som körs bra på den så används Metal-bakänden.", + "th_TH": "", + "tr_TR": "", + "uk_UA": "", + "zh_CN": "使用Vulkan。\n在ARM Mac上,当玩在其下运行良好的游戏时,使用Metal后端。", + "zh_TW": "" + } + }, { "ID": "SettingsEnableTextureRecompression", "Translations": { @@ -19694,6 +20564,7 @@ "pl_PL": "Włącz Rekompresję Tekstur", "pt_BR": "Habilitar recompressão de texturas", "ru_RU": "Пережимать текстуры", + "sv_SE": "Aktivera Texture Recompression", "th_TH": "เปิดใช้งาน การบีบอัดพื้นผิวอีกครั้ง", "tr_TR": "Yeniden Doku Sıkıştırılmasını Aktif Et", "uk_UA": "Увімкнути рекомпресію текстури", @@ -19718,6 +20589,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "Сжатие ASTC текстур для уменьшения использования VRAM. \n\nИгры, использующие этот формат текстур: Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder и The Legend of Zelda: Tears of the Kingdom. \nНа видеоадаптерах с 4GiB видеопамяти или менее возможны вылеты при запуске этих игр. \n\nВключите, только если у вас заканчивается видеопамять в вышеупомянутых играх. \n\nРекомендуется оставить выключенным.", + "sv_SE": "Komprimerar ASTC-texturer för att minska VRAM-användning.\n\nSpel som använder detta texturformat inkluderar Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder och The Legend of Zelda: Tears of the Kingdom.\n\nGrafikkort med 4GiB VRAM eller mindre kommer sannolikt krascha någon gång när du kör dessa spel.\n\nAktivera endast om du har slut på VRAM på ovan nämnda spel. Lämna AV om du är osäker.", "th_TH": "บีบอัดพื้นผิว ASTC เพื่อลดการใช้งาน VRAM\n\nเกมที่ใช้รูปแบบพื้นผิวนี้ ได้แก่ Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder และ The Legend of Zelda: Tears of the Kingdom\n\nการ์ดจอที่มี 4GiB VRAM หรือน้อยกว่ามีแนวโน้มที่จะพังในบางจุดขณะเล่นเกมเหล่านี้\n\nเปิดใช้งานเฉพาะในกรณีที่ VRAM ของคุณใกล้หมดในเกมที่กล่าวมาข้างต้น ปล่อยให้ปิดหากไม่แน่ใจ", "tr_TR": "", "uk_UA": "Стискає текстури ASTC, щоб зменшити використання VRAM.\n\nЦим форматом текстур користуються такі ігри, як Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered, Super Mario Bros. Wonder і The Legend of Zelda: Tears of the Kingdom.\n\nЦі ігри, скоріше всього крашнуться на відеокартах з розміром VRAM в 4 Гб і менше.\n\nВмикайте тільки якщо у Вас закінчується VRAM на цих іграх. Залиште на \"Вимкнути\", якщо не впевнені.", @@ -19742,6 +20614,7 @@ "pl_PL": "Preferowane GPU", "pt_BR": "GPU preferencial", "ru_RU": "Предпочтительный видеоадаптер", + "sv_SE": "Föredragen GPU", "th_TH": "GPU ที่ต้องการ", "tr_TR": "Kullanılan GPU", "uk_UA": "Бажаний GPU", @@ -19766,6 +20639,7 @@ "pl_PL": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.", "pt_BR": "Selecione a placa de vídeo que será usada com o backend gráfico Vulkan.\n\nNão afeta a GPU que OpenGL usará.\n\nSelecione \"dGPU\" em caso de dúvida. Se não houver nenhuma, não mexa.", "ru_RU": "Выберает видеоадаптер, который будет использоваться графическим бэкендом Vulkan.\n\nЭта настройка не влияет на видеоадаптер, который будет использоваться с OpenGL.\n\nЕсли вы не уверены что нужно выбрать, используйте графический процессор, помеченный как \"dGPU\". Если его нет, оставьте выбор по умолчанию.", + "sv_SE": "Välj grafikkortet som ska användas med Vulkan-grafikbakänden.\n\nPåverkar inte GPU:n som OpenGL använder.\n\nStäll in till den GPU som flaggats som \"dGPU\" om osäker. Om det inte finns någon, lämna orörd.", "th_TH": "เลือกการ์ดจอที่จะใช้กับแบ็กเอนด์กราฟิก Vulkan\n\nไม่ส่งผลต่อ GPU ที่ OpenGL จะใช้\n\nตั้งค่าเป็น GPU ที่ถูกตั้งค่าสถานะเป็น \"dGPU\" ถ้าหากคุณไม่แน่ใจ ,หากไม่มีก็ปล่อยทิ้งไว้โดยไม่ต้องแตะต้องมัน", "tr_TR": "Vulkan Grafik Arka Ucu ile kullanılacak Ekran Kartını Seçin.\n\nOpenGL'nin kullanacağı GPU'yu etkilemez.\n\n Emin değilseniz \"dGPU\" olarak işaretlenmiş GPU'ya ayarlayın. Eğer yoksa, dokunmadan bırakın.\n", "uk_UA": "Виберіть відеокарту, яка використовуватиметься з графічним сервером Vulkan.\n\nНе впливає на графічний процесор, який використовуватиме OpenGL.\n\nВстановіть графічний процесор, позначений як «dGPU», якщо не впевнені. Якщо такого немає, не чіпайте.", @@ -19790,6 +20664,7 @@ "pl_PL": "Wymagane Zrestartowanie Ryujinx", "pt_BR": "Reinicialização do Ryujinx necessária", "ru_RU": "Требуется перезапуск Ryujinx", + "sv_SE": "Omstart av Ryujinx krävs", "th_TH": "จำเป็นต้องรีสตาร์ท Ryujinx", "tr_TR": "Ryujinx'i Yeniden Başlatma Gerekli", "uk_UA": "Необхідно перезапустити Ryujinx", @@ -19814,6 +20689,7 @@ "pl_PL": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia", "pt_BR": "Configurações do backend gráfico ou da GPU foram alteradas. Uma reinicialização é necessária para que as mudanças tenham efeito.", "ru_RU": "Графический бэкенд или настройки графического процессора были изменены. Требуется перезапуск для вступления в силу изменений.", + "sv_SE": "Grafikbakänden eller GPU-inställningar har ändrats. Detta kräver en omstart", "th_TH": "การตั้งค่ากราฟิกเบื้องหลังหรือ GPU ได้รับการแก้ไขแล้ว สิ่งนี้จะต้องมีการรีสตาร์ทจึงจะสามารถใช้งานได้", "tr_TR": "Grafik Motoru ya da GPU ayarları değiştirildi. Bu işlemin uygulanması için yeniden başlatma gerekli.", "uk_UA": "Налаштування графічного сервера або GPU було змінено. Для цього знадобиться перезапуск", @@ -19838,6 +20714,7 @@ "pl_PL": "Czy chcesz zrestartować teraz?", "pt_BR": "Deseja reiniciar agora?", "ru_RU": "Перезапустить сейчас?", + "sv_SE": "Vill du starta om nu?", "th_TH": "คุณต้องการรีสตาร์ทตอนนี้หรือไม่?", "tr_TR": "Şimdi yeniden başlatmak istiyor musunuz?", "uk_UA": "Бажаєте перезапустити зараз?", @@ -19862,6 +20739,7 @@ "pl_PL": "Czy chcesz zaktualizować Ryujinx do najnowszej wersji?", "pt_BR": "Você quer atualizar o Ryujinx para a última versão?", "ru_RU": "Обновить Ryujinx до последней версии?", + "sv_SE": "Vill du uppdatera Ryujinx till senaste versionen?", "th_TH": "คุณต้องการอัพเดต Ryujinx เป็นเวอร์ชั่นล่าสุดหรือไม่?", "tr_TR": "Ryujinx'i en son sürüme güncellemek ister misiniz?", "uk_UA": "Бажаєте оновити Ryujinx до останньої версії?", @@ -19886,6 +20764,7 @@ "pl_PL": "Zwiększ Głośność:", "pt_BR": "Aumentar volume:", "ru_RU": "Увеличить громкость:", + "sv_SE": "Öka volym:", "th_TH": "เพิ่มระดับเสียง:", "tr_TR": "Sesi Arttır:", "uk_UA": "Збільшити гучність:", @@ -19910,6 +20789,7 @@ "pl_PL": "Zmniejsz Głośność:", "pt_BR": "Diminuir volume:", "ru_RU": "Уменьшить громкость:", + "sv_SE": "Sänk volym:", "th_TH": "ลดระดับเสียง:", "tr_TR": "Sesi Azalt:", "uk_UA": "Зменшити гучність:", @@ -19934,6 +20814,7 @@ "pl_PL": "Włącz Macro HLE", "pt_BR": "Habilitar emulação de alto nível para Macros", "ru_RU": "Использовать макрос высокоуровневой эмуляции видеоадаптера", + "sv_SE": "Aktivera Macro HLE", "th_TH": "เปิดใช้งาน มาโคร HLE", "tr_TR": "Macro HLE'yi Aktifleştir", "uk_UA": "Увімкнути макрос HLE", @@ -19957,7 +20838,8 @@ "no_NO": "High-level emulering av GPU makrokode.\n\nForbedrer ytelse, men kan forårsake grafiske glitches i noen spill.\n\nForlat PÅ hvis usikker.", "pl_PL": "Wysokopoziomowa emulacja kodu GPU Macro.\n\nPoprawia wydajność, ale może powodować błędy graficzne w niektórych grach.\n\nW razie wątpliwości pozostaw WŁĄCZONE.", "pt_BR": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO.", - "ru_RU": "Высокоуровневая эмуляции макрокода видеоадаптера.\n\nПовышает производительность, но может вызывать графические артефакты в некоторых играх.\n\nРекомендуется оставить включенным.", + "ru_RU": "Высокоуровневая эмуляция макрокода видеоадаптера.\n\nПовышает производительность, но может вызывать графические артефакты в некоторых играх.\n\nРекомендуется оставить включенным.", + "sv_SE": "Högnivåemulering av GPU Macro-kod.\n\nFörbättrar prestandan men kan orsaka grafiska glitches i vissa spel.\n\nLämna PÅ om du är osäker.", "th_TH": "การจำลองระดับสูงของโค้ดมาโคร GPU\n\nปรับปรุงประสิทธิภาพ แต่อาจทำให้เกิดข้อผิดพลาดด้านกราฟิกในบางเกม\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ", "tr_TR": "GPU Macro kodunun yüksek seviye emülasyonu.\n\nPerformansı arttırır, ama bazı oyunlarda grafik hatalarına yol açabilir.\n\nEmin değilseniz AÇIK bırakın.", "uk_UA": "Високорівнева емуляція коду макросу GPU.\n\nПокращує продуктивність, але може викликати графічні збої в деяких іграх.\n\nЗалиште увімкненим, якщо не впевнені.", @@ -19982,6 +20864,7 @@ "pl_PL": "Przekazywanie przestrzeni kolorów", "pt_BR": "Passagem de Espaço Cor", "ru_RU": "Пропускать цветовое пространство", + "sv_SE": "Genomströmning av färgrymd", "th_TH": "ทะลุผ่านพื้นที่สี", "tr_TR": "Renk Alanı Geçişi", "uk_UA": "Наскрізний колірний простір", @@ -20006,6 +20889,7 @@ "pl_PL": "Nakazuje API Vulkan przekazywać informacje o kolorze bez określania przestrzeni kolorów. Dla użytkowników z wyświetlaczami o szerokim zakresie kolorów może to skutkować bardziej żywymi kolorami, kosztem ich poprawności.", "pt_BR": "Direciona o backend Vulkan para passar informações de cores sem especificar um espaço de cores. Para usuários com telas de ampla gama, isso pode resultar em cores mais vibrantes, ao custo da correção de cores.", "ru_RU": "Направляет бэкенд Vulkan на передачу информации о цвете без указания цветового пространства. Для пользователей с экранами с расширенной гаммой данная настройка приводит к получению более ярких цветов за счет снижения корректности цветопередачи.", + "sv_SE": "Dirigerar Vulkan-bakänden att skicka genom färginformation utan att ange en färgrymd. För användare med breda gamut-skärmar kan detta resultera i mer levande färger på bekostnad av färgkorrekthet.", "th_TH": "สั่งให้แบ็กเอนด์ Vulkan ส่งผ่านข้อมูลสีโดยไม่ต้องระบุค่าของสี สำหรับผู้ใช้ที่มีการแสดงกระจายตัวของสี อาจส่งผลให้สีสดใสมากขึ้น โดยต้องแลกกับความถูกต้องของสี", "tr_TR": "Vulkan Backend'ini renk alanı belirtmeden renk bilgisinden geçmeye yönlendirir. Geniş gam ekranlı kullanıcılar için bu, renk doğruluğu pahasına daha canlı renklerle sonuçlanabilir.", "uk_UA": "Дозволяє серверу Vulkan передавати інформацію про колір без вказівки колірного простору. Для користувачів з екранами з широкою гамою це може призвести до більш яскравих кольорів, але шляхом втрати коректності передачі кольору.", @@ -20030,6 +20914,7 @@ "pl_PL": "Głoś", "pt_BR": "", "ru_RU": "Громкость", + "sv_SE": "Vol", "th_TH": "ระดับเสียง", "tr_TR": "Ses", "uk_UA": "Гуч.", @@ -20054,6 +20939,7 @@ "pl_PL": "Zarządzaj Zapisami", "pt_BR": "Gerenciar jogos salvos", "ru_RU": "Управление сохранениями", + "sv_SE": "Hantera sparade spel", "th_TH": "จัดการบันทึก", "tr_TR": "Kayıtları Yönet", "uk_UA": "Керувати збереженнями", @@ -20078,6 +20964,7 @@ "pl_PL": "Czy chcesz usunąć zapis użytkownika dla tej gry?", "pt_BR": "Deseja apagar o jogo salvo do usuário para este jogo?", "ru_RU": "Удалить сохранения для этой игры?", + "sv_SE": "Vill du ta bort användarsparade spel för detta spel?", "th_TH": "คุณต้องการลบบันทึกผู้ใช้สำหรับเกมนี้หรือไม่?", "tr_TR": "Bu oyun için kullanıcı kaydını silmek istiyor musunuz?", "uk_UA": "Ви хочете видалити збереження користувача для цієї гри?", @@ -20102,6 +20989,7 @@ "pl_PL": "Ta czynność nie jest odwracalna.", "pt_BR": "Esta ação não é reversível.", "ru_RU": "Данное действие является необратимым.", + "sv_SE": "Denna åtgärd går inte att ångra.", "th_TH": "การดำเนินการนี้ไม่สามารถย้อนกลับได้", "tr_TR": "Bu eylem geri alınamaz.", "uk_UA": "Цю дію не можна скасувати.", @@ -20126,6 +21014,7 @@ "pl_PL": "Zarządzaj Zapisami dla {0}", "pt_BR": "Gerenciar jogos salvos para {0}", "ru_RU": "Редактирование сохранений для {0} ({1})", + "sv_SE": "Hantera sparade spel för {0} ({1})", "th_TH": "จัดการบันทึกสำหรับ {0} ({1})", "tr_TR": "{0} için Kayıt Dosyalarını Yönet", "uk_UA": "Керувати збереженнями для {0}", @@ -20150,6 +21039,7 @@ "pl_PL": "Menedżer Zapisów", "pt_BR": "Gerenciador de jogos salvos", "ru_RU": "Менеджер сохранений", + "sv_SE": "Sparhanterare", "th_TH": "จัดการบันทึก", "tr_TR": "Kayıt Yöneticisi", "uk_UA": "Менеджер збереження", @@ -20174,6 +21064,7 @@ "pl_PL": "Nazwa", "pt_BR": "Nome", "ru_RU": "Название", + "sv_SE": "Namn", "th_TH": "ชื่อ", "tr_TR": "İsim", "uk_UA": "Назва", @@ -20198,6 +21089,7 @@ "pl_PL": "Rozmiar", "pt_BR": "Tamanho", "ru_RU": "Размер", + "sv_SE": "Storlek", "th_TH": "ขนาด", "tr_TR": "Boyut", "uk_UA": "Розмір", @@ -20222,6 +21114,7 @@ "pl_PL": "Wyszukaj", "pt_BR": "Buscar", "ru_RU": "Поиск", + "sv_SE": "Sök", "th_TH": "ค้นหา", "tr_TR": "Ara", "uk_UA": "Пошук", @@ -20246,6 +21139,7 @@ "pl_PL": "Odzyskaj Utracone Konta", "pt_BR": "Recuperar contas perdidas", "ru_RU": "Восстановить учетные записи", + "sv_SE": "Återskapa förlorade konton", "th_TH": "กู้คืนบัญชีที่สูญหาย", "tr_TR": "Kayıp Hesapları Kurtar", "uk_UA": "Відновлення профілів", @@ -20270,6 +21164,7 @@ "pl_PL": "Odzyskaj", "pt_BR": "Recuperar", "ru_RU": "Восстановление", + "sv_SE": "Återskapa", "th_TH": "กู้คืน", "tr_TR": "Kurtar", "uk_UA": "Відновити", @@ -20294,6 +21189,7 @@ "pl_PL": "Znaleziono zapisy dla następujących kont", "pt_BR": "Jogos salvos foram encontrados para as seguintes contas", "ru_RU": "Были найдены сохранения для следующих аккаунтов", + "sv_SE": "Sparade spel hittades för följande konton", "th_TH": "พบบันทึกสำหรับบัญชีดังต่อไปนี้", "tr_TR": "Aşağıdaki hesaplar için kayıtlar bulundu", "uk_UA": "Знайдено збереження для наступних облікових записів", @@ -20318,6 +21214,7 @@ "pl_PL": "Brak profili do odzyskania", "pt_BR": "Nenhum perfil para recuperar", "ru_RU": "Нет учетных записей для восстановления", + "sv_SE": "Inga profiler att återskapa", "th_TH": "ไม่มีโปรไฟล์ที่สามารถกู้คืนได้", "tr_TR": "Kurtarılacak profil bulunamadı", "uk_UA": "Немає профілів для відновлення", @@ -20342,6 +21239,7 @@ "pl_PL": "", "pt_BR": "Aplica anti-aliasing à renderização do jogo.\n\nFXAA borrará a maior parte da imagem, enquanto SMAA tentará identificar e suavizar bordas serrilhadas.\n\nNão é recomendado usar em conjunto com o filtro de escala FSR.\n\nEssa opção pode ser alterada enquanto o jogo está em execução clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nDeixe em NENHUM se estiver em dúvida.", "ru_RU": "Применимое сглаживание для рендера.