misc: chore: Use explicit types in the Avalonia project

This commit is contained in:
Evan Husted
2025-01-25 14:00:23 -06:00
parent 3b5f6170d1
commit be3bd0bcb5
69 changed files with 367 additions and 348 deletions

View File

@@ -291,9 +291,9 @@ namespace Ryujinx.Headless
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
DeviceInfo[] devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
foreach (DeviceInfo device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{

View File

@@ -149,7 +149,7 @@ namespace Ryujinx.Headless
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out UserProfile profile))
option.UserProfile = profile.Name;
// Check if keys exists.

View File

@@ -1,4 +1,5 @@
using Humanizer;
using LibHac.Ns;
using Ryujinx.Ava;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common;
@@ -11,6 +12,7 @@ using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.HLE.UI;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
@@ -165,8 +167,8 @@ namespace Ryujinx.Headless
private void InitializeWindow()
{
var activeProcess = Device.Processes.ActiveApplication;
var nacp = activeProcess.ApplicationControlProperties;
ProcessResult activeProcess = Device.Processes.ActiveApplication;
ApplicationControlProperty nacp = activeProcess.ApplicationControlProperties;
int desiredLanguage = (int)Device.System.State.DesiredTitleLanguage;
string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString()) ? string.Empty : $" - {nacp.Title[desiredLanguage].NameString.ToString()}";