misc: chore: Use explicit types in the Avalonia project

This commit is contained in:
Evan Husted
2025-01-25 14:00:23 -06:00
parent 3b5f6170d1
commit be3bd0bcb5
69 changed files with 367 additions and 348 deletions

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Ava.UI.Models
TitleId = info.ProgramId;
UserId = info.UserId;
var appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
ApplicationData appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
InGameList = appData != null;
@@ -59,13 +59,13 @@ namespace Ryujinx.Ava.UI.Models
}
else
{
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
ApplicationMetadata appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
Title = appMetadata.Title ?? TitleIdString;
}
Task.Run(() =>
{
var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
string saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
long totalSize = GetDirectorySize(saveRoot);
@@ -74,14 +74,14 @@ namespace Ryujinx.Ava.UI.Models
long size = 0;
if (Directory.Exists(path))
{
var directories = Directory.GetDirectories(path);
foreach (var directory in directories)
string[] directories = Directory.GetDirectories(path);
foreach (string directory in directories)
{
size += GetDirectorySize(directory);
}
var files = Directory.GetFiles(path);
foreach (var file in files)
string[] files = Directory.GetFiles(path);
foreach (string file in files)
{
size += new FileInfo(file).Length;
}