\n\nFXAA размывает большую часть изображения, SMAA попытается найти \"зазубренные\" края и сгладить их.\n\nНе рекомендуется использовать вместе с масштабирующим фильтром FSR.\n\nЭта опция может быть изменена во время игры по нажатию \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не найдёте подходящую настройку игры.\n\nРекомендуется использовать \"Нет\".", + "sv_SE": "Tillämpar anti-aliasing på spelrenderaren.\n\nFXAA kommer att sudda det mesta av bilden, medan SMAA kommer att försöka hitta taggiga kanter och släta ut dem.\n\nRekommenderas inte att använda tillsammans med skalfiltret FSR.\n\nDet här alternativet kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. Du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som INGEN om du är osäker.", "th_TH": "ใช้การลดรอยหยักกับการเรนเดอร์เกม\n\nFXAA จะเบลอภาพส่วนใหญ่ ในขณะที่ SMAA จะพยายามค้นหารอยหยักและปรับให้เรียบ\n\nไม่แนะนำให้ใช้ร่วมกับตัวกรองสเกล FSR\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม\n\nปล่อยไว้ที่ NONE หากไม่แน่ใจ", "tr_TR": "", "uk_UA": "Застосовує згладження до рендера гри.\n\nFXAA розмиє більшість зображення, а SMAA спробує знайти нерівні краї та згладити їх.\n\nНе рекомендується використовувати разом з фільтром масштабування FSR.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Немає\", якщо не впевнені.", @@ -20366,6 +21264,7 @@ "pl_PL": "Antyaliasing:", "pt_BR": "Anti-serrilhado:", "ru_RU": "Сглаживание:", + "sv_SE": "Antialiasing:", "th_TH": "ลดการฉีกขาดของภาพ:", "tr_TR": "Kenar Yumuşatma:", "uk_UA": "Згладжування:", @@ -20390,6 +21289,7 @@ "pl_PL": "Filtr skalowania:", "pt_BR": "Filtro de escala:", "ru_RU": "Интерполяция:", + "sv_SE": "Skalningsfilter:", "th_TH": "ปรับขนาดตัวกรอง:", "tr_TR": "Ölçekleme Filtresi:", "uk_UA": "Фільтр масштабування:", @@ -20414,6 +21314,7 @@ "pl_PL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.", "ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЭта опция может быть изменена во время игры по нажатию кнопки \"Применить\" ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать \"Билинейная\".", + "sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.", "th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม", "tr_TR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "uk_UA": "Виберіть фільтр масштабування, що використається при збільшенні роздільної здатності.\n\n\"Білінійний\" добре виглядає в 3D іграх, і хороше налаштування за умовчуванням.\n\n\"Найближчий\" рекомендується для ігор з піксель-артом.\n\n\"FSR 1.0\" - це просто фільтр різкості, не рекомендується використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти коли гра запущена кліком на \"Застосувати; ви можете відсунути вікно налаштувань і поекспериментувати з видом гри.\n\nЗалиште на \"Білінійний\", якщо не впевнені.", @@ -20438,6 +21339,7 @@ "pl_PL": "Dwuliniowe", "pt_BR": "", "ru_RU": "Билинейная", + "sv_SE": "Bilinjär", "th_TH": "", "tr_TR": "", "uk_UA": "Білінійний", @@ -20462,6 +21364,7 @@ "pl_PL": "Najbliższe", "pt_BR": "", "ru_RU": "Ступенчатая", + "sv_SE": "Närmaste", "th_TH": "ใกล้สุด", "tr_TR": "", "uk_UA": "Найближчий", @@ -20485,7 +21388,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "FSR", + "sv_SE": "FSR", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -20509,7 +21413,8 @@ "no_NO": "Område", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Зональная", + "sv_SE": "Yta", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -20534,6 +21439,7 @@ "pl_PL": "Poziom", "pt_BR": "Nível", "ru_RU": "Уровень", + "sv_SE": "Nivå", "th_TH": "ระดับ", "tr_TR": "Seviye", "uk_UA": "Рівень", @@ -20558,6 +21464,7 @@ "pl_PL": "Ustaw poziom ostrzeżenia FSR 1.0. Wyższy jest ostrzejszy.", "pt_BR": "Defina o nível de nitidez do FSR 1.0. Quanto maior, mais nítido.", "ru_RU": "Выбор режима работы FSR 1.0. Выше - четче.", + "sv_SE": "Ställ in nivå för FSR 1.0 sharpening. Högre är skarpare.", "th_TH": "ตั้งค่าระดับความคมชัด FSR 1.0 ยิ่งสูงกว่าจะยิ่งคมชัดกว่า", "tr_TR": "", "uk_UA": "Встановити рівень різкості в FSR 1.0. Чим вище - тим різкіше.", @@ -20582,6 +21489,7 @@ "pl_PL": "SMAA Niskie", "pt_BR": "SMAA Baixo", "ru_RU": "SMAA Низкое", + "sv_SE": "SMAA låg", "th_TH": "SMAA ต่ำ", "tr_TR": "Düşük SMAA", "uk_UA": "SMAA Низький", @@ -20606,6 +21514,7 @@ "pl_PL": "SMAA Średnie", "pt_BR": "SMAA Médio", "ru_RU": "SMAA Среднее", + "sv_SE": "SMAA medium", "th_TH": "SMAA ปานกลาง", "tr_TR": "Orta SMAA", "uk_UA": "SMAA Середній", @@ -20630,6 +21539,7 @@ "pl_PL": "SMAA Wysokie", "pt_BR": "SMAA Alto", "ru_RU": "SMAA Высокое", + "sv_SE": "SMAA hög", "th_TH": "SMAA สูง", "tr_TR": "Yüksek SMAA", "uk_UA": "SMAA Високий", @@ -20654,6 +21564,7 @@ "pl_PL": "", "pt_BR": "", "ru_RU": "SMAA Ультра", + "sv_SE": "SMAA ultra", "th_TH": "SMAA สูงมาก", "tr_TR": "En Yüksek SMAA", "uk_UA": "SMAA Ультра", @@ -20678,6 +21589,7 @@ "pl_PL": "Edytuj użytkownika", "pt_BR": "Editar usuário", "ru_RU": "Редактирование пользователя", + "sv_SE": "Redigera användare", "th_TH": "แก้ไขผู้ใช้", "tr_TR": "Kullanıcıyı Düzenle", "uk_UA": "Редагувати користувача", @@ -20702,6 +21614,7 @@ "pl_PL": "Utwórz użytkownika", "pt_BR": "Criar usuário", "ru_RU": "Создание пользователя", + "sv_SE": "Skapa användare", "th_TH": "สร้างผู้ใช้", "tr_TR": "Kullanıcı Oluştur", "uk_UA": "Створити користувача", @@ -20726,6 +21639,7 @@ "pl_PL": "Interfejs sieci:", "pt_BR": "Interface de rede:", "ru_RU": "Сетевой интерфейс:", + "sv_SE": "Nätverksgränssnitt:", "th_TH": "เชื่อมต่อเครือข่าย:", "tr_TR": "Ağ Bağlantısı:", "uk_UA": "Мережевий інтерфейс:", @@ -20750,6 +21664,7 @@ "pl_PL": "Interfejs sieciowy używany dla funkcji LAN/LDN.\n\nw połączeniu z VPN lub XLink Kai i grą z obsługą sieci LAN, może być użyty do spoofowania połączenia z tą samą siecią przez Internet.\n\nZostaw DOMYŚLNE, jeśli nie ma pewności.", "pt_BR": "A interface de rede usada para recursos de LAN/LDN.\n\nEm conjunto com uma VPN ou XLink Kai e um jogo com suporte a LAN, pode ser usada para simular uma conexão na mesma rede pela Internet.\n\nMantenha em PADRÃO se estiver em dúvida.", "ru_RU": "Сетевой интерфейс, используемый для функций LAN/LDN.\n\nМожет использоваться для игры через интернет в сочетании с VPN или XLink Kai и игрой с поддержкой LAN.\n\nРекомендуется использовать \"По умолчанию\".", + "sv_SE": "Nätverksgränssnittet som används för LAN/LDN-funktioner.\n\nTillsammans med en VPN eller XLink Kai och ett spel med LAN-stöd så kan detta användas för att spoofa en same-network-anslutning över internet.\n\nLämna som STANDARD om du är osäker.", "th_TH": "อินเทอร์เฟซเครือข่ายที่ใช้สำหรับคุณสมบัติ LAN/LDN\n\nเมื่อใช้ร่วมกับ VPN หรือ XLink Kai และเกมที่รองรับ LAN สามารถใช้เพื่อปลอมการเชื่อมต่อเครือข่ายเดียวกันผ่านทางอินเทอร์เน็ต\n\nปล่อยให้เป็น ค่าเริ่มต้น หากคุณไม่แน่ใจ", "tr_TR": "", "uk_UA": "Мережевий інтерфейс, що використовується для LAN/LDN.\n\nРазом з VPN або XLink Kai, і грою що підтримує LAN, може імітувати з'єднання в однаковій мережі через Інтернет.", @@ -20774,6 +21689,7 @@ "pl_PL": "Domyślny", "pt_BR": "Padrão", "ru_RU": "По умолчанию", + "sv_SE": "Standard", "th_TH": "ค่าเริ่มต้น", "tr_TR": "Varsayılan", "uk_UA": "Стандартний", @@ -20798,6 +21714,7 @@ "pl_PL": "Pakuje Shadery ", "pt_BR": "Empacotamento de Shaders", "ru_RU": "Упаковка шейдеров", + "sv_SE": "Paketering av Shaders", "th_TH": "รวม Shaders เข้าด้วยกัน", "tr_TR": "Gölgeler Paketleniyor", "uk_UA": "Пакування шейдерів", @@ -20821,7 +21738,8 @@ "no_NO": "Vis endringslogg på GitHub", "pl_PL": "Zobacz listę zmian na GitHubie", "pt_BR": "Ver mudanças no GitHub", - "ru_RU": "Список изменений на GitHub", + "ru_RU": "Показать список изменений на GitHub", + "sv_SE": "Visa ändringslogg på GitHub", "th_TH": "ดูประวัติการเปลี่ยนแปลงบน GitHub", "tr_TR": "GitHub'da Değişiklikleri Görüntüle", "uk_UA": "Переглянути журнал змін на GitHub", @@ -20846,6 +21764,7 @@ "pl_PL": "Kliknij, aby otworzyć listę zmian dla tej wersji w domyślnej przeglądarce.", "pt_BR": "Clique para abrir o relatório de alterações para esta versão no seu navegador padrão.", "ru_RU": "Нажмите, чтобы открыть список изменений для этой версии", + "sv_SE": "Klicka för att öppna ändringsloggen för denna version i din standardwebbläsare.", "th_TH": "คลิกเพื่อเปิดประวัติการเปลี่ยนแปลงสำหรับเวอร์ชั่นนี้ บนเบราว์เซอร์เริ่มต้นของคุณ", "tr_TR": "Kullandığınız versiyon için olan değişiklikleri varsayılan tarayıcınızda görmek için tıklayın", "uk_UA": "Клацніть, щоб відкрити журнал змін для цієї версії у стандартному браузері.", @@ -20870,6 +21789,7 @@ "pl_PL": "Gra Wieloosobowa", "pt_BR": "", "ru_RU": "Мультиплеер", + "sv_SE": "Flerspelare", "th_TH": "ผู้เล่นหลายคน", "tr_TR": "Çok Oyunculu", "uk_UA": "Мережева гра", @@ -20894,6 +21814,7 @@ "pl_PL": "Tryb:", "pt_BR": "Modo:", "ru_RU": "Режим:", + "sv_SE": "Läge:", "th_TH": "โหมด:", "tr_TR": "Mod:", "uk_UA": "Режим:", @@ -20918,6 +21839,7 @@ "pl_PL": "", "pt_BR": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.", "ru_RU": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной/игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить отключенным.", + "sv_SE": "Ändra LDN-flerspelarläge\n\nLdnMitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.", "th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ", "tr_TR": "", "uk_UA": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені, ", @@ -20942,6 +21864,7 @@ "pl_PL": "Wyłączone", "pt_BR": "Desativado", "ru_RU": "Отключено", + "sv_SE": "Inaktiverad", "th_TH": "ปิดใช้งาน", "tr_TR": "Devre Dışı", "uk_UA": "Вимкнено", @@ -20965,7 +21888,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "ldn_mitm", + "sv_SE": "ldn_mitm", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -20989,7 +21913,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "RyuLDN", + "sv_SE": "RyuLDN", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -21013,11 +21938,12 @@ "no_NO": "Deaktiver P2P-nettverkshosting (kan øke ventetiden)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отключить хостинг P2P-сетей (может увеличить задержку)", + "sv_SE": "Inaktivera P2P-nätverkshosting (kan öka latens)", "th_TH": "", "tr_TR": "", "uk_UA": "Вимкнути хостинг P2P мережі (може збільшити затримку)", - "zh_CN": "", + "zh_CN": "禁用P2P网络连接 (也许会增加延迟)", "zh_TW": "" } }, @@ -21037,11 +21963,12 @@ "no_NO": "Deaktiver P2P-nettverkshosting, så vil andre brukere gå via hovedserveren i stedet for å koble seg direkte til deg.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Отключая хостинг P2P-сетей, пользователи будут проксироваться через главный сервер, а не подключаться к вам напрямую.", + "sv_SE": "Inaktivera P2P-nätverkshosting, motparter kommer skickas genom masterservern isället för att ansluta direkt till dig.", "th_TH": "", "tr_TR": "", "uk_UA": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.", - "zh_CN": "", + "zh_CN": "禁用P2P网络连接,对方将通过主服务器进行连接,而不是直接连接到您。", "zh_TW": "" } }, @@ -21061,11 +21988,12 @@ "no_NO": "Nettverkspassord:", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Cетевой пароль:", + "sv_SE": "Lösenfras för nätverk:", "th_TH": "", "tr_TR": "", "uk_UA": "Мережевий пароль:", - "zh_CN": "", + "zh_CN": "网络密码:", "zh_TW": "" } }, @@ -21085,11 +22013,12 @@ "no_NO": "Du vil bare kunne se spill som er arrangert med samme passordfrase som deg.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Вы сможете видеть только те игры, в которых используется тот же пароль, что и у вас.", + "sv_SE": "Du kommer endast kunna se hostade spel med samma lösenfras som du.", "th_TH": "", "tr_TR": "", "uk_UA": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", - "zh_CN": "", + "zh_CN": "您只能看到与您使用相同密码的游戏房间。", "zh_TW": "" } }, @@ -21109,11 +22038,12 @@ "no_NO": "Skriv inn en passordfrase i formatet Ryujinx-<8 heks tegn>. Du vil bare kunne se spill som er arrangert med samme passordfrase som deg.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Введите пароль в формате Ryujinx-<8 шестнадцатеричных символов>. Вы сможете видеть только те игры, в которых используется тот же пароль, что и у вас.", + "sv_SE": "Ange en lösenfras i formatet Ryujinx-<8 hextecken>. Du kommer endast kunna se hostade spel med samma lösenfras som du.", "th_TH": "", "tr_TR": "", "uk_UA": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.", - "zh_CN": "", + "zh_CN": "以Ryujinx-<8个十六进制字符>的格式输入密码。您只能看到与您使用相同密码的游戏房间。", "zh_TW": "" } }, @@ -21133,11 +22063,12 @@ "no_NO": "(offentlig)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "(публичный)", + "sv_SE": "(publik)", "th_TH": "", "tr_TR": "", "uk_UA": "(публічний)", - "zh_CN": "", + "zh_CN": "(公开的)", "zh_TW": "" } }, @@ -21157,11 +22088,12 @@ "no_NO": "Generer tilfeldig", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Сгенерировать рандомно", + "sv_SE": "Generera slumpmässigt", "th_TH": "", "tr_TR": "", "uk_UA": "Згенерувати випадкову", - "zh_CN": "", + "zh_CN": "随机生成", "zh_TW": "" } }, @@ -21181,11 +22113,12 @@ "no_NO": "Genererer en ny passordfrase, som kan deles med andre spillere.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Генерирует новый пароль, который можно передать другим игрокам.", + "sv_SE": "Genererar en ny lösenfras som kan delas med andra spelare.", "th_TH": "", "tr_TR": "", "uk_UA": "Генерує новий пароль, яким можна поділитися з іншими гравцями.", - "zh_CN": "", + "zh_CN": "生成一个新的密码,可以与其他玩家共享。", "zh_TW": "" } }, @@ -21205,11 +22138,12 @@ "no_NO": "Slett", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Очистить", + "sv_SE": "Töm", "th_TH": "", "tr_TR": "", "uk_UA": "Очистити", - "zh_CN": "", + "zh_CN": "清除", "zh_TW": "" } }, @@ -21229,11 +22163,12 @@ "no_NO": "Sletter den gjeldende passordfrasen og går tilbake til det offentlige nettverket.