Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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newSources[index] = source;
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if (source != null && source.Type == OperandType.LocalVariable)
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{
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source.UseOps.Add(this);
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}
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_sources = newSources;
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}
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