misc: chore: Fix object creation in Shader project

This commit is contained in:
Evan Husted
2025-01-26 15:22:30 -06:00
parent 7f5a356c3d
commit ccef0b49eb
10 changed files with 37 additions and 37 deletions

View File

@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultLocalMemorySize;
}
MemoryDefinition lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition lmem = new("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
LocalMemoryId = Properties.AddLocalMemory(lmem);
}
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultSharedMemorySize;
}
MemoryDefinition smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition smem = new("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
SharedMemoryId = Properties.AddSharedMemory(smem);
}
@@ -315,8 +315,8 @@ namespace Ryujinx.Graphics.Shader.Translation
// For array textures, we also want to use type as key,
// since we may have texture handles stores in the same buffer, but for textures with different types.
SamplerType keyType = arrayLength > 1 ? type : SamplerType.None;
TextureInfo info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
TextureMeta meta = new TextureMeta()
TextureInfo info = new(cbufSlot, handle, arrayLength, separate, keyType, format);
TextureMeta meta = new()
{
AccurateType = accurateType,
Type = type,
@@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Shader.Translation
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
}
TextureDefinition definition = new TextureDefinition(
TextureDefinition definition = new(
setIndex,
binding,
arrayLength,