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Очищает текущий пароль, возвращаясь в публичную сеть.", + "sv_SE": "Tömmer aktuell lösenfras och återgår till det publika nätverket.", "th_TH": "", "tr_TR": "", "uk_UA": "Очищає поточну пароль, повертаючись до публічної мережі.", - "zh_CN": "", + "zh_CN": "清除当前密码,返回公共网络。", "zh_TW": "" } }, @@ -21253,11 +22188,12 @@ "no_NO": "Ugyldig passordfrase! Må være i formatet \"Ryujinx-<8 hex tegn>\"", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Неверный пароль! Пароль должен быть в формате \"Ryujinx-<8 шестнадцатеричных символов>\"", + "sv_SE": "Ogiltig lösenfras! Måste vara i formatet \"Ryujinx-<8 hextecken>\"", "th_TH": "", "tr_TR": "", "uk_UA": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"", - "zh_CN": "", + "zh_CN": "无效密码!密码的格式必须是\"Ryujinx-<8个十六进制字符>\"", "zh_TW": "" } }, @@ -21277,11 +22213,12 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Вертикальная синхронизация:", + "sv_SE": "VSync:", "th_TH": "", "tr_TR": "", "uk_UA": "Вертикальна синхронізація (VSync):", - "zh_CN": "", + "zh_CN": "垂直同步(VSync)", "zh_TW": "" } }, @@ -21301,11 +22238,12 @@ "no_NO": "Aktiver egendefinert oppdateringsfrekvens (eksperimentell)", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Включить пользовательскую частоту кадров (Экспериментально)", + "sv_SE": "Aktivera anpassad uppdateringsfrekvens (experimentell)", "th_TH": "", "tr_TR": "", "uk_UA": "Увімкнути користувацьку частоту оновлення (Експериментально)", - "zh_CN": "", + "zh_CN": "启动自定义刷新率(实验性功能)", "zh_TW": "" } }, @@ -21325,7 +22263,8 @@ "no_NO": "", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Консоль", + "sv_SE": "Switch", "th_TH": "", "tr_TR": "", "uk_UA": "", @@ -21349,11 +22288,12 @@ "no_NO": "Ubegrenset", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Без ограничений", + "sv_SE": "Obunden", "th_TH": "", "tr_TR": "", "uk_UA": "Безмежна", - "zh_CN": "", + "zh_CN": "无限制", "zh_TW": "" } }, @@ -21373,11 +22313,12 @@ "no_NO": "Egendefinert oppdateringsfrekvens", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Пользовательская частота кадров", + "sv_SE": "Anpassad uppdateringsfrekvens", "th_TH": "", "tr_TR": "", "uk_UA": "Користувацька", - "zh_CN": "", + "zh_CN": "自定义刷新率", "zh_TW": "" } }, @@ -21397,11 +22338,12 @@ "no_NO": "Emulert vertikal synkronisering. «Switch» emulerer Switchs oppdateringsfrekvens på 60 Hz. «Ubegrenset» er en ubegrenset oppdateringsfrekvens.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Эмулированная вертикальная синхронизация. 'Консоль' эмулирует частоту обновления консоли, равную 60 Гц. 'Без ограничений' - неограниченная частота кадров.", + "sv_SE": "Emulerad vertikal synk. 'Switch' emulerar Switchens uppdateringsfrekvens på 60Hz. 'Obunden' är en obegränsad uppdateringsfrekvens.", "th_TH": "", "tr_TR": "", "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.", - "zh_CN": "", + "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。", "zh_TW": "" } }, @@ -21421,11 +22363,12 @@ "no_NO": "Emulert vertikal synkronisering. «Switch» emulerer Switchs oppdateringsfrekvens på 60 Hz. «Ubegrenset» er en ubegrenset oppdateringsfrekvens. «Egendefinert» emulerer den angitte egendefinerte oppdateringsfrekvensen.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Эмулированная вертикальная синхронизация. 'Консоль' эмулирует частоту обновления консоли, равную 60 Гц. 'Без ограничений' - неограниченная частота кадров. 'Пользовательска частота кадров' эмулирует выбранную пользователем частоту кадров.", + "sv_SE": "Emulerad vertikal synk. 'Switch' emulerar Switchens uppdateringsfrekvens på 60Hz. 'Obunden' är en obegränsad uppdateringsfrekvens. 'Anpassad uppdateringsfrekvens' emulerar den angivna anpassade uppdateringsfrekvensen.", "th_TH": "", "tr_TR": "", "uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.", - "zh_CN": "", + "zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。“自定义刷新率”模拟指定的自定义刷新率。", "zh_TW": "" } }, @@ -21445,11 +22388,12 @@ "no_NO": "Gjør det mulig for brukeren å angi en emulert oppdateringsfrekvens. I noen titler kan dette øke eller senke hastigheten på spillogikken. I andre titler kan det gjøre det mulig å begrense FPS til et multiplum av oppdateringsfrekvensen, eller føre til uforutsigbar oppførsel. Dette er en eksperimentell funksjon, og det gis ingen garantier for hvordan spillingen påvirkes. \n\nLa AV stå hvis du er usikker.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Позволяет пользователю указать эмулируемую частоту кадров. В некоторых играх это может ускорить или замедлить скорость логики игрового процесса. В других играх это может позволить ограничить FPS на уровне, кратном частоте обновления, или привести к непредсказуемому поведению. Это экспериментальная функция, и нет никаких гарантий того, как она повлияет на игровой процесс. \n\nОставьте выключенным, если не уверены.", + "sv_SE": "Låter användaren ange en emulerad uppdateringsfrekvens. För vissa spel så kan detta snabba upp eller ner frekvensen för spellogiken. I andra spel så kan detta tillåta att bildfrekvensen kapas för delar av uppdateringsfrekvensen eller leda till oväntat beteende. Detta är en experimentell funktion utan några garantier för hur spelet påverkas. \n\nLämna AV om du är osäker.", "th_TH": "", "tr_TR": "", "uk_UA": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.", - "zh_CN": "", + "zh_CN": "允许用户指定模拟刷新率。在某些游戏中,这可能会加快或减慢游戏逻辑的速度。在其他游戏中,它可能允许将FPS限制在刷新率的某个倍数,或者导致不可预测的行为。这是一个实验性功能,无法保证游戏会受到怎样的影响。\n\n如果不确定,请关闭。", "zh_TW": "" } }, @@ -21469,11 +22413,12 @@ "no_NO": "Den egendefinerte målverdien for oppdateringsfrekvens.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Заданное значение частоты кадров", + "sv_SE": "Målvärde för anpassad uppdateringsfrekvens.", "th_TH": "", "tr_TR": "", "uk_UA": "Цільове значення користувацької частоти оновлення.", - "zh_CN": "", + "zh_CN": "目标自定义刷新率值。", "zh_TW": "" } }, @@ -21493,11 +22438,12 @@ "no_NO": "Den egendefinerte oppdateringsfrekvensen, i prosent av den normale oppdateringsfrekvensen for Switch-konsollen.", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Пользовательская частота кадров в процентах от обычной частоты обновления на консоли.", + "sv_SE": "Anpassad uppdateringsfrekvens, som en procentdel av den normala uppdateringsfrekvensen för Switch.", "th_TH": "", "tr_TR": "", "uk_UA": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.", - "zh_CN": "", + "zh_CN": "自定义刷新率,占正常SWitch刷新率的百分比值。", "zh_TW": "" } }, @@ -21517,11 +22463,12 @@ "no_NO": "Egendefinert oppdateringsfrekvens %:", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Пользовательская частота кадров %:", + "sv_SE": "Anpassad uppdateringsfrekvens %:", "th_TH": "", "tr_TR": "", "uk_UA": "Користувацька частота оновлення %:", - "zh_CN": "", + "zh_CN": "自定义刷新率值 %:", "zh_TW": "" } }, @@ -21541,11 +22488,12 @@ "no_NO": "Egendefinert verdi for oppdateringsfrekvens:", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Значение пользовательской частоты кадров:", + "sv_SE": "Värde för anpassad uppdateringsfrekvens:", "th_TH": "", "tr_TR": "", "uk_UA": "Значення користувацька частота оновлення:", - "zh_CN": "", + "zh_CN": "自定义刷新率值:", "zh_TW": "" } }, @@ -21565,11 +22513,12 @@ "no_NO": "Intervall", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Интервал", + "sv_SE": "Intervall", "th_TH": "", "tr_TR": "", "uk_UA": "", - "zh_CN": "", + "zh_CN": "间隔", "zh_TW": "" } }, @@ -21589,11 +22538,12 @@ "no_NO": "Veksle mellom VSync-modus:", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Выбрать режим вертикальной синхронизации:", + "sv_SE": "Växla VSync-läge:", "th_TH": "", "tr_TR": "", "uk_UA": "Перемкнути VSync режим:", - "zh_CN": "", + "zh_CN": "设置 VSync 模式:", "zh_TW": "" } }, @@ -21613,11 +22563,12 @@ "no_NO": "Øk den egendefinerte oppdateringsfrekvensen", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Повышение пользовательской частоты кадров", + "sv_SE": "Höj anpassad uppdateringsfrekvens", "th_TH": "", "tr_TR": "", "uk_UA": "Підвищити користувацьку частоту оновлення", - "zh_CN": "", + "zh_CN": "提高自定义刷新率:", "zh_TW": "" } }, @@ -21637,13 +22588,14 @@ "no_NO": "Lavere tilpasset oppdateringsfrekvens", "pl_PL": "", "pt_BR": "", - "ru_RU": "", + "ru_RU": "Понижение пользовательской частоты кадров", + "sv_SE": "Sänk anpassad uppdateringsfrekvens", "th_TH": "", "tr_TR": "", "uk_UA": "Понизити користувацьку частоту оновлення", - "zh_CN": "", + "zh_CN": "降低自定义刷新率:", "zh_TW": "" } } ] -} +} \ No newline at end of file diff --git a/src/Ryujinx/Common/ApplicationHelper.cs b/src/Ryujinx/Common/ApplicationHelper.cs index db5961347..1c6b53dee 100644 --- a/src/Ryujinx/Common/ApplicationHelper.cs +++ b/src/Ryujinx/Common/ApplicationHelper.cs @@ -146,7 +146,7 @@ namespace Ryujinx.Ava.Common var cancellationToken = new CancellationTokenSource(); UpdateWaitWindow waitingDialog = new( - App.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), + RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogNcaExtractionMessage, ncaSectionType, Path.GetFileName(titleFilePath)), cancellationToken); @@ -268,10 +268,9 @@ namespace Ryujinx.Ava.Common { Dispatcher.UIThread.Post(waitingDialog.Close); - NotificationHelper.Show( - App.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), - $"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}", - NotificationType.Information); + NotificationHelper.ShowInformation( + RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle), + $"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}"); } } diff --git a/src/Ryujinx/Common/LocaleManager.cs b/src/Ryujinx/Common/LocaleManager.cs index f29efb15a..70b04ec95 100644 --- a/src/Ryujinx/Common/LocaleManager.cs +++ b/src/Ryujinx/Common/LocaleManager.cs @@ -1,7 +1,6 @@ using Gommon; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Common; -using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; using Ryujinx.UI.Common.Configuration; using System; @@ -17,7 +16,6 @@ namespace Ryujinx.Ava.Common.Locale private const string DefaultLanguageCode = "en_US"; private readonly Dictionary _localeStrings; - private Dictionary _localeDefaultStrings; private readonly ConcurrentDictionary _dynamicValues; private string _localeLanguageCode; @@ -27,7 +25,6 @@ namespace Ryujinx.Ava.Common.Locale public LocaleManager() { _localeStrings = new Dictionary(); - _localeDefaultStrings = new Dictionary(); _dynamicValues = new ConcurrentDictionary(); Load(); @@ -37,9 +34,7 @@ namespace Ryujinx.Ava.Common.Locale { var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ? ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_'); - - // Load en_US as default, if the target language translation is missing or incomplete. - LoadDefaultLanguage(); + LoadLanguage(localeLanguageCode); // Save whatever we ended up with. @@ -66,26 +61,14 @@ namespace Ryujinx.Ava.Common.Locale } catch { - // If formatting failed use the default text instead. - if (_localeDefaultStrings.TryGetValue(key, out value)) - try - { - return string.Format(value, dynamicValue); - } - catch - { - // If formatting the default text failed return the key. - return key.ToString(); - } + // If formatting the text failed, + // continue to the below line & return the text without formatting. } return value; } - - // If the locale doesn't contain the key return the default one. - return _localeDefaultStrings.TryGetValue(key, out string defaultValue) - ? defaultValue - : key.ToString(); // If the locale text doesn't exist return the key. + + return key.ToString(); // If the locale text doesn't exist return the key. } set { @@ -109,16 +92,11 @@ namespace Ryujinx.Ava.Common.Locale { _dynamicValues[key] = values; - OnPropertyChanged("Item"); + OnPropertyChanged("Translation"); return this[key]; } - private void LoadDefaultLanguage() - { - _localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode); - } - public void LoadLanguage(string languageCode) { var locale = LoadJsonLanguage(languageCode); @@ -126,7 +104,7 @@ namespace Ryujinx.Ava.Common.Locale if (locale == null) { _localeLanguageCode = DefaultLanguageCode; - locale = _localeDefaultStrings; + locale = LoadJsonLanguage(_localeLanguageCode); } else { @@ -138,16 +116,12 @@ namespace Ryujinx.Ava.Common.Locale _localeStrings[key] = val; } - OnPropertyChanged("Item"); + OnPropertyChanged("Translation"); LocaleChanged?.Invoke(); } - #nullable enable - private static LocalesJson? _localeData; - - #nullable disable private static Dictionary LoadJsonLanguage(string languageCode) { @@ -158,18 +132,29 @@ namespace Ryujinx.Ava.Common.Locale foreach (LocalesEntry locale in _localeData.Value.Locales) { - if (locale.Translations.Count != _localeData.Value.Languages.Count) + if (locale.Translations.Count < _localeData.Value.Languages.Count) { throw new Exception($"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!"); + } + + if (locale.Translations.Count > _localeData.Value.Languages.Count) + { + throw new Exception($"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!"); } if (!Enum.TryParse(locale.ID, out var localeKey)) continue; - localeStrings[localeKey] = - locale.Translations.TryGetValue(languageCode, out string val) && val != string.Empty - ? val - : locale.Translations[DefaultLanguageCode]; + var str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val) + ? val + : locale.Translations[DefaultLanguageCode]; + + if (string.IsNullOrEmpty(str)) + { + throw new Exception($"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null"); + } + + localeStrings[localeKey] = str; } return localeStrings; diff --git a/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs b/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs index b1b7361a6..364c08c0b 100644 --- a/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs +++ b/src/Ryujinx/Common/Markup/BasicMarkupExtension.