misc: chore: remove duplicate graphics debug levels in headless windows
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@@ -108,8 +108,7 @@ namespace Ryujinx.Headless
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}
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}
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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public OpenGLWindow(
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@@ -121,7 +120,6 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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@@ -129,7 +127,7 @@ namespace Ryujinx.Headless
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protected override void InitializeWindowRenderer()
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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SetupOpenGLAttributes(false, GlLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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