[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@@ -11,25 +11,25 @@ namespace Ryujinx.Graphics.Texture.Utils
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public int R
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{
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get => _color.GetElement(0);
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readonly get => _color.GetElement(0);
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set => _color = _color.WithElement(0, value);
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}
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public int G
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{
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get => _color.GetElement(1);
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readonly get => _color.GetElement(1);
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set => _color = _color.WithElement(1, value);
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}
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public int B
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{
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get => _color.GetElement(2);
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readonly get => _color.GetElement(2);
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set => _color = _color.WithElement(2, value);
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}
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public int A
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{
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get => _color.GetElement(3);
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readonly get => _color.GetElement(3);
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set => _color = _color.WithElement(3, value);
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}
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@@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Texture.Utils
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public RgbaColor8 GetColor8()
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public readonly RgbaColor8 GetColor8()
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{
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if (Sse41.IsSupported)
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{
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@@ -211,17 +211,17 @@ namespace Ryujinx.Graphics.Texture.Utils
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return (byte)Math.Clamp(value, 0, 255);
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}
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public override int GetHashCode()
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(R, G, B, A);
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}
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public override bool Equals(object obj)
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public readonly override bool Equals(object obj)
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{
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return obj is RgbaColor32 other && Equals(other);
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}
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public bool Equals(RgbaColor32 other)
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public readonly bool Equals(RgbaColor32 other)
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{
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return _color.Equals(other._color);
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}
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