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Common.Markup { internal abstract class BasicMarkupExtension : MarkupExtension { - public virtual string Name => "Item"; + public abstract string Name { get; } public virtual Action? Setter => null; protected abstract T? Value { get; } diff --git a/src/Ryujinx/Common/Markup/MarkupExtensions.cs b/src/Ryujinx/Common/Markup/MarkupExtensions.cs index cae6d8c2c..9e8ff00ef 100644 --- a/src/Ryujinx/Common/Markup/MarkupExtensions.cs +++ b/src/Ryujinx/Common/Markup/MarkupExtensions.cs @@ -6,16 +6,19 @@ namespace Ryujinx.Ava.Common.Markup { internal class IconExtension(string iconString) : BasicMarkupExtension { + public override string Name => "Icon"; protected override Icon Value => new() { Value = iconString }; } internal class SpinningIconExtension(string iconString) : BasicMarkupExtension { + public override string Name => "SIcon"; protected override Icon Value => new() { Value = iconString, Animation = IconAnimation.Spin }; } internal class LocaleExtension(LocaleKeys key) : BasicMarkupExtension { + public override string Name => "Translation"; protected override string Value => LocaleManager.Instance[key]; protected override void ConfigureBindingExtension(CompiledBindingExtension bindingExtension) diff --git a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs similarity index 97% rename from src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs rename to src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs index 40eb5ba98..2a507d2b7 100644 --- a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs +++ b/src/Ryujinx/Headless/HeadlessDynamicTextInputHandler.cs @@ -2,7 +2,7 @@ using Ryujinx.HLE.UI; using System.Threading; using System.Threading.Tasks; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { /// /// Headless text processing class, right now there is no way to forward the input to it. diff --git a/src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs b/src/Ryujinx/Headless/HeadlessHostUiTheme.cs similarity index 93% rename from src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs rename to src/Ryujinx/Headless/HeadlessHostUiTheme.cs index 78cd43ae5..b5e1ce526 100644 --- a/src/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs +++ b/src/Ryujinx/Headless/HeadlessHostUiTheme.cs @@ -1,6 +1,6 @@ using Ryujinx.HLE.UI; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { internal class HeadlessHostUiTheme : IHostUITheme { diff --git a/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs b/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs new file mode 100644 index 000000000..ba84e53a5 --- /dev/null +++ b/src/Ryujinx/Headless/HeadlessRyujinx.Init.cs @@ -0,0 +1,367 @@ +using DiscordRPC; +using LibHac.Tools.FsSystem; +using Ryujinx.Audio.Backends.SDL2; +using Ryujinx.Ava; +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Configuration.Hid; +using Ryujinx.Common.Configuration.Hid.Controller; +using Ryujinx.Common.Configuration.Hid.Controller.Motion; +using Ryujinx.Common.Configuration.Hid.Keyboard; +using Ryujinx.Common.Logging; +using Ryujinx.Common.Utilities; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.GAL.Multithreading; +using Ryujinx.Graphics.Metal; +using Ryujinx.Graphics.OpenGL; +using Ryujinx.Graphics.Vulkan; +using Ryujinx.HLE; +using Ryujinx.Input; +using Ryujinx.UI.Common; +using Ryujinx.UI.Common.Configuration; +using Silk.NET.Vulkan; +using System; +using System.IO; +using System.Text.Json; +using System.Threading.Tasks; +using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId; +using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId; +using Key = Ryujinx.Common.Configuration.Hid.Key; + +namespace Ryujinx.Headless +{ + public partial class HeadlessRyujinx + { + public static void Initialize() + { + // Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched + DiscordIntegrationModule.StartedAt = Timestamps.Now; + + // Delete backup files after updating. + Task.Run(Updater.CleanupUpdate); + + // Hook unhandled exception and process exit events. + AppDomain.CurrentDomain.UnhandledException += (sender, e) + => Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating); + AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit(); + + // Initialize the configuration. + ConfigurationState.Initialize(); + + // Initialize Discord integration. + DiscordIntegrationModule.Initialize(); + + // Logging system information. + Program.PrintSystemInfo(); + } + + private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) + { + if (inputId == null) + { + if (index == PlayerIndex.Player1) + { + Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); + + // Default to keyboard + inputId = "0"; + } + else + { + Logger.Info?.Print(LogClass.Application, $"{index} not configured"); + + return null; + } + } + + IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); + + bool isKeyboard = true; + + if (gamepad == null) + { + gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); + isKeyboard = false; + + if (gamepad == null) + { + Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")"); + + return null; + } + } + + string gamepadName = gamepad.Name; + + gamepad.Dispose(); + + InputConfig config; + + if (inputProfileName == null || inputProfileName.Equals("default")) + { + if (isKeyboard) + { + config = new StandardKeyboardInputConfig + { + Version = InputConfig.CurrentVersion, + Backend = InputBackendType.WindowKeyboard, + Id = null, + ControllerType = ControllerType.JoyconPair, + LeftJoycon = new LeftJoyconCommonConfig + { + DpadUp = Key.Up, + DpadDown = Key.Down, + DpadLeft = Key.Left, + DpadRight = Key.Right, + ButtonMinus = Key.Minus, + ButtonL = Key.E, + ButtonZl = Key.Q, + ButtonSl = Key.Unbound, + ButtonSr = Key.Unbound, + }, + + LeftJoyconStick = new JoyconConfigKeyboardStick + { + StickUp = Key.W, + StickDown = Key.S, + StickLeft = Key.A, + StickRight = Key.D, + StickButton = Key.F, + }, + + RightJoycon = new RightJoyconCommonConfig + { + ButtonA = Key.Z, + ButtonB = Key.X, + ButtonX = Key.C, + ButtonY = Key.V, + ButtonPlus = Key.Plus, + ButtonR = Key.U, + ButtonZr = Key.O, + ButtonSl = Key.Unbound, + ButtonSr = Key.Unbound, + }, + + RightJoyconStick = new JoyconConfigKeyboardStick + { + StickUp = Key.I, + StickDown = Key.K, + StickLeft = Key.J, + StickRight = Key.L, + StickButton = Key.H, + }, + }; + } + else + { + bool isNintendoStyle = gamepadName.Contains("Nintendo"); + + config = new StandardControllerInputConfig + { + Version = InputConfig.CurrentVersion, + Backend = InputBackendType.GamepadSDL2, + Id = null, + ControllerType = ControllerType.JoyconPair, + DeadzoneLeft = 0.1f, + DeadzoneRight = 0.1f, + RangeLeft = 1.0f, + RangeRight = 1.0f, + TriggerThreshold = 0.5f, + LeftJoycon = new LeftJoyconCommonConfig + { + DpadUp = ConfigGamepadInputId.DpadUp, + DpadDown = ConfigGamepadInputId.DpadDown, + DpadLeft = ConfigGamepadInputId.DpadLeft, + DpadRight = ConfigGamepadInputId.DpadRight, + ButtonMinus = ConfigGamepadInputId.Minus, + ButtonL = ConfigGamepadInputId.LeftShoulder, + ButtonZl = ConfigGamepadInputId.LeftTrigger, + ButtonSl = ConfigGamepadInputId.Unbound, + ButtonSr = ConfigGamepadInputId.Unbound, + }, + + LeftJoyconStick = new JoyconConfigControllerStick + { + Joystick = ConfigStickInputId.Left, + StickButton = ConfigGamepadInputId.LeftStick, + InvertStickX = false, + InvertStickY = false, + Rotate90CW = false, + }, + + RightJoycon = new RightJoyconCommonConfig + { + ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, + ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, + ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, + ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, + ButtonPlus = ConfigGamepadInputId.Plus, + ButtonR = ConfigGamepadInputId.RightShoulder, + ButtonZr = ConfigGamepadInputId.RightTrigger, + ButtonSl = ConfigGamepadInputId.Unbound, + ButtonSr = ConfigGamepadInputId.Unbound, + }, + + RightJoyconStick = new JoyconConfigControllerStick + { + Joystick = ConfigStickInputId.Right, + StickButton = ConfigGamepadInputId.RightStick, + InvertStickX = false, + InvertStickY = false, + Rotate90CW = false, + }, + + Motion = new StandardMotionConfigController + { + MotionBackend = MotionInputBackendType.GamepadDriver, + EnableMotion = true, + Sensitivity = 100, + GyroDeadzone = 1, + }, + Rumble = new RumbleConfigController + { + StrongRumble = 1f, + WeakRumble = 1f, + EnableRumble = false, + }, + }; + } + } + else + { + string profileBasePath; + + if (isKeyboard) + { + profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); + } + else + { + profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); + } + + string path = Path.Combine(profileBasePath, inputProfileName + ".json"); + + if (!File.Exists(path)) + { + Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\""); + + return null; + } + + try + { + config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig); + } + catch (JsonException) + { + Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\""); + + return null; + } + } + + config.Id = inputId; + config.PlayerIndex = index; + + string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad"; + + Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\""); + + // If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0. + if (config is StandardControllerInputConfig controllerConfig) + { + if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f) + { + controllerConfig.RangeLeft = 1.0f; + controllerConfig.RangeRight = 1.0f; + + Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration"); + } + } + + return config; + } + + private static IRenderer CreateRenderer(Options options, WindowBase window) + { + if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) + { + string preferredGpuId = string.Empty; + Vk api = Vk.GetApi(); + + if (!string.IsNullOrEmpty(options.PreferredGPUVendor)) + { + string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant(); + var devices = VulkanRenderer.GetPhysicalDevices(api); + + foreach (var device in devices) + { + if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) + { + preferredGpuId = device.Id; + break; + } + } + } + + return new VulkanRenderer( + api, + (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), + vulkanWindow.GetRequiredInstanceExtensions, + preferredGpuId); + } + + if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS()) + { + return new MetalRenderer(metalWindow.GetLayer); + } + + return new OpenGLRenderer(); + } + + private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) + { + BackendThreading threadingMode = options.BackendThreading; + + bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); + + if (threadedGAL) + { + renderer = new ThreadedRenderer(renderer); + } + + HLEConfiguration configuration = new(_virtualFileSystem, + _libHacHorizonManager, + _contentManager, + _accountManager, + _userChannelPersistence, + renderer, + new SDL2HardwareDeviceDriver(), + options.DramSize, + window, + options.SystemLanguage, + options.SystemRegion, + options.VSyncMode, + !options.DisableDockedMode, + !options.DisablePTC, + options.EnableInternetAccess, + !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, + options.FsGlobalAccessLogMode, + options.SystemTimeOffset, + options.SystemTimeZone, + options.MemoryManagerMode, + options.IgnoreMissingServices, + options.AspectRatio, + options.AudioVolume, + options.UseHypervisor ?? true, + options.MultiplayerLanInterfaceId, + Common.Configuration.Multiplayer.MultiplayerMode.Disabled, + false, + string.Empty, + string.Empty, + options.CustomVSyncInterval); + + return new Switch(configuration); + } + } +} diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx/Headless/HeadlessRyujinx.cs similarity index 52% rename from src/Ryujinx.Headless.SDL2/Program.cs rename to src/Ryujinx/Headless/HeadlessRyujinx.cs index 12158176a..eabe72cbe 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx/Headless/HeadlessRyujinx.cs @@ -1,13 +1,9 @@ using CommandLine; using Gommon; -using LibHac.Tools.FsSystem; -using Ryujinx.Audio.Backends.SDL2; +using Ryujinx.Ava; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Configuration.Hid.Controller; -using Ryujinx.Common.Configuration.Hid.Controller.Motion; -using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.Logging.Targets; @@ -15,14 +11,12 @@ using Ryujinx.Common.SystemInterop; using Ryujinx.Common.Utilities; using Ryujinx.Cpu; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu.Shader; +using Ryujinx.Graphics.Metal; using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.Vulkan; using Ryujinx.Graphics.Vulkan.MoltenVK; -using Ryujinx.Headless.SDL2.OpenGL; -using Ryujinx.Headless.SDL2.