misc: chore: Use explicit types in input projects

This commit is contained in:
Evan Husted
2025-01-25 14:09:05 -06:00
parent 1712d69dcd
commit ac401034d7
8 changed files with 20 additions and 18 deletions

View File

@@ -6,6 +6,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
@@ -56,7 +57,7 @@ namespace Ryujinx.Input.HLE
lock (_lock)
{
List<InputConfig> validInputs = new();
foreach (var inputConfigEntry in _inputConfig)
foreach (InputConfig inputConfigEntry in _inputConfig)
{
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
{
@@ -234,7 +235,7 @@ namespace Ryujinx.Input.HLE
isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
SixAxisInput altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
motionState = (controller.GetHLEMotionState(), altMotionState);
}
@@ -273,9 +274,9 @@ namespace Ryujinx.Input.HLE
if (_enableMouse)
{
var mouse = _mouseDriver.GetGamepad("0") as IMouse;
IMouse mouse = _mouseDriver.GetGamepad("0") as IMouse;
var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
MouseStateSnapshot mouseInput = IMouse.GetMouseStateSnapshot(mouse);
uint buttons = 0;
@@ -304,7 +305,7 @@ namespace Ryujinx.Input.HLE
buttons |= 1 << 4;
}
var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
Vector2 position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
}