misc: chore: Use collection expressions in Gpu project
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@@ -657,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
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List<ShaderProgram> translatedStages = new();
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List<ShaderProgram> translatedStages = [];
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TranslatorContext previousStage = null;
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@@ -729,9 +729,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ShaderProgram program = translatorContext.Translate();
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CachedShaderStage[] shaders = new[] { new CachedShaderStage(program.Info, shader.Code, shader.Cb1Data) };
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CachedShaderStage[] shaders = [new CachedShaderStage(program.Info, shader.Code, shader.Cb1Data)];
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_compilationQueue.Enqueue(new ProgramCompilation(new[] { program }, shaders, newSpecState, programIndex, isCompute: true));
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_compilationQueue.Enqueue(new ProgramCompilation([program], shaders, newSpecState, programIndex, isCompute: true));
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}
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/// <summary>
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