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; @@ -31,22 +25,16 @@ using Ryujinx.Input; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; using Ryujinx.SDL2.Common; -using Silk.NET.Vulkan; +using Ryujinx.UI.Common.Configuration; using System; using System.Collections.Generic; using System.IO; -using System.Text.Json; using System.Threading; -using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId; -using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId; -using Key = Ryujinx.Common.Configuration.Hid.Key; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { - class Program + public partial class HeadlessRyujinx { - public static string Version { get; private set; } - private static VirtualFileSystem _virtualFileSystem; private static ContentManager _contentManager; private static AccountManager _accountManager; @@ -56,20 +44,18 @@ namespace Ryujinx.Headless.SDL2 private static Switch _emulationContext; private static WindowBase _window; private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; - private static List _inputConfiguration; + private static List _inputConfiguration = []; private static bool _enableKeyboard; private static bool _enableMouse; private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); - static void Main(string[] args) + public static void Entrypoint(string[] args) { - Version = ReleaseInformation.Version; - // Make process DPI aware for proper window sizing on high-res screens. ForceDpiAware.Windows(); - Console.Title = $"Ryujinx Console {Version} (Headless SDL2)"; + Console.Title = $"Ryujinx Console {Program.Version} (Headless)"; if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux()) { @@ -97,7 +83,7 @@ namespace Ryujinx.Headless.SDL2 } Parser.Default.ParseArguments(args) - .WithParsed(Load) + .WithParsed(options => Load(args, options)) .WithNotParsed(errors => { Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:"); @@ -105,239 +91,81 @@ namespace Ryujinx.Headless.SDL2 errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}")); }); } - - private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) + + public static void ReloadConfig(string customConfigPath = null) { - if (inputId == null) + string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName); + string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName); + + string configurationPath = null; + + // Now load the configuration as the other subsystems are now registered + if (customConfigPath != null && File.Exists(customConfigPath)) { - if (index == PlayerIndex.Player1) - { - Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); - - // Default to keyboard - inputId = "0"; - } - else - { - Logger.Info?.Print(LogClass.Application, $"{index} not configured"); - - return null; - } + configurationPath = customConfigPath; + } + else if (File.Exists(localConfigurationPath)) + { + configurationPath = localConfigurationPath; + } + else if (File.Exists(appDataConfigurationPath)) + { + configurationPath = appDataConfigurationPath; } - IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); - - bool isKeyboard = true; - - if (gamepad == null) + if (configurationPath == null) { - gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); - isKeyboard = false; + // No configuration, we load the default values and save it to disk + configurationPath = appDataConfigurationPath; + Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}"); - if (gamepad == null) - { - Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")"); - - return null; - } - } - - string gamepadName = gamepad.Name; - - gamepad.Dispose(); - - InputConfig config; - - if (inputProfileName == null || inputProfileName.Equals("default")) - { - if (isKeyboard) - { - config = new StandardKeyboardInputConfig - { - Version = InputConfig.CurrentVersion, - Backend = InputBackendType.WindowKeyboard, - Id = null, - ControllerType = ControllerType.JoyconPair, - LeftJoycon = new LeftJoyconCommonConfig - { - DpadUp = Key.Up, - DpadDown = Key.Down, - DpadLeft = Key.Left, - DpadRight = Key.Right, - ButtonMinus = Key.Minus, - ButtonL = Key.E, - ButtonZl = Key.Q, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - - LeftJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.W, - StickDown = Key.S, - StickLeft = Key.A, - StickRight = Key.D, - StickButton = Key.F, - }, - - RightJoycon = new RightJoyconCommonConfig - { - ButtonA = Key.Z, - ButtonB = Key.X, - ButtonX = Key.C, - ButtonY = Key.V, - ButtonPlus = Key.Plus, - ButtonR = Key.U, - ButtonZr = Key.O, - ButtonSl = Key.Unbound, - ButtonSr = Key.Unbound, - }, - - RightJoyconStick = new JoyconConfigKeyboardStick - { - StickUp = Key.I, - StickDown = Key.K, - StickLeft = Key.J, - StickRight = Key.L, - StickButton = Key.H, - }, - }; - } - else - { - bool isNintendoStyle = gamepadName.Contains("Nintendo"); - - config = new StandardControllerInputConfig - { - Version = InputConfig.CurrentVersion, - Backend = InputBackendType.GamepadSDL2, - Id = null, - ControllerType = ControllerType.JoyconPair, - DeadzoneLeft = 0.1f, - DeadzoneRight = 0.1f, - RangeLeft = 1.0f, - RangeRight = 1.0f, - TriggerThreshold = 0.5f, - LeftJoycon = new LeftJoyconCommonConfig - { - DpadUp = ConfigGamepadInputId.DpadUp, - DpadDown = ConfigGamepadInputId.DpadDown, - DpadLeft = ConfigGamepadInputId.DpadLeft, - DpadRight = ConfigGamepadInputId.DpadRight, - ButtonMinus = ConfigGamepadInputId.Minus, - ButtonL = ConfigGamepadInputId.LeftShoulder, - ButtonZl = ConfigGamepadInputId.LeftTrigger, - ButtonSl = ConfigGamepadInputId.Unbound, - ButtonSr = ConfigGamepadInputId.Unbound, - }, - - LeftJoyconStick = new JoyconConfigControllerStick - { - Joystick = ConfigStickInputId.Left, - StickButton = ConfigGamepadInputId.LeftStick, - InvertStickX = false, - InvertStickY = false, - Rotate90CW = false, - }, - - RightJoycon = new RightJoyconCommonConfig - { - ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, - ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, - ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, - ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, - ButtonPlus = ConfigGamepadInputId.Plus, - ButtonR = ConfigGamepadInputId.RightShoulder, - ButtonZr = ConfigGamepadInputId.RightTrigger, - ButtonSl = ConfigGamepadInputId.Unbound, - ButtonSr = ConfigGamepadInputId.Unbound, - }, - - RightJoyconStick = new JoyconConfigControllerStick - { - Joystick = ConfigStickInputId.Right, - StickButton = ConfigGamepadInputId.RightStick, - InvertStickX = false, - InvertStickY = false, - Rotate90CW = false, - }, - - Motion = new StandardMotionConfigController - { - MotionBackend = MotionInputBackendType.GamepadDriver, - EnableMotion = true, - Sensitivity = 100, - GyroDeadzone = 1, - }, - Rumble = new RumbleConfigController - { - StrongRumble = 1f, - WeakRumble = 1f, - EnableRumble = false, - }, - }; - } + ConfigurationState.Instance.LoadDefault(); + ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath); } else { - string profileBasePath; + Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}"); - if (isKeyboard) + if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat)) { - profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); + ConfigurationState.Instance.Load(configurationFileFormat, configurationPath); } else { - profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); - } + Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}"); - string path = Path.Combine(profileBasePath, inputProfileName + ".json"); - - if (!File.Exists(path)) - { - Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\""); - - return null; - } - - try - { - config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig); - } - catch (JsonException) - { - Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\""); - - return null; + ConfigurationState.Instance.LoadDefault(); } } - - config.Id = inputId; - config.PlayerIndex = index; - - string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad"; - - Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\""); - - // If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0. - if (config is StandardControllerInputConfig controllerConfig) - { - if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f) - { - controllerConfig.RangeLeft = 1.0f; - controllerConfig.RangeRight = 1.0f; - - Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration"); - } - } - - return config; } - static void Load(Options option) + static void Load(string[] originalArgs, Options option) { - AppDataManager.Initialize(option.BaseDataDir); + Initialize(); + bool useLastUsedProfile = false; + + if (option.InheritConfig) + { + option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile); + } + + AppDataManager.Initialize(option.BaseDataDir); + + if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile)) + option.UserProfile = profile.Name; + + // Check if keys exists. + if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"))) + { + if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys")))) + { + Logger.Error?.Print(LogClass.Application, "Keys not found"); + } + } + + ReloadConfig(); + _virtualFileSystem = VirtualFileSystem.CreateInstance(); _libHacHorizonManager = new LibHacHorizonManager(); @@ -352,7 +180,7 @@ namespace Ryujinx.Headless.SDL2 _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); - GraphicsConfig.EnableShaderCache = true; + GraphicsConfig.EnableShaderCache = !option.DisableShaderCache; if (OperatingSystem.IsMacOS()) { @@ -363,15 +191,13 @@ namespace Ryujinx.Headless.SDL2 } } - IGamepad gamepad; - if (option.ListInputIds) { Logger.Info?.Print(LogClass.Application, "Input Ids:"); foreach (string id in _inputManager.KeyboardDriver.GamepadsIds) { - gamepad = _inputManager.KeyboardDriver.GetGamepad(id); + IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); @@ -380,7 +206,7 @@ namespace Ryujinx.Headless.SDL2 foreach (string id in _inputManager.GamepadDriver.GamepadsIds) { - gamepad = _inputManager.GamepadDriver.GetGamepad(id); + IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); @@ -397,7 +223,7 @@ namespace Ryujinx.Headless.SDL2 return; } - _inputConfiguration = new List(); + _inputConfiguration ??= []; _enableKeyboard = option.EnableKeyboard; _enableMouse = option.EnableMouse; @@ -410,9 +236,9 @@ namespace Ryujinx.Headless.SDL2 _inputConfiguration.Add(inputConfig); } } - + LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); - LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); + LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3); LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4); LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5); @@ -420,6 +246,7 @@ namespace Ryujinx.Headless.SDL2 LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7); LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8); LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld); + if (_inputConfiguration.Count == 0) { @@ -431,7 +258,7 @@ namespace Ryujinx.Headless.SDL2 Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub); Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo); Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning); - Logger.SetEnable(LogLevel.Error, option.LoggingEnableError); + Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError); Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace); Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest); Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog); @@ -510,86 +337,14 @@ namespace Ryujinx.Headless.SDL2 private static WindowBase CreateWindow(Options options) { - return options.GraphicsBackend == GraphicsBackend.Vulkan - ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet) - : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet); - } - - private static IRenderer CreateRenderer(Options options, WindowBase window) - { - if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) + return options.GraphicsBackend switch { - string preferredGpuId = string.Empty; - Vk api = Vk.GetApi(); - - if (!string.IsNullOrEmpty(options.PreferredGPUVendor)) - { - string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant(); - var devices = VulkanRenderer.GetPhysicalDevices(api); - - foreach (var device in devices) - { - if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) - { - preferredGpuId = device.Id; - break; - } - } - } - - return new VulkanRenderer( - api, - (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), - vulkanWindow.GetRequiredInstanceExtensions, - preferredGpuId); - } - - return new OpenGLRenderer(); - } - - private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) - { - BackendThreading threadingMode = options.BackendThreading; - - bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); - - if (threadedGAL) - { - renderer = new ThreadedRenderer(renderer); - } - - HLEConfiguration configuration = new(_virtualFileSystem, - _libHacHorizonManager, - _contentManager, - _accountManager, - _userChannelPersistence, - renderer, - new SDL2HardwareDeviceDriver(), - options.DramSize, - window, - options.SystemLanguage, - options.SystemRegion, - options.VSyncMode, - !options.DisableDockedMode, - !options.DisablePTC, - options.EnableInternetAccess, - !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, - options.FsGlobalAccessLogMode, - options.SystemTimeOffset, - options.SystemTimeZone, - options.MemoryManagerMode, - options.IgnoreMissingServices, - options.AspectRatio, - options.AudioVolume, - options.UseHypervisor ?? true, - options.MultiplayerLanInterfaceId, - Common.Configuration.Multiplayer.MultiplayerMode.Disabled, - false, - string.Empty, - string.Empty, - options.CustomVSyncInterval); - - return new Switch(configuration); + GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet), + GraphicsBackend.Metal => OperatingSystem.IsMacOS() ? + new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) : + throw new Exception("Attempted to use Metal renderer on non-macOS platform!"), + _ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet) + }; } private static void ExecutionEntrypoint() diff --git a/src/Ryujinx/Headless/Metal/MetalWindow.cs b/src/Ryujinx/Headless/Metal/MetalWindow.cs new file mode 100644 index 000000000..a2693c69d --- /dev/null +++ b/src/Ryujinx/Headless/Metal/MetalWindow.cs @@ -0,0 +1,47 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Input.HLE; +using Ryujinx.SDL2.Common; +using SharpMetal.QuartzCore; +using System.Runtime.Versioning; +using static SDL2.SDL; + +namespace Ryujinx.Headless +{ + [SupportedOSPlatform("macos")] + class MetalWindow : WindowBase + { + private CAMetalLayer _caMetalLayer; + + public CAMetalLayer GetLayer() + { + return _caMetalLayer; + } + + public MetalWindow( + InputManager inputManager, + GraphicsDebugLevel glLogLevel, + AspectRatio aspectRatio, + bool enableMouse, + HideCursorMode hideCursorMode, + bool ignoreControllerApplet) + : base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { } + + public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL; + + protected override void InitializeWindowRenderer() + { + void CreateLayer() + { + _caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle))); + } + + SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer); + } + + protected override void InitializeRenderer() { } + + protected override void FinalizeWindowRenderer() { } + + protected override void SwapBuffers() { } + } +} diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs similarity index 99% rename from src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs rename to src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs index 8c4854a11..c00a0648f 