Fix Non-Float Textures + Image Read + FSI Buffers

Fixes Mario Party Superstars
This commit is contained in:
Isaac Marovitz
2024-08-01 14:23:56 +01:00
committed by Isaac Marovitz
parent d5e19a70bd
commit c77f3b90a9
3 changed files with 13 additions and 7 deletions

View File

@@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
BufferDefinition buffer = buffers[i];
var needsPadding = buffer.Layout == BufferLayout.Std140;
string fsiSuffix = constant && fsi ? " [[raster_order_group(0)]]" : "";
string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : "";
bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
@@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
if (texture.Type != SamplerType.None)
{
var textureTypeName = texture.Type.ToMslTextureType();
var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
if (texture.ArrayLength > 1)
{
@@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
TextureDefinition image = images[i];
var imageTypeName = image.Type.ToMslTextureType(true);
var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
if (image.ArrayLength > 1)
{
imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";

View File

@@ -251,10 +251,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
_ => string.Empty,
};
texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)})");
texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)}), ");
}
texCallBuilder.Append(", ");
texCallBuilder.Append(coordsBuilder);
if (texOp.Inst == Instruction.ImageAtomic)