misc: chore: Use collection expressions in Gpu project
This commit is contained in:
@@ -48,10 +48,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
if (stage == null)
|
||||
{
|
||||
TextureBindings[i] = Array.Empty<TextureBindingInfo>();
|
||||
ImageBindings[i] = Array.Empty<TextureBindingInfo>();
|
||||
ConstantBufferBindings[i] = Array.Empty<BufferDescriptor>();
|
||||
StorageBufferBindings[i] = Array.Empty<BufferDescriptor>();
|
||||
TextureBindings[i] = [];
|
||||
ImageBindings[i] = [];
|
||||
ConstantBufferBindings[i] = [];
|
||||
StorageBufferBindings[i] = [];
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user