100644 --- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/src/Ryujinx/Headless/OpenGL/OpenGLWindow.cs @@ -7,7 +7,7 @@ using Ryujinx.Input.HLE; using System; using static SDL2.SDL; -namespace Ryujinx.Headless.SDL2.OpenGL +namespace Ryujinx.Headless { class OpenGLWindow : WindowBase { diff --git a/src/Ryujinx.Headless.SDL2/Options.cs b/src/Ryujinx/Headless/Options.cs similarity index 63% rename from src/Ryujinx.Headless.SDL2/Options.cs rename to src/Ryujinx/Headless/Options.cs index 4e2ad5b58..b0a349a2b 100644 --- a/src/Ryujinx.Headless.SDL2/Options.cs +++ b/src/Ryujinx/Headless/Options.cs @@ -1,13 +1,168 @@ using CommandLine; +using Gommon; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Configuration.Hid; using Ryujinx.HLE; +using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; +using Ryujinx.UI.Common.Configuration; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { public class Options { + public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet) + { + needsProfileSet = NeedsOverride(nameof(UserProfile)); + + if (NeedsOverride(nameof(IsFullscreen))) + IsFullscreen = configurationState.UI.StartFullscreen; + + if (NeedsOverride(nameof(EnableKeyboard))) + EnableKeyboard = configurationState.Hid.EnableKeyboard; + + if (NeedsOverride(nameof(EnableMouse))) + EnableMouse = configurationState.Hid.EnableMouse; + + if (NeedsOverride(nameof(HideCursorMode))) + HideCursorMode = configurationState.HideCursor; + + if (NeedsOverride(nameof(DisablePTC))) + DisablePTC = !configurationState.System.EnablePtc; + + if (NeedsOverride(nameof(EnableInternetAccess))) + EnableInternetAccess = configurationState.System.EnableInternetAccess; + + if (NeedsOverride(nameof(DisableFsIntegrityChecks))) + DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks; + + if (NeedsOverride(nameof(FsGlobalAccessLogMode))) + FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode; + + if (NeedsOverride(nameof(VSyncMode))) + VSyncMode = configurationState.Graphics.VSyncMode; + + if (NeedsOverride(nameof(CustomVSyncInterval))) + CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval; + + if (NeedsOverride(nameof(DisableShaderCache))) + DisableShaderCache = !configurationState.Graphics.EnableShaderCache; + + if (NeedsOverride(nameof(EnableTextureRecompression))) + EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression; + + if (NeedsOverride(nameof(DisableDockedMode))) + DisableDockedMode = !configurationState.System.EnableDockedMode; + + if (NeedsOverride(nameof(SystemLanguage))) + SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value; + + if (NeedsOverride(nameof(SystemRegion))) + SystemRegion = (RegionCode)(int)configurationState.System.Region.Value; + + if (NeedsOverride(nameof(SystemTimeZone))) + SystemTimeZone = configurationState.System.TimeZone; + + if (NeedsOverride(nameof(SystemTimeOffset))) + SystemTimeOffset = configurationState.System.SystemTimeOffset; + + if (NeedsOverride(nameof(MemoryManagerMode))) + MemoryManagerMode = configurationState.System.MemoryManagerMode; + + if (NeedsOverride(nameof(AudioVolume))) + AudioVolume = configurationState.System.AudioVolume; + + if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS()) + UseHypervisor = configurationState.System.UseHypervisor; + + if (NeedsOverride(nameof(MultiplayerLanInterfaceId))) + MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId; + + if (NeedsOverride(nameof(DisableFileLog))) + DisableFileLog = !configurationState.Logger.EnableFileLog; + + if (NeedsOverride(nameof(LoggingEnableDebug))) + LoggingEnableDebug = configurationState.Logger.EnableDebug; + + if (NeedsOverride(nameof(LoggingDisableStub))) + LoggingDisableStub = !configurationState.Logger.EnableStub; + + if (NeedsOverride(nameof(LoggingDisableInfo))) + LoggingDisableInfo = !configurationState.Logger.EnableInfo; + + if (NeedsOverride(nameof(LoggingDisableWarning))) + LoggingDisableWarning = !configurationState.Logger.EnableWarn; + + if (NeedsOverride(nameof(LoggingDisableError))) + LoggingDisableError = !configurationState.Logger.EnableError; + + if (NeedsOverride(nameof(LoggingEnableTrace))) + LoggingEnableTrace = configurationState.Logger.EnableTrace; + + if (NeedsOverride(nameof(LoggingDisableGuest))) + LoggingDisableGuest = !configurationState.Logger.EnableGuest; + + if (NeedsOverride(nameof(LoggingEnableFsAccessLog))) + LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog; + + if (NeedsOverride(nameof(LoggingGraphicsDebugLevel))) + LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel; + + if (NeedsOverride(nameof(ResScale))) + ResScale = configurationState.Graphics.ResScale; + + if (NeedsOverride(nameof(MaxAnisotropy))) + MaxAnisotropy = configurationState.Graphics.MaxAnisotropy; + + if (NeedsOverride(nameof(AspectRatio))) + AspectRatio = configurationState.Graphics.AspectRatio; + + if (NeedsOverride(nameof(BackendThreading))) + BackendThreading = configurationState.Graphics.BackendThreading; + + if (NeedsOverride(nameof(DisableMacroHLE))) + DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE; + + if (NeedsOverride(nameof(GraphicsShadersDumpPath))) + GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath; + + if (NeedsOverride(nameof(GraphicsBackend))) + GraphicsBackend = configurationState.Graphics.GraphicsBackend; + + if (NeedsOverride(nameof(AntiAliasing))) + AntiAliasing = configurationState.Graphics.AntiAliasing; + + if (NeedsOverride(nameof(ScalingFilter))) + ScalingFilter = configurationState.Graphics.ScalingFilter; + + if (NeedsOverride(nameof(ScalingFilterLevel))) + ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel; + + if (NeedsOverride(nameof(DramSize))) + DramSize = configurationState.System.DramSize; + + if (NeedsOverride(nameof(IgnoreMissingServices))) + IgnoreMissingServices = configurationState.System.IgnoreMissingServices; + + if (NeedsOverride(nameof(IgnoreControllerApplet))) + IgnoreControllerApplet = configurationState.IgnoreApplet; + + return; + + bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey))); + + string OptionName(string propertyName) => + typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute()!.LongName; + } + // General + + [Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")] + public bool InheritConfig { get; set; } [Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")] public string BaseDataDir { get; set; } @@ -95,10 +250,10 @@ namespace Ryujinx.Headless.SDL2 [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")] public HideCursorMode HideCursorMode { get; set; } - [Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")] + [Option("list-input-profiles", Required = false, HelpText = "List input profiles.")] public bool ListInputProfiles { get; set; } - [Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")] + [Option("list-input-ids", Required = false, HelpText = "List input IDs.")] public bool ListInputIds { get; set; } // System @@ -172,7 +327,7 @@ namespace Ryujinx.Headless.SDL2 public bool LoggingDisableWarning { get; set; } [Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")] - public bool LoggingEnableError { get; set; } + public bool LoggingDisableError { get; set; } [Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")] public bool LoggingEnableTrace { get; set; } @@ -215,7 +370,7 @@ namespace Ryujinx.Headless.SDL2 [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")] public AntiAliasing AntiAliasing { get; set; } - [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")] + [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")] public ScalingFilter ScalingFilter { get; set; } [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")] diff --git a/src/Ryujinx/Headless/Ryujinx.bmp b/src/Ryujinx/Headless/Ryujinx.bmp new file mode 100644 index 000000000..36bf2f8ac Binary files /dev/null and b/src/Ryujinx/Headless/Ryujinx.bmp differ diff --git a/src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs b/src/Ryujinx/Headless/StatusUpdatedEventArgs.cs similarity index 94% rename from src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs rename to src/Ryujinx/Headless/StatusUpdatedEventArgs.cs index c1dd3805f..6c76a43a1 100644 --- a/src/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs +++ b/src/Ryujinx/Headless/StatusUpdatedEventArgs.cs @@ -1,6 +1,6 @@ using System; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { class StatusUpdatedEventArgs( string vSyncMode, diff --git a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs b/src/Ryujinx/Headless/Vulkan/VulkanWindow.cs similarity index 98% rename from src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs rename to src/Ryujinx/Headless/Vulkan/VulkanWindow.cs index b88e0fe83..92caad34e 100644 --- a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs +++ b/src/Ryujinx/Headless/Vulkan/VulkanWindow.cs @@ -6,7 +6,7 @@ using System; using System.Runtime.InteropServices; using static SDL2.SDL; -namespace Ryujinx.Headless.SDL2.Vulkan +namespace Ryujinx.Headless { class VulkanWindow : WindowBase { diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx/Headless/WindowBase.cs similarity index 97% rename from src/Ryujinx.Headless.SDL2/WindowBase.cs rename to src/Ryujinx/Headless/WindowBase.cs index fbe7cb49c..d89638cc1 100644 --- a/src/Ryujinx.Headless.SDL2/WindowBase.cs +++ b/src/Ryujinx/Headless/WindowBase.cs @@ -1,5 +1,6 @@ using Humanizer; using LibHac.Tools.Fs; +using Ryujinx.Ava; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Logging; @@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing; using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter; using Switch = Ryujinx.HLE.Switch; -namespace Ryujinx.Headless.SDL2 +namespace Ryujinx.Headless { abstract partial class WindowBase : IHostUIHandler, IDisposable { @@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2 private void SetWindowIcon() { - Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp"); + Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo"); byte[] iconBytes = new byte[iconStream!.Length]; if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length) @@ -254,12 +255,12 @@ namespace Ryujinx.Headless.SDL2 private void SetAntiAliasing() { - Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing); + Renderer?.Window.SetAntiAliasing(AntiAliasing); } private void SetScalingFilter() { - Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter); + Renderer?.Window.SetScalingFilter(ScalingFilter); Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel); } @@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2 Device.VSyncMode.ToString(), dockedMode, Device.Configuration.AspectRatio.ToText(), - $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", + $"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %", $"GPU: {_gpuDriverName}")); diff --git a/src/Ryujinx/Program.cs b/src/Ryujinx/Program.cs index 05fd66b90..bde08a372 100644 --- a/src/Ryujinx/Program.cs +++ b/src/Ryujinx/Program.cs @@ -14,6 +14,7 @@ using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.SystemInterop; using Ryujinx.Graphics.Vulkan.MoltenVK; +using Ryujinx.Headless; using Ryujinx.SDL2.Common; using Ryujinx.UI.App.Common; using Ryujinx.UI.Common; @@ -52,9 +53,15 @@ namespace Ryujinx.Ava } PreviewerDetached = true; + + if (args.Length > 0 && args[0] is "--no-gui" or "nogui") + { + HeadlessRyujinx.Entrypoint(args[1..]); + return 0; + } Initialize(args); - + LoggerAdapter.Register(); IconProvider.Current @@ -65,7 +72,7 @@ namespace Ryujinx.Ava } public static AppBuilder BuildAvaloniaApp() => - AppBuilder.Configure() + AppBuilder.Configure() .UsePlatformDetect() .With(new X11PlatformOptions { @@ -100,13 +107,13 @@ namespace Ryujinx.Ava // Delete backup files after updating. Task.Run(Updater.CleanupUpdate); - Console.Title = $"{App.FullAppName} Console {Version}"; + Console.Title = $"{RyujinxApp.FullAppName} Console {Version}"; // Hook unhandled exception and process exit events. AppDomain.CurrentDomain.UnhandledException += (sender, e) => ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating); AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit(); - + // Setup base data directory. AppDataManager.Initialize(CommandLineState.BaseDirPathArg); @@ -198,6 +205,7 @@ namespace Ryujinx.Ava { "opengl" => GraphicsBackend.OpenGl, "vulkan" => GraphicsBackend.Vulkan, + "metal" => GraphicsBackend.Metal, _ => ConfigurationState.Instance.Graphics.GraphicsBackend }; @@ -222,9 +230,9 @@ namespace Ryujinx.Ava UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value; } - private static void PrintSystemInfo() + internal static void PrintSystemInfo() { - Logger.Notice.Print(LogClass.Application, $"{App.FullAppName} Version: {Version}"); + Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}"); SystemInfo.Gather().Print(); var enabledLogLevels = Logger.GetEnabledLevels().ToArray(); @@ -239,7 +247,7 @@ namespace Ryujinx.Ava : $"Launch Mode: {AppDataManager.Mode}"); } - private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating) + internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating) { Logger.Log log = Logger.Error ?? Logger.Notice; string message = $"Unhandled exception caught: {ex}"; @@ -254,7 +262,7 @@ namespace Ryujinx.Ava Exit(); } - public static void Exit() + internal static void Exit() { DiscordIntegrationModule.Exit(); diff --git a/src/Ryujinx/Ryujinx.csproj b/src/Ryujinx/Ryujinx.csproj index ce75b1d87..d98e499c2 100644 --- a/src/Ryujinx/Ryujinx.csproj +++ b/src/Ryujinx/Ryujinx.csproj @@ -47,6 +47,7 @@ + @@ -66,6 +67,8 @@ + + @@ -73,7 +76,6 @@ - @@ -132,6 +134,7 @@ + diff --git a/src/Ryujinx/App.axaml b/src/Ryujinx/RyujinxApp.axaml similarity index 94% rename from src/Ryujinx/App.axaml rename to src/Ryujinx/RyujinxApp.axaml index 5c96f97f2..e07d7ff26 100644 --- a/src/Ryujinx/App.axaml +++ b/src/Ryujinx/RyujinxApp.axaml @@ -1,5 +1,5 @@ diff --git a/src/Ryujinx/App.axaml.cs b/src/Ryujinx/RyujinxApp.axaml.cs similarity index 