State and cache optimization (#27)
* WIP pipeline/depth state cache rework * Fix some issues * Fix some more default values * Reduce allocations for state changes * fix helpershader stuff * explanation comment * fix depth bias
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@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Metal
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public int Width => Info.Width;
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public int Height => Info.Height;
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public int Depth => Info.Depth;
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public MTLPixelFormat MtlFormat { get; protected set; }
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public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
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{
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