Implement VP9 loop filtering

This commit is contained in:
gdkchan
2023-02-04 19:44:30 -03:00
committed by KeatonTheBot
parent d135385cab
commit b69b432b4c
79 changed files with 11301 additions and 3006 deletions

View File

@@ -1,8 +1,10 @@
using Ryujinx.Graphics.Nvdec.Vp9.Types;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal static class Constants
{
public const int Vp9InterpExtend = 4;
public const int InterpExtend = 4;
public const int MaxMbPlane = 3;
@@ -25,6 +27,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
/* Segment Feature Masks */
public const int MaxMvRefCandidates = 2;
public const int IntraInterContexts = 4;
public const int CompInterContexts = 5;
public const int RefContexts = 5;
@@ -32,12 +35,26 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
public const int EightTapSmooth = 1;
public const int EightTapSharp = 2;
public const int SwitchableFilters = 3; /* Number of switchable filters */
public const int Bilinear = 3;
public const int Switchable = 4; /* should be the last one */
// The codec can operate in four possible inter prediction filter mode:
// 8-tap, 8-tap-smooth, 8-tap-sharp, and switching between the three.
public const int SwitchableFilterContexts = SwitchableFilters + 1;
public const int Switchable = 4; /* Should be the last one */
// Frame
public const int RefsPerFrame = 3;
public const int RefFramesLog2 = 3;
public const int RefFrames = 1 << RefFramesLog2;
// 1 scratch frame for the new frame, 3 for scaled references on the encoder.
public const int FrameBuffers = RefFrames + 4;
public const int FrameContextsLog2 = 2;
public const int FrameContexts = 1 << FrameContextsLog2;
public const int NumPingPongBuffers = 2;
public const int Class0Bits = 1; /* bits at integer precision for class 0 */
@@ -48,9 +65,9 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
public const int MvLow = -(1 << MvInUseBits);
// Coefficient token alphabet
public const int ZeroToken = 0; // 0 Extra Bits 0+0
public const int OneToken = 1; // 1 Extra Bits 0+1
public const int TwoToken = 2; // 2 Extra Bits 0+1
public const int ZeroToken = 0; // 0 Extra Bits 0+0
public const int OneToken = 1; // 1 Extra Bits 0+1
public const int TwoToken = 2; // 2 Extra Bits 0+1
public const int PivotNode = 2;
@@ -65,5 +82,19 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
public const int SegmentAbsData = 1;
public const int MaxSegments = 8;
public const int PartitionTypes = (int)PartitionType.PartitionTypes;
public const int PartitionPlOffset = 4; // Number of probability models per block size
public const int PartitionContexts = 4 * PartitionPlOffset;
public const int PlaneTypes = (int)PlaneType.PlaneTypes;
public const int IntraModes = (int)PredictionMode.TmPred + 1;
public const int InterModes = 1 + (int)PredictionMode.NewMv - (int)PredictionMode.NearestMv;
public const int SkipContexts = 3;
public const int InterModeContexts = 7;
}
}
}