misc: chore: Use explicit types in the Avalonia project
This commit is contained in:
@@ -48,7 +48,7 @@ namespace Ryujinx.Ava.UI.Models
|
||||
TitleId = info.ProgramId;
|
||||
UserId = info.UserId;
|
||||
|
||||
var appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
|
||||
ApplicationData appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
|
||||
|
||||
InGameList = appData != null;
|
||||
|
||||
@@ -59,13 +59,13 @@ namespace Ryujinx.Ava.UI.Models
|
||||
}
|
||||
else
|
||||
{
|
||||
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
|
||||
ApplicationMetadata appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
|
||||
Title = appMetadata.Title ?? TitleIdString;
|
||||
}
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
|
||||
string saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
|
||||
|
||||
long totalSize = GetDirectorySize(saveRoot);
|
||||
|
||||
@@ -74,14 +74,14 @@ namespace Ryujinx.Ava.UI.Models
|
||||
long size = 0;
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
var directories = Directory.GetDirectories(path);
|
||||
foreach (var directory in directories)
|
||||
string[] directories = Directory.GetDirectories(path);
|
||||
foreach (string directory in directories)
|
||||
{
|
||||
size += GetDirectorySize(directory);
|
||||
}
|
||||
|
||||
var files = Directory.GetFiles(path);
|
||||
foreach (var file in files)
|
||||
string[] files = Directory.GetFiles(path);
|
||||
foreach (string file in files)
|
||||
{
|
||||
size += new FileInfo(file).Length;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user