some initial metal commits cherry-picked
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151
src/Ryujinx.Graphics.Metal/Texture.cs
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151
src/Ryujinx.Graphics.Metal/Texture.cs
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class Texture : ITexture, IDisposable
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{
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private readonly TextureCreateInfo _info;
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private readonly Pipeline _pipeline;
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private readonly MTLDevice _device;
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public MTLTexture MTLTexture;
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public TextureCreateInfo Info => Info;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info)
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{
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_device = device;
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_pipeline = pipeline;
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_info = info;
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var descriptor = new MTLTextureDescriptor();
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descriptor.PixelFormat = FormatTable.GetFormat(Info.Format);
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// descriptor.Usage =
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descriptor.Width = (ulong)Width;
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descriptor.Height = (ulong)Height;
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descriptor.Depth = (ulong)Info.Depth;
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descriptor.SampleCount = (ulong)Info.Samples;
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descriptor.MipmapLevelCount = (ulong)Info.Levels;
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descriptor.TextureType = Info.Target.Convert();
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descriptor.Swizzle = new MTLTextureSwizzleChannels
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{
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red = Info.SwizzleR.Convert(),
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green = Info.SwizzleG.Convert(),
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blue = Info.SwizzleB.Convert(),
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alpha = Info.SwizzleA.Convert()
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};
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MTLTexture = _device.NewTexture(descriptor);
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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destinationTexture.MTLTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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MTLTexture.ArrayLength,
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MTLTexture.MipmapLevelCount);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)srcLayer,
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(ulong)srcLevel,
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destinationTexture.MTLTexture,
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(ulong)dstLayer,
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(ulong)dstLevel,
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MTLTexture.ArrayLength,
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MTLTexture.MipmapLevelCount);
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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var samplerDescriptor = new MTLSamplerDescriptor();
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samplerDescriptor.MinFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
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samplerDescriptor.MagFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
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var samplerState = _device.NewSamplerState(samplerDescriptor);
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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throw new NotImplementedException();
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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throw new NotImplementedException();
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}
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public PinnedSpan<byte> GetData()
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{
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throw new NotImplementedException();
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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throw new NotImplementedException();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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throw new NotImplementedException();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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{
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throw new NotImplementedException();
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}
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public unsafe void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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{
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// TODO: Figure out bytesPerRow
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// For an ordinary or packed pixel format, the stride, in bytes, between rows of source data.
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// For a compressed pixel format, the stride is the number of bytes from the beginning of one row of blocks to the beginning of the next.
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if (MTLTexture.IsSparse)
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ulong bytesPerRow = 0;
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var mtlRegion = new MTLRegion
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{
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origin = new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y },
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size = new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height },
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};
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fixed (byte* pData = data.Span)
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{
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MTLTexture.ReplaceRegion(mtlRegion, (ulong)level, (ulong)layer, new IntPtr(pData), bytesPerRow, 0);
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}
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}
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public void SetStorage(BufferRange buffer)
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{
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throw new NotImplementedException();
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}
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public void Release()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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}
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