metal: Try and see if this lets VSync turn off.
(cherry picked from commit 9558b37716)
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@@ -5,12 +5,9 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="SharpMetal" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,6 +1,7 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Metal.Effects;
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using Ryujinx.Graphics.Metal.SharpMetalExtensions;
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using SharpMetal.ObjectiveCCore;
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using SharpMetal.QuartzCore;
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using System;
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@@ -140,7 +141,15 @@ namespace Ryujinx.Graphics.Metal
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public void ChangeVSyncMode(VSyncMode vSyncMode)
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{
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//_vSyncMode = vSyncMode;
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switch (vSyncMode)
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{
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case VSyncMode.Unbounded:
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_metalLayer.SetDisplaySyncEnabled(false);
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break;
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case VSyncMode.Switch:
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_metalLayer.SetDisplaySyncEnabled(true);
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break;
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}
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}
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public void SetAntiAliasing(AntiAliasing effect)
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