This commit is contained in:
sunshineinabox
2025-01-22 09:07:49 +09:00
committed by GitHub
26 changed files with 1511 additions and 664 deletions

View File

@@ -854,6 +854,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
_pipeline.BiasEnable = enables;
_pipeline.DepthBiasUnits = units / 2f;
_pipeline.DepthBiasFactor = factor;
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
}
@@ -1026,7 +1029,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
float width = _state.State.LineWidthSmooth;
bool smooth = _state.State.LineSmoothEnable;
_pipeline.LineWidth = width;
_context.Renderer.Pipeline.SetLineParameters(width, smooth);
}
@@ -1196,9 +1198,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
var yControl = _state.State.YControl;
var face = _state.State.FaceState;
_pipeline.CullEnable = face.CullEnable;
_pipeline.CullMode = face.CullFace;
_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
if (face.CullEnable)
{
_pipeline.CullMode = face.CullFace;
_context.Renderer.Pipeline.SetFaceCulling(face.CullFace);
}
else
{
_pipeline.CullMode = Face.None;
_context.Renderer.Pipeline.SetFaceCulling(Face.None);
}
UpdateFrontFace(yControl, face.FrontFace);
}
@@ -1388,6 +1397,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
_pipeline.AlphaToCoverageEnable = alphaToCoverageEnable;
_pipeline.AlphaToOneEnable = alphaToOneEnable;
_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
alphaToCoverageEnable,
_state.State.AlphaToCoverageDitherEnable,

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7353;
private const uint CodeGenVersion = 6877;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly CancellationToken _cancellationToken;
private readonly Action<ShaderCacheState, int, int> _stateChangeCallback;
private readonly HashSet<ProgramPipelineState> _pipelineStateSet = new();
/// <summary>
/// Indicates if the cache should be loaded.
/// </summary>
@@ -233,10 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < ThreadCount; index++)
{
workThreads[index] = new Thread(ProcessAsyncQueue)
{
Name = $"GPU.AsyncTranslationThread.{index}",
};
workThreads[index] = new Thread(ProcessAsyncQueue) { Name = $"GPU.AsyncTranslationThread.{index}", };
}
int programCount = _hostStorage.GetProgramCount();
@@ -306,6 +305,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var streams = _hostStorage.GetOutputStreams(_context);
int packagedShaders = 0;
ProgramPipelineState currentPipelineState = default;
foreach (var kv in _programList)
{
if (!Active)
@@ -315,12 +316,53 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
_hostStorage.AddShader(_context, program, binaryCode, streams);
if (program.SpecializationState.PipelineState.HasValue && _context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState = program.SpecializationState.PipelineState.Value;
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState.StencilTest = default;
currentPipelineState.CullMode = 0;
currentPipelineState.FrontFace = 0;
currentPipelineState.DepthTest = default;
currentPipelineState.Topology = ConvertToClass(currentPipelineState.Topology);
}
if (_context.Capabilities.SupportsExtendedDynamicState2)
{
currentPipelineState.PrimitiveRestartEnable = false;
currentPipelineState.BiasEnable = 0;
currentPipelineState.RasterizerDiscard = false;
}
if (_context.Capabilities.SupportsLogicOpDynamicState)
{
currentPipelineState.LogicOp = 0;
}
if (_context.Capabilities.SupportsPatchControlPointsDynamicState)
{
currentPipelineState.PatchControlPoints = 0;
}
}
if (!_pipelineStateSet.Contains(currentPipelineState) ||
!_context.Capabilities.SupportsExtendedDynamicState ||
!program.SpecializationState.PipelineState.HasValue)
{
_hostStorage.AddShader(_context, program, binaryCode, streams);
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
_pipelineStateSet.Add(currentPipelineState);
}
}
}
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {packagedShaders} shaders successfully.");
}
else
{
@@ -344,6 +386,29 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_stateChangeCallback(ShaderCacheState.Loaded, programCount, programCount);
}
private PrimitiveTopology ConvertToClass(PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => PrimitiveTopology.Points,
PrimitiveTopology.Lines or
PrimitiveTopology.LineStrip or
PrimitiveTopology.LinesAdjacency or
PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.Lines,
PrimitiveTopology.Triangles or
PrimitiveTopology.TriangleStrip or
PrimitiveTopology.TriangleFan or
PrimitiveTopology.TrianglesAdjacency or
PrimitiveTopology.TriangleStripAdjacency or
PrimitiveTopology.Polygon => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.Patches => PrimitiveTopology.Patches,
PrimitiveTopology.Quads => PrimitiveTopology.Quads,
PrimitiveTopology.QuadStrip => PrimitiveTopology.QuadStrip,
PrimitiveTopology.LineLoop => PrimitiveTopology.LineLoop,
_ => PrimitiveTopology.TriangleStrip,
};
}
/// <summary>
/// Enqueues a host program for compilation.
/// </summary>