Added a window with settings for shortcuts.
Added new arguments for shortcuts. When starting a game with arguments, a separate independent setting will be used
This commit is contained in:
167
src/Ryujinx/UI/Windows/ArgumentsConfigWindows.axaml.cs
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167
src/Ryujinx/UI/Windows/ArgumentsConfigWindows.axaml.cs
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Shapes;
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using Avalonia.Input;
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using Avalonia.Media.Imaging;
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using FluentAvalonia.Core;
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using FluentAvalonia.UI.Controls;
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using Projektanker.Icons.Avalonia;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.Input;
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using System;
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using System.IO;
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using System.Linq;
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using Key = Avalonia.Input.Key;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class ArgumentsConfigWindows : StyleableAppWindow
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{
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internal readonly SettingsViewModel ViewModel;
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public string GamePath { get; }
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public string GameName { get; }
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public string GameId { get; }
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public byte[] GameIconData { get; }
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public static int OverrideBackendThreading { get; private set; }
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public static int OverrideGraphicsBackend { get; private set; }
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public static int OverrideSystemLanguage { get; private set; }
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public static int OverrideSystemRegion { get; private set; }
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public static bool OverridePPTC { get; private set; }
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public static int OverrideMemoryManagerMode { get; private set; }
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public ArgumentsConfigWindows(MainWindowViewModel viewModel)
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{
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Title = RyujinxApp.FormatTitle(LocaleKeys.Settings);
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DataContext = ViewModel = new SettingsViewModel(
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viewModel.VirtualFileSystem,
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viewModel.ContentManager,
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viewModel.SelectedApplication.Path,
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viewModel.SelectedApplication.Name,
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viewModel.SelectedApplication.IdString,
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viewModel.SelectedApplication.Icon);
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GamePath = viewModel.SelectedApplication.Path;
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GameName = viewModel.SelectedApplication.Name;
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GameId = viewModel.SelectedApplication.IdString;
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GameIconData = viewModel.SelectedApplication.Icon;
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OverrideBackendThreading = ViewModel.GraphicsBackendMultithreadingIndex;
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OverrideGraphicsBackend = ViewModel.GraphicsBackendIndex;
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OverrideSystemLanguage = ViewModel.Language;
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OverrideSystemRegion = ViewModel.Region;
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OverridePPTC = ViewModel.EnablePptc;
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OverrideMemoryManagerMode = ViewModel.MemoryMode;
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ViewModel.CloseWindow += Close;
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ViewModel.CompareSettingsEvent += CompareConfiguration;
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InitializeComponent();
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Load();
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#if DEBUG
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this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
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#endif
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}
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public void CompareConfiguration()
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{
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ShortcutHelper.CreateAppShortcut(
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GamePath,
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GameName,
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GameId,
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GameIconData,
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SetArguments()
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);
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}
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private string SetArguments() {
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string line = "";
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if (OverrideBackendThreading != ViewModel.GraphicsBackendMultithreadingIndex)
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{
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string _result = Enum.GetName(typeof(BackendThreading), ViewModel.GraphicsBackendMultithreadingIndex);
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line += " --backend-threading " + _result;
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}
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if (OverrideGraphicsBackend != ViewModel.GraphicsBackendIndex)
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{
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string _result = Enum.GetName(typeof(GraphicsBackend), ViewModel.GraphicsBackendIndex);
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line += " -g " + _result;
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}
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if (OverridePPTC != ViewModel.EnablePptc)
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{
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string _result = ViewModel.EnablePptc.ToString();
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line += " --pptc " + _result;
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}
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if (OverrideMemoryManagerMode != ViewModel.MemoryMode)
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{
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string _result = Enum.GetName(typeof(MemoryManagerMode), ViewModel.MemoryMode);
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line += " -m " + _result;
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}
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if (OverrideSystemRegion != ViewModel.Region)
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{
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string _result = Enum.GetName(typeof(RegionCode), ViewModel.Region);
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line += " --system-region " + _result;
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}
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if (OverrideSystemLanguage != ViewModel.Language)
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{
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string _result = Enum.GetName(typeof(SystemLanguage), ViewModel.Language);
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line += " --system-language " + _result;
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}
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return line;
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}
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private void Load()
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{
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Pages.Children.Clear();
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NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
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NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
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}
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private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)
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{
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if (e.SelectedItem is NavigationViewItem navItem && navItem.Tag is not null)
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{
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switch (navItem.Tag.ToString())
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{
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case nameof(AllSettings):
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NavPanel.Content = AllSettings;
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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protected override void OnClosing(WindowClosingEventArgs e)
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{
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foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
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{
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gamepad?.ClearLed();
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}
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base.OnClosing(e);
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}
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}
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}
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