UI: Give the cheat manager the custom window title bar treatment
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@@ -4,6 +4,7 @@ using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.Systems.AppLibrary;
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using Ryujinx.Ava.Systems.Configuration;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using System.Collections.Generic;
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@@ -32,7 +33,7 @@ namespace Ryujinx.Ava.UI.Windows
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Title = RyujinxApp.FormatTitle(LocaleKeys.CheatWindowTitle);
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}
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath) : base(useCustomTitleBar: true, 46)
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{
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MinWidth = 500;
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MinHeight = 650;
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@@ -44,6 +45,10 @@ namespace Ryujinx.Ava.UI.Windows
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InitializeComponent();
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FlushHeader.IsVisible = !ConfigurationState.Instance.ShowTitleBar;
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NormalHeader.IsVisible = ConfigurationState.Instance.ShowTitleBar;
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RyuLogo.Source = MainWindowViewModel.IconBitmap;
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, titleId);
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ulong titleIdValue = ulong.Parse(titleId, NumberStyles.HexNumber);
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