This commit is contained in:
madwind
2025-01-13 22:44:44 +08:00
parent 106b37f91f
commit c4b9aedc0f
6 changed files with 102 additions and 113 deletions

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Input.SDl3
{
public class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<uint, GamepadInfo> _gamepadsInstanceIdsMapping;
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
@@ -34,36 +34,21 @@ namespace Ryujinx.Input.SDl3
public SDL3GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<uint, GamepadInfo>();
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
_gamepadsIds = new List<string>();
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// IntPtr joystickArray = SDL_GetJoysticks(out int count);
//
// var joystickIDs = new int[count];
// Marshal.Copy(joystickArray, joystickIDs, 0, count);
//
// for (int i = 0; i < count; i++)
// {
// HandleJoyStickConnected((uint)joystickIDs[i]);
// }
}
private string GenerateGamepadId(uint joystickIndex)
private string GenerateGamepadId(SDL_JoystickID joystickId)
{
int bufferSize = 33;
Span<byte> pszGUID = stackalloc byte[bufferSize];
SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickIndex), pszGUID, bufferSize);
var guid = Encoding.UTF8.GetString(pszGUID);
// if (guid == new SDL_GUID())
// {
// return null;
// }
Span<byte> pszGuid = stackalloc byte[bufferSize];
SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickId), pszGuid, bufferSize);
var guid = Encoding.UTF8.GetString(pszGuid);
string id;
lock (_lock)
@@ -80,24 +65,23 @@ namespace Ryujinx.Input.SDl3
return id;
}
private GamepadInfo GetJoystickIndexByGamepadId(string id)
private KeyValuePair<SDL_JoystickID,string> GetGamepadInfoByGamepadId(string id)
{
lock (_lock)
{
return _gamepadsInstanceIdsMapping.FirstOrDefault(x => x.Value.driverId == id).Value;
return _gamepadsInstanceIdsMapping.FirstOrDefault(gamepadId => gamepadId.Value == id);
}
}
private void HandleJoyStickDisconnected(uint joystickInstanceId)
private void HandleJoyStickDisconnected(SDL_JoystickID joystickId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out GamepadInfo gamepadInfo))
if (!_gamepadsInstanceIdsMapping.Remove(joystickId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(gamepadInfo.driverId);
SDL_CloseGamepad(gamepadInfo.gamepadHandle);
_gamepadsIds.Remove(id);
if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
@@ -105,40 +89,35 @@ namespace Ryujinx.Input.SDl3
}
}
OnGamepadDisconnected?.Invoke(gamepadInfo.driverId);
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
}
}
private void HandleJoyStickConnected(uint gamepadInstanceId)
private void HandleJoyStickConnected(SDL_JoystickID joystickId)
{
bool joyConPairConnected = false;
if (_gamepadsInstanceIdsMapping.ContainsKey(gamepadInstanceId))
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickId))
{
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
}
string id = GenerateGamepadId(gamepadInstanceId);
string id = GenerateGamepadId(joystickId);
if (id == null)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(gamepadInstanceId, new GamepadInfo(id, SDL_OpenGamepad(gamepadInstanceId))))
if (_gamepadsInstanceIdsMapping.TryAdd(joystickId, id))
{
lock (_lock)
{
if (gamepadInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
{
// _gamepadsIds.Insert(joystickDeviceId, id);
}
else
_gamepadsIds.Add(id);
_gamepadsIds.Add(id);
if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
@@ -156,10 +135,10 @@ namespace Ryujinx.Input.SDl3
}
}
private void HandleJoyBatteryUpdated(uint joystickDeviceId, SDL_JoyBatteryEvent joyBatteryEvent)
private void HandleJoyBatteryUpdated(SDL_JoystickID joystickId, SDL_JoyBatteryEvent joyBatteryEvent)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GetGamepadNameForID(joystickDeviceId)}, Battery percent: {joyBatteryEvent.percent}");
$"{SDL_GetGamepadNameForID(joystickId)}, Battery percent: {joyBatteryEvent.percent}");
}
protected virtual void Dispose(bool disposing)
@@ -200,18 +179,14 @@ namespace Ryujinx.Input.SDl3
}
}
var gamepadInfo = GetJoystickIndexByGamepadId(id);
if (gamepadInfo == null)
var gamepadInfo = GetGamepadInfoByGamepadId(id);
if (SDL3JoyCon.IsJoyCon(gamepadInfo.Key))
{
return null;
return new SDL3JoyCon(gamepadInfo.Key, gamepadInfo.Value);
}
if (SDL3JoyCon.IsJoyCon(gamepadInfo.gamepadHandle))
{
return new SDL3JoyCon(gamepadInfo);
}
return new SDL3Gamepad(gamepadInfo);
return new SDL3Gamepad(gamepadInfo.Key, gamepadInfo.Value);
}
}
}