Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly TextureBindingsManager _cpBindingsManager;
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private readonly TextureBindingsManager _gpBindingsManager;
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private readonly TextureBindingsArrayCache _bindingsArrayCache;
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private readonly TexturePoolCache _texturePoolCache;
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private readonly SamplerPoolCache _samplerPoolCache;
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@@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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TexturePoolCache texturePoolCache = new(context);
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SamplerPoolCache samplerPoolCache = new(context);
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_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
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_bindingsArrayCache = new TextureBindingsArrayCache(context, channel);
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_cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false);
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_texturePoolCache = texturePoolCache;
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_samplerPoolCache = samplerPoolCache;
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@@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
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return texturePool;
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}
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