Use concrete types when possible for improved performance
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@@ -379,8 +379,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <param name="hash">Code and constant buffer data hash</param>
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/// <returns>Entry index</returns>
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private int WriteNewEntry(
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Stream tocFileStream,
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Stream dataFileStream,
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FileStream tocFileStream,
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FileStream dataFileStream,
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ref TocHeader header,
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ReadOnlySpan<byte> data,
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ReadOnlySpan<byte> cb1Data,
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