refactor: remove auto-assign option from NpadManager initialization and update related components
This commit is contained in:
@@ -63,6 +63,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
|
||||
|
||||
public InputManager InputManager { get; private set; }
|
||||
public AutoAssignController AutoAssignController { get; private set; }
|
||||
|
||||
public SettingsWindow SettingsWindow { get; set; }
|
||||
|
||||
@@ -109,6 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
||||
AutoAssignController = new AutoAssignController(InputManager);
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
|
||||
Reference in New Issue
Block a user