refactor: remove auto-assign option from NpadManager initialization and update related components
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@@ -38,6 +38,7 @@ namespace Ryujinx.Headless
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private static LibHacHorizonManager _libHacHorizonManager;
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private static UserChannelPersistence _userChannelPersistence;
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private static InputManager _inputManager;
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private static AutoAssignController _autoAssignController;
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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@@ -370,7 +371,7 @@ namespace Ryujinx.Headless
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DisplaySleep.Prevent();
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_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
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_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
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_window.Execute();
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@@ -120,7 +120,7 @@ namespace Ryujinx.Headless
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SDL2Driver.Instance.Initialize();
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}
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public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
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public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
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{
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Device = device;
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@@ -133,7 +133,7 @@ namespace Ryujinx.Headless
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Renderer = renderer;
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NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
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NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
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TouchScreenManager.Initialize(device);
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}
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