94% rename from src/Ryujinx/App.axaml.cs rename to src/Ryujinx/RyujinxApp.axaml.cs index 15ada201c..bbef20aa0 100644 --- a/src/Ryujinx/App.axaml.cs +++ b/src/Ryujinx/RyujinxApp.axaml.cs @@ -1,5 +1,6 @@ using Avalonia; using Avalonia.Controls.ApplicationLifetimes; +using Avalonia.Input.Platform; using Avalonia.Markup.Xaml; using Avalonia.Platform; using Avalonia.Styling; @@ -19,7 +20,7 @@ using System.Diagnostics; namespace Ryujinx.Ava { - public class App : Application + public class RyujinxApp : Application { internal static string FormatTitle(LocaleKeys? windowTitleKey = null) => windowTitleKey is null @@ -32,6 +33,12 @@ namespace Ryujinx.Ava .ApplicationLifetime.Cast() .MainWindow.Cast(); + public static bool IsClipboardAvailable(out IClipboard clipboard) + { + clipboard = MainWindow.Clipboard; + return clipboard != null; + } + public static void SetTaskbarProgress(TaskBarProgressBarState state) => MainWindow.PlatformFeatures.SetTaskBarProgressBarState(state); public static void SetTaskbarProgressValue(ulong current, ulong total) => MainWindow.PlatformFeatures.SetTaskBarProgressBarValue(current, total); public static void SetTaskbarProgressValue(long current, long total) => SetTaskbarProgressValue(Convert.ToUInt64(current), Convert.ToUInt64(total)); @@ -132,7 +139,7 @@ namespace Ryujinx.Ava }; public static ThemeVariant DetectSystemTheme() => - Current is App { PlatformSettings: not null } app + Current is RyujinxApp { PlatformSettings: not null } app ? ConvertThemeVariant(app.PlatformSettings.GetColorValues().ThemeVariant) : ThemeVariant.Default; } diff --git a/src/Ryujinx/UI/Controls/ApplicationListView.axaml b/src/Ryujinx/UI/Controls/ApplicationListView.axaml index 8a72ebfbf..90b657ee0 100644 --- a/src/Ryujinx/UI/Controls/ApplicationListView.axaml +++ b/src/Ryujinx/UI/Controls/ApplicationListView.axaml @@ -101,11 +101,21 @@ VerticalAlignment="Top" Orientation="Vertical" Spacing="5"> - + it.IdString == idText.Text); + if (appData is null) + return; + + await clipboard.SetTextAsync(appData.IdString); + + NotificationHelper.ShowInformation( + "Copied Title ID", + $"{appData.Name} ({appData.IdString})"); + } } } diff --git a/src/Ryujinx/UI/Controls/SliderScroll.axaml.cs b/src/Ryujinx/UI/Controls/SliderScroll.cs similarity index 100% rename from src/Ryujinx/UI/Controls/SliderScroll.axaml.cs rename to src/Ryujinx/UI/Controls/SliderScroll.cs diff --git a/src/Ryujinx/UI/Controls/StatusBarSeparator.cs b/src/Ryujinx/UI/Controls/StatusBarSeparator.cs new file mode 100644 index 000000000..7888879f5 --- /dev/null +++ b/src/Ryujinx/UI/Controls/StatusBarSeparator.cs @@ -0,0 +1,19 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Media; + +namespace Ryujinx.Ava.UI.Controls +{ + public class MiniVerticalSeparator : Border + { + public MiniVerticalSeparator() + { + Width = 2; + Height = 12; + Margin = new Thickness(); + BorderBrush = Brushes.Gray; + Background = Brushes.Gray; + BorderThickness = new Thickness(1); + } + } +} diff --git a/src/Ryujinx/UI/Helpers/LoggerAdapter.cs b/src/Ryujinx/UI/Helpers/LoggerAdapter.cs index 7982c17a6..2d26bd090 100644 --- a/src/Ryujinx/UI/Helpers/LoggerAdapter.cs +++ b/src/Ryujinx/UI/Helpers/LoggerAdapter.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Ava.UI.Helpers AvaLogger.Sink = new LoggerAdapter(); } - private static RyuLogger.Log? GetLog(AvaLogLevel level) + private static RyuLogger.Log? GetLog(AvaLogLevel level, string area) { return level switch { @@ -27,7 +27,7 @@ namespace Ryujinx.Ava.UI.Helpers AvaLogLevel.Debug => RyuLogger.Debug, AvaLogLevel.Information => RyuLogger.Debug, AvaLogLevel.Warning => RyuLogger.Debug, - AvaLogLevel.Error => RyuLogger.Error, + AvaLogLevel.Error => area is "IME" ? RyuLogger.Debug : RyuLogger.Error, AvaLogLevel.Fatal => RyuLogger.Error, _ => throw new ArgumentOutOfRangeException(nameof(level), level, null), }; @@ -35,17 +35,17 @@ namespace Ryujinx.Ava.UI.Helpers public bool IsEnabled(AvaLogLevel level, string area) { - return GetLog(level) != null; + return GetLog(level, area) != null; } public void Log(AvaLogLevel level, string area, object source, string messageTemplate) { - GetLog(level)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, null)); + GetLog(level, area)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, null)); } public void Log(AvaLogLevel level, string area, object source, string messageTemplate, params object[] propertyValues) { - GetLog(level)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, propertyValues)); + GetLog(level, area)?.PrintMsg(RyuLogClass.UI, Format(level, area, messageTemplate, source, propertyValues)); } private static string Format(AvaLogLevel level, string area, string template, object source, object[] v) diff --git a/src/Ryujinx/UI/Helpers/NotificationHelper.cs b/src/Ryujinx/UI/Helpers/NotificationHelper.cs index 656a8b52f..74029a4b1 100644 --- a/src/Ryujinx/UI/Helpers/NotificationHelper.cs +++ b/src/Ryujinx/UI/Helpers/NotificationHelper.cs @@ -62,9 +62,46 @@ namespace Ryujinx.Ava.UI.Helpers _notifications.Add(new Notification(title, text, type, delay, onClick, onClose)); } - public static void ShowError(string message) - { - Show(LocaleManager.Instance[LocaleKeys.DialogErrorTitle], $"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}", NotificationType.Error); - } + public static void ShowError(string message) => + ShowError( + LocaleManager.Instance[LocaleKeys.DialogErrorTitle], + $"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}" + ); + + public static void ShowInformation(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Information, + waitingExit, + onClick, + onClose); + + public static void ShowSuccess(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Success, + waitingExit, + onClick, + onClose); + + public static void ShowWarning(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Warning, + waitingExit, + onClick, + onClose); + + public static void ShowError(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) => + Show( + title, + text, + NotificationType.Error, + waitingExit, + onClick, + onClose); } } diff --git a/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs b/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs index c6e814e90..14e8e178a 100644 --- a/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs +++ b/src/Ryujinx/UI/Helpers/XCITrimmerFileSpaceSavingsConverter.cs @@ -1,6 +1,7 @@ using Avalonia; using Avalonia.Data; using Avalonia.Data.Converters; +using Gommon; using Ryujinx.Ava.Common.Locale; using Ryujinx.UI.Common.Models; using System; @@ -32,11 +33,11 @@ namespace Ryujinx.Ava.UI.Helpers if (app.CurrentSavingsB < app.PotentialSavingsB) { - return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, (app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB); + return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, ((app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB).CoerceAtLeast(0)); } else { - return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, app.CurrentSavingsB / _bytesPerMB); + return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, (app.CurrentSavingsB / _bytesPerMB).CoerceAtLeast(0)); } } diff --git a/src/Ryujinx/UI/Models/SaveModel.cs b/src/Ryujinx/UI/Models/SaveModel.cs index cfc397c6e..578538d21 100644 --- a/src/Ryujinx/UI/Models/SaveModel.cs +++ b/src/Ryujinx/UI/Models/SaveModel.cs @@ -1,3 +1,4 @@ +using Gommon; using LibHac.Fs; using LibHac.Ncm; using Ryujinx.Ava.UI.ViewModels; @@ -47,7 +48,7 @@ namespace Ryujinx.Ava.UI.Models TitleId = info.ProgramId; UserId = info.UserId; - var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.IdString.Equals(TitleIdString, StringComparison.OrdinalIgnoreCase)); + var appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString)); InGameList = appData != null; diff --git a/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs b/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs new file mode 100644 index 000000000..eaf6f7bdf --- /dev/null +++ b/src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs @@ -0,0 +1,20 @@ +using SharpMetal.QuartzCore; +using System; + +namespace Ryujinx.Ava.UI.Renderer +{ + public class EmbeddedWindowMetal : EmbeddedWindow + { + public CAMetalLayer CreateSurface() + { + if (OperatingSystem.IsMacOS()) + { + return new CAMetalLayer(MetalLayer); + } + else + { + throw new NotSupportedException(); + } + } + } +} diff --git a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs b/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs index 4bf10d0d7..71c0e1432 100644 --- a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs +++ b/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs @@ -1,8 +1,12 @@ using Avalonia; using Avalonia.Controls; +using Gommon; +using Ryujinx.Common; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; using Ryujinx.UI.Common.Configuration; using System; +using System.Runtime.InteropServices; namespace Ryujinx.Ava.UI.Renderer { @@ -17,18 +21,57 @@ namespace Ryujinx.Ava.UI.Renderer { InitializeComponent(); - if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl) + EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch { - EmbeddedWindow = new EmbeddedWindowOpenGL(); - } - else - { - EmbeddedWindow = new EmbeddedWindowVulkan(); - } + GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(), + GraphicsBackend.Metal => new EmbeddedWindowMetal(), + GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(), + _ => throw new NotSupportedException() + }; Initialize(); } + public GraphicsBackend Backend => + EmbeddedWindow switch + { + EmbeddedWindowVulkan => GraphicsBackend.Vulkan, + EmbeddedWindowOpenGL => GraphicsBackend.OpenGl, + EmbeddedWindowMetal => GraphicsBackend.Metal, + _ => throw new NotImplementedException() + }; + + public RendererHost(string titleId) + { + InitializeComponent(); + + switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend)) + { + case GraphicsBackend.OpenGl: + EmbeddedWindow = new EmbeddedWindowOpenGL(); + break; + case GraphicsBackend.Metal: + EmbeddedWindow = new EmbeddedWindowMetal(); + break; + case GraphicsBackend.Vulkan: + EmbeddedWindow = new EmbeddedWindowVulkan(); + break; + } + + string backendText = EmbeddedWindow switch + { + EmbeddedWindowVulkan => "Vulkan", + EmbeddedWindowOpenGL => "OpenGL", + EmbeddedWindowMetal => "Metal", + _ => throw new NotImplementedException() + }; + + Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend ({ConfigurationState.Instance.Graphics.GraphicsBackend.Value}): {backendText}"); + + Initialize(); + } + + private void Initialize() { EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated; diff --git a/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs index 23d0f963c..607bff792 100644 --- a/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/AboutWindowViewModel.cs @@ -51,7 +51,7 @@ namespace Ryujinx.Ava.UI.ViewModels public AboutWindowViewModel() { - Version = App.FullAppName + "\n" + Program.Version; + Version = RyujinxApp.FullAppName + "\n" + Program.Version; UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value); ThemeManager.ThemeChanged += ThemeManager_ThemeChanged; @@ -64,7 +64,7 @@ namespace Ryujinx.Ava.UI.ViewModels private void UpdateLogoTheme(string theme) { - bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark); + bool isDarkTheme = theme == "Dark" || (theme == "Auto" && RyujinxApp.DetectSystemTheme() == ThemeVariant.Dark); string basePath = "resm:Ryujinx.UI.Common.Resources."; string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png"; diff --git a/src/Ryujinx/UI/ViewModels/BaseModel.cs b/src/Ryujinx/UI/ViewModels/BaseModel.cs index 4db9cf812..d8f2e9096 100644 --- a/src/Ryujinx/UI/ViewModels/BaseModel.cs +++ b/src/Ryujinx/UI/ViewModels/BaseModel.cs @@ -1,3 +1,4 @@ +using System; using System.ComponentModel; using System.Runtime.CompilerServices; @@ -11,5 +12,13 @@ namespace Ryujinx.Ava.UI.ViewModels { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } + + protected void OnPropertiesChanged(params ReadOnlySpan propertyNames) + { + foreach (var propertyName in propertyNames) + { + OnPropertyChanged(propertyName); + } + } } } diff --git a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs index ae373c267..2f1800290 100644 --- a/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs @@ -9,6 +9,7 @@ using Avalonia.Threading; using DynamicData; using DynamicData.Binding; using FluentAvalonia.UI.Controls; +using Gommon; using LibHac.Common; using LibHac.Ns; using Ryujinx.Ava.Common; @@ -124,14 +125,15 @@ namespace Ryujinx.Ava.UI.ViewModels public ApplicationData ListSelectedApplication; public ApplicationData GridSelectedApplication; - - public IEnumerable LastLdnGameData; + + // Key is Title ID + public SafeDictionary LdnData = []; // The UI specifically uses a thicker bordered variant of the icon to avoid crunching out the border at lower resolutions. // For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left. // The border gets reduced to colored pixels in the 4 corners. public static readonly Bitmap IconBitmap = - new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Thiccjinx.png")!); + new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Ryujinx_AntiAlias.png")!); public MainWindow Window { get; init; } @@ -1938,7 +1940,7 @@ namespace Ryujinx.Ava.UI.ViewModels PrepareLoadScreen(); - RendererHostControl = new RendererHost(); + RendererHostControl = new RendererHost(application.Id.ToString("X16")); AppHost = new AppHost( RendererHostControl, @@ -2051,7 +2053,7 @@ namespace Ryujinx.Ava.UI.ViewModels Dispatcher.UIThread.InvokeAsync(() => { - Title = App.FormatTitle(); + Title = RyujinxApp.FormatTitle(); }); } diff --git a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs index 0824e3f86..9feaaba9b 100644 --- a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs @@ -71,8 +71,7 @@ namespace Ryujinx.Ava.UI.ViewModels { _resolutionScale = value; - OnPropertyChanged(nameof(CustomResolutionScale)); - OnPropertyChanged(nameof(IsCustomResolutionScaleActive)); + OnPropertiesChanged(nameof(CustomResolutionScale), nameof(IsCustomResolutionScaleActive)); } } @@ -122,7 +121,7 @@ namespace Ryujinx.Ava.UI.ViewModels public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS(); - public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64; + public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64; public bool GameDirectoryChanged { @@ -181,8 +180,9 @@ namespace Ryujinx.Ava.UI.ViewModels int newInterval = (int)((value / 100f) * 60); _customVSyncInterval = newInterval; _customVSyncIntervalPercentageProxy = value; - OnPropertyChanged((nameof(CustomVSyncInterval))); - OnPropertyChanged((nameof(CustomVSyncIntervalPercentageText))); + OnPropertiesChanged( + nameof(CustomVSyncInterval), + nameof(CustomVSyncIntervalPercentageText)); } } @@ -190,7 +190,7 @@ namespace Ryujinx.Ava.UI.ViewModels { get { - string text = CustomVSyncIntervalPercentageProxy.ToString() + "%"; + string text = CustomVSyncIntervalPercentageProxy + "%"; return text; } } @@ -221,8 +221,9 @@ namespace Ryujinx.Ava.UI.ViewModels _customVSyncInterval = value; int newPercent = (int)((value / 60f) * 100); _customVSyncIntervalPercentageProxy = newPercent; - OnPropertyChanged(nameof(CustomVSyncIntervalPercentageProxy)); - OnPropertyChanged(nameof(CustomVSyncIntervalPercentageText)); + OnPropertiesChanged( + nameof(CustomVSyncIntervalPercentageProxy), + nameof(CustomVSyncIntervalPercentageText)); OnPropertyChanged(); } } @@ -252,7 +253,8 @@ namespace Ryujinx.Ava.UI.ViewModels public bool IsCustomResolutionScaleActive => _resolutionScale == 4; public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr; - public bool IsVulkanSelected => GraphicsBackendIndex == 0; + public bool IsVulkanSelected => + GraphicsBackendIndex == 1 || (GraphicsBackendIndex == 0 && !OperatingSystem.IsMacOS()); public bool UseHypervisor { get; set; } public bool DisableP2P { get; set; } @@ -432,7 +434,7 @@ namespace Ryujinx.Ava.UI.ViewModels if (devices.Length == 0) { IsVulkanAvailable = false; - GraphicsBackendIndex = 1; + GraphicsBackendIndex = 2; } else { @@ -748,7 +750,7 @@ namespace Ryujinx.Ava.UI.ViewModels config.ToFileFormat().SaveConfig(Program.ConfigurationPath); MainWindow.UpdateGraphicsConfig(); - MainWindow.MainWindowViewModel.VSyncModeSettingChanged(); + RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged(); SaveSettingsEvent?.Invoke(); diff --git a/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs b/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs index e1f9eead5..402b182af 100644 --- a/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/XCITrimmerViewModel.cs @@ -91,39 +91,42 @@ namespace Ryujinx.Ava.UI.ViewModels private void SortingChanged() { - OnPropertyChanged(nameof(IsSortedByName)); - OnPropertyChanged(nameof(IsSortedBySaved)); - OnPropertyChanged(nameof(SortingAscending)); - OnPropertyChanged(nameof(SortingField)); - OnPropertyChanged(nameof(SortingFieldName)); + OnPropertiesChanged( + nameof(IsSortedByName), + nameof(IsSortedBySaved), + nameof(SortingAscending), + nameof(SortingField), + nameof(SortingFieldName)); + SortAndFilter(); } private void DisplayedChanged() { - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(DisplayedXCIFiles)); - OnPropertyChanged(nameof(SelectedDisplayedXCIFiles)); + OnPropertiesChanged(nameof(Status), nameof(DisplayedXCIFiles), nameof(SelectedDisplayedXCIFiles)); } private void ApplicationsChanged() { - OnPropertyChanged(nameof(AllXCIFiles)); - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(PotentialSavings)); - OnPropertyChanged(nameof(ActualSavings)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); + OnPropertiesChanged( + nameof(AllXCIFiles), + nameof(Status), + nameof(PotentialSavings), + nameof(ActualSavings), + nameof(CanTrim), + nameof(CanUntrim)); + DisplayedChanged(); SortAndFilter(); } private void SelectionChanged(bool displayedChanged = true) { - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); - OnPropertyChanged(nameof(SelectedXCIFiles)); + OnPropertiesChanged( + nameof(Status), + nameof(CanTrim), + nameof(CanUntrim), + nameof(SelectedXCIFiles)); if (displayedChanged) OnPropertyChanged(nameof(SelectedDisplayedXCIFiles)); @@ -131,11 +134,12 @@ namespace Ryujinx.Ava.UI.ViewModels private void ProcessingChanged() { - OnPropertyChanged(nameof(Processing)); - OnPropertyChanged(nameof(Cancel)); - OnPropertyChanged(nameof(Status)); - OnPropertyChanged(nameof(CanTrim)); - OnPropertyChanged(nameof(CanUntrim)); + OnPropertiesChanged( + nameof(Processing), + nameof(Cancel), + nameof(Status), + nameof(CanTrim), + nameof(CanUntrim)); } private IEnumerable GetSelectedDisplayedXCIFiles() @@ -360,7 +364,7 @@ namespace Ryujinx.Ava.UI.ViewModels value = _processingApplication.Value with { PercentageProgress = null }; if (value.HasValue) - _displayedXCIFiles.ReplaceWith(value.Value); + _displayedXCIFiles.ReplaceWith(value); _processingApplication = value; OnPropertyChanged(); diff --git a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml index 7d8135dcf..2c07bd8ef 100644 --- a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml +++ b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml @@ -17,8 +17,7 @@ Margin="7, 0" Height="25" Width="25" - ToolTip.Tip="{Binding Title}" - Source="resm:Ryujinx.UI.Common.Resources.Logo_Thiccjinx.png?assembly=Ryujinx.UI.Common" /> + ToolTip.Tip="{Binding Title}" /> - + - + - + - + - + - + - + - + 0, - > 1 => 1, - _ => newValue, - }; + Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1); e.Handled = true; } diff --git a/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml index c7f03a45d..83f908a9c 100644 --- a/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml +++ b/src/Ryujinx/UI/Views/Settings/SettingsCPUView.axaml @@ -69,7 +69,7 @@ diff --git a/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml b/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml index 219efcef8..a2559f393 100644 --- a/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml +++ b/src/Ryujinx/UI/Views/Settings/SettingsGraphicsView.axaml @@ -33,16 +33,24 @@ ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}" Text="{ext:Locale SettingsTabGraphicsBackend}" Width="250" /> - + + + + + + + diff --git a/src/Ryujinx/UI/Windows/AmiiboWindow.axaml.cs b/src/Ryujinx/UI/Windows/AmiiboWindow.axaml.cs index 6182e6b50..9a940c938 100644 --- a/src/Ryujinx/UI/Windows/AmiiboWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/AmiiboWindow.axaml.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Ava.UI.Windows InitializeComponent(); - Title = App.FormatTitle(LocaleKeys.Amiibo); + Title = RyujinxApp.FormatTitle(LocaleKeys.Amiibo); } public AmiiboWindow() @@ -27,7 +27,7 @@ namespace Ryujinx.Ava.UI.Windows if (Program.PreviewerDetached) { - Title = App.FormatTitle(LocaleKeys.Amiibo); + Title = RyujinxApp.FormatTitle(LocaleKeys.Amiibo); } } diff --git a/src/Ryujinx/UI/Windows/CheatWindow.axaml.cs b/src/Ryujinx/UI/Windows/CheatWindow.axaml.cs index 8c8d56b34..2fc9617fb 100644 --- a/src/Ryujinx/UI/Windows/CheatWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/CheatWindow.axaml.cs @@ -28,7 +28,7 @@ namespace Ryujinx.Ava.UI.Windows InitializeComponent(); - Title = App.FormatTitle(LocaleKeys.CheatWindowTitle); + Title = RyujinxApp.FormatTitle(LocaleKeys.CheatWindowTitle); } public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath) @@ -93,7 +93,7 @@ namespace Ryujinx.Ava.UI.Windows DataContext = this; - Title = App.FormatTitle(LocaleKeys.CheatWindowTitle); + Title = RyujinxApp.FormatTitle(LocaleKeys.CheatWindowTitle); } public void Save() diff --git a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs index c433d7fdb..da4314e79 100644 --- a/src/Ryujinx/UI/Windows/MainWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/MainWindow.axaml.cs @@ -39,8 +39,6 @@ namespace Ryujinx.Ava.UI.Windows { public partial class MainWindow : StyleableAppWindow { - internal static MainWindowViewModel MainWindowViewModel { get; private set; } - public MainWindowViewModel ViewModel { get; } internal readonly AvaHostUIHandler UiHandler; @@ -76,7 +74,7 @@ namespace Ryujinx.Ava.UI.Windows public MainWindow() { - DataContext = ViewModel = MainWindowViewModel = new MainWindowViewModel + DataContext = ViewModel = new MainWindowViewModel { Window = this }; @@ -86,17 +84,22 @@ namespace Ryujinx.Ava.UI.Windows UiHandler = new AvaHostUIHandler(this); - ViewModel.Title = App.FormatTitle(); + ViewModel.Title = RyujinxApp.FormatTitle(); TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar; TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex; - // Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024) - TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0); - // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point. StatusBarHeight = StatusBarView.StatusBar.MinHeight; MenuBarHeight = MenuBar.MinHeight; + + TitleBar.Height = MenuBarHeight; + + // Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024) + TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0); + + ApplicationList.DataContext = DataContext; + ApplicationGrid.DataContext = DataContext; SetWindowSizePosition(); @@ -114,7 +117,7 @@ namespace Ryujinx.Ava.UI.Windows /// private static void OnPlatformColorValuesChanged(object sender, PlatformColorValues e) { - if (Application.Current is App app) + if (Application.Current is RyujinxApp app) app.ApplyConfiguredTheme(ConfigurationState.Instance.UI.BaseStyle); } @@ -164,24 +167,31 @@ namespace Ryujinx.Ava.UI.Windows { Dispatcher.UIThread.Post(() => { - var ldnGameDataArray = e.LdnData; - ViewModel.LastLdnGameData = ldnGameDataArray; + var ldnGameDataArray = e.LdnData.ToList(); + ViewModel.LdnData.Clear(); foreach (var application in ViewModel.Applications) { + ref var controlHolder = ref application.ControlHolder.Value; + + ViewModel.LdnData[application.IdString] = + LdnGameData.GetArrayForApp( + ldnGameDataArray, + ref controlHolder + ); + UpdateApplicationWithLdnData(application); } + ViewModel.RefreshView(); }); } private void UpdateApplicationWithLdnData(ApplicationData application) { - if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null) + if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out var ldnGameDatas)) { - IEnumerable ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))); - - application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount); - application.GameCount = ldnGameData.Count(); + application.PlayerCount = ldnGameDatas.PlayerCount; + application.GameCount = ldnGameDatas.GameCount; } else { diff --git a/src/Ryujinx/UI/Windows/SettingsWindow.axaml.cs b/src/Ryujinx/UI/Windows/SettingsWindow.axaml.cs index d8c88bed8..0c0345107 100644 --- a/src/Ryujinx/UI/Windows/SettingsWindow.axaml.cs +++ b/src/Ryujinx/UI/Windows/SettingsWindow.axaml.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Ava.UI.Windows public SettingsWindow(VirtualFileSystem virtualFileSystem, ContentManager contentManager) { - Title = App.FormatTitle(LocaleKeys.Settings); + Title = RyujinxApp.FormatTitle(LocaleKeys.Settings); DataContext = ViewModel = new SettingsViewModel(virtualFileSystem, contentManager); @@ -56,34 +56,34 @@ namespace Ryujinx.Ava.UI.Windows { switch (navItem.Tag.ToString()) { - case "UiPage": + case nameof(UiPage): UiPage.ViewModel = ViewModel; NavPanel.Content = UiPage; break; - case "InputPage": + case nameof(InputPage): NavPanel.Content = InputPage; break; - case "HotkeysPage": + case nameof(HotkeysPage): NavPanel.Content = HotkeysPage; break; - case "SystemPage": + case nameof(SystemPage): SystemPage.ViewModel = ViewModel; NavPanel.Content = SystemPage; break; - case "CpuPage": + case nameof(CpuPage): NavPanel.Content = CpuPage; break; - case "GraphicsPage": + case nameof(GraphicsPage): NavPanel.Content = GraphicsPage; break; - case "AudioPage": + case nameof(AudioPage): NavPanel.Content = AudioPage; break; - case "NetworkPage": + case nameof(NetworkPage): NetworkPage.ViewModel = ViewModel; NavPanel.Content = NetworkPage; break; - case "LoggingPage": + case nameof(LoggingPage): NavPanel.Content = LoggingPage; break; default: diff --git a/src/Ryujinx/Updater.cs b/src/Ryujinx/Updater.cs index 21d991d97..3d4f11317 100644 --- a/src/Ryujinx/Updater.cs +++ b/src/Ryujinx/Updater.cs @@ -76,7 +76,7 @@ namespace Ryujinx.Ava if (!Version.TryParse(Program.Version, out Version currentVersion)) { - Logger.Error?.Print(LogClass.Application, $"Failed to convert the current {App.FullAppName} version!"); + Logger.Error?.Print(LogClass.Application, $"Failed to convert the current {RyujinxApp.FullAppName} version!"); await ContentDialogHelper.CreateWarningDialog( LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedMessage], @@ -159,7 +159,7 @@ namespace Ryujinx.Ava if (!Version.TryParse(_buildVer, out Version newVersion)) { - Logger.Error?.Print(LogClass.Application, $"Failed to convert the received {App.FullAppName} version from GitHub!"); + Logger.Error?.Print(LogClass.Application, $"Failed to convert the received {RyujinxApp.FullAppName} version from GitHub!"); await ContentDialogHelper.CreateWarningDialog( LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedGithubMessage], @@ -266,7 +266,7 @@ namespace Ryujinx.Ava SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading], IconSource = new SymbolIconSource { Symbol = Symbol.Download }, ShowProgressBar = true, - XamlRoot = App.MainWindow, + XamlRoot = RyujinxApp.MainWindow, }; taskDialog.Opened += (s, e) => @@ -490,7 +490,7 @@ namespace Ryujinx.Ava bytesWritten += readSize; taskDialog.SetProgressBarState(GetPercentage(bytesWritten, totalBytes), TaskDialogProgressState.Normal); - App.SetTaskbarProgressValue(bytesWritten, totalBytes); + RyujinxApp.SetTaskbarProgressValue(bytesWritten, totalBytes); updateFileStream.Write(buffer, 0, readSize); }