misc: Collapse XXHash128 into Hash128.
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@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
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currentCode = currentCode[..codeLength];
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}
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Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(currentCode));
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Hash128 hash = Hash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(currentCode));
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descriptor = default;
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