misc: chore: Fix object creation in Shader project
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@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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size = DefaultLocalMemorySize;
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}
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MemoryDefinition lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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MemoryDefinition lmem = new("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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LocalMemoryId = Properties.AddLocalMemory(lmem);
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}
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@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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size = DefaultSharedMemorySize;
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}
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MemoryDefinition smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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MemoryDefinition smem = new("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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SharedMemoryId = Properties.AddSharedMemory(smem);
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}
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@@ -315,8 +315,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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// For array textures, we also want to use type as key,
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// since we may have texture handles stores in the same buffer, but for textures with different types.
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SamplerType keyType = arrayLength > 1 ? type : SamplerType.None;
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TextureInfo info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
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TextureMeta meta = new TextureMeta()
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TextureInfo info = new(cbufSlot, handle, arrayLength, separate, keyType, format);
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TextureMeta meta = new()
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{
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AccurateType = accurateType,
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Type = type,
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@@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
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}
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TextureDefinition definition = new TextureDefinition(
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TextureDefinition definition = new(
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setIndex,
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binding,
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arrayLength,
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